Above is a standard tanking build that makes transitioning from regular dungeons to heroics and from heroics to raids. If you do find you’re taking too much magical damage, you can take the points from Improved Judgement and place them in Spell Warding.
Judgement, on a second cooldown, allows for six casts per minute (The seventh coming right at 60 seconds), while Judgement, on a 9-second cooldown, allows for seven casts per minute, and on an 8-second cooldown, youre able to cast Judgement a total of eight times per minute, which can increase both your threat and survivability.
Many people recommend picking up Reckoning because they believe it will increase the amount of threat you generate significantly. While Reckoning has become much easier for Protection Paladins to trigger since in Classic we had to be the victim of a critical strike, which wont be possible when were defence capped, there are a few downsides that should be considered:
- Reckoning relies on you having a weapon of speed or faster to fully benefit from it. (4 Weapon Swings in 8 Seconds) So, if you have Gavel of Unearthed Secrets, for example, wed only benefit from 2 of those weapon swings since it has a speed. (8 ÷ = )
- Reckoning also relies on you being melee hit capped since those extra attacks could miss and be useless for you
- Reckoning also increases the likelihood of being parried and thus increasing the damage you take via the boss parry-hasting you. (Every time the boss parries an attack, their swing timer is reduced or removed for the next attack it depends on how close to the attack they are when they parry you)
In terms of Blessing of Kings, what we have to consider is that most Holy and Retribution Paladins carry it so we can place the talent point elsewhere. If you are running a dungeon or heroic, and notice you dont have another Paladin, what do you do? Well, realistically, to make the run go as smoothly as possible, its recommended to use Blessing of Salvation instead of Blessing of Kings, anyway.
Currently on live servers, Pursuit of Justice is granting 15% reduced chance to be hit by spells this may be fixed eventually as it is normally 3%, but for now, this is a huge talent to make sure you pick up! Currently, Paladins have the opportunity to miss out on 15% + whatever your dodge chance is in magical damage.
Talent Choices for Protection Paladin
Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city). Moreover, Tome of the Still Mind and Codex of the Still Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.
Depending on what kind of end-game content you prefer, the choices you make in the talent tree can vastly depend on what kind of encounter you are progressing at any given time. If you want a better breakdown on what talents to use on what boss, you can follow its dedicated page here.
Protection Paladin Raid Page
Mythic+ requires a slightly different character layout compared to most other end-game content and may require some quite specific talents due to what kind of enemies or affixes you are up against. The Mythic+ section of the guide can be found below.
Protection Paladin Mythic+ Page
Certain talents require you to change how you play and change your rotation in varied amounts. We will go over the strengths of those talents here, but if you want to know how to use those talents in the rotation, follow the link to the Rotation page where we go through the rotation or priority system we follow.
Protection Paladin Rotation and Cooldowns
Tier 1 (Level 15) Talents for Protection Paladins
We heavily recommend Holy Shield as it adds a straight up 15% chance to block as well as making abilities classified as spells blockable. Note that this does not include all forms of damage, but rather only abilities that are normally blockable, as well as abilities classified as spells. Holy Shield is great at reducing overall damage intake, but is not something to be relied upon against big nuke damage as you will still have a fairly high chance of not blocking. It is recommended on most encounters and shines where the threatening damage is either magic damage or blockable non-auto-attacks.
Redoubt, gives a stacking buff that increases Strength and Stamina by 2%, stacking to 3. This is a rather effective talent that basically adds 6% Strength and 6% Stamina at all times as long as you can use Shield of the Righteous once every 10 seconds.
Blessed Hammer does very well and is more flexible than Holy Shield for its convenient nature. It does not have a target restriction, which allows you to still be casting while kiting or moving, which can cause additional Grand Crusader procs to allow you to cast more Avenger's Shields. This effect also allows Holy Power generation on the move, or in transitions where there may not be a target. The hammers from Blessed Hammer will spiral outwards and can damage and debuff the same target multiple times, depending on the size of the mob and its position, meaning that the uptime per cast on the damage reduction debuff will be high.
Tier 2 (Level 25) Talents for Protection Paladins
First Avenger increases the amount of targets hit by Avenger's Shield. Due to Avenger's Shield being one of the strongest tools for AoE damage, this talent performs well in pure AoE situations, but falls behind quickly against a single target.
Crusader's Judgment will allow you to recharge Shield of the Righteous slightly faster with more Judgment casts over time. This is advantageous to increase the Holy Power generation to get higher uptime on Shield of the Righteous. Overall, Crusader's Judgment is the go-to talent defensively, and the best talent offensively against a single target. Make sure to always use your Judgment stacks so you do not end up wasting any.
Moment of Glory is sort of an offensive AoE cooldown that also generates a lot of Holy Power. However, compared to the options in this row, First Avenger does more sustainable AoE damage and Crusader's Judgment does more sustainable single target damage. Moment of Glory benefits from being a cooldown, but with a rather limited use.
Tier 3 (Level 30) Talents for Protection Paladins
The choice in this tier is entirely up to you; Fist of Justice vastly reduces the cooldown of Hammer of Justice. It does, however, suffer from diminishing returns if your group likes randomly stunning constantly, and unless used often, Hammer of Justice by itself might be enough without the lowered cooldown. It is generally the go-to talent though, since you can just throw it out every 25 seconds or so (more often with Crusader's Judgment).
Repentance has its uses, in cases where you want to crowd control some important add in a trash pack, or maybe an important add on a boss fight. While a mob is under the effect of Repentance, mobs have a slightly shorter body pull range, but will still pull you into combat should you get too close.
Blinding Light is a great AoE crowd control/interrupt for 5-man content, and it does not suffer from diminishing returns. This means that if the add is susceptible to crowd control, it can be interrupted no matter how many other stuns it has already suffered. Its long cooldown means that using it requires more planning.
Tier 4 (Level 35) Talents for Protection Paladins
The first question you need to ask yourself when looking at these talents is if you need Blessing of Protection or Blessing of Spellwarding. You first have to make sure of what you need the most; both can be used to cheese plenty of mechanics and abilities, especially in raids. If you do not particularly feel you need either, you choose Unbreakable Spirit.
Unbreakable Spirit is the go-to talent unless you need to use Blessing of Spellwarding for a dungeon or raid encounter. The reduction in Ardent Defender will be relevant quite often, but also the reduction of the cooldown of Divine Shield becomes quite relevant should you use the Final Stand talent.
Cavalier is a good talent for when extra mobility is prioritized.
Blessing of Spellwarding is an amazing tool for both dungeons and raiding or for any situation that involves magic damage, giving you a magic-damage immunity. Aside from being immune to magic damage, it also prevents the application of numerous magic debuffs, but does not remove them; this allows you to perform creative fight strategies. Note that unlike Blessing of Protection, the bosses will still target you while it is active. That said, they may choose to ignore you with a targeted spell if Spellwarding is active.
Tier 5 (Level 40) Talents for Protection Paladins
- Divine Purpose causes your Holy Power spending abilities to have a 15% chance to make your next Holy Power spending ability free and deal 20% increased damage and healing.
- Holy Avenger provides a 3-minute cooldown that triples all Holy Power generation for its second duration.
- Seraphim is an active ability with a second cooldown and costs 3 Holy Power. It grants 8% Haste, Critical Strike, Versatility, and Mastery for its second duration.
Divine Purpose adds to the smoothness of your damage intake by spreading out your Holy Power gains over the course of the fight rather than all at the same time. A free Word of Glory also has a chance to trigger this proc, making you able to fish for more Shield of the Righteous uptime should you wish.
Holy Avenger is a strong cooldown that triples all Holy Power generation while it is up. This means that a single Judgment while Avenging Wrath is active with Sanctified Wrath will give you 6 Holy Power. This ability easily gives you % uptime on Shield of the Righteous while it is up. However, since Shield of the Righteous' duration only stacks three times, you will undoubtedly waste some uptime to be able to spend all the Holy Power you get when this is active.
Seraphim does not provide much survivability, since despite its bonuses, it consumes Holy Power from Shield of the Righteous, making it expensive to cast. With the downtime in dungeons, Seraphim will always have a high effective uptime on packs when and where it matters, since you can choose to save it to start the next pull with. While it should not be compared with your other cooldowns against high damage intake, all the secondary stats it provides will most definitely increase your survivability for its duration.
Tier 6 (Level 45) Talents for Protection Paladins
Hand of the Protector is not a very useful talent these days, as an untalented Word of Glory can already be used to heal players other than yourself. This talent makes that heal a little bit stronger, but you can already effectively do what this talent lets you do.
Consecrated Ground makes it easier to stand inside Consecration if you are moving around a bit, as you want to make sure you are standing within it. The slow makes Consecrated Ground your default choice when it comes to Mythic+ dungeons, where kiting enemies can potentially help deal with some troublesome affixes, or just running away from mobs to give you a few seconds of not taking damage.
The default raiding choice in this tier should be Judgment of Light, since it is easy to use and provides a steady amount of passive raid healing. The healing itself is not high, but it can still make a difference and it is generally a strong choice compared to the other talents in this tier.
Tier 7 (Level 50) Talents for Protection Paladins
Sanctified Wrath, when paired with Crusader's Judgment, makes this talent a strong choice. However, the additional gain in Holy Power generation is only necessary when you are struggling to keep Shield of the Righteous active (low gear level) or require extra healing from additional Word of Glory casts.
Righteous Protector will generally be your go-to talent as it gives quite the cooldown reduction to both Avenging Wrath as well as Guardian of Ancient Kings. This talent can bring Avenging Wrath down to a 1-minute cooldown and Guardian of Ancient Kings to a minute cooldown in typical play. This talent is further synergised with the Royal Decree Conduit where you will have more cooldown reduction on Guardian of Ancient Kings and gain a free cast of Word of Glory.
If you need another strong defensive cooldown, Final Stand is a great choice. It is an extremely powerful tanking cooldown, since it actively makes you immune to all damage for its duration. Final Stand can be extremely useful in dungeons, due to being able to make some complicated pulls a lot less threatening. In raids, however, there are some bosses where you might want to use Divine Shield to remove a debuff, or soak a mechanic or ability; the boss will still target you for 3 seconds during Divine Shield after you use Hand of Reckoning and you would not need to run Final Stand.
PvP Talents (War Mode)
Opting into War Mode makes you eligible for open-world PvP, but also grants you the following benefits:
- World Quests at maximum level have 10% increased rewards (30% if you are Alliance).
- You gain 10% increased Experience while leveling (30% if you are Alliance).
- Allows you to earn Conquest Points towards weekly gear rewards.
- Grants you the use of PvP talents in the open world.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended that you enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself eligible for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents for Protection Paladins
This list is going to be assuming you care little about actual PvP combat, and focuses rather on optimal talents for outdoor PvE such as World Questing and Leveling.
Talents, such as Hallowed Ground and Shield of Virtue, do what Protection Paladins already do very well with either Blessing of Freedom or Avenger's Shield. Shield of Virtue most importantly makes Avenger's Shield silence players, as it does not do it normally, but it will silence targets around it as well and has very limited use.
Most other talents are either very weak or benefit players around you instead and are very limited in use.
- 28 Jun. Reviewed and approved for Patch
- 09 Mar. Reviewed for Patch
- 01 Mar. Updated Level 50 Talents.
- 24 Nov. Removed reference to Conflict and Strife in PvP Talents.
- 23 Nov. Updated for Shadowlands.
- 29 Oct. Updated phrasing for Blessed Hammer.
- 26 Oct. Updated PvP Talents.
- 13 Oct. Page updated for the Shadowlands pre-patch.
Paladins are one of the most versatile classes in World of Warcraft: Shadowlands in both player-vs-player (PvP) and player-vs-environment (PvE) settings, capable of healing, dealing damage or tanking. While Protection Paladins might not be as effective in PvP as other specializations such as Holy or Retribution, they can still find their niche and help you climb to your desired rating.
In PvE, Protection Paladins are great tanks due to their defensive cooldowns and the ability to sustain themselves with minimal heal intervention in low-difficulty environments. You have various damage reduction or healing effects to keep yourself up while healers will be busy topping up the DPS in your group.
In PvP, Protection Paladins were nonexistent at the start of the season but quickly became mainstream as more players realized their healing potential without spending mana. They started replacing the traditional healers in meta compositions before being nerfed to being situational instead of being mandatory. While their representation is less compared to Holy or Retribution, they do have some viable compositions to climb with, usually playing a back-oriented support role instead of a damaging one.
Here are the best Protection Paladin talents and build for PvP and PvE.
Protection Paladins are in a decent spot PvP-wise due to their offhealing capabilities and powerful defensive cooldowns. They can be hard to kill, especially if you kite around the map and spam your abilities from a huge range to generate Holy Power. With this resource, you can spam Word of Glory to keep yourself or your allies topped up. While some players tend to play Protection Paladins in melee range and withstand a lot of damage, they usually fail since their role is more of a secondary or primary healer role instead of a melee DPS.
Playing similar to a melee DPS wont work out since tanks take additional damage in PvP to ensure they can be killed by other players. Its recommended to trade your defensive cooldowns when youve found yourself in melee range so you dont drop too low on health and are able to slowly recover it back.
Level 15: Holy Shield This is the best talent in PvP since it can allow you to block certain key spells from your opponents, while also doing a nice amount of damage. If you are not facing spellcasters, you can go for Blessed Hammer for ranged Holy Power generation.
Level 25: Crusaders Judgement Judgement is the main damaging ability, which also generates Holy Power, so getting more stacks of it is crucial for success. Other talents are lackluster in PvP.
Level 30: Fist of Justice This is the default pick since it reduces the cooldown of your Hammer of Justice. With this talent, you can easily spam-stun your opponents just as the diminishing returns ends.
Level Blessing of Spellwarding During most of your matches, youll be facing characters with a lot of magical damaging effects so taking this talent should help you withstand their pressure during key offensive cooldowns. If, however, youre facing a mixed damage composition and might need Blessing of Protection, Cavalier is the better talent to go for.
Level 40: Seraphim As a default pick in most of your games, Seraphim increases your stats by a lot for the cost of three Holy Power. Youll be doing much more damage and healing during its duration, giving you a lot of kill opportunities against opponents.
Level 45: Hand of the Protector This is the talent that gave the Protection Paladins a way to replace the healer in many compositions during the early months of Shadowlands. There were and still are plenty of opportunities to offheal as a Protection Paladin in three-vs-three due to this talent.
Level Sanctified Wrath This talent allows you to be much stronger during your Avenging Wrath and gives Judgement more opportunities to generate Holy Power for your other spells.
Your stat priority is Versatility > Haste > Mastery > Critical Strike.
Versatility is your core stat since it increases your damage, while also making you harder to kill. While the damage increase might not be as high as the others, the additional survivability it grants is crucial to negate your weakness. Haste is the best secondary stat after Versatility, giving you faster attacks and globals to increase your damage. Mastery and Critical Strike are lower in priority, but if you have higher item level gear with these stats, feel free to use them instead. As for the Legendary item, you want to go for Reign of Endless Kings to be harder to kill.
The optimal covenant for a Protection Paladin in PvP is Kyrian. Summon the Steward ability is a great additional sustain tool and can help you avoid death in situations where youre out of cooldowns or Holy Power. The extra seconds granted due to its healing can become the main reason you survived an encounter. Divine Toll is also an amazing ability, allowing you to do a lot of damage and generate Holy Power on demand.
The three PvP talents you should use by default are Guardian of the Forgotten Queen, Shield of Virtue, and Steed of Glory. These talents will make you much harder to kill and also give you the ability to shield your ally from damage for 10 seconds every three minutes. The Steed of Glory talent will make you immune to most CC abilities, while also giving you a two-second knockback effect, capable of interrupting key abilities from your opponents.
Protection Paladins remained some of the best tanks in Shadowlands. They provide great utility tools, especially in Mythic+ where their offhealing allows you to withstand a lot of powerful damaging effects done by small group of adds or strong bosses.
In raids, you have various tools to withstand deadly blows from the bosses alongside a safety net in Divine Shield, giving your healers a second chance at topping you off before you die. Overall, Protection Paladins will always find a spot in both dungeons and raids to tank.
Level 15: Holy Shield This is the best talent in PvE since it can allow you to block certain key spells from your opponents, while also dealing damage. If youre not adds or bosses with powerful spells, you can go for Blessed Hammer for ranged Holy Power generation.
Level 25: Crusaders Judgement Judgement is the main damaging ability, which also generates Holy Power, so getting more stacks of it is crucial for success. First Avenger is a decent alternative for Mythic+ since it allows you to absorb a nice chunk of damage.
Level 30: Bliding Light This offers great CC that can help you take multiple adds in Mythic+ by blinding them for a couple of seconds while you take down another group.
Level Unbreakable Spirit Unbreakable Spirit reduces the cooldown of your main defensive cooldown of Ardent Defender. It helps you survive long fights by having this damage reduction ability more often.
Level 40: Divine Purpose This is the best talent in the row since it allows you to get a free Holy Power finisher which deals either 20 percent more damage or healing. By default it should be picked, but if you need some additional burst or offhealing, then Holy Avenger might be a better choice.
Level 45: Judgement of Light Every time youll use Judgement, there will be a debuff to heal your party or raid group. While in the short term it wont be that impactful, it can quickly add up during longer fights. Since youll be using Judgement frequently, its important to pick this talent to get additional utility for your teammates.
Level Righteous Protector This is the default talent in most situations since it reduces the cooldowns of your main offensive and defensive cooldowns. It can help you have more survivability or burst phases.
Your stat priority is Haste > Versatility > Mastery > Critical Strike.
Haste is your primary stat up until around 20 percent, when it becomes less effective the more you stack of it. Afterward, you should stack Versatility since it increases your damage, while also making you harder to kill. Versatility also provides both a reduction in damage taken and an increase in self-healing, in addition to providing a noticeable damage increase, putting it on the pedestal in regards to stat priority. As for the Legendary item, you want to go for The Magistrates Judgement to reduce Holy Power costs for abilities.
The optimal covenant for a Protection Paladin in PvP is Kyrian. Summon the Steward ability is a great additional sustain tool and can help you avoid death in situations where youre out of cooldowns or Holy Power. The extra seconds granted due to its healing can become the main reason you survived an encounter. Divine Toll is also an amazing ability, allowing you to do a lot of damage and generate Holy Power on demand. Other covenants come close as well and might be better suited in certain scenarios, but the overall best pick is Kyrian.
Welcome to the Protection Paladin PVE guide for World of Warcraft: Wrath of the Lich King.
In this guide you will learn how to properly play a Protection Paladin in dungeons and raids, whether those might be normal or heroic. Protection Paladin is one of the most resilient tanks you can have in the game due to its high amount of defensive cooldowns and overall utility.
Considering the expansion we are reviewing is Wrath of the Lich King, the paladin class has somewhat of a one sided availability when it comes to races that are able to select this class with Horde having just the Blood Elves and the Alliance having several choices which range from Human, Dwarf and Draenei.
- Blood Elf: The only race that can select the Paladin class in the Wrath of the Lich King expansion, the Blood Elves offer three distinct racials abilities: Arcane Torrent, Arcane Affinity, Magic Resistance. Magic Resistance is the only racial that is going to help you mitigate some of the magic damage done by mobs and bosses. Arcane Torrent will also offer a 6% of your total mana pool restoration, which is a solution to the Protection Paladins bane, this being its everlasting mana issues.
- Human: One of the three available races for the Paladin class in Alliance, which has several amazing racial abilities, among them being Diplomacy which increases your reputation gains by 10%. This will help you out grinding your reputation for the item enchants faster than the other races. The extra Expertise from Sword Specialization and Mace specialization combined with the Glyph of Seal of Vengeance will help you cap Expertise really fast. Those two racials will help you min-max your stats better. Sadly, The Human Spirit will not offer any specific benefit for the Protection Paladin since Spirit is not one of the stats that we worry about.
Humans also benefit from one extremely strong racial, Every Man for Himself, which helps you to evade certain stun or incapacitating effects from dungeons and raids.
- Dwarf: Due to the nature of the expansion, Frost damage is especially expected to be encountered during dungeons and raids. Frost Resistance helps you avoid some of the damage you would otherwise receive. For example, fights such as Forgemaster Garfrost where you will be having a stacking debuff of increased frost damage. Just like Humans, Mace specialization will help you with Expertise in order to min-max your stats in a more efficient way. Dwarves have one more interesting defensive racial, Stoneform, and as a Protection Paladin it can be combined with Divine Sacrifice in order to provide utility to the whole raid or just on its own in case you’re being hit too much. The racial offers you a 10% armor increase while also removing poison, bleed effects and diseases. While everything that Stoneform offers can be already done by the Paladin through the use of cleanse, the 10% armor increase is a very welcome addition.
- Draenei: Another suitable choice for the Paladin class, Draenei have one major racial ability which is able to assist the entire party which is Heroic Presence, a highly sought buff which increases the entire party’s chance to hit by 1%. While this may not seem like much it does offer the opportunity for all the players benefiting from this buff to increase other valuable stats while not being forced to reach the hit cap. For example, the affected party members can forgo 1% hit rating from their character build in order to optimize other stats such as agility, armor penetration or spellpower.
Other than that, the racials work for any specialization so it does not offer anything special for Protection Paladin in particular.
When it comes to professions it really depends what you are aiming for: gold farming, gameplay improvements or overall min-maxing.
- Mining will generate you a good source of income while also generating enough raw materials to level up professions such as Engineering or Jewelcrafting. Most people underestimate the profitability of mining but rest assured that it will make you go a long way. Not only it will provide you with a sustainable source of gold but it will also provide you with a special passive that will enhance your PvP potency, Toughness which will increase your stamina by 60 at max rank. (Toughness was added in Patch )
- Jewelcrafting is one of the professions which can lend you plenty of gold while also contributing to the min-maxing aspect of the game. A Jewelcrafter can create special gems like the Solid Dragons Eye which will offer you a huge boost to your stamina, an aspect that is very important for every top-notch tank
- Engineering while may not boost your performance like it does for a DPS, Nitro Boosts are still a viable option and it also brings Jeeves to the party/raid, which is a very useful multipurpose NPC for reagents, repairs and access to the bank
- Enchanting will bring you special enchantments for your rings boosting your stamina. While this is a nice bonus that can potentially be the difference between defeating a boss or wiping endlessly due to not being sturdy enough, Enchanting can be pretty expensive to level up but it has the potential to supply you with a decent amount of gold
- Blacksmithing while people argue that Blacksmithing can be useless, it does indeed provide you gear during your leveling experience and also can bring in some useful ways of making money through trading items on the Auction House such as the rods that enchanters need. The Icecrown Citadel recipes can help you create some items useful for a while which are also bind on equip items so you can sell those on the auction house, as well
Tank build wow paladin
Protection Paladin Overview
As a Protection Paladin, you can expect to perform the role of a solid and reliable tank. In general, your damage intake will be relatively smooth, with many attacks being blocked by your shield or softened by your strong active mitigation. No other tank class has quite the array of tricks up their sleeve that a Paladin does.
Note that this guide focuses on aspects that are specific to Protection Paladins and general tanking strategies are beyond its scope. If you wish to know more about the tanking role and what you can do to improve, we recommend that you read our tanking guide.
Strengths and Weaknesses
Patch Changes for Paladins
We are maintaining a list of changes for Paladins, so you can see what changes with every patch of Shadowlands. Be sure to also check out Protection's specific changes this patch.
Patch Paladin Class ChangesPatch Protection Changes
Leveling as a Protection Paladin
If you do not have a Paladin at max level you can follow the link below to help you in your quest to reach max level. Keep in mind that leveling as a tank, while not always the fastest, means you are great at being able to pull large groups of enemies and AoE them down.
Protection Paladin Leveling Guide
Should you be leveling as a tank, it is recommended to learn the ropes throughout the leveling process as well, as generally it is not tuned to be very hard. Addons are rather important to be able to tank well, such as threatplates, but also tracking buffs and debuffs. Playing dungeons while leveling will give you a sense of those addons before getting thrown into max level content.
Protection Paladin Addons and Macros
Basics of Protection Paladin Gameplay
Tanking in general means a lot of pressure to not only do damage and thus threat to make sure things are attacking you, but also about surviving those attacks. As a Protection Paladin, this generally means generating as much Holy Power as possible, so you can spend it on Shield of the Righteous to reduce damage intake. With our active mitigation not being up constantly, it is important to make sure you can cover those times when Shield of the Righteous is down with another cooldowns should damage intake still be high. If you are fairly new to the class and spec and need to jump into it right away, we recommend the Easy Mode page linked below.
Protection Paladin Quick Guide
If you have got the basics down and want to improve your class knowledge, go to the Talent and Rotation pages for more in-depth information.
Protection Paladin Talents and BuildsProtection Paladin Rotation and Cooldowns
How to Gear Up as a Protection Paladin
Tanks are generally quite uncommon, so finding a group as a tank is not too difficult and gearing up might happen rather fast. At the start, all you really want is higher item level, as you value all the stats you can get. Once you have options of similar item levels you can follow these pages to read more on how the different stats influence your character, as well as what gems, enchants, and consumables you should be using. You can also find a page dedicated for more end-game gearing information in the BiS and Gear page.
Protection Paladin Stat PriorityProtection Paladin Enchants and GemsProtection Paladin BiS and Gear
End-Game as a Protection Paladin
End-game content comes in many forms that can vary quite a lot in both gearing and playstyle depending on what you focus most of your efforts into. While tanking in raids or in Mythic+ on the surface seems similar, there are many ways they differ, and you can focus on them separately in the pages linked below. Shadowlands also brought Torghast, a new game mode, for which you can find a Protection Paladin guide just below. PvP is typically not played with tank-specced players, so we recommend you play one of the other Paladin specialisations (Holy / Retribution) should you wish to learn more of that.
Protection Paladin Torghast GuideProtection Paladin Castle Nathria Raid GuideProtection Paladin Mythic+ Guide
Retribution Paladin PvP Guide
Holy Paladin PvP Guide
Improving as a Protection Paladin
Tanking can sometimes be rather unforgiving, especially if you are not quite sure what is actually going wrong; below we have linked a few resources aimed at helping you improve playing your character.
Protection Paladin "How to Improve" GuideProtection Paladin FAQProtection Paladin Simulations
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