Now with more content than ever before.
Call of Duty®: Black Ops III Zombies Chronicles Deluxe includes the full base game, Season Pass, Zombies Chronicles & additional bonus digital content including:
The Giant Bonus Map: Zombies returns in all of its undead glory with "The Giant". Re-live the chaos of Treyarch's classic "Der Riese" Zombies map, picking up the Zombies story with Dempsey, Nikolai, Richtofen, and Takeo where Origins left off.
3 Personalization Packs: Fan favorite Cyborg & Weaponized packs along with a new Black Ops 3 pack. Each pack comes with a weapon camo, reticles, and calling card.
The Zombies Chronicles content expansion which delivers 8 remastered classic maps from Call of Duty®: World at War, Call of Duty®: Black Ops and Call of Duty®: Black Ops II.
DLC content in the Season Pass may be sold separately. All Season Pass content has been released. If you purchase the Season Pass, do not also purchase the standalone map packs, as you will be charged for them. Season Pass and DLC content may not be available in all territories. Pricing may vary by platform.
bob the moo1 May
The COD games as a brand are now established and we're going to get one a year now until it appears to hurt the sales (nobody in their right mind is going to tell shareholders in Activision that they are resting the series that makes them billions every 12 months!). Black Ops came on the back of MW2 – a fun game but one that had far too much frustration factors in the multiplayer even if the single player was really a very enjoyable action movie. With the many unresolved problems on launch of these games, I decided to do something else for the first few months of it being out and let all the problems be patched first – which turned out to be the right decision.
Although I played multiplayer first, I did play the solo game and I did find it to be so-so at best. The story is so-so but it is so fragmented that I never really got into it – it doesn't flow because it jumps all over the place in time and I didn't "feel" for the characters like I did in MW2. Both games have big dumb "action movie" plots, but this didn't give me any thrilling moments like the previous game did. It also fails to hide how linear it is – OK most FPS games are, but here it is terrible, to the point that in some levels I genuinely felt like I was on a conveyor belt and just being asked to push buttons in response to stimuli – sometimes it would say "push x" others it would just have enemy in front of me to make me pull the trigger. Only a handful of the levels made me feel like I had options and was required to think, whether that be flanking the enemy or whatever. Compare this to MW2 (for all its faults) where the solo game was engaging, fun and covered up its linear nature by being flexible and quite thrilling. With Black Ops I did feel like I was being pulled along on a rope – and the heavy use of cut-scenes didn't help this either. The voice cast is good, although in terms of graphics, sound design and everything else, the solo game never gets close to the Modern Warfare games.
Fortunately nobody buys these games for the solo game because it is the multiplayer that gives you the time and value for money. Hands down this is an overall improvement on MW2 because Treyarch appear to have taken note of what players hate. This is a backward compliment because when I praise the multiplayer I spend more time talking about what they didn't do rather than what they did. Removing stopping power, removing the nuke, detaching killstreaks from earning you other killstreaks, removing danger close, removing one-man-army, limiting scavenger in terms of restocking explosives, putting shotguns back into primary weapons, reducing the overall power of killstreak rewards, reducing the ridiculous knife lunge etc etc – all has made this game much more balanced and less frustrating to play. In terms of what they actually brought to the game, the maps are mostly well balanced and, while not thrilling, are good to play on. The map voting system is much improved and I love the sheer amount of stats available to view – as an objective game player I particularly love that the stats shown in the score table at the end actually contains info about the game mode (ie captures/defends) as it helps encourage people to play the game – also having game mode challenges and rewards help this too, certainly I have found a much higher standard of game in this one, compared to MW2 where too many objective games had people playing for harriers, chopper and nuke! With the stats I also like the ability to see other people's and also really like the emblem design part, nice little personal touch and it is only a shame that so many players use it as another outlet for their racism or puerile senses of humour. The multiplayer graphics are surprisingly weak compared to MW2, as are the sound effects – still good but just not as sharp or clear as I would have liked. The addition of combat training is good (but really dumb to make it online only), wager modes are quite fun but theatre mode is brilliant – not only to look back as training but also to see lots of little WTF moments that are otherwise missed; the ease of uploading them also makes it fun to share these too. I thought this would be a novelty I would never use but it is very useful, very easy to use and I play with a pen next to me to note down little moments to watch again! The COD dollars are pretty pointless even if the idea is good – it would be better to use XP and therefore slow levelling up as a sacrifice for getting things. The zombie mode is fun, even if I have only done it a few times, but I can see the appeal and I did enjoy it.
Overall Black Ops is a mixed bag. The solo game is surprisingly poor, linear and felt a bit like a chore to do (I doubt I will play it again outside of the Kowloon level) but the multiplayer (while not amazing) is refreshingly solid and mostly free of the many frustrating overpowered aspects of MW2. It is very well balanced and, even if it doesn't look or sound as good as MW2, it does play better and the various additions of theatre, combat training etc make it more interesting – which is important since the online aspects is really what we're all here for.
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7/10Good enough but it surely ain't no Modern Warfare.
Though this game is definitely all good and fun to play, I'm still disappointed with it. It just isn't anything that special or groundbreaking. I see it actually as a step down from the previous Call of Duty series entry; "Call of Duty: Modern Warfare 2".
This just wasn't a game that I wanted to keep playing constantly and was anxious about seeing what would happen next with the story. You could say that I just wasn't that much into this game, which was also really due to its much praised story.
First of all; there are too many cinematic moments in this game. It's filled with cut scenes that go on for too long and even has a level in it in which you can do nothing, other than going from point A to B, while the occasional flashback hits your character. Also some of the game it's cinematic aspects, when the game-play changes, are just plain silly and pointless. Press this button to help open a door, press this button to drive your car forward, press this button to fire your engine. It's not like anything is going to happen in the game when you're not pressing that particular button, so why even put such a thing into the game. They give you like a false sense of freedom, while the game itself is being pretty linear and straightforward with its game-play. You can't explore certain levels or rooms but have to go from point A to B contently, without goofing around.
But secondly of all, the story is just too confusing and complicated to follow. Perhaps it was because I really wasn't interest or following the story for the first half of the game because I simply wanted to shoot and blow up stuff, in some nice looking environments. But the story just seemed a bit too overwritten to me, with all of its movie characters, that are also being voiced by some big name movie actors (Sam Worthington, Gary Oldman, Ed Harris, Ice Cube, if that one can count as well). It's a game not a movie! Yet all in this game its story seemed to be written for one. It just didn't worked for me, combining a seriously written and complicated story with some mindless running around and shooting at everything that moves. Besides, the story itself is being quite silly once you start analyzing it too thoroughly.
Throughout the game you are playing multiple characters, during several different time periods and different continents. Some well known events and people pass through in this game. It makes it a very variated game. The one moment you're crawling in the Vietnamese jungle, while the other you're fighting the Nazi's with the Russians, during WW II. It's a nice way to make your game feel original and very variated but quite frankly it didn't mattered that much to me who I was fighting as, at what location and what for. It was all more or less simply being more of the same anyway.
It also really doesn't matter that much which weapons you're using in the game. They all seem to have the same effect and there is no real point at building up a good arsenal anyway, since every level you're starting with different new weapons and even during the levels themselves you'll occasionally loose, or forcedly switch your weapons anyway.
The graphics and maps all look quite good but again; it just isn't anything groundbreaking. Also the way the levels play out are being pretty formulaic, though I have to say that the game gets insanely difficult to play at times. I even had to see the game's difficulties lower at times to pass a certain point in the game. Also a real annoying complaint, next to all its well known bugs and issues, is the fact that sometimes I had no idea what to do. At times the sound effects are being louder than the voices and occasionally there would appear a pop-up on the screen for literally about 2 seconds that say what you HAVE TO do, while I'm still being busy running for cover and just playing the game.
I hope I'm not sounding too bitter about this game, since it's still a good one and also one I enjoyed playing for most part but it just isn't anything too new or original to play. As far as shooters go; this is simply being just one of them. Not the best but also definitely not the worst.
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What a fun game this was. I have no complaints at all. Minus the vrigin crap kids that curse and yell too much during online.
Great game. Sad to know fortnight craphole is beating your COD. Hope you become popular again.
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8/10One of the good ones.
This game offered a lot: a killer campaign storyline, a kick-ass four-man zombie mode to play with your friends, and some of the best competitive multiplayer in the genre. I played the living hell out of this game after it was released. I wish they still made 'em like this!
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10/10Call of Duty Black Ops
The best game from Call of Duty games I really enjoyed playing the multiplayer and the zombie developer. It was great. The zombie story started from this game, the story was excellent The heroes, it's the part I most hope remake works for
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Call of Duty Black Ops Is one of my fav cod's even my all-time fav why is that well it is because mainly of that campaign is f*king amazing I can play the story every year If I Wanted to The Zombies on another hand is Great the maps are pretty good even the one's I struggle on The 2 hits is pretty annoying but that is it
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8/10Awesome endorphin kick through the 60s Kennedy era and Vietnam War
This game was awesome, It was a blast to play. It was full of great setpeices, action and suspenseful missions with great graphics for the time and great level design and pacing of story. The characters were memorable and had a unique tone that captured the era of the 60s very well
Singleplayer: The singleplayer campaign was awesome and intense, with great weapons and memorable missions filled with many details. The Blackbird mission was one of my personal favourites and was one of the most enjoyable 8
Multiplayer: Multiplayer was good but pretty laggy and would often freeze but that was probably based on my internet and no fault by the game. The game would load you quickly into the matches which was good and it was well balanced 7
Zombies: The zombie mode was also a blast to play and the maps were very well done with lots of fun to be had. The weapons and powerup were also great and is was my favourite zombie mode at the time I played it and is still one of the best in present day with all the other COD games that have come out since, though I haven't played any new COD games after MW3 8
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*Note: This is only a review of the story.
Black Ops was directed by Dave Anthony, written by Craig Houston and Dave Anthony, and stars Sam Worthington, James C. Burns, Ice Cube, Ed Harris, Gary Oldman, Gene Farber, Andrew Divoff, Eamon Hunt, Boris Kievsky, Troy Baker, and Mark Bramhall. It follows an ex-CIA and Marine operator as he remembers his missions during his interrogation by an unknown party.
Plotting is fantastic, while it does borrow from the Usual Suspects, its reworking of the progression by flashback/recall is excellent. Mason (Worthington) is being interrogated by two unknowns; they want to know what the numbers mean. As they push Mason, he recalls various missions, including the attempted assassination of Fidel Castro, his escape from a Russian labor camp with Reznov (Oldman), his time in Vietnam with fellow Marines Woods (Burns) and Bowman (Cube) and CIA agents Hudson (Harris), Weaver (Farber), and Brooks (Baker). Mason recalls his impulses to kill Russian generals Kravtchenko (Divoff) and Dragovich (Hunt); and German scientist Steiner (Bramhall). Hudson's perspective is also seen as he recalls his missions in Russia and Kowloon; as is Reznov's as he tells Mason some stories about his past. As he is grilled for information, Mason begins to realize he knows more than what he thought he did.
Characters are mostly very good. Mason is a stellar protagonist, having worked with both sides of the Cold War which has led to his friendship with Reznov and compulsion to kill the three enemy targets. He is particularly resilient to torture and long stretches of confinement, which makes his devotion to his journey all the more meaningful. Woods is equally well done, with similar strength and ire for the enemy. While he is not given much in the way of backstory in the first Black Ops title; he is endlessly charismatic, making one-liners on occasion and has an entertaining roughness. Bowman and Brooks are weaker, again being strong, charismatic, and skilled, but less so than Mason and Woods. Hudson and Weaver are very good, residing in a morally grey area in order to make progress on their missions, and have a more reserved personality that can break away and show their ruthlessness. Reznov is the most charming, having an endless drive to please his country and no respect for leadership due to events in his past. The three baddies are good too. Since the audience is given a chance to see what they did to earn their reputations, it gives them presences that most villains do not get. Performances are all pitch perfect.
The mystery is expertly presented, on par with movies like the Usual Suspects and Memento. Since the player/audience is in the same position as Mason for the majority of the story, the initial questioning is jarring in the best possible way; the viewer is brought into the confusion and wants to know about the Numbers just as much as the interrogators but does not want to see Mason get hurt. Clues are placed in many places, but are so innocuous that most will miss them during first viewing/playthrough due to immersion in the action and setting. All of the twists make sense when given some thought, each event that played out differently from one perspective to another is revisited later on and given appropriate justification for the way they were initially shown. It is truly fantastic and well doctored work.
Technically the game has clearly aged, but was very good upon release, however i will only write about the action, audio, and direction because pointing out graphical quality in a ten year old game just seems shallow. Sound design is fantastic, each weapon and vehicle has its own distinct personality and impact. Explosions in the game are better than most in movies, with a brutal level of bass and reverb. Vehicles are all distinct, with choppers having an authentic whirring sound and accurate visual presentation. Tanks are given gravitas, with each shot fired causing ringing and blurring that never feel forced. Other sounds are also well done, and the sounds of death; whether by gunshot, explosion, fire, or strangulation are horrifyingly visceral. Action is unsurprisingly top-of-the-line, each set piece is interesting and kept different via color palette, weather/climate, and objective. And the musical score is just perfect.
Black Ops' story still holds up just as well as it did in , with an intriguing setup, perfectly drip-fed clues, good characters, solid voice acting, and fantastic technical details; the campaign better than most of Hollywood's output ever has been. My only complaint is that Bowman, Brooks, and Weaver were not given as much personality as the other characters.
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10/10Great story, fun gameplay, endless multiplayer, and amazing visuals.
Treyarch in my opinion shouldn't be put underneath Ininity Ward. I love MW, but Treyarch just keeps on brining brilliance to it's games. This is game makes it their time now. Their time to show everybody that their games aren't just some appetizers to MW. First lets talk about the singleplayer. The controls are the same, but if it ain't broke don't fix it. The story is without a doubt well written. It takes place during the Cold War and Vietnam times. It is a story covered in mystery. You want answers just as much as the characters do. The story takes place in an interrogation room. Your character is being ordered to decode a group of numbers, and find out what they mean. From there it's a trip down memory lane as you go into flashbacks that tell out what led you to this predicament. It's a great story, but what I liked most about the story was the character Reznov. Reznov is a character from World at War that you meet in a prison from there he is pretty much your best friend. You feel for his character, and when the twist about the character was made at the end I was simply shocked. As for the rest of the characters I think they did a great job. Also voice acting is great. Although Gary Oldman as Reznov is my favorite. Now lets talk about presentation. The graphics, sound editing, and music are all simply top notch stuff. One thing I loved about World at War was the violence. The violence in this game shows how MW2 are a little squeamish. Sure they killed an airport of civilians, but did you blow their limbs off in that game. No you did not. The sound editing is just great showing off a lot of talent. The music is also superb. Now that I am done with the singleplayer lets talk zombies. There are three modes. (Kino Der Toten, Five, and Dead Ops Arcade) Kino Der Toten is a fun experience with the same familiar gameplay as Nazi Zombies in World at War that we all know and love. My favorite "Five" takes place in the pentagon where you play as either JFK, Nixon, Castro, or McNamara. It is extremely fun, and it is also hilarious. Hearing JFK saying quotes from his speeches after killing a zombie is priceless. Then there is Dead Ops Arcade. It is an overhead shooter that involves living as long as possible, and getting a lot of points. It is flat out fun, and it feels like something that could be sold on X-box Arcade. For Treyarch though it is just part of the game. Now we get to the real reason why this game sells. The Multiplayer is a ton of fun. It has the same matches from MW2, but a few changes have been made. Leveling up doesn't get you a weapon anymore. You unlock it, but you still have to pay for it with CoD points. This makes leveling up just a status. What really gets you your guns is how good you are. Also a lot of complaints from MW2 have been fixed. No more nukes, quickscoping, and scavenging claymores. Now the campers are forced to fight like actual gamers. These additions in my opinion are welcomed. Also just recently they listened to some complaints about the Black Ops Next, Prev., and Random map choices. Now you can only go to a previous map once. This makes things much less dull and more of a full experience. Also there is Combat Training and Wager Matches. Combat Training involves you fighting against computer player with your friends gamertags. They move slow and act stupid, but it is an excellent way to train. Wager Matches are matches where you gamble with your CoD cash. If your running low, but have the confidence that you can do good you should check it out. Also if you are a guy who feels invincible, and you like to beat down noobs while taking their cash then I also recommend. Is the game perfect? No. A problem that has annoyed me throughout my online experience is when game lobbies are closed. I'm OK if it happens every once in a while, but there are times when I get three closed lobbies in a row. I think that the people running the servers should get their act together, and stop this from happening as often. Overall I highly recommend this game, but really do I need to. Everyone has bought the thing already.
Also if you would like to add me as a friend my gamertag is lbidude
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8/10Call of Duty: Black Ops
thescholar JuneWarning: Spoilers
I played this game a few years ago and I liked it for it's setting in the 60's. It starts with this guy strapped to a chair. While someone tells him what a bunch of coded numbers mean. As well as this search for an experimental nerve gas called NOVA There's then flashbacks of Cuba's "Bay of Pigs", Vietnam, and other settings as well. The voice work is okay and I don't quite know everyone's names while playing this. There's also multiplayer but I didn't touch that still. At the end of the single player campaign is almost like The Manchurian Candidate. Probably wouldn't be any good without that part. This is when I think the Call of Duty games started to get a little old l. It seems like they keep trying to out do the next game and the next game. Anyway I still think this is the last of the good Call of Duty games so try and give it a play if you want to that is at least.
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8/10better late than never
I installed this on my Mac a few years ago but didn't play it until recently. At first glance it seemed like your typical first person shooter in a military war setting. What put me off were the infinite spawning of bad guys and tight restriction of movement and choices. But as I was about to update my Mac from Lion to El Capitan, I thought I'd give this another shot.
Boy was I wrong about this game. Overall it's great fun. It's positives outweigh the negatives. Sure there are times when it's restrictive and it forces you to reach an objective in a very specific way, but the pretty scenery, availability of cool weapons, and ability to drive or fly some cool attack vehicles, make this game worthwhile. Add to this is a cast of fairly well-known actors and you have a fun game that feels like a movie.
It's a rarity that a mainstream, graphics-intensive action game comes to the Mac. So when one does, even though a few years late, it's time to celebrate. Of course, if it sounds too good to be true, it probably is. And in this case, this rule holds. Reports came out that this game doesn't work well under El Capitan. So I had to put my operating system upgrade on hold until I finished the game. It ran well under Lion with only 1 or 2 crashes in the entire game. After I finished, I went ahead with the upgrade. I tested the game under El Capitan and the reports were true. It crashed a lot more often.
Call of Duty Black Ops for the Mac, despite having the feeling of a rail shooter game, is an excellent game with pretty graphics, fun scenarios, and a star-filled cast. Just remember it's incompatible with El Capitan.
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Love bring back memories it's just amazing if u didn't play it u didn't play anything
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10/10one of the best shooting games of its time
Honestly this is one of the best shooting games of its time. Call of duty Black ops one is a thrilling first person shooter game that has revolutionized the video game community. It provides the best you can ask for in any shooting game. My personal favorite feature of this astounding game is the Multiplayer. it contains a plethora of weapons and in game perks to help the player. There is a variety of different fast paced game modes that keep the player on edge. Alongside are diverse and colorful maps in which the players battle on. The prize possession of this masterpiece is definitely the campaign. In the campaign you are Alex Mason, A special ops marine and C.I.A operative who ventures through events that happened in the cold war in order to stop a Russian terrorist by the name of Nikita Dragovitch who plans on releasing nova 6 a chemical weapon that will havoc among the west. The zombies is amazing. The first map is unforgettably legendary. It keeps you on your toes as you battle your way in expansive maps. This game truly provides the best shooting experience. The only downside is that there is no remaster yet but truly a gaming marvel
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8/10Online Gameplay as good as MW2 ? Not IMO.
I love the campaign mode, there a few areas where you don't feel you're doing anything apart from going along a conveyor belt and pressing X when your told to, but thats only now and again. However i wanted to review the online aspect.
I've been having a blast online on the xbox and personally i don't think the game play is as good as it was on MW2.
The customisation features are great, also like the wager matches and the numerous types of online games there are.
Where i find the game falls down are - The guns have such a massive distinction from each other - The Ak74u is far to good imo. You can shoot someone with the Enfield be hitting them, and if that person has the AK74u they start shooting back and still kill you with body shots from mid range. Obviously a difference between weapons is required but there's taking it too far some guns are just useless and unfortunately they're the ones you start with.
The maps are too small there's people everywhere you can spawn and be shot straight away, sometimes you cant even move without being shot, most games you end up with 20 plus kills, and for me a whole lot more deaths lol.
A lot of the maps seem to be centred around an area which has nothing in it, you go into that area and get shot from every single direction, i don't see the point.
I felt with MW2 if you played tactically, sneaking around, camping when necessary and playing as "dare i say it" it was real, you could do really well it was more of a tactical game. Where as i feel with this game tactics are out of the window, its the more fire power and a lot of the times how lucky you are as to how well you do, its more of an arcade shooter.
If they had taken MW2 added the new customisable features and game types it would have been a far far superior game.
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10/10Best story in CoD franchise.
I really enjoyed playing Call of Duty Black Ops. Story is unique and we need more Call of Duty games with this kind of "time and place".
Gameplay differs from any other Call of Duty as anybody can see. Firearm mechanism and physics are different from any other future and past CoD games.
Multiplayer is also excellent. Nothing to say more about it.
I see that many players does not like Black Ops because story. But story is crucial for the game. Call of Duty Black Ops has story that plays bigger role than in any other previous and future Call of Duty games. Call of Duty needs better story. Better story makes gaming experience way better. And my gaming experience with Black Ops is way better than in any other Call of Duty.
I recommend to everyone to try this game. You will not waste your time for nothing.
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Finally! Treyarch is back and they don't disappoint! Now MW2 wasn't that bad but the Multiplayer is WAY better on Black Ops, mainly because of the great amount of features that have been added to it which makes the Multiplayer better than MW2! The customization that they five you makes Black Ops Mutliplayerba big greater step from MW2. Let's face it, MW1 is better than MW2 and Black Ops is better than MW2. So all in all What MW2 an infinity ward lacked in, Black Ops and Treyarch improved in! The campaign is even on both games but what makes black ops better is they brought back some of the great features from WaW. Such as the attack dogs, nazi zombies, and the old 50s, 60s setting. 9 out of 10 mostly because of the lags and glitches in it's multiplayer. And I hope MW3 improves from MW2
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10/10Best. Video game. Ever.
Matt-Nguyen18 JulyWarning: Spoilers
The Call of Duty franchise has done it again with it's new game, Black Ops. Despite whatever anyone says, Black Ops is a great game. From the game play to the graphics and the campaign, Black Ops truly delivers a promising experience to whoever plays it.
Starting with the campaign, Black Ops tells the story of a man who fights for his country, Alex Mason. Throughout most of the game, we get to play previous missions that Mason has been through. These are flashbacks that he is describing to an unknown interrogator who has strapped him down in a chair and surrounded him with monitors playing various video clips. The interrogator wants information that he presumes Mason has locked in his mind somewhere. As the game progresses, we see that Mason fought alongside Frank Woods and Bowman, his best friends in combat alongside many other characters. We see a true brotherly bond between them as they joke around and try to survive. In the end, we find out that Bowman along with Reznov, a Russian that helped Mason escape out of a prison, is dead. Mason tries to cope with his losses as Hudson, whom we find out is one of the interrogators, tries to find out where a certain ship housing a biochemical weapon called Nova 6 is. He believes that the weapon belongs to the Russians, and since Mason has been brainwashed by the Russians, that he would know where it is. In the end, they safely find the ship after Hudson urges Mason to remember the coordinates of the ship. The campaign is phenomenal and moving, proving how video game story lines are much better than most movies. We get to "be in someone else's skin" in video games, especially first person ones, where we are that person. Because we live their lives, we begin to feel how they feel. It is truly a great experience you can only feel within a game.
Secondly is the multi-player option. This allows for you to experience a great game with your friends. I personally have not used this option, but from what I've seen and heard, it is great.
The last playable option is the zombies mode, where you can play on multiple maps destroying creatures from hell. This is very heart-stopping and frightening, especially if you play it at night, but it is also very fun to play. Each round gets harder and harder until you eventually die. You can also play this with multiple people.
In all, this is a great game and a great entertainment option. I highly recommend this to any gamer which hasn't played this, but most have, so I will say to those that don't play games to go to a friend's house or something and give this game a shot. I guarantee you that you won't be disappointed. A well deserved two thumbs up and a ten star rating from me!
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8/10Good not Great
Let's not sugar coat this. When you attach the words "Call of Duty" to anything, it's going to sell. Call of Duty is easily one of the most recognizable names in pop culture. Ever since Call of Duty 4 the games have been amazing, from insane campaign battles, addictive multi player, and un-dead Nazis it's all been great. Well not so much recently.
The campaign is a step in a new direction for the series. It's a weird mix of their past World War II games and original modern warfare stories. Taking place in the 60's the game follows Alex Mason being tortured by two unknown assailants. As he relives his past battles, you play them. The campaign jumps around a lot, and it can become difficult to follow. It follows a simple pattern: cut scene, close quarter stealth kill, shooting, driving/running away then repeat. After six hours it can become repetitive. My biggest gripe with the story is that they got a lot of the dates wrong. Half of the guns and vehicles were not in production yet and even big important dates are wrong, and not by a few days, ten years. That is unacceptable for a game that is so rooted in history.
The multi-player is also a bit of a let down. It's very similar to Modern Warfare 2s which is a good and a bad thing. The leveling, maps, and game play are the same, well with a few exceptions. Leveling has been changed and allows you to unlock weapons in whatever order you choose. Game play has changes too, however none are improvements, weapons like the RC-XD and flame thrower (which is now an attachment) are over powered. The "noob tube" returns as well. I've also had problems with hit detection. The wager matches are fun, but can only go so far.
The high point of the game is the zombies mode. There are three new classic modes, Five and Cinema of the Dead. Cinema has the old zombie characters returning and Five well I won't spoil it for you, but it's a lot of fun. The final zombie mode is a top down shooter, similar to Gauntlet.
In conclusion the game is fun, but has a lot of problem that ultimately stop the game from achieving what it could.
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9/10Great game for the most part
A b.a. atmosphere.
Cold war setting.
Different environments to explore.
Makes the s look cool, while sort of keeping the 60s feel.
Has a fun zombies mode with a variety of weapons, perks, maps and some fun Easter eggs to pursue.
Multiplayer is mostly balanced.
The one and only second chance.
Getting to the higher rounds in the zombies mode, in my opinion, isn't interesting. The zombies have the capacity to eat up more of your clips, you get a little tired if you're playing with other players and for me, I'll have gotten most or all of the Easter eggs by then.
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1/10A waste of Money - Not COD worthy
This game was step in the wrong direction. A huge mistake.
Feels like Hollywood put out a video game rather than a video game with Hollywood cut scenes.
I spent hours listening to boring over acting, and silly plot twists which are scripted and boring.
Never thought a franchise like this would , could be undermined so detrimentally.
Gameplay was limitedfelt like 30% of the time spent at my computer. Consequently, it might serve as a MP platformbut, no COD [email protected] sequel.
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finally i got hold my hands on CALL OF DUTY: Black ops.
have been a fan of COD series from a long time.
COD: Black Ops is a fully action packed game with good graphics, good characters and new weapons. But if i compare COD: modern warfare 2 with this then i would chose COD: MF2.
The cons of this game is: there is way to much talking as compared to action. That makes it little boring and we can't even skip it. So that eats away a lot of time. Mason is trapped in a chair by some people trying to reveal some number by using his memory.
Pros: Good Graphics.
Can be played once.
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10/1010/10 or should I say /10
YoshikageCheems8 FebruaryWarning: Spoilers
I. Love. This. Game. The Cold War was the best possible setting, Vietnam was a perfect battlefield rather than WWII, beaches, villages and the such. This is the greatest COD game ever made, multiplayer is refreshingly endless, zombies is plain fun, and campaign is the best part. I play COD for the campaign, this was amazing, so jump in, find out what the numbers mean, and kill Dragovich, Kravchenko and Steiner. Have fun, good luck.
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Call of Duty: Black Ops Cold War Players Are Calling For A Kowloon Remake
By Richard Warren
While Call of Duty: Black Ops Cold War already features several remakes, players are still hoping to see Kowloon from the original Black Ops.
With each passing Season, the number of remakes in Call of Duty: Black Ops Cold Warhas grown larger. While some players are tired of seeing old maps brought back, others love them — and those positive on the concept want to see a specific remake come to Call of Duty: Black Ops Cold War.
Thus far, a majority of the remakes in the game have come directly from Call of Duty: Black Ops 2. Raid came shortly after launch, with Express and Standoff following. Both Hijacked and Rush came in Season 4, and when Season 5 drops on August 12, yet another Black Ops 2 remaster will feature. This time around, the Slums will be the map to get a fresh coat of paint, something that fans should be familiar with since it also appeared in Black Ops 3 and Black Ops 4.
RELATED: Call of Duty: Black Ops Cold War Is Finally Nerfing The LC10
Slums will not be coming alone, however, as a few maps from the original Black Ops game are also being added in Season 5. The two additions, Zoo and Drive-In, were both DLC maps for the release. As such, fans have been reminded of how strong that game’s post-launch content was. This had led Reddit user naz to start a thread asking Treyarch to bring back Kowloon. With the post earning nearly 2, upvotes, it is clear that this fan is not alone in hoping for its return.
Treyarch, If you’re going to remake BO1 DLC, how can you guys forget Kowloon? We’ve been asking for it for forever now from blackopscoldwar
Added to Call of Duty: Black Ops' multiplayer as part of the First Strike map pack, there were several things that stood out about the China-based map, such as its nighttime setting and neon signs. The caged monkeys also provided some atmosphere. However, it was the ziplines that truly set Kowloon apart. While the mechanic has appeared in many Call of Duty maps since, it was a game changer at the time. As pointed out by Redditor right, Call of Duty: Black Ops Cold War’s use of ziplines would make Kowloon a natural fit.
Call of Duty’s map remakes have almost always been for locations that were part of a game’s launch map lineup, likely because more fans had the chance to grow attached to them. However, with the additions of Rush, Zoo, and Drive-In, it seems clear that the door for DLC map remasters is now open. When it comes to Treyarch’s post-launch map additions, it is hard to think of a better choice than Kowloon. As such, hopefully fans like tuanbin will get their wish and the map will re-appear in the future.
With only one Season left, and Yemen and Plaza remasters leaked, it seems unlikely that Kowloon will make the cut for Call of Duty: Black Ops Cold War. Still, hopefully this show of appreciation for the map will see it included in a future game.
Call of Duty: Black Ops Cold Waris available now on PC, PS4, PS5, Xbox One, and Xbox Series X.
MORE: Call of Duty: Everything Coming to Black Ops Cold War and Warzone in Season 5
With a new Batman comes a new man to break the Bat. Bane is a much deeper character than he appears, but who could portray the Matt Reeves edition.
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A lifelong gamer and comics fan who loves writing about everything in nerd culture and has a small addiction to trophy and achievement hunting.
BOCW Season 5: Map Guide for Zoo from Black Ops 1
Black Ops Cold War is getting Zoo, a classic Zombies map from Black Ops 1 back in BO1's Zoo came as a new Outbreak Region in BOCW Season 4, but now it is coming as its own Multiplayer map in Season 5. BOCW Zoo is located in the Ural Mountains, Soviet Union, and is a fantastic classic map. In this article, we take a look at BO1 Zoo in BOCW, what Zoo will be like in this upgraded version, and a few tips and tricks for Zoo in BOCW Season 5. Here is our BOCW Zoo Map Guide
As usual, before we break down BOCW Zoo for you in greater detail, it's best to establish the map's context. Zoo was originally a Call of Duty: Black Ops map from the Escalation DLC pack back in It has a pretty awesome setting: an abandoned Soviet Zoo! As the map's description read in Black Ops 1:
"Best dry-aged meat this side of the Ukraine. Aromas that will tantalize the senses."
It was re-done for BOCW's Outbreak mode in Season 4, and now it seems that it is making the leap to BOCW's Multiplayer in Season 5. Anyway, enough boring little details: here's our BOCW Zoo Map Guide!
Are you hyped for BOCW Season 5? Are you excited to play the new BO1 Zoo remake in Black Ops Cold War? What else is coming? Well, let's get you up-to-date on everything Season 5!
BOCW Zoo Map Guide: The Map
BOCW's Zoo Multiplayer Map will, much like the original in Black Ops 1, likely be a medium-large map set in an urban zoo. The original featured old animal exhibits and cages, as well as shops and a few dried-out fountains. The map also featured a monorail that was quite important for players who wanted to cross the map efficiently. BOCW Zoo will be a 6v6 map, and with the verticality that comes with the map's monorail, it is certainly a map that people either love or hate. Many love to hate it! Check out the original map from BO1:
Please keep in mind, of course, that this is the Black Ops 1 version – as of writing,BOCW Zoo is yet to be released. We will update this article once Black Ops Cold War Season 5 goes live on August 12, and we have been able to check the map's remake out.
BOCW Zoo Map Guide: Gameplay Overview & Tactics
Zoo is a map with a lot of depth, both physically and from a gameplay perspective, and we would recommend sticking to the shadows, and looking out for snipers. The thing about the original version of Zoo on Black Ops 1 was that it was a dark map, with wide shadows, making many players hard to see between the ominous buildings. People get very sneaky on Zoo, so keep an eye on the back of your head, and get to know this labyrinthine map before even trying to get competitive.
We are not sure what changes will come with the BOCW Multiplayer version of Zoo, but the original version of the map was fantastic for Team Deathmatch, but not so great for Domination. The thing about Zoo is that it is a map that we can't offer a huge amount of advice on yet, as we are not sure what it will be like when we get it in BOCW Season 5. What we can say, however, is that we love the variety in this map, and we hope that it retains all those little hidey-holes that made the original so wonderful to play. It will take some learning, but it will be incredibly rewarding once you have mastered this map!
Please keep in mind that, as we literally just said, this guide is purely based on the Black Ops 1 version of Zoo. We will update this article once BOCW Zoo is available, and once we have had a chance to get our hands on it. The map will become available as part of Black Ops Cold War Season 5, on August
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Remake 1 black ops
Black Ops Cold War Season 5 is just around the corner, and we already know what maps are coming to the game.
One of the most exciting parts of a new Black Ops Cold War update is learning which new maps are coming to the game. In an FPS title, new maps and weapons are the lifeblood of new updates.
After all, it’s important to keep a game feeling fresh after months of play. And with Black Ops Cold War launching without much content, Treyarch has been working hard to build up the map roster over time.
At the start of the game’s lifespan, we heard that lots of old map remakes were in the works for Black Ops Cold War. And that’s certainly been the case.
Now it looks as though we’re getting 2 new Black Ops map remasters with Season 5, and one entirely new map – judging by a recent leak.
And for Battle Royale fans, Warzone Season 5 may finally get that next-gen upgrade!
All New Maps & Remakes Leaked for Black Ops Cold War Season 5
Black Ops Cold War Season 5 is only a matter of days away, and we may already know the game’s upcoming maps.
According to a new leak by various Call of Duty dataminers, it appears that Black Ops Cold War is getting 2 map remasters this time around.
Recently, TheGhostOfMW tweeted out: “Can we Drive in to the Slums”, causing a great deal of confusion on the user’s Twitter feed. Moments later, fellow leaker Nanikos revealed that the user was referring to a couple of classic Black Ops maps which will be coming to Cold War Season 5.
Drive-In and Slums Remakes in Black Ops Cold War Season 5
It appears that both Drive-In and Slums, from Black Ops 1 and 2 respectively, will be launch in Black Ops Cold War Season 5. It’s unusual for Treyarch to bring back 2 map remakes at once however, so perhaps the developer will space them out a little.
We can definitely see one map dropping at launch, with the other coming mid-season, as has been done in the past.
Read More: How to Unlock Operator Soap & CX-9 Weapon in Warzone
For those unaware, Drive-In is a small but popular multiplayer map from the original Call of Duty: Black Ops. After releasing in the Annihilation DLC pack, players compared the map to Nuketown in design.
Despite small alleys around the map, there are a few optimal spots for sniping, and the Drive-In arena is perfect for fast-paced combat engagements.
Slums is another small multiplayer map that has appeared in Black Ops 2, 3, and 4, as well as Call of Duty Mobile. In fact, Slums just arrived as part of CoD Mobile Season 6’s new update, so it’s a big month for the map.
Set in Panama, Slums offers heated combat on the main street, as well as a fountain sniper spot, and a few buildings to hide inside.
Read More: Warzone & Cold War Season 5 Leak Reveals New Operator & Weapon
But there’s also a third map, Echelon, that Nanikos reports is coming soon.
Here’s everything we know about the new Black Ops Cold War map Echelon from past leaks!
Let’s hope this new update is everything fans were hoping for. After all, top streamers are quitting Call of Duty in large numbers already! Yesterday we finally got the new Black Ops Cold War and Warzone Season 5 trailer.
On top of that, one of the new Black Ops Cold War weapons is already here! And you won’t have to wait long until the Black Ops Cold War Season 5 release date to get your hands on the rest of them.
Call of Duty: Black Ops II
Call of Duty: Black Ops II is a first-person shooter video game developed by Treyarch and published by Activision. It was released for Microsoft Windows, PlayStation 3, and Xbox on November 12, , and for the Wii U on November 18 in North America and November 30 in PAL regions.Black Ops II is the ninth game in the Call of Duty franchise of video games, a sequel to the game Call of Duty: Black Ops and the first Call of Duty game for the Wii U. A corresponding game for the PlayStation Vita, Call of Duty: Black Ops: Declassified, was developed by nStigate Games and also released on November
The game's campaign follows up the story of Black Ops and is set in the late s and In the s, the player switches control between Alex Mason and Frank Woods, two of the protagonists from Black Ops, while in , the player assumes control of Mason's son, David (codenamed "Section"). Both time periods involve the characters pursuing Raul Menendez, a Nicaraguan cartel leader, who is responsible for kidnapping Woods in the 80s and later sparking a second Cold War in The campaign features nonlinear gameplay and has multiple endings.
Development for the game began soon after the release of Black Ops, with Activision promising that the follow-up would bring "meaningful innovation" to the Call of Duty franchise. Black Ops II is the first game in the series to feature futuristic warfare technology and the first to present branching storylines driven by player choice as well as selecting weapons before starting story mode missions. It also offers a 3D display option. The game was officially revealed on May 1, , following a set of leaked information released during the previous months.
Black Ops II received generally positive reviews from critics, with praise for its gameplay, story, multiplayer, and Zombies mode, but was criticized for its Strike Force missions. The game was a commercial success; within 24 hours of going on sale, the game grossed over $ million. It had remained the largest entertainment launch of all time until September , when Take-Two Interactive announced that Grand Theft Auto V had grossed $ million in its first day of release. It went on to sell million copies in the U.S. in November , making it the highest-grossing game of the month. A sequel, Call of Duty: Black Ops III, was released in Call of Duty: Black Ops Cold War, set between Black Ops and Black Ops II, was released on November 13, 
Black Ops II is the first Call of Duty video game to feature branching storylines, in which the player's choice affects both the current mission and in turn, the overall course of the story. Known as "Strike Force missions", these branching storylines appear during the storyline and feature permanent death. The success or failure of these missions can have ramifications for the wider campaign storyline. Choosing one of the missions locks out the others unless the player begins a fresh campaign.
Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendez. By the end of the game, the player may have changed the results of the new Cold War.
Similarly, in the main story missions, there are certain points where the player is given different choices and paths to progress, which could have an effect on the gameplay, as well as the story. Black Ops II is also the first game in the series to allow the player to customize their loadout before beginning a mission, creating freedom in choosing how to approach a mission.
One of the biggest changes added to multiplayer mode in Black Ops II is the introduction of Pick 10, a new system within the Create-a-Class menu. Pick 10 gives the player a total of 10 allocation slots in a class, which are used for guns, perks, and grenades. The player can customize the slot allocation, to either have more attachments for a gun, or more perks.
Killstreaks from previous Call of Duty games are renamed as Scorestreaks, which are now earned by gaining points, rather than kills. This allows the player to focus on objective modes, which also earn points towards Scorestreaks.
Unlike past games, weapons in Black Ops II have a progression system, which is used to unlock weapon attachments. After maxing out a weapon's level, the player can choose to "prestige" the gun, similar to how they can prestige the player level, and reset their attachment progress. In exchange, the player can customize their weapons with custom clan tags and emblems.
Black Ops II is also the first Call of Duty game to include a competitive mode. Known as League Play, the mode allows players of similar skill level to be matched together, and play according to the rules of Major League Gaming.
Treyarch confirmed that the Zombies mode would return for Black Ops II with new game modes. This is the third Call of Duty game to feature a Zombies mode, following Call of Duty: World at War and Call of Duty: Black Ops, and the first to have game modes other than the traditional Survival mode. Treyarch also confirmed that Zombies would run on the game's multiplayer engine, allowing for a deeper community experience, along with new features. A new, 8 player co-op game called "Grief" is also supported, featuring 2 teams of 4 players competing to survive, unlike the previous games which only supported 4 player online co-op. As with the previous installments, each Zombies map contains "Easter eggs" side quests, which is used to progress the story. Another new mode, "Turned", is introduced with several downloadable content maps, in which one player attempts to survive three player-controlled zombies who must turn the other player into a zombie.
Setting and characters
The single-player campaign features two connected storylines, with the first set from to during the final years of the First Cold War, and the other set in during a Second Cold War and Rare earths trade dispute. The protagonist of Black Ops, Alex Mason (Sam Worthington) returns as the protagonist in the first Cold War section, and chronicles the rise to infamy of the game's primary antagonist, Raul Menendez (Kamar de los Reyes).
The section of the game features Alex Mason's son David (codenamed Section) (Rich MacDonald) as the protagonist, in which Menendez is plotting against the United States and China with one of his ultimate goals being to see the United States locked in a new Cold War with China, in revenge for many of his misfortunes. In this era, wars are defined by robotics, cyberwarfare, unmanned vehicles, and other futuristic technology.
Returning characters include Alex Mason's CIA squadmates Frank Woods (James C. Burns) and Jason Hudson (Michael Keaton), former Soviet Army Colonel Lev Kravchenko (Andrew Divoff), and disgraced Red Army Captain Viktor Reznov (Gary Oldman). New characters include: Section's SEAL teammates Mike Harper (Michael Rooker) and Javier Salazar (Celestino Cornielle), their commanding officer Admiral Tommy Briggs (Tony Todd), the CIA double agent Farid (Omid Abtahi), U.S. President Marion Bosworth (Cira Larkin), Strategic Defense Coalition leader General Tian Zhao (Byron Mann), Tacitus Corporation ex-employee Chloe Lynch (codename Karma) (Erin Cahill). The game also features several historical and real-life characters, including: UNITA leader Jonas Savimbi (Robert Wisdom), former Panamanian leader Manuel Noriega (Benito Martinez), Colonel Oliver North (voiced by himself), and former CIA directorDavid Petraeus (Jim Meskimen). Jimmy Kimmel cameos as himself in one of the game's endings, while the rock band Avenged Sevenfold makes a non-canonical appearance at the end of the game.
In , Alex Mason, now retired from active duty, pursues an obscure existence in Alaska with his son, seven-year-old David. Their shaky relationship is further strained when Mason is approached by Jason Hudson for an assignment in Cuando Cubango during the height of the Angolan Civil War and South African Border War. Frank Woods and his team have disappeared aiding Jonas Savimbi's UNITA rebels against Angola's Marxist government; their actions have already been disavowed by the CIA, but Hudson hopes to rescue any survivors. Mason and Hudson recover Woods from the Kavango River, subsequently encountering Raul Menendez among a contingent of Cuban military advisers. After a lengthy firefight, the trio are rescued by Savimbi. It is revealed that Menendez is responsible for holding Woods captive after murdering his team.
In light of this, Mason, Woods, and Hudson begin tracking Menendez, an established primary arms dealer for bush conflicts in Southern Africa and Latin America. The CIA later authorize a strike against the unscrupulous Nicaraguan, now making a healthy profit running arms across Soviet-occupiedAfghanistan. The trio and Chinese operative Tian Zhao ally with the Afghan Mujahideen against the Soviets. They capture Lev Kravchenko, who survived the grenade explosion with Woods in Vietnam, and interrogate him into disclosing that Menendez has moles inside the CIA before executing him. The Mujahideen then betray the Americans and Zhao, leaving them to die in the Afghan wilderness until their rescue by two unidentified civilians.
The origins of Menendez's anti-American sentiment is revealed at this point. His sister Josefina was disfigured in a fire as part of an insurance fraud masterminded by an American businessman. The CIA sanctions the assassination of Menendez's father after uncovering his ties to South American drug trade. Mason, Woods, Hudson, and Panamanian security forces led by President Manuel Noriega raid Menendez's compound in Nicaragua; during the chaos, Woods inadvertently kills Josefina with a grenade. Conspiring with Noriega to fake his demise, Menendez crosses paths with Mason and Woods again during the American invasion of Panama. Utilizing moles within the CIA, Menendez captures Hudson and David, and has Hudson manipulate Woods into shooting Mason before crippling Woods. He then executes Hudson, promising to return and complete his revenge at a later date.
In , Menendez reemerges as the charismatic leader of Cordis Die, a militant populist movement. His organization stages a cyberattack that cripples the Chinese stock exchanges, forcing their government to leverage its economic influence and sparking a second Cold War between NATO and the Chinese-led Strategic Defense Coalition headed by Zhao. David, now a Navy SEAL Lt. Commander code-named Section, spearheads an effort by American Joint Special Operations Command (JSOC) to track down Menendez. They fail to apprehend him, but learn that Menendez is planning a second cyberattack with global repercussions, dependent on a quantum supercomputer engineered by rogue developer Chloe Lynch. Section and two other SEALs, Harper and Salazar, either rescue Lynch by killing Menendez's second-in-command, DeFalco, or he escapes. The "Strike Force" mission "Second Chance" must be completed to rescue Lynch if the latter occurs.
JSOC finally capture Menendez in Yemen with the assistance of undercover CIA agent, Farid. However, prior to being apprehended, Menendez orders Farid to kill a captured Harper. Farid will be executed by Menendez if he refuses. American forces take Menendez aboard the aircraft carrier U.S.S. Barack Obama, commanded by Admiral Briggs; however, Menendez escapes with the aid of a mole inside JSOC: Salazar. How Salazar's betrayal pans out is determinant on the fates of Lynch, Farid, and DeFalco.[a] Menendez hacks into the U.S. military satellite to seize control of their entire drone fleet. Whether the Americans regain control is determined on whether the Strike Force missions were completed and whether Briggs remains alive to activate the ship's defenses.
Regardless, Menendez uses the drones to attack Los Angeles during a meeting of G20 leaders, hoping to kill them and foment widespread economic and civil chaos. With the drones also targeting several other strategic cities across the U.S. and China, Section escorts the President of the United States to safety in a Cougar HE. Menendez is tracked to Haiti, where Section must either execute or reapprehend him.
The events of the player's ending is determinant on the fates of Menendez, Lynch, and Alex Mason, and whether the Strike Force missions were completed.
- If Section executes Menendez, a video is uploaded to YouTube, where Menendez commands Cordis Die to revolt. Cordis Die supporters launch a massive global insurrection, resulting in the burning of the White House and widespread anarchy. This is the canonical ending and sets the stage for Call of Duty: Black Ops III.
- If Section reapprehends Menendez and Lynch survives, she will prevent Menendez's cyberattack and he will remain imprisoned, watching Lynch being interviewed on Jimmy Kimmel Live, where she insults Menendez as he rages in his cell.
- If Section reapprehends Menendez and Lynch was killed or not rescued, Menendez's cyberattack will succeed and he will break out of prison. He heads to the Vault and kills Woods, then travels to his sister's grave, digs up her corpse, and lights himself on fire.
- If Mason survives being shot by Woods, he will reunite with him and Section. If he does not, David retires from the military after visiting his father's grave.
- If all the Strike Force missions were completed, China and the United States enter into an alliance, ending the Second Cold War.
A non-canon ending is unlocked by completing the game, depicting Menendez and Woods performing at a concert with Synyster Gates and M. Shadows of Avenged Sevenfold, with the rest of the characters from the game dancing. It is shown after the 2nd half of the credits and also acts as the official music video of the game.
Characters and setting
Zombies takes place throughout various time periods, mostly focused during the modern time, in a post-apocalyptic world, created as a result of the missile launch from the moon striking the Earth. The majority of the story follows four new characters: Samuel Stuhlinger (David Boat), Marlton Johnson (Scott Menville), Abigail "Misty" Briarton (Stephanie Lemelin) and Russman (Keith Szarabajka). Dr. Edward Richtofen (Nolan North), one of the previous playable characters from the previous game, returns as the demonic announcer, overseeing the four characters. Another returning character is Dr. Ludvig Maxis (Fred Tatasciore), who instructs the new group to help him defeat Richtofen. Players can choose whether to help Maxis or Richtofen, which will have different results once the story ends. The map "Mob of the Dead" features a new crew of characters: Albert "The Weasel" Arlington (Joe Pantoliano), Billy Handsome (Ray Liotta), Michael "Finn" O'Leary (Michael Madsen), and Salvatore "Sal" DeLuca (Chazz Palminteri). The map "Origins" features an alternate version of the original crew: Tank Dempsey (Steven Blum), Nikolai Belinski (also voiced by Tatasciore), Takeo Masaki (Tom Kane), and Richtofen (Nolan North), as well as Maxis' daughter, Samantha (Julie Nathanson).
In the year at Nevada, a team of CIA and CDC operatives investigate a nuclear testing site known as "Nuketown", where they are attacked by zombies. At the same time, Dr. Edward Richtofen seizes control of the zombies by entering the Aether from Group 's moon base. However, Dr. Ludvig Maxis joins with his daughter Samantha and Richtofen's former allies, Tank Dempsey, Nikolai Belinski, and Takeo Masaki, to thwart him. To end this, Maxis launches three massive nuclear missiles filled with Element , the element responsible for the reanimation of dead cells, at the Earth, destroying its atmosphere. One missile completely destroys Nuketown and all present, except for one individual, Marlton Johnson, who escapes after hiding out in the site's bunker.
Ten years later following the events on the Moon, Earth has been reduced to a crumbling, hellish wasteland overrun by zombies. In this new world, four survivors - Samuel Stuhlinger, Abigail "Misty" Briarton, Marlton, and Russman - have banded together to survive in Washington with the help of a bus driven by a robotic driver. The four are contacted by both Richtofen and Maxis, who is now a digital artificial intelligence, for aid against the other. Both former scientists request the four to assist them in powering up a tower within the area to work in their favor. Once done, regardless of the path they choose, they are teleported by Richtofen to a crumbling skyline in Shanghai, China. The four learn of The Flesh, a cannibalistic cult that chooses to eat zombie meat, as well as the beginnings of a new airborne pandemic of Element Stuhlinger is threatened by Richtofen, who knows of his past as a member of The Flesh, which allows only him to hear Richtofen and not the others. At the site, Maxis and Richtofen once again instruct the four to power up a second tower.
Following their battles in Shanghai, Russman leads the group across the continents to a large hole in the ground known as The Rift in Africa, hoping to find answers about the unseen forces commanding them. Richtofen commands Samuel to "mend the rift". The four gain a new ally in the form of a mute giant (real name later known as Arthur) in a Western town warped underground by temporal displacement, and are hampered by a ghostly woman in a massive mansion. In the canonical ending, the group aids Maxis, allowing him to use the power from the towers to enter the Aether and assume ultimate control, trapping Richtofen in a zombie's body. However, the Earth begins shaking, and Maxis explains to the four that he is beginning the process of the destruction of the Earth and humanity to reach Agartha, where he believes Samantha is; in the non-canon ending, the group aids Richtofen, letting him gain unlimited power over the Aether and the Earth, allowing him to kill Maxis and condemn Samantha's soul to eternal damnation.
Following the canonical ending, Maxis then plucks Samantha's soul from Richtofen's body on the Moon and forces her to join him in Agartha. Realizing her father has been corrupted by the Aether, Samantha reaches out to an alternate version of him, who resides in Dimension She ends up in in France during World War I, where Group was formed much earlier, with Maxis as one of its leaders, operating to secure German victory in the war. Group created mechanical robots, as well as staffs that control the powers of the elements. Stumbling upon an ancient tomb believed to be of Vril origin, they accidentally unleash the first known zombie outbreak in history. Aiming to stop Germany, Japan, Russia and the United States of America send Takeo, Nikolai and Dempsey to capture Richtofen, the mastermind behind the advanced technology. By this time, Group 's operatives have been wiped out, and Maxis himself was lobotomized when he began to turn into a zombie. The group are contacted by Samantha, who begs them to free her from Agartha. Richtofen puts Maxis' brain in a flying drone, and he joins the fight against the zombies and to free Samantha. The group is eventually successful, and while Maxis meets his daughter, they enter Agartha to be rewarded. A cutscene is played, showing Samantha with a boy named Eddie inside a house playing with toys of the characters who have appeared in the Zombies game mode throughout allthree games. Air raid sirens are heard and the two children retreat to the basement with Maxis, with Samantha noting her father has a plan to make the heroes of their games real.
A separate story, "Mob of the Dead", taking place also in Dimension 63, focuses on four mobsters: Salvatore "Sal" DeLuca, Billy Handsome, Michael "Finn" O'Leary, and Albert "The Weasel" Arlington, who are incarcerated at Alcatraz Island. On New Year's Eve , the four attempt to escape the prison, using Weasel's plan to build a makeshift airplane called Icarus. However, the prison becomes infested with zombies, and they are forced to fight their way out. They succeed in building the airplane, but crash-land at the Golden Gate Bridge. They are then teleported back to the prison, with no memories of their previous attempt (except Weasel, who keeps a journal of the ongoing events). They continuously try to escape, but the result remains the same. After many failures, they discover that they were actually stuck in Purgatory, constantly repeating a cycle as punishment for their past sins. In reality, the escape plan never came to fruition, and Weasel was killed by the other three on New Year's Eve, while the rest were given the death penalty weeks later. Having remembered the truth, Sal, Billy and Finn set out to kill Weasel once again. Two possible endings can occur: if Weasel is killed, the cycle repeats once again; if Weasel lives and the other three are killed, the cycle is broken, and he is finally freed of his punishment. The latter ending is canonical.
Activision Blizzard CEO Robert Kotick stated on November 8, , that a new Call of Duty game was in development for a release and would be the newest installment in the franchise. The game was officially confirmed by Activision during its fourth-quarter earnings call on February 9, , who promised that it would feature "meaningful innovation" for the series.Oliver North, who was involved in the Iran–Contra affair was a consultant on the s portion and helped promote the game. The author and defense expert Peter W. Singer served as a consultant on the storyline of the game.
In February , a product page for Call of Duty: Black Ops 2 appeared on Amazon France and was quickly being taken down. No information had yet been released by Activision, but Gameblog claimed that Activision demanded the removal of its original report too. When it refused to do so, the publisher reportedly cut off Gameblog from ad support, review game mailings, and future Activision events for refusing to comply. Activision denied Gameblog's claims that it had been cut off. Around the same time, computer game artist Hugo Beyer also listed "Black Ops 2" as his current project in his LinkedIn CV, then removed his LinkedIn page. Beyer is an artist working for Nerve Software, "a Dallas-based independent developer" which has "helped" with previous Activision games including Black Ops in  A "Black Ops 2" trademark by Activision was spotted January  Further, Black Ops 2 was listed by the France international entertainment retail chain Fnac in March , which touted a predictable November release date.
On April 9, , an image was leaked on the official Call of Duty website, which leaked the Call of Duty: Black Ops 2 logo, as well as a revealing date of April 28, The URL was later removed. On April 18, , Kotaku received an image from "a retail source", which showed a teaser poster that lacked a game title but had clear clues to Black Ops and a May 2 date that seemingly points to an unveiling. On April 27, , an image containing two Target pre-order cards sent by IGN reader Richard confirmed the game's title and release date. The cards clearly display the Call of Duty: Black Ops II logo, and the release date November 13, 
On April 23, , Activision redesigned CallofDuty.com to announce that the game would be revealed on May 1, , during the NBAplayoffs on TNT. The art featured on the site matched up perfectly with the supposed retailer leak received by Kotaku. However, parts of the official website went live hours prior to the announcement, which revealed the title, confirmed the release date for PC, PlayStation 3 and Xbox , and the "21st Century Cold War" setting. Activision had hinted that the game may eventually become available for Nintendo's own consoles, although had no official announcements for the time being. As promised by Activision, the preview for the game was revealed in the form of a YouTube trailer that detailed the futuristic setting, the characters carried over from the previous games, and the conflict.
After the game was revealed, the preorder rates on the game set records three times higher than for the preorders of the first Black Ops. Critics have noted the trailer's similarities to that of Metal Gear Solid 4: Guns of the Patriots. On July 19, , a second trailer was released by Treyarch, offering insight into the game's narrative. The storyline was described by writer David S. Goyer as "better than a Hollywood movie".
In developing Black Ops II, Treyarch introduced several revisions to the gameplay mechanics for online multiplayer that have been a hallmark of the Call of Duty franchise. These include the introduction of "multi-team" games that allow matches to host three or more teams of players, in contrast to the traditional two factions, and revisions to the "Create-A-Class" function that allows users to select which guns, attachments, weapon camouflage and perks (additional bonuses that alter aspects of gameplay) to use in multiplayer matches. The "Kill Streak" function, which gives players in-game rewards for killing other players, was revised and is now known as "Score Streaks".
Whereas players still receive in-game rewards, these are unlocked by performing certain actions– such as killing other players, successfully capturing territory, and so on – rather than simply killing other players. Furthermore, the "wager matches" feature included in Call of Duty: Black Ops was removed. These changes were introduced to shift the emphasis towards objective-based gameplay, to reward players who work in teams and to make the game more accessible to new players.
Additionally, Treyarch announced plans to integrate Black Ops II into the world of "eSports" or competitive gaming. To this end, Treyarch unveiled a matchmaking system designed to pair players up based on their skills within the game to ensure that online games are relatively equal in terms of player skill. They also announced what they termed "CODcasting", a form of live streaming that allows users to stream their games directly onto YouTube from their gaming consoles.
There is also 3D support if players are playing with an HDMI cable on a 3D TV. Before entering multiplayer mode, there is a 3D setting in the "options" menu.
Square Enix released the game for the Japanese market on November 22, , as a subbed version. A Japanese voice-dubbed version was released separately on December 20, The script for this version was translated by Zenigame Nakamoto. The translated version was criticized for its translation errors. The Japanese release of the Wii U port is only the dubbed version since the console was not available in Japan in November.
The game's soundtrack was composed by Jack Wall, with the main theme composed by Trent Reznor, the leader of industrial rock project Nine Inch Nails since  The soundtrack was released as a part of the Hardened Edition and Care Package releases, as well as on iTunes and Amazon, with two supplemental tracks by Brian Tuey, as well as "Symphony No. 40 in G minor, K (Allegro Molto)" by Wolfgang Amadeus Mozart. Also, a version of the song "Try It Out" by Skrillex and Alvin Risk is used in the game, but it is not present in the soundtrack album. When the Campaign is completed, after the end credits, Woods and Menendez perform a concert with heavy metal band Avenged Sevenfold on their song "Carry On", with Woods on drums and Menendez on rhythm guitar. The band chose to use Woods as the drummer in the game due to the loss of their original drummer The Rev, who died of a drug overdose on December 28, The band's song "Shepherd of Fire" is featured on the Zombie mode Origins. Additional artists include Sean Murray, Jimmy Hinson, Sergio Jimenez Lacima, Kamar de los Reyes, Azam Ali, & Rudy Cardenas. A war track pack containing a selection of Black Ops II songs is featured in Black Ops Cold War's season two battle pass.
Heralding the release of Black Ops II's DLCs, Activision releases a live-action short starring a well-groomed Peter Stormare, who acts as a "Replacer", part of a group who are sent by mutual friends to take your place during your daily life while you can stay at home and play Black Ops II's new content. Stormare goes on to explain the aims of his jobs and is then shown in multiple situations where he has taken over random people's jobs, such as masquerading as a pregnant lady's husband, working at an office, and enduring a grandmother's endless talking, as well as other such scenarios.
To promote Black Ops II's second DLC, entitled "Uprising", comedian J.B. Smoove joined Stormare in the second production of The Replacers, in which the two maintain a haphazard relationship. Stormare normally acts as a mentor to the new replacer Smoove by pointing out his various quirks while doing his job, such as his poor performance defending his client while he replaces a lawyer, admitting that he might be guilty.
A Black Ops II Season Pass was released by Treyarch with the release of the game. On December 12, , all Xbox Season Pass holders received access to the Nuketown Zombies map, with PC holders following on January 17, and PlayStation 3 holders on January 19, having been delayed two days due to PSN technical issues. It was later released as an individual download for PC on April 13, 
The first major DLC pack is called Revolution. It was announced on January 8, , and released for Xbox on January 29 and PC and PS3 on February 28 The pack contained four new multiplayer maps: Downhill, Hydro, Mirage and Grind; and two new Zombies modes: Turned and Die Rise. Also included was the first DLC weapon: the Peacekeeper. Turned occurs in the Diner segment of the TranZit map from the original release, and allows up to four players to fight each other in two teams – one human against three zombies. The Die Rise map is a larger zombies survival map taking place in two semi-destroyed skyscrapers in Shanghai, where one to four players use elevators to travel between floors.
Personalization pack microtransactions for the game were released for Xbox on March 12, , and PC and PS3 on April These allow the player to make small aesthetic changes to the multiplayer functionality of the game, like adding the flag of their country to the kill notification box, adding new weapon skins and allowing the player to use more Create-a-Class slots.
The second major DLC pack is known as Uprising. It was released for Xbox on April 16, , and came out for PC and PS3 players on 16 May. It includes the new zombies map Mob of the Dead as well as new multiplayer maps Magma, Vertigo, Encore, and a re-imagining of fan-favorite from previous installment Black Ops Firing Range, known as Studio.
The third major DLC pack is called Vengeance. It was released for Xbox on July 2, , and for PC and PS3 on August 1. It includes new zombies map Buried as well as new multiplayer maps Cove, Detour, Rush and a remake of the popular map Summit from Black Ops: Uplink.
The fourth and final major DLC pack is called Apocalypse. It was released for Xbox on August 27, , and PC and PS3 on September It includes new zombies map Origins back to the old characters (Takeo, Nikolai, Richtofen and Dempsey), as well as new multiplayer maps Pod, Frost and two remakes of popular maps Courtyard and Stadium of Call of Duty: World at War and Black Ops: First Strike DLC.
On August 7, , Activision released Nuketown for the Wii U Version. None of the DLC packs released for the Xbox , PS3, and PC were released for Wii U.
Call of Duty: Black Ops II received "generally positive" reviews for the PlayStation 3, Xbox , and Wii U versions, but "mixed or average" reviews for the PC version, according to review aggregator Metacritic.IGN editor Anthony Gallegos describes the game as "a good example of how to evolve an annualized franchise." Gallegos praised the game for telling a story was genuinely interesting and creating a villain that he empathised with to the point of questioning his own actions over the course of the story. Gallegos directed criticisms at the artificial intelligence of allies in Strike Force mode and at the ending of the campaign, which he felt was disappointing even though he was aware that the outcome was directly influenced by the choices he made.
Dan Ryckert of Game Informer was also critical of the artificial intelligence of Strike Force mode, and was unimpressed by the "Pick Ten" system introduced to multiplayer modes, noting that it was "interesting, but ultimately less exciting" than the system used in previous Call of Duty titles. Like Gallegos, Ryckert praised the narrative and structure of the single-player campaign, introducing changes that he felt were overdue and noting that the branching storylines "had me talking to others about their experiences in a way I had never done before with this [Call of Duty] series".
Steven O'Donnell and Stephanie Bendixsen, of video game talk show Good Game, both gave the game an out of 10, praising the gameplay multiplayer and zombies mode, but were critical of the campaign's confusing narrative and Strike Force missions. In particular to the narrative, Good Game was critical of the opening battle where the player guns down fleeing African rebels, feeling that it was added purely for shock value and commenting that:
The landscape of shooters is changing somewhat. The fact is that everyone loves playing military shooters, but we're also realising that we don't want to glorify aimless killings. A lot of games are trying to make you feel that conflict and even make you feel bad about what you're doing. But I don't think it's been handled very well here.
Frederick Charles Fripp of IT News Africa gave it a final score of /10 and wrote that "BO2 is a non-stop action-packed shooter that will keep gamers on their toes and on the edge of their seats. It has everything a player could want in a game: great graphics, a good story, easy controls and superb acting."
Sales and revenue
Activision reported Black Ops II grossed over $ million in its first 24 hours, making it the biggest entertainment launch of all time until the record was surpassed by Grand Theft Auto V in September It is the fourth year in a row that the Call of Duty series has broken the same record. 's Call of Duty: Modern Warfare 3 grossed $ million on one full day; 's Call of Duty: Black Ops grossed $ million on day one; in , Call of Duty: Modern Warfare 2 brought in $ million. By November 24, , it had sold more than million copies in the United States.
Black Ops II went on to gross $1 billion in the first 15 days of availability, beating Modern Warfare 3's record of the first 16 days. On November 5, , IGN confirmed that the game sold million copies, making it the third highest-selling game in the series, behind 's Black Ops, and 's Modern Warfare 3.
In July , Manuel Noriega sued Activision for lost profits from the use of his likeness in the game. He also claims that his inclusion translated to higher sales of Black Ops II. Noriega makes an appearance in the Cold War portions of the game and aids the primary antagonist. The suit sought compensation for lost profits and damages for his depiction as a "kidnapper, murderer, and enemy of the state" in the game. On October 28, the Los Angeles court dismissed the lawsuit, ruling that Noriega's inclusion was protected under free speech laws.
The publisher, Activision, was also sued in a French court by family members of Jonas Savimbi, who thought his portrayal in the game was inaccurate, saying he was portrayed as a "barbarian". Three of his children wanted 1 million euros for damages. The French court dismissed the case in 
- ^Lynch will be absent if she was not rescued and will die if all the Strike Force missions were not completed. If Lynch was rescued and Farid is alive, he will die either shielding her from Salazar or killing DeFalco (if he is alive); if Farid was killed, Lynch will be killed.
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Call of Duty: Will Black Ops 2 Receive A Remaster?
The trend of publishers and developers remastering classic titles doesn’t appear to be slowing down anytime soon.
The Call of Duty franchise was one of the first to buck the trend of reworking and improving the graphical quality of its most popular titles. In late , Call of Duty: Infinite Warfare released, and for a bit of extra cash, a fully remastered copy of Call of Duty 4 was also included.
While the thought of taking a trip down memory lane and playing arguably the best Call of Duty multiplayer experience in the history of the franchise, the release of Modern Warfare Remastered (MWR) had a major impact on the player base.
With players wanting a fresh experience sticking with the futuristic setting of Infinite Warfare and those after a classic CoD experience opting to playing MWR.
Since the release of MWR, the only Call of Duty remaster to be released was the single-player campaign from Modern Warfare 2. While it looked and performed excellently, fans were frustrated at the lack of multiplayer and the somewhat hefty price tag.
With a couple of Modern Warfare titles receiving the remaster treatment, is there a possibility of a Black Ops title being the next one to receive a remaster?
Read More: Call of Duty: How To Get Free Rewards By Watching The Call Of Duty League
Will Black Ops 2 Be Remastered?
The second entry into the Black Ops series is arguably one of the most popular and complete Call of Duty titles to be released.
Launched in , will mark the tenth anniversary of the game and there are plenty of reasons as to why it should be celebrated with a remaster.
Set in , Black Ops 2 featured a near-futuristic storyline which saw players attempting to stop the collapse of the world alongside a multiplayer that contained the greatest maps and some of the strongest weapons ever seen in the franchise.
Many players will still list Black Ops 2 as one of the very best CoD titles in the franchise, and a full-blown remaster to celebrate its tenth anniversary would certainly prove a hit with fans and publisher Activision.
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Despite several calls from players for a Black Ops 2 remaster, there are currently no signs of a remastered version being released in the coming months.
This certainly isn’t great news for those wanting a remaster, but the last thing Activision wants to do after finally achieving some form of unity within the community is to split the player base across multiple titles again.
It could be a while until we see any kind of remastered CoD title.
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