Fallout 4 wikia

Fallout 4 wikia DEFAULT

Fallout 4 Wiki Guide

Set in Boston, Massachusetts, Fallout 4 centers around an emerging inhabitant of Vault 111 as he or she awakens 200 years after the atomic war that destroyed much of the world's infrastructure.

Getting Started in Fallout 4

From storing items in workbenches and crafting stations, playing games your Pip Boy, and grabbing some additional armor, our Tips and Tricks pages below will provide all the knowledge that is needed to get you started in Fallout 4.

Don't forget to check out our Weapons and Perks guides to gain a better understanding of the items you'll be using everyday!

Fallout 4 Walkthrough and Quest Guide

Our Fallout 4 Walkthrough and Quest Guide will help lead you through every Quest, Location, and Secret in the Commonwealth. Click on the links below to find out more on Fallout 4's main storyline.

Fallout 4 How-To Guides

Need help managing a settlement, customizing armor, crafting, or understanding Factions? Click on the links below to learn even more about some Fallout 4's most important features.

Cheats, Secrets, and Mods in Fallout 4

From Infinite Stats and Money, classic videogame callbacks, movie references, and Star Wars Lightsabers, the pages below will have you uncovering every secret this wasteland has to hide.

Fallout 4 Collectibles

Can't find the Bobblehead or Magazine that you are after? Our Fallout 4 Collectible Guides will help you find every last collectible that is hidden across the Commonwealth.

Sours: https://www.ign.com/wikis/fallout-4/

Fallout 4: Far Harbor

expansion pack for the 2015 video game

2016 video game

Fallout 4: Far Harbor is an expansion pack for the 2015 video game Fallout 4, developed by Bethesda Game Studios and published by Bethesda Softworks. Far Harbor was released on May 19, 2016 for Microsoft Windows, PlayStation 4, and Xbox One as downloadable content (DLC). The game is set in the year 2287, in the aftermath of a nuclear war that destroys most of the United States. In the expansion, the player character is recruited by a detective agency to investigate the disappearance of a young girl living in a remote area.

The game can be played in first-person or third-person perspective; in either case, the player controls the protagonist throughout their investigation on The Island, a landmass off the coast of Maine. Far Harbor's main gameplay consists of quests and puzzle sections. Upon completing the quests in the game, the player is rewarded with bottle caps from Nuka-Cola bottles (the franchise's main fictional currency), and experience points. The puzzles feature a variety of different game mechanics; some require the player to hit targets with lasers, and others allow building using blocks.

Far Harbor's announcement was made three months after the release of Fallout 4. The expansion was influenced by player feedback regarding the base game's dialogue system, which was not considered to be as successful as the other game mechanics. The development team also noticed the players' interest in releases that added large amounts of explorable territory. The price of Fallout 4's season pass was increased because of the expansion's size. The expansion received generally favorable reviews from critics. The addition of new quests was praised, but there were mixed opinions on the expansion's atmosphere and its use of fog. The main criticisms were directed at the puzzles, which reviewers thought were a waste of time, unnecessary, or overly frustrating. In July 2016, Guillaume Veer accused Bethesda of copying his Fallout: New Vegasmod, named Autumn Leaves, though Veer said that he was not upset even if Bethesda had deliberately incorporated material from Autumn Leaves in Far Harbor.

Gameplay[edit]

Main article: Fallout 4 § Gameplay

Fallout 4: Far Harbor is an expansion pack for the action role-playing game, Fallout 4,[1] the fifth installment in the Fallout series. It is set 210 years after "The Great War", which resulted in nuclear devastation across the United States.[2][3][4] The expansion is similar to the base game in that the player character (the "Sole Survivor") is tasked with investigating a character's disappearance. In the base game, the player is searching for their lost son,[3] while in Far Harbor, the player is recruited by the Valentine Detective Agency to investigate the disappearance of a young girl named Kasumi.[5][6] Both the base game and the expansion pack offer the ability to swap between first-person and third-person perspectives.[7] The expansion is set on a radioactive, fog-smothered island,[5][6] and is located in Fallout's version of Bar Harbor, a town in Hancock County, Maine.[8]Far Harbor features three factions which include both violent and peaceful non-player characters.[6][9]

A screenshot of the gameplay in Fallout 4, with the player in a foggy environment with the Power Armor HUD.
Far Harboris set on a foggy island. As in Fallout 4, the player character can use power armor, as indicated by the HUD.

The expansion contains quests and puzzles that the player must solve. There are different ways to complete quests, all with their own pitfalls. Peaceful resolutions can be made with characters and factions, though these can have ill effects, such as releasing secrets or worsening relations with other factions.[10] Violent completion of quests may be faster, though they can result in the weakening of alliances between the player and the factions.[11][10] In some of the puzzle sections, the player directs lasers to hit designated targets; others require the player to build with blocks, as in Minecraft. Puzzle sections were not featured in the base game.[6][12] Upon completion of quests, the assisted factions reward the protagonist with Nuka-Cola bottle caps, one of the fictional currencies found throughout the Fallout series.[13] The player character also gains experience points.[14] Some of the quests include investigating minor mysteries, retrieving missing items, solving disagreements, and clearing out monster-infested areas.[13]

One of the gameplay mechanics which carried over from the previous iterations is V.A.T.S. (Vault-Tec Assisted Targeting System). While using V.A.T.S., real-time combat is slowed, allowing the player to choose where to shoot the enemy: shooting enemies in the head will typically result in death while shooting their legs can slow them. Weapons can also be shot at to disarm the enemy. Using V.A.T.S. lowers the player's stamina (Action Points, or AP). Some actions are unavailable to the player if their stamina is insufficient, in which case the player has to wait for their AP to regenerate. The use of power armor in combat increases the rate at which the player's AP are used.[15] The Pip-Boy, a small computer strapped to the character's wrist, also plays a role in both Fallout 4 and Far Harbor. It contains a menu which the player can access to view maps, statistics, data, and items,[16] and when the player is able to visit Far Harbor, the Pip-Boy will receive a signal from Valentine's Detective Agency.[17]

Synopsis[edit]

Setting and characters[edit]

Aerial photograph of Bar Harbor, Maine, the real life locale Far Harbor is based on.
Far Harbor's fictional setting is based on Bar Harbor, a town in Maine(pictured).

The expansion is set on a post-apocalyptic version of Mount Desert Island, known in-game as The Island, which is north-east of the Commonwealth, Fallout's post-apocalyptic version of Boston, Massachusetts. The starting point is the town of Far Harbor.[8] The Island, where many unique creatures reside, is blanketed by radioactive fog. Because the creatures that live inside the fog are unwilling to go anywhere without it, the town uses devices called fog condensers to turn the fog into liquid in order to protect its inhabitants.[9][18]

There are three major conflicting factions present in the expansion, all residing in separate areas: the Harbormen of Far Harbor; the synth (synthetic humans) colony of Acadia; and the Church of the Children of Atom. The Harbormen of Far Harbor are led by the town leader, Captain Avery, and seek to reclaim The Island from the fog that has gradually driven them out of their homes. The Children of Atom live in an old nuclear submarine base called the Nucleus and are led by High Confessor Tektus. Tektus is a fanatical follower of the Church of Atom who seeks to disable or destroy the fog condensers. The refuge for the synth colony of Acadia is an abandoned observatory at the top of The Island; the group are led by a mysterious prototype synth called DiMA. DiMA is friendly to both the Harbormen and the Children so long as Acadia remains autonomous and isolated from the rest of the world.[9][19][20]

Plot[edit]

Valentine's Detective Agency receives a request for help from Kenji and Rei Nakano, a husband and wife living in a remote corner of the Commonwealth:[17] their daughter, Kasumi, has vanished without a trace or explanation. The Sole Survivor is sent to investigate, discovers Kasumi had been in contact with Acadia and borrows Kenji's boat to follow her.

Arriving in the town of Far Harbor, the Sole Survivor finds The Island locked in a tense stalemate between the local residents and the Children of Atom. With the aid of a local hunter and one of the Harbormen named Old Longfellow, the Sole Survivor finds Kasumi living in Acadia. Kasumi has come to believe that she is a synth, and has sought refuge in Acadia, even though she has started to doubt the intentions of DiMA. At Kasumi's behest, the Sole Survivor switches focus to investigating DiMA, and gradually learns he has consciously chosen to store some of his memories on hard drives outside of his body. He has hidden them inside a computer simulation in the Children of Atom's base, the Nucleus, but has grown increasingly concerned that if the Children access the memories, they will have the means to destroy Far Harbor.

The Sole Survivor approaches the Children of Atom to recover DiMA's memories and learns that he put in place a series of fail-safes to protect Acadia, and to preserve the balance of power between Far Harbor and the Children of Atom. These are the access codes to a nuclear warhead, stored within the Nucleus, and the means to sabotage the fog condensers protecting Far Harbor. The Sole Survivor also discovers that DiMA murdered Captain Avery and replaced her with a synth to maintain peace between Far Harbor and Acadia.

Endings[edit]

There are eight possible endings. The Sole Survivor is faced with a choice: to destroy Far Harbor, to destroy the Children of Atom, or to inform the people of Far Harbor of DiMA's crime and trigger a feud between the Harbormen and Acadia.[21]

Should the player choose to detonate the warhead, the Harbormen will take control of the island, while if the player destroys the fog condensers, the Children will become dominant. In both scenarios Acadia will be spared, though DiMA will disapprove of the player's actions. Alternatively, if the player confronts DiMA over Avery's murder, Acadia may become hostile.[21]

The Sole Survivor is able to establish a more permanent peace between all parties by assassinating or chasing away High Confessor Tektus, and allowing DiMA to replace him with a synth who will adopt a more moderate stance towards the Harbormen.[21]

Additionally, the Sole Survivor can choose to make the main factions aware of Acadia's existence.[22] If so, The Institute, a scientific organization that made the synths, will send agents to reclaim the synths, while the Brotherhood of Steel, a quasi-religious organization rooted in the United States Armed Forces, will launch an expedition to exterminate them. The Railroad, a group opposed to the existence of The Institute with the aim of freeing sentient synths, will send an operative to make contact with Acadia, though the latter will reject their help.[22]

In the aftermath, the Sole Survivor returns to the Nakano family back in the Commonwealth. Kasumi, depending on the player's choices, may return with the player character or stay in Acadia.[23]

Development and release[edit]

"Then we have an opportunity with something like Far Harbor. Like: okay, how many different ways can it end—let's give them some more choice. So it's not just a one-off, meaning Fallout 4 comes out and then we forget about it—it's an ongoing thing. The feedback we get is really, really helpful."

Todd Howard, Bethesda director[24]

Far Harbor was developed by Bethesda Game Studios and was announced three months after the official release of Fallout 4—alongside Automatron, Wasteland Workshop, and teasers of other upcoming expansions—in a blog post on February 16, 2016.[25] The expansion was released on May 19, for Microsoft Windows, PlayStation 4 and Xbox One.[26] Of the first three expansions, Far Harbor added the largest landmass, and was consequently sold at a higher price. It also added new dungeons (self-contained quest locations), quests, creatures, and other miscellaneous features.[27][28] The expansion was included in the Fallout 4season pass, a collection of all the expansion packs. Because of the large amount of additional content, the price for the pass was increased from US$30 to $50.[29]

The expansion was influenced by feedback from players regarding the dialogue system in Fallout 4, which "didn't work as well as other features".[30] The dialogue system in Fallout games allows the players to converse with and influence the non-player characters.[31] The dialogue options in Far Harbor were designed to give players more flexibility in bringing the game to an end, with the expansion featuring more dialogue choices.[30] The development team also found players were interested in visiting new locations, adding inspiration to Far Harbor albeit at increased development cost and time to completion.[32]

Two weeks after the expansion's official release, the PlayStation 4 version was re-released to fix performance issues.[33] In a performance analysis by Eurogamer's Digital Foundry, it was discovered that although Fallout 4 typically ran at 30 frames per second (fps), when the player was outside and, in Far Harbor's foggy biomes, the frame rate could drop to 15 fps, and could drop even lower during action-oriented events such as firefights. In the same analysis, the Xbox One version was found to run at 20–30 fps but experienced various issues, such as stuttering and software lock-ups.[34] The update toned down the level of fog, and was successful in making the game more stable.[35]

Reception[edit]

Fallout 4: Far Harbor was released to "generally favorable" reviews, according to the review aggregatorMetacritic.[42][43][44] The new quests drew praise from reviewers, though the puzzle sections were criticized. In particular, Dan Stapleton (IGN) expressed admiration for the new quests but said that the puzzle rooms were "so hard to fail I'm not sure why Bethesda bothered".[6] He also mentioned that the Far Harbor expansion contained some of the strongest quest content in Fallout 4.[6] Peter Brown (GameSpot) commended the addition of "hours of side quests driven by curious characters",[38] and the staff at Game Central agreed.[41] Matt Wittaker (Hardcore Gamer) appreciated the quests: he praised the main questline for its focus on "moral ambiguity and tough choices", saying that that was what Fallout fans were seeking.[45] The reviewers for Game Revolution and GameCentral disliked the puzzles, as did Jack de Quidt (Rock, Paper, Shotgun) who regarded them as very frustrating even though he felt they were "a small part of the release".[46] Both de Quidt and the Game Revolution reviewer considered the engine insufficient for the intricate puzzle sequences.[36][46] Several reviewers made comparisons to the video game Minecraft when talking about the block-related content added in the expansion.[6][10][12][47]

Reviewers had varying opinions on the atmosphere and the fog. Stapleton commended the majority of the content except the fog, which he felt became annoying after a time, but Matt Wittaker thought the fog was not much of a nuisance if the player's character was built to mitigate radiation.[6][45] David Ambrosini (IGN) and Christopher Livingston (PC Gamer) both praised the atmosphere; with Livingston saying "you can literally taste [it]".[13][40] Reviewers were also divided over the storyline, with the writers for Game Revolution admiring the story and new characters, while Peter Brown found them uninteresting.[36][38]

Some reviewers did not like the expansion's repetitiveness, and Nic Rowen (Destructoid) was disappointed with the lack of uniqueness in the release.[5] Chad Sapieha (Post Arcade) said that he was growing weary of the repetitive small tasks like managing loot, and traveling between settlements just to dispose of it; he added that he was done with Fallout 4 and its DLC and was prepared to move onto a further installment.[47] David Soriano (IGN) commended the extensive size of the map but felt it was somewhat wasted.[39] Alice Bell (VideoGamer.com) and the reviewers at GameCentral praised the value for money: Bell said that Far Harbor was the best of the first three expansion packs for getting "the most bang for your buck", even taking into account the design flaws.[37][41]

The screenshots of Autumn Leaves and Far Harbor used by Guillaume Veer to show the similarities he noticed between the two releases.
Screenshots (top is of Autumn Leaves, bottom is of Far Harbor) used by Guillaume Veer to show the similarities he noticed between the two releases.

Similarities with Autumn Leaves[edit]

In July 2016, Mod DB user Guillaume Veer, going by the online alias of BaronVonChateau,[48] accused Bethesda of copying one of his Fallout: New Vegasmods, named Autumn Leaves.[49] Comparing the plot of Autumn Leaves and one of Far Harbor's quests called Brain Dead, Veer described both as having “a colorful cast of eccentric robots, in charge of a forgotten Vault where a strange murder happened".[50] Pete Hines, the vice president of Bethesda's marketing team, responded with: "we love our mod community and would never disrespect them",[51] adding that any similarities were completely coincidental.[51]

Other similarities were discussed in an article by Mat Paget (GameSpot), such as the fact that both Far Harbor and Autumn Leaves feature the ability to use the character's voice to determine whether they are a robot.[51] Veer noted that he was not upset with the similarities, saying that he takes inspiration from other games too: "I seriously think this is perfectly okay. After all, Autumn Leaves' inspirations are countless ... and being influenced is a natural part of the writing process."[51] Veer said that having the names of modders in the game's credits for acknowledgement would be beneficial.[50] He also said that he was comfortable even if Bethesda did deliberately use content from Autumn Leaves, and wrote that "I honestly thought Bethesda’s staff played Autumn Leaves, had a blast with it, took some things out of it and made their own thing for Far Harbor. ... And I seriously think this is perfectly okay."[52]

References[edit]

  1. ^Carter, Chris (November 9, 2015). "Review: Fallout 4". Destructoid. Archived from the original on June 23, 2016. Retrieved June 23, 2016.
  2. ^Chalk, Andy (July 8, 2015). "Fallout 4 takes place "mostly after Fallout 3"". PC Gamer. Future plc. Archived from the original on April 18, 2017. Retrieved April 18, 2017.
  3. ^ abStapleton, Dan (November 9, 2015). "Fallout 4 Review – IGN". IGN. Ziff Davis. Archived from the original on August 8, 2016. Retrieved August 8, 2016.
  4. ^Hall, Charlie (November 9, 2015). "The Fallout timeline". Polygon. Vox Media. Archived from the original on April 18, 2017. Retrieved April 18, 2017.
  5. ^ abcdRowen, Nic (May 24, 2016). "Review: Fallout 4: Far Harbor". Destructoid. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  6. ^ abcdefghiStapleton, Dan (May 20, 2016). "Fallout 4: Far Harbor DLC Review". IGN. Ziff Davis. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  7. ^McElroy, Griffin (July 24, 2015). "How Fallout 4 handles romance, character progression and more". Polygon. Vox Media. Archived from the original on July 4, 2016. Retrieved June 23, 2016.
  8. ^ abPhillips, Tom (February 17, 2016). "Fallout 4's Far Harbor expansion is based on a real place". Eurogamer. Gamer Network. Archived from the original on August 17, 2016. Retrieved August 17, 2016.
  9. ^ abcGeradi, Matt (May 31, 2016). "Fallout 4 gets personal in Far Harbor". The A.V. Club. Archived from the original on July 4, 2016. Retrieved June 29, 2016.
  10. ^ abcBattersby, Charles (May 25, 2016). "Far Harbor is what Fallout 4 should've been all along". Geek. Archived from the original on July 4, 2016. Retrieved June 22, 2016.
  11. ^Tassi, Paul (May 21, 2016). "'Fallout 4' Far Harbor DLC Review: Like Tears In Rain". Forbes. Archived from the original on June 8, 2017. Retrieved June 8, 2017.
  12. ^ abCowen, Trace (May 25, 2016). "Everything You Need to Know About the 'Fallout 4' Expansion 'Far Harbor' Before Copping". Complex. Complex Media Inc. Archived from the original on June 22, 2016. Retrieved June 22, 2016.
  13. ^ abcdLivingston, Christopher (May 21, 2016). "Fallout 4: Far Harbor review". PC Gamer. Future plc. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  14. ^Hillier, Brenna (May 19, 2016). "Fallout 4: Far Harbor DLC guide: side quests, weapons, enemies and more". VG247. Archived from the original on July 25, 2016. Retrieved July 25, 2016.
  15. ^Bell, Larryn (November 18, 2015). "Fallout 4: How to Use V.A.T.S". USgamer. Archived from the original on June 29, 2016. Retrieved June 29, 2016.
  16. ^Ingenito, Vince (June 14, 2015). "E3 2015: Fallout 4's First Gameplay Details". IGN. Archived from the original on July 4, 2016. Retrieved June 29, 2016.
  17. ^ abYin-Pool, Wesley (May 19, 2016). "How to start Fallout 4's Far Harbor DLC". Eurogamer. Gamer Network. Archived from the original on August 20, 2016. Retrieved August 20, 2016.
  18. ^McKeand, Kirk (May 24, 2016). "Fallout 4: Far Harbor guide". Eurogamer. Gamer Network. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
  19. ^Bell, Alice (May 23, 2017). "Fallout 4 Far Harbor: The Complete Guide to the New Factions". Videogamer.com. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
  20. ^Thier, David (May 19, 2016). "How To Start Fallout 4's 'Far Harbor' DLC". Forbes. Retrieved August 28, 2016.
  21. ^ abcHillier, Brenna (May 20, 2016). "Fallout 4: Far Harbor DLC – how to get the best ending". VG247. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
  22. ^ abChi, Emily (May 19, 2016). "Far Harbor: Miscellaneous quests". Polygon. Vox Media. Archived from the original on April 19, 2017. Retrieved April 18, 2017.
  23. ^Chi, Emily (May 19, 2016). "Far Harbor: Close to Home walkthrough". Polygon. Vox Media. Archived from the original on April 19, 2017. Retrieved April 19, 2017.
  24. ^Sykes, Tom (June 16, 2016). "Fallout 4 lead Todd Howard: dialogue system "didn't work as well"". PC Gamer. Future plc. Archived from the original on July 4, 2016. Retrieved June 22, 2016.
  25. ^"Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More". Bethesda Game Studios. February 16, 2016. Retrieved June 18, 2016.(Age verification required).
  26. ^Makuch, Eddie (May 18, 2016). "Here's Exactly When Fallout 4 Far Harbor Expansion Launches". GameSpot. CBS Interactive. Archived from the original on December 14, 2016. Retrieved June 18, 2016.
  27. ^Painter, Lewis (June 15, 2016). "Fallout 4 VR UK release date rumours, DLC pricing, features, gameplay and screenshots: Bethesda announces Fallout 4 VR for HTC Vive at E3 2016, coming in 2017". PC Advisor. IDG. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  28. ^Perez, Daniel (February 16, 2016). "Fallout 4 DLC starts rolling out in March 2016". Shacknews. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  29. ^Makuch, Eddie (February 18, 2016). "Fallout 4 Expansions Detailed, Season Pass Price Increasing to $50". GameSpot. CBS Interactive. Archived from the original on December 14, 2016. Retrieved June 29, 2016.
  30. ^ abArif, Shabana (June 16, 2016). "Fallout 4 dialogue system "didn't work as well" as other features, says Todd Howard". VG24/7. Archived from the original on July 4, 2016. Retrieved June 22, 2016.
  31. ^Ellison, Brent (July 8, 2008). "Defining Dialogue Systems". Gamasutra. Archived from the original on April 18, 2017. Retrieved April 18, 2017.
  32. ^Reiner, Andrew. "Todd Howard Discusses Fallout 4 DLC, Mods, & Survival Mode". Game Informer. Archived from the original on July 7, 2016. Retrieved July 7, 2016.
  33. ^Sarkar, Samit (June 3, 2016). "Fallout 4: Far Harbor re-released on PS4 to fix performance issues". Polygon. Vox Media. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  34. ^Morgan, Thomas (May 29, 2016). "Fallout 4's Far Harbor DLC performs poorly on PS4". Eurogamer. Gamer Network. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  35. ^Hillier, Brenna (June 6, 2016). "Fallout 4: Far Harbor DLC reissue fixes PS4 performance issues – report". VG24/7. Archived from the original on August 8, 2016. Retrieved August 8, 2016.
  36. ^ abc"Fallout 4: Far Harbor Review". Game Revolution. May 26, 2016. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  37. ^ abBell, Alice (May 24, 2016). "Fallout 4 Far Harbor Review". VideoGamer.com. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  38. ^ abcBrown, Peter (May 24, 2016). "20,000 Rads Over the Sea". GameSpot. CBS Interactive. Archived from the original on December 14, 2016. Retrieved June 18, 2016.
  39. ^ abSoriano, David (May 23, 2016). "Fallout 4 – Far Harbor Análisis". IGN (in Spanish). Ziff Davis. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  40. ^ abAmbrosini, David (May 22, 2016). "Fallout 4: Far Harbor Recensione". IGN (in Italian). Ziff Davis. p. 2. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  41. ^ abc"Fallout 4: Far Harbor review – crippling fog". GameCentral. DMG Media. May 23, 2016. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  42. ^ ab"Fallout 4: Far Harbor for PC Reviews". Metacritic. Archived from the original on July 4, 2016. Retrieved July 1, 2016.
  43. ^ ab"Fallout 4: Far Harbor for PlayStation 4 Reviews". Metacritic. Archived from the original on July 4, 2016. Retrieved July 1, 2016.
  44. ^ ab"Fallout 4: Far Harbor for Xbox One Reviews". Metacritic. Archived from the original on August 25, 2016. Retrieved August 25, 2016.
  45. ^ abWhittaker, Matt (May 22, 2016). "Review: Fallout 4: Far Harbor". Hardcore Gamer. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  46. ^ abde Quidt, Jack (May 27, 2016). "Wot I Think: Fallout 4: Far Harbor". Rock Paper Shotgun. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  47. ^ abSapieha, Chad (May 27, 2016). "Fallout 4 Far Harbor review: More of everything you love (and don't love) about Bethesda's nuclear apocalypse". Financial Post. Postmedia Network. Archived from the original on July 4, 2016. Retrieved June 18, 2016.
  48. ^Whitaker, Ron (July 16, 2016). "Bethesda Says it's a Coincidence that a Far Harbor Quest Resembles a New Vegas Mod". The Escapist. Archived from the original on July 16, 2016. Retrieved July 16, 2016.
  49. ^Yin-Poole, Wesley (July 15, 2016). "Fallout: New Vegas mod maker asks: did Fallout 4 DLC rip me off, or was it just "inspired" by my work?". Eurogamer. Gamer Network. Archived from the original on July 16, 2016. Retrieved July 16, 2016.
  50. ^ abHernandez, Patricia (July 15, 2016). "Why Some People Have Accused Bethesda Of Ripping Off A Mod For Fallout 4". Kotaku. Gawker Media. Archived from the original on July 16, 2016. Retrieved July 16, 2016.
  51. ^ abcdPaget, Mat (July 14, 2016). "Fallout 4 DLC Quest Resembles New Vegas Mod; Bethesda Denies Copying It". GameSpot. CBS Interactive. Archived from the original on December 14, 2016. Retrieved July 16, 2016.
  52. ^Wilson, Ben (July 15, 2016). "Bethesda says Fallout 4 DLC resembling New Vegas fan mod is a "coincidence"". GamesRadar. Future plc. Archived from the original on July 16, 2016. Retrieved July 16, 2016.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Fallout_4:_Far_Harbor
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Fallout 4

2015 action role-playing video game

2015 video game

Fallout 4 is an action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open worldpost-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth". It makes use of a number of local landmarks, including Bunker Hill, Fort Independence, and Old North Bridge near Concord, as the bridge out of Sanctuary Hills.

The main story takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after "The Great War", which caused catastrophic nuclear devastation across the United States. The player assumes control of a character referred to as the "Sole Survivor", who emerges from a long-term cryogenic stasis in Vault 111, an underground nuclear fallout shelter. After witnessing the murder of their spouse and kidnapping of their son, the Sole Survivor ventures out into the Commonwealth to search for their missing child. The player explores the game's dilapidated world, completes various quests, helps out factions, and acquires experience points to level up and increase the abilities of their character. New features to the series include the ability to develop and manage settlements and an extensive crafting system where materials scavenged from the environment can be used to craft drugs and explosives, upgrade weapons and armor, and construct, furnish and improve settlements. Fallout 4 also marks the first game in the series to feature full voice acting for the protagonist.

Fallout 4 received positive reviews from critics, with many praising the world depth, player freedom, overall amount of content, crafting, and soundtrack, while criticism was mainly directed at the game's visuals and technical issues. The game was a commercial and critical success, generating $750 million within the first 24 hours of its launch, and received numerous accolades from various gaming publications and award events, including the respective awards for Game of the Year and Best Game at the Academy of Interactive Arts & Sciences and British Academy Games Awards. Bethesda has released six downloadable content add-ons, including the expansions Far Harbor and Nuka-World.

Gameplay[edit]

Fallout 4 is an action role-playing game set in an open world environment. Gameplay is similar to that of Fallout 3 and Fallout: New Vegas, the two previous primary iterations in the series. But unlike the previous two titles, the gun-gameplay was handled by id Software.[1] Returning features include a camera that can switch between a first-person and third-person perspective. Fallout 4 introduces features including a layered armor system, base-building, a dialogue system featuring 111,000 lines of dialogue,[2] and a crafting system which implements every lootable object in the game. Enemies such as Mole Rats, Raiders, Super Mutants, Deathclaws, and Feral Ghouls return along with the companion Dogmeat.[3]

The player has the ability to freely roam in the game's world and leave a conversation at any time. If the player has discovered a certain location they may fast travel to it. Weapons can be customized too; the game includes over 50 guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available. Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor, requiring energy cores and being essentially dead weight without it[4] and can be modified, allowing the player to add items such as a jetpack or selecting separate types of armor for each part of the suit.[5]

A new feature to the series is the ability to craft and deconstruct settlements and buildings. The player can select and break down many in-game objects and structures, and use the resultant raw materials to freely build their own structures. In addition, the towns can be powered with working electricity, using a power line system. Merchants and non-player characters can inhabit the player's settlements, for which the player must provide sustenance by growing food in makeshift patches and building water pumps. The player can build various defenses around their settlements, such as turrets and traps and bombs, to defend against random attacks.[6]

When using V.A.T.S., real-time action is slowed down, and players can see the probability of hitting each body part of the enemies through a percentage ratio displayed here on the PlayStation 4 version.

The Pip-Boy, a personal computing device strapped to the player character's wrist, allows the player to access a menu with statistics, maps, data, and items the player has acquired. The player can find game cartridges, called Holotapes, which can be played on the Pip-Boy or a terminal. A new feature for the Pip-Boy interface is a downloadable application for iOS, Android, and Windows smartphones and tablets. This optional app allows players to access the Pip-Boy interface on a separate screen, and play the collected game cartridges when not playing the main game. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.). While using V.A.T.S., real-time combat is slowed down (instead of stopped entirely as in previous entries), and action is played out from varying camera angles in a computer graphics version of "bullet time". Various actions cost points, limiting the actions of each combatant during a period of time, and the player can target specific body parts for attacks to inflict specific injuries; headshots can be used for quick kills or to blind, legs can be targeted to slow enemy movement, and opponents can be disarmed by shooting at their weapons. Unlike previous games, in which the player had a random chance to inflict a critical hit, they are now performed manually through V.A.T.S.[7]

At the beginning of the game, players are given points to spend on a character progression system called S.P.E.C.I.A.L.. The system represents seven statistics, namely strength, perception, endurance, charisma, intelligence, agility, and luck. When the player earns enough experience points to gain a new level, they unlock an ability. When the player allocates more points to a statistic, more abilities can be unlocked. These perks can be upgraded to improve the protagonist's efficiency and to further unlock abilities.[8] There are about 275 perks available for the player to unlock. There is no level cap and the game does not end once the main story is complete.[9]

The player may travel with only one companion at a time, although other characters also accompany the player in certain quests. For the first time in the series, these companions can interact with the environment on the player character's behalf. For example, if the player character does not have required skills to hack a terminal or pick a lock, they can order the companion to do it for them. Any companion present besides Dogmeat will react to certain player actions in one of four ways (love, like, dislike, or hate), which either raises or lowers their "affinity". Raising a companion's affinity to 1,000 points will result in them "idolizing" the player and granting a specific perk. The companion will leave if affinity drops low enough, and some actions can turn them hostile on sight. The player can also have sex with some human companions.

Plot[edit]

Setting[edit]

Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after the Great War, a war between the United States and China over natural resources that ended in a nuclear holocaust in 2077. The setting is a post-apocalypticretro-future, covering a region that includes Boston and other parts of New England known as "The Commonwealth". Unlike the previous titles, Fallout 4's story begins on the day the bombs dropped: October 23, 2077.

The game takes place in an alternate version of history that contains 1940s' and 1950s' aesthetics such as diners and a drive-in theater and design and technology advance in the directions imagined at that time. The resulting universe is thus a retro-futuristic one, where the technology has evolved enough to produce laser weapons, manipulate genes and create nearly-autonomous artificial intelligence, but all within the confines of 1950s' technology such as the widespread use of atomic power and vacuum tubes, as well as having the integrated circuitry of the digital age. The architecture, advertisements and general living styles are also depicted to be largely unchanged since the 1950s, while including contemporary products, such as a robotic rocking horse for children in one advertisement, or posters for the underground Vaults that play a central role in the storyline of the game.[citation needed]

There are four main factions that the player can choose to support throughout the story; the Brotherhood of Steel, an anti-synth faction hoping to preserve technology in the Commonwealth; the Institute, a secretive organization that specializes in the creation of synths; the Minutemen, a faction that aims to drive out raiders and other threats to the Commonwealth; and the Railroad, a secretive organization dedicated to rescuing synths from the Institute.

Characters[edit]

The player's character (voiced by either Brian T. Delaney or Courtenay Taylor) takes shelter in Vault 111, emerging exactly 210 years later on October 23, 2287, and assuming the name of the "Sole Survivor".[10] There are thirteen possible companions in the story. Dogmeat, a loyal German Shepherd, is the only mandatory companion, but six others must at least be encountered; Codsworth (Stephen Russell), the Sole Survivor's robot butler; Deacon (Ryan Alosio), a Railroad agent; John Hancock (Danny Shorago), the mayor of Goodneighbor; Nick Valentine (Stephen Russell), a synth detective; Piper Wright (Courtney Ford), an intrepid reporter; and Preston Garvey (Jon Gentry), the reluctant leader of the Minutemen. The other six possible companions are Cait (Katy Townsend), an Irish-accented cage fighter; Curie (Sophie Simone Cortina), a robot scientist turned Synth; Danse (Peter Jessop), a Brotherhood of Steel Paladin; MacCready (Matthew Mercer), a mercenary; Strong (Sean Schemmel), a human-sympathetic Super Mutant; and X6-88 (David Paluck), an Institute Courser.

Seven of the companions become romance options once they idolize the Sole Survivor, regardless of the gender of the player character: Cait, Curie, Danse, Hancock, MacCready, Piper, and Preston.[11]

Story[edit]

The story begins in 2077 in Sanctuary Hills, located near Concord, Massachusetts. The player character is at home with their spouse (Nate or Nora depending on the player character's gender), their son Shaun, and Codsworth, a robotic butler. A Vault-Tec representative admits the family into Vault 111, the local fallout shelter. Moments later, a news bulletin warns of an incoming nuclear attack. As the detonation occurs, the family evacuates to the Vault, where they are tricked into entering cryogenic tubes and frozen alive. After an unknown number of years, they are reawakened by two strangers, who murder the player's spouse and kidnap Shaun. The player is put back into cryogenic sleep and awakens again when the life support system malfunctions. The player, nicknamed the "Sole Survivor" of Vault 111, vows to avenge their spouse's death and find Shaun.

The Sole Survivor heads home to find Sanctuary Hills in ruins. They reunite with Codsworth, revealing that 210 years have passed since the war. Codsworth suggests that the Survivor go to Concord for help. The Survivor finds and befriends Dogmeat, and assists the Minutemen faction in evacuating to Sanctuary Hills. The Sole Survivor travels to Diamond City, a fortified settlement based in the ruins of Fenway Park, where they meet Piper. There, they learn about a secretive organization called the Institute that has been terrifying the Commonwealth by kidnapping people and replacing them with "synths", synthetic humans indistinguishable from real humans.

After locating and rescuing Nick Valentine, the Sole Survivor uncovers the identity of their spouse's killer: Conrad Kellogg (Keythe Farley). After learning from Kellogg that Shaun is being held in the Institute, the Sole Survivor kills him and retrieves a cybernetic implant from his brain to access his memories. During this time, the Brotherhood of Steel arrives in the Commonwealth on the Prydwen, an airship. The Sole Survivor learns from Brian Virgil (Matthew Waterson), an ex-Institute scientist, that teleportation is the only way to enter the Institute. After the Survivor retrieves a chip and decodes it with the help of the Railroad, Virgil provides the blueprints for a teleportation device, which the Sole Survivor constructs by allying with the Brotherhood, Minutemen, or Railroad.

The Sole Survivor successfully enters the Institute and discovers that Shaun is the Institute's director. Shaun, now an old man calling himself Father (Tony Amendola), reveals that he was kidnapped by Kellogg to become a specimen for synth experiments due to his pure pre-war DNA, and that the Sole Survivor remained in stasis for a further sixty years before being reawakened. He invites the Sole Survivor to join the Institute. If accepted, Shaun reveals that he is dying of cancer and wishes for the Survivor to become his successor. After initiating a purge in the Commonwealth, wiping out the Brotherhood and Railroad, the Survivor assumes control of the Institute after Shaun's death. Otherwise, the Sole Survivor devises a plan with their faction to fight the Institute. Siding with the Brotherhood or Railroad will force the Sole Survivor to destroy the other faction. The Sole Survivor detonates a nuclear reactor, destroying the Institute. After this feat, if the Survivor sided with the Minutemen, they must lastly wipe out any remaining hostile faction. Otherwise, they will remain neutral.

Development[edit]

The initial plans for Fallout 4 were formed in 2009, when director Todd Howard wanted to explore the world of Fallout before the bombs fell. Thus, a team began production on the game that year, including Istvan Pely, lead artist of Fallout 3, after finishing that game's downloadable content (DLC). Meanwhile, development on The Elder Scrolls V: Skyrim had Bethesda's full attention, and after that game released in 2011, the studio continued to regularly support it until 2013 with updates and DLC. After that content was finished, Fallout 4 entered full production from mid-2013 to mid-2015.[12]

Design[edit]

Unlike the previous two titles—Fallout 3 and Fallout: New Vegas—which used the Gamebryoengine, Fallout 4 uses the Creation Engine, which was used in The Elder Scrolls V: Skyrim. Modified for Fallout 4, the Creation Engine includes a revamped character editor system that allows freeform creation of faces without the use of sliders seen in previous games. Instead, the player can click and drag each feature of the face to accurately customize their character, which can either be a man or woman as the previous Fallout titles have featured.[13] Bethesda announced that the game would run at 1080p resolution and 30 frames per second on PlayStation 4 and Xbox One.[14] Bethesda revealed that mobile devices would be integrated into the game as a form of second screen, acting as a secondary display for the Pip-Boy.[15]

For the first time in the Fallout series, the player's character, the Sole Survivor, is fully voice acted, including all decision-based dialogue options.[16]Brian T. Delaney and Courtenay Taylor are the two player character voice actors.[17][repetition]

Todd Howard revealed that mods for the PC versions of the game would be usable on the Xbox One version and that the team hoped to bring them to the PlayStation 4 version eventually.[18][19] When asked about the failed effort to add a paid mod system to The Elder Scrolls V: Skyrim, Howard stated there were no plans for a similar effort with Fallout 4.[20] The mods created by PC players through The Creation Kit, which contains the official modding tools, were released for Xbox One and PlayStation 4 in May 2016 and November 2016 respectively.[21][22][23][24]

Engine[edit]

Main article: Creation Engine

Fallout 4 uses Bethesda's Creation Engine, which was created for The Elder Scrolls V: Skyrim.[25] Just after Fallout 3's release, the team devised numerous design objectives to meet for Skyrim—which were updated for Fallout 4's hardware requirements. The updated Creation Engine allows for graphical improvements over Bethesda's previous efforts. For instance, the draw distance renders much farther than in previous Fallout games.[citation needed]

Dynamic lighting allows shadows to be created by any structure or item in the game world. Howard stated in the E3 Press Conference[when?] that the updated Creation Engine allows for next-generation god rays and advanced volumetric lighting.[vague] The engine features a variety of visual effects not present in previous Bethesda games such as motion blur, temporal anti-aliasing, height fog, dynamic dismemberment, screen space reflections, filmic tone mapping, an updated material system—for wet textures—among numerous others.[26] The engine allows the Bethesda team to add more dynamic lighting to every scene as well as "paint surfaces with realistic materials".[27] Bethesda released an example on how the engine works: "When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind."[28]

The updated Creation Engine allows for a more advanced character creation system, which uses sculpting—forgoing the series of sliders present in previous games. In detail, the new character creation system introduces a new, freeform, slider-free facial editor controlled via dynamic, real-time modeling interface.[29]

With regards to the aforementioned fluid animations, the updated engine also allows a much more open approach to conversations with NPCs—wherein the camera views can change depending on the player's preference from a first-person view to a cinematic third-person view—compared to Fallout 3's rigid and instanced conversation system. The protagonist features dynamic dialogue, which is context sensitive and allows players to back out of a conversation. In Howard's words, "you are free to walk away anytime if you want, or you can even shoot him in the face."[30]

Marketing and release[edit]

On June 2, 2015, Bethesda published a countdown timer scheduled to expire on June 3, 2015, at 14:00 UTC.[31] The game's website went live slightly ahead of schedule, revealing the game along with its box art and platforms.[32][33] The site was taken down later but was put back up again at the scheduled time. The trailer was released when the countdown timer expired,[4] and the game was confirmed to take place in Boston and its surrounding Massachusetts countryside, as suggested by earlier rumors.[34][35] More details were given during Bethesda's E3 2015 press conference on June 14, 2015.[36][37]

Fallout 4 became available for pre-order following the product announcement. In addition to the standard edition of the game, there is a collector's edition which includes a wearable replica of the Pip-Boy. This is able to house a smartphone device, which can run the second screen functionality of the game.[38] As a pre-order bonus for the Windows version of the game, an announcer pack featuring the voice of Mister Handy was released for the multiplayer online battle arena game, Dota 2, developed by Valve.[39] Bethesda announced that Fallout 4 had gone gold on October 23, 2015.[40] The game was released for Windows, PlayStation 4 and Xbox One on November 10, 2015.[41]

Updates[edit]

After Fallout 4's release, Bethesda has released several patches to address some of the issues that were present at the game's launch along with presenting features that improve general gameplay. The first patch—coded as patch 1.2—fine-tuned the game by improving the frame rate. Patch 1.2 fixed a few bugs and errors present at the launch of the game but interfered with unofficial mod support.[42][43] Patch 1.3 improved the game's graphics on all platforms, along with presenting the game with new features such as an added status menu for settlers in settlements. With regard to the graphical updates introduced in this patch, the PC platform was given a new weapon debris effect and a new ambient occlusion setting. The patch fixed several bugs and glitches present in the game.[44] Patch 1.4 was designed to ready the game for the upcoming Creation Kit and downloadable content. Patch 1.4 brought a variety of additions to the settlement building mechanic of the game by adding a symbol to new content placed in by the modding community along with adding a variety of items, such as Raider and Super Mutant decors. The patch also brought general improvements to the game's stability.[45] The 1.5 patch added a revamped survival mode along with support for the downloadable and included bug fixes.[46] Similar to the previous Bethesda games, Fallout 4's fan community-created unofficial patches to address issues and bugs unaddressed by the official patches.[47][48][49]

During E3 2016, a virtual reality mode for the game was announced, to be released in 2017.[50]Fallout 4 VR was released as a stand-alone game on December 4, 2017, for PC on the HTC Vive platform.[51]

Downloadable content[edit]

Main article: Fallout 4 downloadable content

On February 16, 2016, Bethesda announced details, prices, and release dates for the first three add-ons for Fallout 4.[52][53] The first add-on, Automatron, which allows the player to build their custom robot companion by using robot parts while adding additional quests, was released to the European and North American markets on March 22, 2016.[54] This was followed by Wasteland Workshop on April 12, 2016, which introduces new build options for settlements and the ability for the player to put captured creatures or humans in a cage, and adds new decorations like neon lights and lettering.[55][56] The third add-on, titled Far Harbor, is a story expansion set in the post-war city of Far Harbor, Maine, and was released on May 19, 2016.[57][58][59] On June 12, 2016, at E3 2016, Bethesda revealed three new add-on packages for the game; the first two, Contraptions Workshop, released on June 21, 2016, and Vault-Tec Workshop, released on July 26, 2016, are structured similarly to the Wasteland Workshop add-on, offering the player more build options and decorations; the Vault-Tec Workshop also adds a brief narrative. Fallout 4's third add-on, Nuka-World, which was released on August 30, 2016, adds an amusement park-based area for the player to explore, in which the player can either side with or put an end to various raider groups residing in the park. If the player decides to do the former, they can help one of the raider groups take control of various settlements in the Commonwealth from the base game.[60][61]

Creation Club[edit]

Main article: Creation Club

At E3 2017, Bethesda announced that Fallout 4 would support Creation Club, an in-game support system to purchase and download custom content.[62] Creation Club went live in August 2017.[63]

Reception[edit]

Fallout 4 received "generally favorable" reviews on all three platforms according to review aggregatorMetacritic.

GameSpot's Peter Brown awarded it a score of 9 out of 10, saying "Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series." Brown praised the "thought-provoking" narrative, "intuitive" creation tools, the large amount of content, the overall combat, and the overall freedom the player is given.[68]Game Informer's Andrew Reiner scored the game a 9 out of 10 and said: "Bethesda has created another game you can lose your life in. New experiences just keep coming, and you always have another perk to unlock." Reiner praised the "vastly improved" combat, the "denser" world, and the "brilliant" score, but had mixed feelings about the visuals.[66] Dan Stapleton of IGN scored the game a 9.5 out of 10 and wrote: "The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. (It is) an adventure I'll definitely replay and revisit. Even the technical shakiness that crops up here and there can't even begin to slow down its momentum."[73]

Phil Savage of PC Gamer mentioned that Fallout 4 is "a loving production. It's filled with care and attention to detail" and that it was "a pleasure to pick through the world". He concluded his review stating "many of Fallout 4's problems, like every Bethesda RPG before it, are a consequence of what makes them unforgettable".[74]Polygon awarded it a score of 9.5 out of 10, saying "Fallout 4 brings great gameplay to match its world and ambiance".[75] Destructoid gave the game a 7.5 out of 10, writing "a lot of the franchise's signature problems have carried over directly into Fallout 4".[81]

Sales[edit]

Fallout 4 sold 1.2 million copies on Steam in its first 24 hours of release.[82] The game also sold more digital than physical copies on day one of launch.[83] With almost 470,000 concurrent Steam players on launch day, Fallout 4 broke Grand Theft Auto V's record for having the most concurrent online players in a Steam game not developed by Valve.[84] Bethesda shipped 12 million units to retailers within the first 24 hours,[85] grossing $750 million.[86]

In early 2017, Pete Hines announced that Fallout 4 had sold more copies over the same time period than Skyrim, though he did not provide an official number.[87]

Awards[edit]

Fallout 4 received numerous awards and nominations from gaming publications such as GameSpot,[88]GamesRadar,[89]EGM,[90]Game Revolution,[91]IGN,[92][93] and many more. The game received a "Game of the Year" award from the 19th ceremony of the Academy of Interactive Arts & Sciences—also known as the D.I.C.E. Awards—among numerous nominations for the award from The Game Awards, The Daily Telegraph,[94]PC Gamer,[95] IGN and more.[96] It was also placed on various lists of the best games of 2015 in which GameSpot put it at sixth,[88] GamesRadar at fourth,[97] among others top lists. The game also received awards and nominations for Role-playing game of the year with it winning the award from Game Critics and D.I.C.E. with nominations from various other gaming publications.[96][weasel words]

YearAwardCategoryRecipient(s)ResultRef.
2015 Game Critic Awards 2015 Best of Show Fallout 4Won [96]
Best PC Game Fallout 4Won
Best Role Playing Game Fallout 4Won
33rd Golden Joystick AwardsMost Wanted Game Fallout 4Won [98]
The Game Awards2015Game of the YearFallout 4Nominated [99]
Best Score/Soundtrack Inon Zur Nominated
Best Role Playing Game Fallout 4Nominated
2016 19th Annual D.I.C.E. AwardsGame of the Year Fallout 4Won [100]
Outstanding Achievement in Game Direction Fallout 4Won
Outstanding Achievement in Story Fallout 4Nominated
Role-playing/Massively Multiplayer Game of the Year Fallout 4Won
Outstanding Achievement in Game Design Fallout 4Nominated
16th Game Developers Choice AwardsGame of the YearFallout 4Nominated [101]
Best Design Fallout 4Nominated
Best Technology Fallout 4Nominated
2016 SXSW Gaming Awards Game of the Year Fallout 4Nominated [102]
Excellence in Technical Achievement Fallout 4Nominated
Excellence in Design Fallout 4Nominated
15th National Academy of Video Game Trade Reviewers (NAVGTR) awards Game of the Year Fallout 4Nominated [103]
Animation, Artistic Fallout 4Nominated
Art Direction, Period Influence Fallout 4Nominated
Art Direction, Contemporary Fallout 4Nominated
Camera Direction in a Game Engine Fallout 4Nominated
Character Design Fallout 4Nominated
Costume Design Fallout 4Nominated
Direction in a Game Cinema Fallout 4Nominated
Game Design, Franchise Fallout 4Nominated
Game Engineering Fallout 4Nominated
Graphics, Technical Fallout 4Nominated
Performance in a Drama, Lead Brian T. Delaney as "Male Player Character" Nominated
Performance in a Drama, Supporting Stephen Russell as "Codsworth/Nick Valentine" Nominated
Song, Original or Adapted "Good Neighbor" Nominated
Song Collection Fallout 4Nominated
Sound Editing in a Game Cinema Fallout 4Nominated
Sound Effects Fallout 4Nominated
Use of Sound, Franchise Fallout 4Nominated
Writing in a Drama Fallout 4Nominated
Game, Franchise Role Playing Fallout 4Nominated
12thBritish Academy Games AwardsBest GameFallout 4Won [104]
Music Fallout 4Nominated
2017 Game Critics Awards 2017 Best VR Game Fallout 4 VRNominated [105]
Gamescom 2017 Best Virtual Reality Game Fallout 4 VRWon [106]
2018 17th National Academy of Video Game Trade Reviewers (NAVGTR) awards Control Design, VR Fallout 4 VRNominated [107][108]
Direction in Virtual Reality Fallout 4 VRNominated
Sound Mixing in Virtual Reality Fallout 4 VRNominated

Legal issues[edit]

A class-action lawsuit was filed against Bethesda Softworks and ZeniMax Media in 2019 over its DLC packages. The suit asserted that the Season Pass was sold as offering "all of the Fallout 4 DLC we ever do" for a single price, but later with the introduction of the Creation Club in 2017, those that purchased the Season Pass would be forced to purchase the Creation Club content to gain access to the additional Bethesda-made content, going against their earlier promise. During the suit's litigation in court, ZeniMax and Microsoft had announced plans for ZeniMax to be acquired into Xbox Game Studios which was anticipated to close by June 2021. The plaintiffs in the case sought a preliminary injunction to block the acquisition as to prevent Microsoft from shielding ZeniMax's assets should they be found liable in the case, which is expected to be heard in 2022.[109]

Notes[edit]

References[edit]

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Sours: https://en.wikipedia.org/wiki/Fallout_4

COLLECT AND BUILD!

Collect, upgrade, and build thousands of items in the most advanced crafting system ever. Weapons, armor, chemicals, and food are just the beginning - you can even build and manage entire settlements.

FREEDOM AND LIBERTY

Do whatever you want in a massive open world with hundreds of locations, characters, and quests. Join multiple factions vying for power or go it alone, the choices are all yours.

YOU'RE S.P.E.C.I.A.L!

Be whoever you want with the S.P.E.C.I.A.L. character system. From a Power Armored soldier to the charismatic smooth talker, you can choose from hundreds of Perks and develop your own playstyle.

SUPER DELUXE PIXELS!

An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.

VIOLENCE AND V.A.T.S.!

Intense first or third person combat can also be slowed down with the new dynamic Vault-Tec Assisted Targeting System (V.A.T.S) that lets you choose your attacks and enjoy cinematic carnage.

Sours: https://fallout4.wiki.fextralife.com/Fallout+4+Wiki

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I worked rhythmically, coming to my senses a little, realizing what was happening. Of course, I had no premonition of orgasm. Finally, Nastya stopped, lay motionless, only I continued my work. - Wan, that's enough.

Fallout 4: How to Reset Perks and Skill Points (RESPEC)

I remembered her words and went to her room, I went in. I saw my aunt lying on the couch and watching TV. - Oh Anton, what did you want.

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But despite this, we were great friends, although I always dreamed of being with her first. - We sit well, more often than not. - It all depends on the mood, if a person does not want something, he will not do it.



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