Priest wow classic

Priest wow classic DEFAULT

1.

Introduction

This guide will aim to provide you with a clear skill and gear path to max level in WoW Classic. While detailing every single quest and the optimal leveling routes is beyond its scope, you can find detailed talent builds for all tastes, their rotations and which skills to buy, as well as guides for class quests and weapons below.

2.

Specialization Options for Leveling Priests in WoW Classic

Priests have three talent trees: Discipline, Holy, and Shadow.

Shadow is the generally recommended solo leveling build from around level 40 and beyond, due to its consistency and Mana efficiency, as well as superior single target damage. Up until level 40 any of the three talent trees can be utilised. Beyond level 40 the Discipline and Holy specializations start to drop off with their solo damage, and are not recommended unless you plan on leveling through a significant number of dungeons. Regardless of your chosen spec initially you will want to respec at least once at around 40-42 into Shadowform IconShadowform if you plan on leveling as shadow to 60.

Shadow Priest leveling guide

Holy is also viable to level with, as long as you can handle doing less than optimal damage. If you are going to be leveling in a group or dungeons regularly, then a hybrid Holy build will give you the best of both worlds.

Holy Priest leveling guide

Finally, Discipline is generally slower than the other two specs for solo questing. If you are going to be leveling in a group or dungeons regularly, then a hybrid Discipline build will give you the best of both worlds. It also provides added benefits in later levels if you are leveling with another spell caster through the talent ability Power Infusion IconPower Infusion.

Discipline Priest leveling guide

2.1.

Ultimate / Best Leveling Strategy and Talents

If speed is what you care about, the best way to proceed in WoW Classic as a soloPriest is to use our Shadow talent build which starts with Discipline and Holy talents early then at 40-42 respec fully into Shadow.

The reason for this is that Discipline and Holy talents offer more damage and mana sustainability early on, with an emphasis on damage from your wand. By the time you hit Level 40-42, Shadow has increased power through Shadowform IconShadowform and Mind Flay IconMind Flay. Played properly you should have almost no downtime regenerating mana all the way to 60.

2.2.

Dungeon Leveling as a Priest - Melee or Spell Cleave

Leveling with a premade group in dungeons has become popular in WoW Classic. While leveling this way will not be for everyone, as it requires a group of people of certain classes for maximum efficiency. Priest is an ideal healer for both Melee and Spell cleave groups, due to our ability to sustain mana and heal through dangerous situations.

It should be noted that most dungeons in WoW Classic can be done with more than 5 people. While this will ruin your experience gain, it is an option if you are struggling to get through.

3.

Leveling 1-60 as a Priest in WoW Classic

In order to get to 60 as a Priest you will also want to know which professions / gear / stats to pursue and how to complete your class quests. In the following sections we will be discussing each of these at length.

3.1.

Leveling Professions for Priestss in WoW Classic

Learning professions early on is very useful, as you can naturally level them as you go, avoiding extra work at max level. This is especially true for gathering professions, but crafting professions compensate your efforts by giving you extra tools to level with.

Skinning, Herbalism, and Mining are great primary professions for a leveling Priest, allowing you to make extra gold, or accumulate materials that you can use to level crafting professions later.

Keep in mind there is a tradeoff with leveling professions while you level. Keeping professions relevant to the level of content you are doing can slow your leveling speed down. You can use our relevant profession guides to make sure you leave a zone after you are done leveling up your professions (which is particularly relevant for gathering professions). Otherwise, you might have to go back at a later time for your professions and waste time. The upside to these professions is crafting or selling their associated goods is a great way to earn some extra money on the side as you level up!

3.2.

Preferred Gear and Stats Options for Leveling Classic Priests

While leveling, regardless of your spec you will want to focus on having the best wand possible. While questing and even in dungeons, a significant amount of your damage will come from your wand so having the highest dps wand available to you is important.

When leveling as Shadow you will want to focus on Spell Damage, Mana per 5 seconds, Intellect, and Spirit to not only put out as much damage as possible, but maintain a healthy mana pool and reduce the amount of time you need to spend regenerating mana.

For the other specialization options, Holy and Discipline, gear is less important but try to aim for Intellect, Spirit, and Mana per 5 seconds first and foremost, as it will allow you to kill more enemies or cast more heals before having to wait for your mana to regenerate.

4.

Weapon Options for Leveling Priests in WoW Classic

While all gear is relevant while leveling, wands are especially important, as they contribute a great part of your damage. This is especially true for Discipline and Holy leveling, as well as Shadow early on. Read our full guide on weapons below.

Priest Weapons guide

5.

Important Priest Quests in WoW Classic

Every class in WoW Classic has important class-specific quests that allow them to learn new active abilities, which are often critical to the class. For Priest this involves various spells specific to your particular race, we detail every single step of the way for you in our full guide for quests below.

Priest Quests guide

6.

Progressing your Priest at Level 60

By the time you hit maximum level, it will be very helpful to read the rest of our guides. Pick Healing Priest if you intend to heal at maximum level, which is the preferred specialization for a Priest looking for a raid group, but Shadow Priest are also great supports, and do well in dungeons and PvP.

You are also welcome to catch up on what to do in PvP combat with our PvP Priest Guide, and to start you epic mount grind with the help of the Goldmaking Guide for Priests!

7.

Changelog

  • 02 Sep. 2019: Guide revamped with a ton of new information: fastest leveling, dungeon leveling, new talents and rotation.
  • 09 Aug. 2019: Guide added.

Show more

Show less

Sours: https://www.icy-veins.com/wow-classic/classic-priest-leveling-guide

WoW Classic Priest Guide

Priest Spec Roles

The Discipline Spec may be able to flex between DPS and Healer Role, but it doesn’t do DPS better than Shadow Spec or Healing better than Holy. This makes the Disciple Spec not that great for PVE Dungeons and Raids, however, Discipline is quite good in PVP Battlegrounds for its ability to both fairly well.

Best Priest Class Spec

The Best Priest Class Spec is a tough one, if you plan to do a lot of PVE content just want to be able to heal any damage done to your allies then the Holy Spec is a must. We consider the Shadow and Discipline Talent Spec to be overall the best for PVP, and in the case of Shadow, we even recommend it as the preferred levelling spec build. All 3 of the priest specs are strong and you can go wrong with any of the choices here, so you should choose the one the fits your playstyle the best.

  • Best  –  priest_discipline Discipline,  priest_shadow Shadow, priest_holy Holy
  • Average –
  • Weak –

Recommended WoW Classic Priest Talent Spec Build

WoW-Classic-Shadow-Priest-Build
Sours: https://rankedboost.com/world-of-warcraft/classic-priest/
  1. H1b work visa
  2. Very sexy perfume set
  3. Best leveling enchants bfa
  4. Cathedral window decor
  5. Best naruto headband

1. Priest class overview

Mise à jour le 29/08/2019

 474,195  154 16  Favorites

Priests are efficient, consistent, strong levelers offering one of the smoothest rides to 60 out of all the classes. They are highly desired in groups as they have outstanding healing capabilities, excellent group utility (Buffs, Mind Control, Resurrection), and solid damage.

This is the best healing class for PVE and very good for PvP. You'll make a ton of friends as a priest ;-).

DPS-wise, as shadow you'll be a beast in PvP (but only once you're geared enough) and it will be pretty hard to get a spot in a raid unlike magesor warlocks, so be patient, because the reward is huge!

classic wow priest leveling guide

Priest strengths

  • Best and most versatile healer in the game
  • Guaranteed spot in any group / raid.
  • The Priest is the best teammate anyone can imagine, you’ll have a lot of friends!
  • Very interesting class to play with across the board healing ability and high skill celling
  • Shadow priest does serious damage in PVP with a lot of fun tools to enhance the gameplay (fear, mana burn, mind control etc.)
  • Shadow priest is extremely efficient for leveling.
  • Quest class for an awesome staff

Priest weaknesses

  • Annoying to level until shadow form, a lot of respeccing during your 1-60.
  • Shadow priest could be difficult to gear because it’s hard to find a place in raids (people prefer mages / warlocks)

2. Best race for priest in Classic WoW

Here is our selection of the best race for priest in Classic WoW for PvE or PvP.

3. General Tips for leveling as a priest

Here are some tips to progress quickly during your leveling as a priest in Classic WoW.

  • If possible, never cast a heal. Instead, use Power Word: Shield before, and, if necessary, during the fight to avoid taking damage at all. The health regeneration from Spirit Tap should be sufficient.
  • Keep your wand up to date and conserve mana by wanding.
  • Get a ton of Spirit gear! Always prioritize spirit and then intellect !

FINISH them with your wand!

This trick is very important during leveling because the natural regeneration of mana (based on your total spirit) begins 5 seconds after your last spell.

Because of that mechanic, it is better to tank some hits with your HP to finish the mob with a wand (0 mana) and be able to get 2-3 ticks of natural mana regen before attacking the next opponent.

Here is the list of the best wand to get during your leveling.

best priest wand classic wow

4. Best spec for leveling as a priest

Of course, shadow spec is the best for leveling, but before being lvl 36, you'll start focusing on Discipline to max out your DPS with your wand.

Lvl 1 - 36 : Spec Disc + shadow

Unbreakable Will

Unbreakable Will

/

Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Wand Specialization

Wand Specialization

/

Increases your damage with Wands by 5%.

Increases your damage with Wands by 5%.

Next level:

Increases your damage with Wands by 10%.

Increases your damage with Wands by 10%.

Next level:

Increases your damage with Wands by 15%.

Increases your damage with Wands by 15%.

Next level:

Increases your damage with Wands by 20%.

Increases your damage with Wands by 20%.

Next level:

Increases your damage with Wands by 25%.

Increases your damage with Wands by 25%.

Silent Resolve

Silent Resolve

/

Reduces the threat generated by your spells by 4%.

Reduces the threat generated by your spells by 4%.

Next level:

Reduces the threat generated by your spells by 8%.

Reduces the threat generated by your spells by 8%.

Next level:

Reduces the threat generated by your spells by 12%.

Reduces the threat generated by your spells by 12%.

Next level:

Reduces the threat generated by your spells by 16%.

Reduces the threat generated by your spells by 16%.

Next level:

Reduces the threat generated by your spells by 20%.

Reduces the threat generated by your spells by 20%.

Improved Power Word: Fortitude

Improved Power Word: Fortitude

/

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Next level:

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Improved Power Word: Shield

Improved Power Word: Shield

/

Increases the damage absorbed by your Power Word: Shield by 5%.

Increases the damage absorbed by your Power Word: Shield by 5%.

Next level:

Increases the damage absorbed by your Power Word: Shield by 10%.

Increases the damage absorbed by your Power Word: Shield by 10%.

Next level:

Increases the damage absorbed by your Power Word: Shield by 15%.

Increases the damage absorbed by your Power Word: Shield by 15%.

Martyrdom

Martyrdom

/

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Next level:

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Inner Focus

Inner Focus

/

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Meditation

Meditation

/

Allows 5% of your Mana regeneration to continue while casting.

Allows 5% of your Mana regeneration to continue while casting.

Next level:

Allows 10% of your Mana regeneration to continue while casting.

Allows 10% of your Mana regeneration to continue while casting.

Next level:

Allows 15% of your Mana regeneration to continue while casting.

Allows 15% of your Mana regeneration to continue while casting.

Improved Inner Fire

Improved Inner Fire

/

Increases the Armor bonus of your Inner Fire spell by 10%.

Increases the Armor bonus of your Inner Fire spell by 10%.

Next level:

Increases the Armor bonus of your Inner Fire spell by 20%.

Increases the Armor bonus of your Inner Fire spell by 20%.

Next level:

Increases the Armor bonus of your Inner Fire spell by 30%.

Increases the Armor bonus of your Inner Fire spell by 30%.

Mental Agility

Mental Agility

/

Reduces the mana cost of your instant cast spells by 2%.

Reduces the mana cost of your instant cast spells by 2%.

Next level:

Reduces the mana cost of your instant cast spells by 4%.

Reduces the mana cost of your instant cast spells by 4%.

Next level:

Reduces the mana cost of your instant cast spells by 6%.

Reduces the mana cost of your instant cast spells by 6%.

Next level:

Reduces the mana cost of your instant cast spells by 8%.

Reduces the mana cost of your instant cast spells by 8%.

Next level:

Reduces the mana cost of your instant cast spells by 10%.

Reduces the mana cost of your instant cast spells by 10%.

Improved Mana Burn

Improved Mana Burn

/

Reduces the casting time of your Mana Burn spell by 0.25 sec.

Reduces the casting time of your Mana Burn spell by 0.25 sec.

Next level:

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Mental Strength

Mental Strength

/

Increases your maximum Mana by 2%.

Increases your maximum Mana by 2%.

Next level:

Increases your maximum Mana by 4%.

Increases your maximum Mana by 4%.

Next level:

Increases your maximum Mana by 6%.

Increases your maximum Mana by 6%.

Next level:

Increases your maximum Mana by 8%.

Increases your maximum Mana by 8%.

Next level:

Increases your maximum Mana by 10%.

Increases your maximum Mana by 10%.

Divine Spirit

Divine Spirit

/

Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Force of Will

Force of Will

/

Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Next level:

Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.

Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.

Next level:

Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.

Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.

Next level:

Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.

Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.

Next level:

Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Power Infusion

Power Infusion

/

20% of base Mana

30 yd range

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Healing Focus

Healing Focus

/

Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Improved Renew

Improved Renew

/

Increases the amount healed by your Renew spell by 5%.

Increases the amount healed by your Renew spell by 5%.

Next level:

Increases the amount healed by your Renew spell by 10%.

Increases the amount healed by your Renew spell by 10%.

Next level:

Increases the amount healed by your Renew spell by 15%.

Increases the amount healed by your Renew spell by 15%.

Holy Specialization

Holy Specialization

/

Increases the critical effect chance of your Holy spells by 1%.

Increases the critical effect chance of your Holy spells by 1%.

Next level:

Increases the critical effect chance of your Holy spells by 2%.

Increases the critical effect chance of your Holy spells by 2%.

Next level:

Increases the critical effect chance of your Holy spells by 3%.

Increases the critical effect chance of your Holy spells by 3%.

Next level:

Increases the critical effect chance of your Holy spells by 4%.

Increases the critical effect chance of your Holy spells by 4%.

Next level:

Increases the critical effect chance of your Holy spells by 5%.

Increases the critical effect chance of your Holy spells by 5%.

Spell Warding

Spell Warding

/

Reduces all spell damage taken by 2%.

Reduces all spell damage taken by 2%.

Next level:

Reduces all spell damage taken by 4%.

Reduces all spell damage taken by 4%.

Next level:

Reduces all spell damage taken by 6%.

Reduces all spell damage taken by 6%.

Next level:

Reduces all spell damage taken by 8%.

Reduces all spell damage taken by 8%.

Next level:

Reduces all spell damage taken by 10%.

Reduces all spell damage taken by 10%.

Divine Fury

Divine Fury

/

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

Holy Nova

Holy Nova

/

Causes an explosion of holy light around the caster, causing (10,7% of Spell power) Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for (10,7% of Spell power)1. These effects cause no threat.

Causes an explosion of holy light around the caster, causing (10,7% of Spell power) Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for (10,7% of Spell power)1. These effects cause no threat.

Blessed Recovery

Blessed Recovery

/

After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

Next level:

After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 sec.

Next level:

After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

Inspiration

Inspiration

/

Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Next level:

Increases your target's armor by 16% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 16% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Next level:

Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Holy Reach

Holy Reach

/

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Next level:

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Improved Healing

Improved Healing

/

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Next level:

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.

Next level:

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Searing Light

Searing Light

/

Increases the damage of your Smite and Holy Fire spells by 5%.

Increases the damage of your Smite and Holy Fire spells by 5%.

Next level:

Increases the damage of your Smite and Holy Fire spells by 10%.

Increases the damage of your Smite and Holy Fire spells by 10%.

Improved Prayer of Healing

Improved Prayer of Healing

/

Reduces the Mana cost of your Prayer of Healing spell by 10%.

Reduces the Mana cost of your Prayer of Healing spell by 10%.

Next level:

Reduces the Mana cost of your Prayer of Healing spell by 20%.

Reduces the Mana cost of your Prayer of Healing spell by 20%.

Spirit of Redemption

Spirit of Redemption

/

Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance

Spiritual Guidance

/

Increases spell damage and healing by up to 5% of your total Spirit.

Increases spell damage and healing by up to 5% of your total Spirit.

Next level:

Increases spell damage and healing by up to 10% of your total Spirit.

Increases spell damage and healing by up to 10% of your total Spirit.

Next level:

Increases spell damage and healing by up to 15% of your total Spirit.

Increases spell damage and healing by up to 15% of your total Spirit.

Next level:

Increases spell damage and healing by up to 20% of your total Spirit.

Increases spell damage and healing by up to 20% of your total Spirit.

Next level:

Increases spell damage and healing by up to 25% of your total Spirit.

Increases spell damage and healing by up to 25% of your total Spirit.

Spiritual Healing

Spiritual Healing

/

Increases the amount healed by your healing spells by 2%.

Increases the amount healed by your healing spells by 2%.

Next level:

Increases the amount healed by your healing spells by 4%.

Increases the amount healed by your healing spells by 4%.

Next level:

Increases the amount healed by your healing spells by 6%.

Increases the amount healed by your healing spells by 6%.

Next level:

Increases the amount healed by your healing spells by 8%.

Increases the amount healed by your healing spells by 8%.

Next level:

Increases the amount healed by your healing spells by 10%.

Increases the amount healed by your healing spells by 10%.

Lightwell

Lightwell

/

1.5 sec cast

10 min cooldown

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Spirit Tap

Spirit Tap

/

Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Blackout

Blackout

/

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Shadow Affinity

Shadow Affinity

/

Reduces the threat generated by your Shadow spells by 8%.

Reduces the threat generated by your Shadow spells by 8%.

Next level:

Reduces the threat generated by your Shadow spells by 16%.

Reduces the threat generated by your Shadow spells by 16%.

Next level:

Reduces the threat generated by your Shadow spells by 25%.

Reduces the threat generated by your Shadow spells by 25%.

Improved Shadow Word: Pain

Improved Shadow Word: Pain

/

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Next level:

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Shadow Focus

Shadow Focus

/

Reduces your target's chance to resist your Shadow spells by 2%.

Reduces your target's chance to resist your Shadow spells by 2%.

Next level:

Reduces your target's chance to resist your Shadow spells by 4%.

Reduces your target's chance to resist your Shadow spells by 4%.

Next level:

Reduces your target's chance to resist your Shadow spells by 6%.

Reduces your target's chance to resist your Shadow spells by 6%.

Next level:

Reduces your target's chance to resist your Shadow spells by 8%.

Reduces your target's chance to resist your Shadow spells by 8%.

Next level:

Reduces your target's chance to resist your Shadow spells by 10%.

Reduces your target's chance to resist your Shadow spells by 10%.

Improved Psychic Scream

Improved Psychic Scream

/

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Next level:

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Improved Mind Blast

Improved Mind Blast

/

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 1 sec.

Reduces the cooldown of your Mind Blast spell by 1 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 2.0 sec.

Reduces the cooldown of your Mind Blast spell by 2.0 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Mind Flay

Mind Flay

/

Assault the target's mind with Shadow energy, causing (45% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.

Assault the target's mind with Shadow energy, causing (45% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.

Improved Fade

Improved Fade

/

Decreases the cooldown of your Fade ability by 3 sec.

Decreases the cooldown of your Fade ability by 3 sec.

Next level:

Decreases the cooldown of your Fade ability by 6 sec.

Decreases the cooldown of your Fade ability by 6 sec.

Shadow Reach

Shadow Reach

/

Increases the range of your Shadow damage spells by 6%.

Increases the range of your Shadow damage spells by 6%.

Next level:

Increases the range of your Shadow damage spells by 13%.

Increases the range of your Shadow damage spells by 13%.

Next level:

Increases the range of your Shadow damage spells by 20%.

Increases the range of your Shadow damage spells by 20%.

Shadow Weaving

Shadow Weaving

/

Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Silence

Silence

/

Silences the target, preventing them from casting spells for 5 sec.

Silences the target, preventing them from casting spells for 5 sec.

Vampiric Embrace

Vampiric Embrace

/

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 60 sec.

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 60 sec.

Improved Vampiric Embrace

Improved Vampiric Embrace

/

Increases the percentage healed by Vampiric Embrace by an additional 5%.

Increases the percentage healed by Vampiric Embrace by an additional 5%.

Next level:

Increases the percentage healed by Vampiric Embrace by an additional 10%.

Increases the percentage healed by Vampiric Embrace by an additional 10%.

Darkness

Darkness

/

Increases your Shadow spell damage by 2%.

Increases your Shadow spell damage by 2%.

Next level:

Increases your Shadow spell damage by 4%.

Increases your Shadow spell damage by 4%.

Next level:

Increases your Shadow spell damage by 6%.

Increases your Shadow spell damage by 6%.

Next level:

Increases your Shadow spell damage by 8%.

Increases your Shadow spell damage by 8%.

Next level:

Increases your Shadow spell damage by 10%.

Increases your Shadow spell damage by 10%.

Shadowform

Shadowform

/

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Priest

0 / 0 / 0

Level required: -

Edit

Here is the order for choosing your talents from lvl 10 to lvl 36 (from left to right)

wow classic priest leveling

Lvl 36 - 60 : Re-spec Shadow : 18/2/31

Once you've reached lvl 36, your XP / hour rate will get crazy, It's time to spec full Shadow, because Mind Flay becomes interesting only at level 36 with its level 3, whose damage per mana (DPM) is much more interesting than Smite’s.

Unbreakable Will

Unbreakable Will

/

Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Wand Specialization

Wand Specialization

/

Increases your damage with Wands by 5%.

Increases your damage with Wands by 5%.

Next level:

Increases your damage with Wands by 10%.

Increases your damage with Wands by 10%.

Next level:

Increases your damage with Wands by 15%.

Increases your damage with Wands by 15%.

Next level:

Increases your damage with Wands by 20%.

Increases your damage with Wands by 20%.

Next level:

Increases your damage with Wands by 25%.

Increases your damage with Wands by 25%.

Silent Resolve

Silent Resolve

/

Reduces the threat generated by your spells by 4%.

Reduces the threat generated by your spells by 4%.

Next level:

Reduces the threat generated by your spells by 8%.

Reduces the threat generated by your spells by 8%.

Next level:

Reduces the threat generated by your spells by 12%.

Reduces the threat generated by your spells by 12%.

Next level:

Reduces the threat generated by your spells by 16%.

Reduces the threat generated by your spells by 16%.

Next level:

Reduces the threat generated by your spells by 20%.

Reduces the threat generated by your spells by 20%.

Improved Power Word: Fortitude

Improved Power Word: Fortitude

/

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Next level:

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Improved Power Word: Shield

Improved Power Word: Shield

/

Increases the damage absorbed by your Power Word: Shield by 5%.

Increases the damage absorbed by your Power Word: Shield by 5%.

Next level:

Increases the damage absorbed by your Power Word: Shield by 10%.

Increases the damage absorbed by your Power Word: Shield by 10%.

Next level:

Increases the damage absorbed by your Power Word: Shield by 15%.

Increases the damage absorbed by your Power Word: Shield by 15%.

Martyrdom

Martyrdom

/

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Next level:

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Inner Focus

Inner Focus

/

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Meditation

Meditation

/

Allows 5% of your Mana regeneration to continue while casting.

Allows 5% of your Mana regeneration to continue while casting.

Next level:

Allows 10% of your Mana regeneration to continue while casting.

Allows 10% of your Mana regeneration to continue while casting.

Next level:

Allows 15% of your Mana regeneration to continue while casting.

Allows 15% of your Mana regeneration to continue while casting.

Improved Inner Fire

Improved Inner Fire

/

Increases the Armor bonus of your Inner Fire spell by 10%.

Increases the Armor bonus of your Inner Fire spell by 10%.

Next level:

Increases the Armor bonus of your Inner Fire spell by 20%.

Increases the Armor bonus of your Inner Fire spell by 20%.

Next level:

Increases the Armor bonus of your Inner Fire spell by 30%.

Increases the Armor bonus of your Inner Fire spell by 30%.

Mental Agility

Mental Agility

/

Reduces the mana cost of your instant cast spells by 2%.

Reduces the mana cost of your instant cast spells by 2%.

Next level:

Reduces the mana cost of your instant cast spells by 4%.

Reduces the mana cost of your instant cast spells by 4%.

Next level:

Reduces the mana cost of your instant cast spells by 6%.

Reduces the mana cost of your instant cast spells by 6%.

Next level:

Reduces the mana cost of your instant cast spells by 8%.

Reduces the mana cost of your instant cast spells by 8%.

Next level:

Reduces the mana cost of your instant cast spells by 10%.

Reduces the mana cost of your instant cast spells by 10%.

Improved Mana Burn

Improved Mana Burn

/

Reduces the casting time of your Mana Burn spell by 0.25 sec.

Reduces the casting time of your Mana Burn spell by 0.25 sec.

Next level:

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Sours: https://www.wowisclassic.com/en/class-guide/priest/leveling-1-60/
Priest
the Divine conduit
AttributesHealer, DPSArmor Types Cloth
Weapon Types Daggers, Maces, Staff, Unarmed, Wand
Races Human, Dwarf, Night elf, Forsaken, Troll
This article has been tagged among the Pages that need revision.

The priest is the master of healing and preservation, restoring his wounded allies, shielding them in battle and even resurrecting his fallen comrades from death. While he has a variety of protective and enhancement spells to bolster his allies, the priest can also wreak terrible vengeance on his enemies, using the grand powers of the Holy Light to smite and purge them or the devastating powers of the shadow to decimate their minds. The priest is a diverse and powerful class, highly desirable in any group and capable of fulfilling multiple roles.

The priest is perhaps the best healing class in the game with a surprisingly strong damage potential as well (should the player choose to enhance this aspect of the class). Their ability to heal and buff allies, avoid aggro, dispelbuffs on enemies, dispel debuffs on their allies, and resurrect fallen comrades makes them an important member of any group, whether it's PvP or PvE. Due to this, priests are one of the most highly sought after classes for any group.

Background

Priests practice a complex, organized form of spirituality built around moral philosophy, the worship of a particular deity (such as Elune) in some cases, and/or idol worship, rather than around the reverence of the elements that shamans practice, or the close divine connection with animals and the wilderness that druids maintain. Priests serve not only as influential religious figures in their respective societies, but also as powerful practitioners of divine magic, which they use to heal and protect, or harm and weaken.

Devotion to the faiths of Azeroth leads many priests to the paths of courage and heroism. In dark times, priests carry the Light of faith with them as a reminder of the powerful forces at work beyond the comprehension of the peoples who walk the land. Powerful healers with an intimate connection to the divine, priests are empowered with abilities that aid them in times of dire need.[1]

Priests comprise quite a varied group in Azeroth. A female priest is called a "priestess". Many are followers, in some manner, of the Holy Light. Some priests choose to be pyremasters or High Priest, while some of the most experienced become epic priests. There are also racial restrictions to some titles, such as witch doctor for trolls and Priestess of the Moon for night elf females.

History

Human/Dwarf Priests

The Clerics of Northshire were human priests who served the kingdom of Stormwind during the First War. The clerics served as healers on the battlefield, but were ill-prepared for the hazards of combat, and thus suffered heavy casualties. This order was largely destroyed, and the Second War saw fragile priests replaced on the battlefield by armored paladins, the Knights of the Silver Hand — established by the clerics' leader Archbishop Alonsus Faol and his apprentice Uther the Lightbringer.

During events of the Third War, despite the high elves' official departure from the Alliance, some elves still remained true to their former human and dwarven allies. The altruistic priests of Quel'Thalas refused to abandon their roles as healers and agreed to remain in Lordaeron despite the edicts from their reclusive masters in Silvermoon. The high elven priests used their Light-given powers to heal the wounded and bolster the spirits of Lordaeron’s fighting elite. A holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.

Forsaken priests

Forsaken who once followed the tenets of the Holy Light altered their philosophy upon their transformation. Most forsaken have abandoned religion, just as they believe it abandoned them. Some still adhere to their old faiths, such as the Holy Light. Priests of the Holy Light in particular struggle to reconcile the philosophy that guided their life with their unfortunate new condition. Some balance their old beliefs with their new forms, but most forsaken priests belong to The Cult of Forgotten Shadow. Lost and hurt, these priests founded a new religion based on a self-centered version of their former faith. This philosophy centers around self-empowerment and a desire to balance life with death. While they can no longer use the Holy Light, and have since learned how to use the shadow; the priests teach that there must be a balance between light and shadow, and members must learn the Light as well, but never forget they were born from the shadow.

Troll priests

The troll priesthoods are, much like the shamans and the witch doctors of the various troll tribes, spiritual advisers and caretakers. With trolls being naturally superstitious and spiritual, it allows the various troll priests to manipulate the spiritual energy of the world in order to either heal or harm their targets. The various energies that the troll priests draw can come from various sources, be it Loa spirits, voodoo magic or the target itself. Drawing upon these energies, the troll priests either mend or harm, depending on which blessing the spiritual entity bestows. Arguably, in World of Warcraft, troll priests can be considered witch doctors in a cultural perspective, in equal terms with the shamans.

Notable priests

Main article: List of priests

Overview

Abilities

Main article: Priest abilities
  • Healing: single target heals, group heals, heals over time, Resurrection.
  • Holy magic: Power Words, buffs, dispels and cures, direct damage.
  • Shadow magic: Shadow Words, direct damage, damage over time, mana drains, aggro control, Mind Control.
  • Miscellaneous: limited crowd control.

Stats, weapons, and armor

  • The most important stats for a priest are (depending on the chosen talents): intellect, haste, spellpower, stamina and spell crit.
  • The priest begins with proficiency in staffs, one-handedmaces, wands and daggers.
  • The priest can only wear cloth armor. For details on set items that are useful for priests, see priest sets.
  • Priest recommended enchantments

Races

Main article: Priest races

The priest class can be played by the following races:

Talents

Main articles: Priest talents and Priest builds.

Discipline

The discipline tree focuses on damage mitigation and strengthening the priest's buffs such as Power Word: Fortitude and Inner Fire. Discipline priests have Penance, which is one of the most efficient single target heal spells in the game. The tree is generally concentrated to keeping a Tank alive, while supporting the raid with damage mitigation through the highly improved Power Word: Shield and fast dispels. Disc priests also have a collection of "panic" buttons with short cooldowns that can be used to prevent a raid member (mainly the tank) from dying to an unavoidable circumstance. Discipline is also the preferred spec for PvP; with the shortage of mana regen and intellect on PvP gear the efficiency of the discipline tree, and the ability to keep yourself alive through an onslaught, really shines.

Holy

Holy priests are one of the most versatile healers in the game, with a variety of tools to sustain their group. In the fifth row of the holy tree, a priest can get a very useful talent for only five points. Spiritual Guidance increases the priest's spellpower by 25% of their Spirit. Next to that is Spirit of Redemption, which not only increases total Spirit by 5%, but when the priest dies, it brings them back to life as a Spirit that can cast any healing spell free of charge for 15 seconds. This can easily prevent a wipe. In the ninth talent row a very useful ability of the holy priest is Circle of Healing, which instantly heals the lowest five party/raid members around the target and has only a six second cooldown. This spell is key in the ability of the holy priest to AoE heal a raid. The final ability in the tree is Guardian Spirit. The Spirit increases the healing received by the target by 40% and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target for 50% of their maximum health. Guardian Spirit lasts only 10 seconds, but has a fairly short cooldown of three minutes, or 2.5 minutes if glyphed.

Shadow

Shadow talents primarily enhance a priest's damage. One of the most important shadow spells gained through shadow talents is Mind Flay, a three second channeled spell that causes damage and slows the target to 50% of its movement speed.

The Spirit Tap talent is generally the recipient of any priest's first talent point. After killing a mob that grants experience or a player that grants honor, Spirit Tap doubles the priest's spirit and allows 83% mana regeneration while casting for 15 seconds. Another important talent in the shadow tree is Vampiric Embrace, available at level 30. This shadow spell places a buff on the priest for thirty minutes, which heals all party members for X% of the priest's single-target shadow damage. It is also the pre-requisite to Shadowform.

The Silence spell and its prerequisite, Improved Psychic Scream, are utility talents placed in the middle of the shadow tree. It is generally used for PvP purposes.

Another vital talent of the shadow tree is Shadowform. When activated, Shadowform gives the priest a 15% shadow spell damage bonus and a 15% reduction to all damage taken. It also prevents the casting of holy spells, except for Cure Disease and Abolish Disease. As such, Vampiric Embrace and Devouring Plague are the only options besides consumables for priests in Shadowform to heal themselves.

One of the most useful shadow talents, Vampiric Touch, causes a 15 second DoT effect on the target. On a successful Mind Blast hit, it places the Replenishment effect on up to 10 raid or party members, which restores 1% of their total mana every 5 seconds for 15 seconds.

Tactics

Main article: Priest tactics

Priests are generally regarded as a tough class to play in PvP, but they are highly desired in battle grounds. They are easily the best healer in the game and a great utility class. They are very dependent on how their talent points are spent. A priest that spends most of his talent points in the discipline tree will be better off in PvP, while holy and shadow priests are highly desired for instancing and raiding. While the discipline and holy talent trees focus on making very strong healers, the shadow tree focuses on damage dealing, while restoring the party's health and mana at the same time.

Many players regard healing priests as being the jack-of-all-trades healing class due to the great diversity of healing spells at their disposal. This includes direct healing, healing over time, area of effect healing, and the ability to shield targets from damage. Due to this great diversity, a healing priest can heal any encounter, while the other healing classes may find it more difficult.

Healing priest tactics generally involve conserving mana while deciding the ideal time to heal. The player must decide which spell to use and at what time. While Flash Heal and Power Word: Shield may be very mana intensive, they are excellent methods to bring someone close to death back up quickly. Many priests use a tactic known as stopcasting. In this method, the priest will constantly use Greater Heal; however, if in the 2.5-second cast time the target never takes sufficient damage, the priest will cancel the heal before it goes off and begin recasting.

The goal of a shadow priest is to keep a series of spells with unique cool-downs and durations going constantly. A shadow priest must cycle through several direct damage, channeled, and damage over time spells. A shadow priest is unique in that Vampiric Embrace restores health to the priest's entire party, which is based upon the damage the priest deals. They can also help restore mana to up to 10 party or raid members through Replenishment, which they trigger by using Vampiric Touch in conjunction with Mind Blast. A shadow priest, if talented, will also increase the effectiveness of all spell casters attacking the same target as the priest. These abilities make the shadow priest a great utility class while in instances and in raids.

End-game expectations

Icon-edit-22x22.png
Note: This section is a genericsection  stub. You can help expand it by clicking [edit] to the right of the section title.

See also

References

  1. World of Warcraft: The Roleplaying Game, 70

External links

Icon-edit-22x22.png
Note: This section is an Elinksection  stub. You can help expand it by clicking [edit] to the right of the section title.
General

Guides

barrens.chat Seebus' guide to Holiness - raid healing and levelling

v • d • e

Playable classes
Classes
Druid Druid ·Hunter 
Sours: https://vanilla-wow-archive.fandom.com/wiki/Priest

Classic priest wow


Introduction

A lot of people have these tales about how terrible leveling as a priest is/was in vanilla. Having leveled a priest in vanilla and once again on Nostalrius, I can say that, aside from hunters and warlocks, they are actually one of, if not the most efficient levelers.

The first issue I believe most people have is thinking that one has to spam spells to do damage, and priest spells – Mind Blast in particular – can be horribly mana-inefficient. However, there exists an amazing ranged weapon type called wands.

The second issue is distinguishing the difference between DPS (damage per second) and DPM (damage per mana). While leveling, one wants to be efficient, which most people interpret as “kill stuff as fast as possible.” What being efficient actually means is earning as much experience per hour as possible. Priests can kill things really fast, but if one spends twenty seconds drinking after every kill or two, one is not being very efficient.

This guide is meant to help one level efficiently and quickly by utilizing one’s talents and equipment, teaching one which spells to learn and which to avoid, and advising one on how to use the spells one has.

Race

In addition to the normal racial abilities, Priests gain spells depending on the race they choose. It’s important to understand what each of the racials and spells do before one makes a decision.

Alliance

Dwarf:

  • Stoneform: On-use ability that increases armor by 10%, removes bleeds, poisons, and diseases, and gives immunity to such effects for 8 seconds. No mana cost. 3-minute cooldown. Not horribly useful for leveling, but decent in PvP.
  • Desperate Prayer: On-use ability that instantly restores the priest’s health. No mana cost. 10-minute cooldown. It’s a great heal, and can easily save one’s life if one is low on mana and health.
  • Fear Ward: One-use ability that grants a friendly target immunity to the next fear effect used against them. Can be dispelled. Lasts 10 minutes. 30-second cooldown. Incredible in PvP. Great for raids, but not very useful while leveling or in 5-man dungeons. However, because of the short cooldown, there’s no reason not to keep this buff up in case anything (or anyone) has a fear.
  • 10 Frost Resistance: Useful for PvP, and Naxxramas progression. Not many mobs while leveling cast Frost spells.

Human:

  • Perception: On-use ability that greatly increases stealth detection for 20 seconds. 3-minute cooldown. Great for PvP. Very rarely useful while leveling.
  • Desperate Prayer: On-use ability that instantly restores the priest’s health. No mana cost. 10-minute cooldown. It’s a great heal, and can easily save one’s life if one is low on mana and health.
  • Feedback: On-use ability that drains the mana and damages anybody who successfully hits the priest with a spell for 15 seconds. 3-minute cooldown. Great for PvP. Also moderately useful for fighting spellcaster mobs. Has a mana cost, though, so be aware of that.
  • 10% more reputation gained. Useful for gaining the reputation needed to buy/acquire items, or save money on one’s mount, but otherwise useless.
  • 5% more Spirit. Useless while leveling and at max level. Holy priests receive spell power equal to a percentage of their Spirit, so more is always useful, and Spirit Tap allows one’s mana to regenerate very quickly with decent amounts of Spirit.

Night Elf:

  • Shadowmeld: On-use ability that puts the player in stealth. Lasts until canceled, or if the player moves. 10-second cooldown. Useful for going AFK or planning an ambush in PvP. Could also be used to stealth where a named NPC spawns to avoid having to fight trash mobs.
  • Starshards: On-use channeled ability that deals Arcane damage. 30-second cooldown. If uninterrupted, this spell has the highest single target damage per mana of any priest spell in the game. Also deals slightly more damage per second than Mind Flay outside of Shadow Form. In terms of mana-efficiency, this spell can only be beaten by channeling Mind Flay on a target with 5 stacks of Shadow Weaving, but getting Shadow Weaving to 5 stacks is a waste of mana except against Elites and players.
  • Elune’s Grace: On-use ability that reduces damage taken and increases dodge chance by 10% for 15 seconds. 5-minute cooldown. Useful if there are a lot of mobs attacking at once, or if fighting mobs that attack often, such as dual wielders. Also useful in PvP in similar situations, such as against rogues or feral druids. Less useful against slow, hard-hitting mobs or players.
  • 1% more dodge. Not too amazing, but useful while leveling.
  • 10 Nature Resist. Decent for leveling, as lots of mobs cast Entangling Roots or poisons. Also useful for PvP and AQ/Naxxramas progression.

Horde

Troll:

  • Berserking: On-use ability that increases attack speed and cast speed by 10% to 25% depending on the priest’s health. At full health, the priest gains 10%, and can gain up to 25% if “badly hurt.” 3-minute cooldown. Very useful, as it increases the DPS of the priest’s wand, and allows the priest to cast spells faster. If used correctly, this can easily surprise a ganker when their health melts from the machinegun fire of wand blasts.
  • Hex of Weakness: On-use ability that decreases an enemy target’s damage, and reduces their healing received by 20% for 2 minutes. Useful for mobs that attack very quickly, such as dual wielders, or heal themselves. Also very useful in PvP.
  • Shadowguard: On-use ability that causes damage to any target that attacks the priest. 3 charges. Basically a shadowy version of Lightning Shield. Lasts 10 minutes. Decent for that extra bit of damage, but only if being hit. Otherwise, useless. Decent for leveling if applied before pulling a mob.
  • 10% more health regen. 10% of total health regeneration continues during combat. Great for leveling, especially with high amounts of Spirit. Can be decent for PvP and PvE as well, saving mana that would otherwise be spent casting healing spells.
  • 5% more damage to beasts. Useful for leveling. There are a lot of beasts.

Undead:

  • Will of the Forsaken: On-use ability that removes charm, fear, and sleep, and makes the priest immune to such effects for 5 seconds. 3-minute cooldown. Useful for PvP and a few PvE fights. Otherwise useless.
  • Cannibalize: On-use channeled ability that consumes the corpse of a Humanoid or Undead to restore 7% max health every 2 seconds for 10 seconds. 2-minute cooldown. Useful for leveling or PvP to quickly restore health instead of wasting mana to heal or eating food. Can be used in combat, but is interrupted if any damage is taken.
  • Devouring Plague: On-use ability that applies a disease to an enemy target, dealing damage and healing the priest. Not a lot of healing, and not a lot of damage, but considering it deals both at the same time, it’s a very good spell, especially in PvP. Fairly high mana cost, though.
  • Touch of Weakness: On-use ability that applies a buff to the priest, reducing the damage of the next melee attacker for 2 minutes. Lasts 10 minutes. Decent for leveling when fighting mobs that hit very rapidly, such as dual wielders, or in PvP against similar targets, such as rogues or feral druids. Less useful against slower, hard-hitting mobs or players.
  • Breath lasts 4x as long as normal. Very useful while leveling, allowing the priest to sit underwater longer. Otherwise useless.
  • 10 Shadow Resistance. Useful for PvP and raids. There aren’t many shadow spellcasters while leveling, so not horribly useful in that case.

All of these racials considered, the best race is…

Alliance in PvP: Dwarf
Alliance in PvE: Human if you are selfish, otherwise Dwarf.

Horde in PvP: Undead
Horde in PvE: Troll

Your race won’t make a huge difference in performance. In fact, the benefit one race has over another is nearly negligible, except in the case of Dwarves. Fear Ward is such a tremendous spell, and its usefulness to a group heavily outweighs the other racials available to the Alliance.

Spells

It is true that every spell has some use. There is at least one scenario where every priest spell in the game is worth using. However, while leveling, some spells are simply unnecessary, and learning them is nothing more than a waste of money. Other spells (like Smite) are useful very early on, but quickly become useless as other spells become available.

If money is a concern, be sure to only ever learn these spells:

Discipline

  • Power Word: Fortitude
  • Power Word: Shield
  • Inner Fire
  • Dispel Magic

Holy

  • Lesser Heal
  • Heal
  • Cure Disease
  • Abolish Disease
  • Greater Heal

Shadow

  • Shadow Word: Pain
  • Mind Blast*
  • Psychic Scream

It is always worth ranking up any spells learned through talents or racials. Also, if there is some extra gold left in the ol’ coinpurse, consider buying Resurrection, Renew, Prayer of Healing, Fade, and Flash Heal. These spells are useful while healing dungeons, and worth the money if one chooses to do so. However, don’t break the bank for these spells. It is quite possible to get by without them, and using the money for a mount instead is better than having a wider variety of healing spells.

Knowing which spells to cast is important. Remember, while leveling, damage per mana is more important than damage per second, in order to maximize efficiency. The following spells are in descending order of most mana-efficient to least mana-efficient. This list assumes that the spell is dealing its full damage.

  1. Starshards
  2. Shadow Word: Pain
  3. Mind Flay
  4. Mind Blast
  5. Devouring Plague

*Mind Blast is the highest DPS spell available to a priest but is not very mana efficient. I generally only use this spell in PvP fights where it is more important to kill someone quickly than efficiently or to instantly tag a mob when there are a lot of people around.

Chapter Four: Talents

Choosing the correct talents is extremely beneficial to the leveling process of a priest. Two of the talents available in the first row are actually the key components of a priest’s efficiency: Wand Specialization and Spirit Tap.

Upon reaching level 10, put your first point in Spirit Tap, then alternate between putting points in Wand Specialization and Spirit Tap until both are maxed out. From there, place your points in the following:

  • Level 20-21, 2/2 Improved Shadow Word: Pain
  • Level 22-24, 3/5 Shadow Focus
  • Level 25, Mind Flay
  • Level 26-27, 2/2 Improved Psychic Scream*
  • Level 28-29, 5/5 Shadow Focus
  • Level 30-34, 5/5 Shadow Weaving
  • Level 35, Vampiric Embrace
  • Level 36, Silence
  • Level 37-39, 3/3 Improved Power Word: Shield

* If PvP is not a concern, these points (and the point in Silence) can be put in other talents. It would be best to put the two points from Improved Psychic Scream into Shadow Focus, and the remaining points into Blackout.

Upon reaching level 40, immediately make a mad dash to the nearest priest trainer and respec. Then, choose these talents. Shadow Form is an incredible buff. The combination of increased Shadow damage and reduced Physical damage taken is wonderful for leveling, and well worth losing Wand Specialization for.

However, immediately after hitting level 40, go right back to putting points in Wand Specialization. From there, place your points in the following:

  • Level 46-48, 3/3 Improved Power Word: Shield
  • Level 49-50, 2/2 Improved Power Word: Fortitude
  • Level 51-53, 3/3 Meditation
  • Level 54, Inner Focus
  • Level 55, 1/5 Unbreakable Will
  • Level 56-58, 3/3 Improved Inner Fire
  • Level 59-60, 2/5 Mental Agility

Once you’re level 60, this build continues to serve as an effective soloing build but does not work well in PvP or group PvE content.

Gear

A priest’s gear, despite what many seem to believe, makes a rather significant impact on their ability to level efficiently. Of course, better gear is always nice to have, but what is important is understanding why certain gear is better, and knowing what stats to look for on gear. It’s impossible to accurately calculate the value of each stat for leveling, but understanding what each stat does can help one make better decisions when choosing what gear to use.

  • Spellpower increases the effect of one’s spells. Healing spells heal for more, and damage spells do more damage. More damage means fewer spells cast to kill a mob, which means less mana spent, which means more efficient. This is a very useful stat for priests.
  • Spirit increases one’s regeneration rates. The amount of health generated by Spirit outside of combat is almost negligible, but the mana regeneration granted by Spirit is nothing to scoff at as a priest. Spirit Tap doubles your spirit for 15 seconds after getting a killing blow and allows 50% of your normal mana regeneration to continue while casting. This is very important for priests who are soloing or are leveling.
  • Mana per 5 seconds, AKA Mp5, adds direct mana regeneration that continues even while casting spells. Normally, this stat is very sought after, but while leveling, a priest should be relying on Spirit and Spirit Tap to regenerate mana, and should not be casting enough spells to fully reap the benefit of uninterrupted mana regeneration. This stat is also generally obtained at the cost of other stats, as not much leveling gear has Mp5 on it without also sacrificing other stats.
  • Haste is a stat not thought by many to be very useful to priests. However, while leveling, a priest’s primary source of damage will be their wand, and Haste affects a wand’s attack speed, which means more DPS. There are very few effects that will grant haste, though. In fact, the only reasonable one I can think of is the enchant to gloves. If there is enough money in the bags to toss an enchant on a decent pair of gloves, be sure to ask for Haste.
  • Spell Hit increases one’s chance to hit with spells, or more accurately, reduces one’s chance to miss with spells. While leveling, one’s chance to miss with spells is so low (or sometimes non-existent) that this stat is near worthless. However, any piece of gear with Spell Hit is also likely to have other stats on it that make it worth using, and “near-worthless” doesn’t mean totally worthless.
  • Spell Critical Strike increases one’s chance to critically strike with spells, dealing more damage. However, the only spell a priest should be using that can crit is Mind Blast, and it is so mana inefficient that no priest should be worrying about Spell Critical Strike, at least while leveling.
  • Stamina increases one’s health. Very easy to understand. If one dies too much, get more Stamina (and get good).
  • Agility increases one’s armor, dodge chance, ranged attack power, and ability to crit with all weapons. I have been unable to confirm or deny whether this affects wands (everyone instantly calls you an idiot or a troll if you ask these kinds of questions). It is probably safe to assume that, as intended, priests do not want to prioritize Agility. However, it isn’t a totally useless stat, as armor and dodge chance are beneficial for leveling.

The stat priority for leveling is loosely as follows: Spellpower > Spirit >= Mp5 > Haste > Intellect > Spell Hit > Spell Crit > Stamina > Agility. When choosing between Mp5 and Spirit, remember that 1 Spirit is worth .625 Mp5 while not casting, and 1.25 Mp5 while not casting if Spirit Tap is active. Also, keep in mind that Spirit is doubled by Spirit Tap, but Mp5 is not.

Don’t ever worry about the armor value or level of gear. The other stats are what is important. The amount of damage reduction gained by focusing on armor values will make little to no impact on leveling at all, and never look at the gear equipped on a character and think it needs to be replaced because it’s “out leveled.” The level of the gear is irrelevant. Vanilla has some terrible items. Level 40 gear can have worse stats than a level 20 item with great stats. Great pieces to look out for are the Dreamweave pieces, the Shadoweave set, Honored PvP reputation gear, and any decent cloth boots because, for whatever reason, good cloth boots are hard to come by.

From my experience, you will want to have certain gear slots dedicated to either Spirit or Spellpower. This is based on the availability of each stat in each slot. For example, there are very few necklaces available that provide Spellpower while leveling. As such, it would be a slot I would primarily dedicate to increasing my Spirit.

  • Head: Spirit until the mid-40s, then Spellpower
  • Neck: Spirit
  • Shoulders: Spirit unless Spellpower is available
  • Back: Spirit
  • Chest: Either. There are a lot of great chest drops with Spirit, and a lot of BoEs with Spellpower
  • Wrists: Spirit
  • Gloves: Spirit until 40, then Spellpower
  • Waist: Spirit
  • Legs: Spirit unless Spellpower is available
  • Boots: Spirit
  • Rings: Spirit
  • Weapons: Spellpower all the way

Wands

As I’ve mentioned many times in this guide so far, wands are one of, if not the most important part of a priest’s leveling. A good wand is going to significantly increase a priest’s leveling efficiency. In order to drive home the importance of a good wand, I’ve compiled a list of the best wands available for each level and where they are obtained. If possible, obtain these wands before they can be equipped, so time is not wasted using an inferior wand.

  • Level 5: Lesser Magic Wand (Crafted BoE)
  • Level 11: Spark of the People’s Militia (Alliance Only) (Quest: The People’s Militia)
  • Level 13: Greater Magic Wand (Crafted BoE)
  • Level 15: Firebelcher (Wailing Caverns)
  • Level 16: Starcaller (World Drop BoE)
  • Level 17: Cookie’s Stirring Rod (The Deadmines)
  • Level 18: Gravestone Scepter (Horde Version)(Quest: Blackfathom Villainy)
  • Level 20: Gravestone Scepter (Alliance Version)(Quest: Blackfathom Villainy)
  • Level 29: Starfaller (World Drop BoE)
  • Level 30: Necrotic Wand (Scarlet Monastery: Graveyard)
  • Level 33: Earthen Rod (World Drop BoE)
  • Level 37: Jaina’s Firestarter (World Drop BoE)
  • Level 42: Cairnstone Silver (Alliance Only) (Quest: Morrow Stone)
  • Level 44: Flaming Incinerator (Zul’Farakk Zone BoE)
  • Level 45: Wand of Allistarj (World Drop BoE)
  • Level 46: Noxious Shooter (Maraudon)
  • Level 50: Woestave (Quest: Blood of Morphaz)*
  • Level 51: Wand of Biting Cold (PvP) (Quest: Hero of the Frostwolf / Stormpike)
  • Level 60: Go raid, noob.

* A trinket is also available as a reward for this quest. The trinket is generally much better and will prove more useful than the wand. However, the option to take the wand is there, should healing not be an interest.

Money Management

A lot of the best wands available are Bind on Equip, which means relying on luck and RNG to drop the wand or buying it. The best wands available are going to be expensive, which means the bank might have to be broken a few times to obtain them. However, if too much money is spent on wands, other equipment, and training, there won’t be enough money left in the bank to buy a mount and riding training at level 40.

A mount, and the ability to ride it, is a great way to improve efficiency while leveling. Less time traveling means less time not earning experience. If leveling efficiently and quickly is the goal, it is an absolute requirement to have a mount the moment level 40 is achieved. That means managing money properly. The following tips should help fill those pockets with plenty of coins:

  • Don’t level crafting professions. Enchanting, Tailoring, Engineering, Leatherworking, Blacksmithing, and Alchemy are all gold sinks until higher levels. Work on these things once at level 60 and when there is a steady flow of cash coming in.
  • Loot everything. Literally everything. If inventory space is an issue, start by deleting any food or water that was looted. Then start deleting less valuable items in favor of more valuable ones. Weapons have a ridiculously high vendor price. Be sure to always prioritize them over anything else, excluding BoE items.
  • If it can be sold on the auction house, sell it on the auction house. No exceptions. Even the most mundane, useless garbage will sell.
  • Never sell anything unless it is fully stacked. Players do not like to buy random stacks of 3, or 7, or 13. Prime numbers are not sexy, they are annoying.
  • Be aware of what other players are willing to buy, and what they are willing to pay.
    1. Below level 40, look for Mail gear “of the Bear,” and “of the Tiger,” Leather gear “of the Bear”, “of the Tiger,” “of the Monkey,” and “of the Falcon,” and Cloth gear “of the Eagle,” and “of the Owl.” On the Alliance, also watch out for Mail gear “of the Gorilla.” On the Horde, also watch out for Leather gear “of the Gorilla.”
    2. Above level 40, look for Plate gear “of the Bear,” and “of the Tiger,” Mail gear “of the Monkey,” and “of the Falcon,” Leather gear “of the Monkey,” “of the Bear,” and “of the Tiger,” and Cloth gear “of the Eagle,” and “of the Owl.” On the Alliance, also watch out for Plate gear “of the Gorilla.” On the Horde, also watch out for Mail gear “of the Gorilla.”
    3. BoE gear with special effects like stuns, damage procs, or Spellpower are very likely to sell. Cloth gear “of Shadowy Wrath” is incredibly rare, and incredibly valuable.
  • Do not buy food or water. It isn’t needed. Trust me.
  • Only buy spells that are needed. If there are no plans to heal dungeons, do not buy healing spells. Vampiric Embrace provides more than enough healing for leveling.

When that ass is firmly planted in the saddle of a sexy steed, feel free to spend as much money as desired. A lot of people suggest (and complain about) saving 1000 gold to buy an epic mount and the training necessary to use it. Don’t bother. The whole point of a mount is improving efficiency. Leveling from 40 to 60 with a mount is much faster than without, but in order to use an epic mount, one has to be level 60 anyway, and at that point, there is no need to be efficient. Raid bosses won’t die faster if you have your epic mount. They will die faster if the damage dealers aren’t dying because the priest could afford decent BoE gear at level 60.

When level 60 is achieved, money should generally be spent on one of two things: gear, or professions. As a priest, I would suggest taking the time to level tailoring, because a few of the crafted tailoring items are best-in-slot. Enchanting and Alchemy can also make a decent amount of money at higher levels. Everybody needs enchants and consumables. If professions aren’t interesting (that’s silly), use the gold to buy BoE gear, or join GDKP runs and bid on good items.

Gameplay Tips

As I mentioned at the beginning of the guide, people have this misconception about how one is supposed to level a priest. Many believe that in order to kill a mob, they have to use all of their mana to continually cast spells. However, this is horribly inefficient, as doing so will burn through mana much too quickly, and despite killing mobs quickly, the priest is having to sit down to drink more often.

Instead of only using spells to kill mobs, a priest should also be using their wand. Doing so allows their mana to continue regenerating even while in combat, as long as a spell has not been cast for five seconds. Wands cost no mana to use, cannot be interrupted or pushed back like spells, and actually do a great bit of DPS.

Keep these tips in mind to help level quickly and efficiently:

  • If played properly, assuming no enemies are ganking, a priest should never have to eat or drink while leveling.
  • Have any future upgrades in the bags, ready to be equipped once the necessary level is achieved, especially wands.
  • If possible, never cast a heal. Instead, use Power Word: Shield before, and, if necessary, during the fight to avoid taking damage at all. The health regeneration from Spirit Tap should be sufficient.
  • If the health regeneration from Spirit Tap is not enough to heal any damage received, use Vampiric Embrace and burn a little extra mana to cast several spells. Unless absolutely necessary, try to space this healing out over two or three mobs to maintain efficiency.
  • With a decent wand, most mobs equal to the priest’s level or lower will die to Shadow Word: Pain and wand damage. However, the DPS of Shadow Word: Pain and a wand combined is usually not enough to beat mana regeneration filling your mana bar, and then the issue of efficiency becomes a lack of DPS. Practice balancing mana-efficiency with DPS by casting Power Word: Shield, Shadow Word: Pain, two Mind Flays, then wand for the rest of the mob’s health. As soon as the mob dies, use Power Word: Shield, and repeat the process on another mob. If doing so consistently does not result in dropping below half mana, continue. Otherwise, cast one fewer Mind Flay each time until the mana bar is hovering around 90% most of the fight.
  • If for any reason, two or more mobs are pulled, apply Shadow Word: Pain to all targets, then use Psychic Scream to reduce damage taken. Apply Vampiric Embrace as necessary to heal any damage. Keep calm and shoot that wand. Re-apply Shadow Word: Pain as necessary. If mana is not an issue, cast one or two Mind Flays to kill a target quicker so more of the fight is spent with Spirit Tap active.
  • If you are out of mana, do not panic. Your wand provides a substantial amount of DPS. Just target something and wand it down. Passive mana regeneration should regenerate enough mana for a Power Word: Shield if it is needed. Get the killing blow, get Spirit Tap, and wait for its full duration before starting combat again, then rinse and repeat until you are full mana. If any other players are fighting mobs nearby, attempt to get the killing blow for an easy Spirit Tap.
  • To save mana, use the appropriate rank of Psychic Scream. Each rank fears a different number of mobs. When fighting one or two targets a time, use Rank 1. When fighting three targets at a time, use Rank 2, and so on.
  • When fighting Elites, use Psychic Scream immediately to give the Weakened Soul debuff time to fade. Then re-apply Power Word: Shield as needed. Use any means of damage reduction possible, such as Touch of Weakness.
  • No matter what spell a mob is casting, if its hands are glowing green or yellow, interrupt it. Use Silence if talented, otherwise, use Psychic Scream. Generally, a yellow glow means a heal, and a green glow means either a heal, poison, or Entangling Roots.
  • Running, kiting, jumping, spinning and etc do NOTHING. Do not attempt to run from a fight. The mobs will continue to deal damage, but the damage is not being dealt to them if those feet aren’t planted and that wand isn’t shooting.
  • Health potions are more valuable than mana potions. Health potions instantly restore health at no mana cost. Mana potions allow more mana to spend for the same effect.
  • When Reviving, don’t bother buffing with Power Word: Fortitude yet. It’s simply too expensive. Cast Inner Fire, and Shadow Form if level 40. Power Word: Shield after a few seconds, then get back to killing. When all mana is restored, then apply Power Word: Fortitude.
Sours: https://legacy-wow.com/vanilla-priest/
Classic WoW: Playing To Your Classes Strengths: 💪 PRIEST

WoW Classic Priest Starter Build and Leveling Guide

Articles

WoW Classic Priest Starter Build and Leveling Guide

The best Starter build for the Priest class in WoW Classic and in-depth leveling guide


Odealo is a secure gamer-driven marketplace for WoW Classic Gold, Items, and Power Leveling.

BUY WOW CLASSIC GOLD

 

Priest Class Overview

A lot of people may think that "Priest is a healing class, so leveling him up solo must be a nightmare because he certainly lacks offensive capabilities of other Classes". These people couldn't be farther away from reality. In fact, Priest is a strong Classic Leveler and he may not be the fastest, but leveling up to 60 is more of a marathon (for 99% of the player base, at least), and Priest is definitely a great long-distance runner. If we were to choose a word that describes Him the best, it would be "Efficient". Thanks to an unprecedented combination of very strong leveling Talents and great offensive, defensive, and utility spells, Priest can go through levels with incredible efficiency and close to zero downtime.

To see how strong of a leveler the Priest is, all you have to do is look at the first row of his Discipline and Shadow Talent Trees. What you will see there are two amazing tools - Wand Specialization and Spirit Tap. These two alone allow Priest to preserve and regenerate mana like no other Class in the game while leveling. When we add Power Word: Shield, Shadow Word: Pain, Mind Blast, Renew, Psychic Scream, and even the humble Smite to the equation, we come up with a steady and almost unstoppable leveling machine. The only things that hold Priest back are his rather slow mob kill times and lack of strong multi-target abilities that would allow him to deal with multiple mobs at once without the efficiency loss.

This guide will aid you and your Priest on your journey to level 60; it will help you choose a Race, present you with an optimal leveling Talent build, point you towards Dungeons and Quests that award worthwhile Wands, provide some tips & tricks, and more.

Priest's Strengths and Weaknesses

*Healing Power stat present in Healing Gear does not affect the power of offensive abilities, which makes End-Game mob grinding quite difficult for Healers if they don't have a spare DPS set.


Statistics Priority

  1. Spirit - This is Priest's most important statistic by far. Spirit increases Mana and Health regeneration in and out of Combat. It synergizes with the Spirit Tap Talent that doubles the Spirit for 15s after Priest deals a killing blow, which allows him to regenerate Mana quickly without ever stopping for a Drink.
  1. Intellect - Increases total mana pool and raises Spell Critical Hit chance. It also increases the rate at which a character learns Weapon Skills. Very important stat for a Priest, as stacking it increases maximum mana, which further improves his leveling efficiency.
  1. Stamina - Improves your survivability by increasing your total Health pool. This is an important statistic, but it shouldn't be prioritized over Intellect and Spirit. Stamina loses some of its value for a Priest because of his ability to Shield and Heal himself very efficiently.
  1. Agility -  Increases Armor, provides additional Dodge chance and a Weapon Critical Strike chance. Agility will improve your defenses by a little bit, which means that it is not as useless as Strength, but it should be avoided if possible, nevertheless.
  1. Strength - Increases Melee Attack Power and the amount of Damage that a Shield can block (a Physical Off-Hand Shield wielded by Tanks, not Priest's Spell - yes, everyone knows that but it is still better to clarify, it is the Internet, after all). Priests can't use Off-Hand Shields and they do not rely on bashing mob's heads with their Staves and Maces, so this statistic is literally useless to them.

Leveling stat priority:

Spirit ⇒ Intellect ⇒ Stamina ⇒ ⇒ Agility ⇒ ⇒ Strength

Note:  Items with "Of the Owl" Suffix are ideal for Priests, as they provide both Spirit and Intellect. "Of the Whale" (Stamina and Spirit) and "Of the Eagle" (Stamina and Intellect) are strong second choices and you should Need on those, while in a group, as well.

 

The Best Priest Races for Both Factions

Each Race has unique traits and abilities, some of which greatly benefit a Priest, other - not so much. The Race choice is even more important for a Priest, as he gets two bonus Race-specific Abilities. More competitive Players might even want to choose their Faction based on Racial traits of one of its member Races. We will take a closer look at all Races that can choose the path of a Priest and determine which are the best for PvP and PvE.

Note: Please remember that a good Player will make all races work well, and a bad player will not get any better thanks to a Race choice. In other words - pick your Race and your Faction as you please, because after all, Fun is the most important aspect of the Game.


Alliance Races
PvP

For both PvP Healing and DPS Dwarf comes out on top quite easily, thanks to his Fear Ward and Stoneform abilities. Human's Spirit Racial is also quite good, but it can't really compare, Perception comes in handy against Rogues, but it is less useful than Stoneform and both Dwarf and Human get the Desperate Prayer, so it is not a real factor here. Night Elf falls quite far behind when it comes to PvP, sadly.

Recommended choice: Dwarf

Second choice: Human

PvE

If you are a PvE Player and want to choose the best PvE race, you have to decide if you want to Heal or to DPS (Shadow Priests are not too popular among Raid leaders, so you will have a much easier time finding a Raiding Guild if you roll as a Healer). The reasoning here is exactly the same as it was for the PvP part. Fear Ward's utility carries Dwarf to the front. Human follows suit with his Spirit increasing Racial, and Night Elf lags behind with his rather underwhelming Elune's Grace and Star Shards.

Recommended choice for Healing: Dwarf

Second choice for Healing: Human

Recommended choice for DPS: Dwarf

Second choice for DPS: Human


Horde Races
PvP

Undead is the best race for a PvP Shadow Priest, thanks to his Devouring Plague and Will of The Forsaken, however, Troll's Hex of Weakness shines in PvP as well, and Berserking is great if you decide to PvP as a Healer. Moreover, Troll's Shadowguard, while rather lackluster, can be hilarious when combined with the Blackout Talent, giving you a shield that can randomly Stun attackers for 3 seconds. All in all, Undead is a better Shadow Priest and Troll is a better Healer.

Recommended choice for PvP Healing: Troll

Second choice for PvP Healing: Undead

Recommended choice for PvP DPS: Undead

Second choice for PvP DPS: Troll

PvE

If you are a PvE Player and want to choose the best PvE race, you have to decide if you want to Heal or to DPS (Shadow Priests are not too popular among Raid leaders, so you will have a much easier time finding a Raiding Guild if you roll as a Healer). Horde Priest's Racials do not have too much of an impact on the PvE Healer gameplay (we assume that every Raid has a Warrior who uses Mortal Strike, so Troll's Hex of Weakness is not that useful), so "standard" racials will be the deciding factor here. Troll's Berserking allows him to lower his Cast times, which might be Raid-saving in close call situations, while Undead's Will of the Forsaken is irreplaceable in some encounters (like Onyxia, for example). Both of these Racials are very strong in their own ways and the best choice greatly depends on the encounter type, so there is no clear winner here. When it comes to DPS, Troll comes out on Top with his Berserking. Undead's Devouring Plague is powerful, but it is a 3-minute Cooldown, and the Debuff Limit is a thing.

Recommended choice for Healing: Troll or Undead

Recommended choice for DPS: Troll

Second choice for DPS: Undead

Talent Build and Talent Allocation Order

Optimal Talent allocation is essential for smooth leveling. Here, we will describe the most optimal leveling spec and lead you through the Talent Trees level-by-level.

Talent allocation for Early Levels (10-39)
Early Game Disc/Shadow Spec

  1. Levels 10-14 ⇒ 5/5 Wand Specialization - Alternatively, you can start with 5/5 Spirit Tap if you don't want to get Ench+Tailo and are not planning on getting a Wand below level 15 for some reason.
  2. Levels 15-19 ⇒ 5/5 Spirit Tap - This Talent will solve all your Mana problems; if you obey the 5-second rule, that is.
  3. Levels 20-21 ⇒ 2/2 Improved Shadow Word: Pain.
  4. Levels 22-24 ⇒ 3/5 Shadow Focus - This gives you Shadow Spell Hit Cap against enemies 2 levels higher than you.
  5. Levels 25-27 ⇒ 3/3 Improved Power Word: Shield.
  6. Levels 28-29 ⇒ 2/2 Improved Power Word: Fortitude.
  7. Level 30 ⇒ 1/1 Inner Focus - great mana-preservation and emergency tool.
  8. Levels 31-33 ⇒ 3/3 Meditation.
  9. Level 34 ⇒ 1/2 Martyrdom.
  10. Levels 35-39 ⇒ 5/5 Mental Agility.
After reaching Level 40, you should visit a Class Trainer and reset your Talent Points.

Talent allocation for Levels 40-59
Leveling Shadow Spec

  1. You will have 31 Talent points after resetting, you should allocate all of them into the Shadow Tree:
    • 5/5 Spirit Tap.
    • 2/5 Blackout.
    • 2/2 Improved Shadow Word: Pain.
    • 3/5 Shadow Focus.
    • 2/2 Improved Psychic Scream.
    • 1/1 Mind Flay-channeled Offensive Spell that also slows the Target, good for both PvP and PvE.
    • 3/3 Shadow Reach.
    • 5/5 Shadow Weaving.
    • 1/1 Silence - very strong PvP spell, definitely worth getting.
    • 1/1Vampiric Embrace - a solid tool that allows you to Heal while in the Shadowform.
    • 5/5 Darkness.
    • 1/1 Shadowform - this increases your Shadow Damage by 15% and reduces your Damage Taken by 15%, but prevents you from casting Holy Spells.
  2. Levels 41-45 ⇒ 5/5 Wand Specialization. 
  3. Levels 46-48 ⇒ 3/3 Improved Power Word: Shield.
  4. Levels 49-50 ⇒ 2/2 Improved Power Word: Fortitude.
  5. Level 51 ⇒ ⇒ 3/5 Shadow Focus.
  6. Levels 52-54 ⇒ 3/3 Meditation.
  7. Level 55 - 1/2 Martyrdom.
  8. Levels 56-59 - 4/5 Mental Agility.

Note: At this point, you pretty much are done leveling; you can do some mount Gold farming at this point, or switch into Raiding spec immediately (if you are going for an Eng-Game Healer build, we advise you to farm in your old spec, as it will be more efficient).

After reaching Level 60, you should visit a Class Trainer, reset your Talent Points and spec into an End-Game Build.

Wand Progression

Thanks to the Wand Specialization Talent, Priest deals significant amounts of Damage essentially for free, as long as he keeps his Wand up to date.

It goes without saying that you should aim to upgrade your Wand as often as possible because it will speed up your leveling process and make experience grinds much more enjoyable (at least for the next few levels after getting an upgrade). Below, we present you a short list of Wands that you should try and get during your leveling journey. 

Note1: Listed Wands are not organized in a strict order and you don't have to go for every single one of them. The list is meant to be a raw guideline for Priest's Wand progression.

Note2: There are a lot more Wands than those described. We have mentioned just the easy-to-get and quite essential upgrades. BoE Wands were excluded from the list, as there is a lot of RNG involved in getting them.

Horde Alliance
Horde and Alliance Wand Progression
Lesser Magic Wand
Lesser Magic Wand
  • Factions: Horde Alliance
  • Source: Enchanting (Requires Skill-Level 10 to create). 
  • Level Required: 5
  • Wand Stats: Speed 1.50, 12-22 Damage, 11.3 DPS
  • Damage Type: Arcane. 
Spark of the People's Militia
Spark of the People's Militia
  • Factions: Alliance
  • Source: "The People's Militia" Quest available from level 9 from NPC Gryan Stoutmantle, Sentinel Hill, Westfall.
  • Level Required: It is a level 17 Quest reward that can be acquired earlier easily, when in a group.
  • Wand Stats: Speed 1.80, 16-30 Damage, 12.8 DPS
  • Damage Type: Arcane. 
Greater Magic Wand
Greater Magic Wand
  • Factions: Horde Alliance
  • Source: Enchanting (Requires Skill-Level 70 to create). 
  • Level Required: 13
  • Wand Stats: Speed 1.80, 22-41 Damage, 17.5 DPS
  • Damage Type: Arcane. 
Smoldering Wand
Smoldering Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 15.
  • Wand Stats: Speed 1.60, 15-28 Damage, 13.4 DPS
  • Damage Type: Fire. 
Sizzle Stick
Sizzle Stick
  • Factions: Horde
  • Source: Dungeon Quest "Deviate Eradication", Wailing Caverns. NPC Ebru, Above the Wailing Caverns entrance. 
  • Level Required: This is a reward from Level 21 Dungeon Quest that can be completed around Level 18.
  • Wand Stats: Speed 1.70, 21-39 Damage, 17.6 DPS
  • Damage Type: Fire. 
Dusk Wand
Dusk Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 20.
  • Wand Stats: Speed 1.70, 21-39 Damage, 17.6 DPS
  • Damage Type: Shadow. 
Excavation Rod
Excavation Rod
  • Factions: Alliance
  • Source: "Omer's Revenge" Quest available from level 22 from NPC Omer Ironbraid, above the Whelgar's Excavation Site, Wetlands.
  • Level Required: This is a Level 29 Quest Reward that can be acquired around level 25, or earlier when in a group.
  • Wand Stats: Speed 1.90, 32-60 Damage, 24.2 DPS
  • Damage Type: Fire. 
Gravestone Scepter
Gravestone Scepter
  • Factions: Horde Alliance
  • Source: Dungeon Quest "Blackfathom Villainy", Wailing Caverns. NPC Argent Guard Thaelrid, near the Blackfathom Deeps entrance. 
  • Level Required: It is a level 27 Dungeon Quest reward that can be acquired around level 23.
  • Wand Stats: Speed 1.50, 30-57 Damage, 29.0 DPS
  • Damage Type: Shadow.
Blackbone Wand
Blackbone Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 41.
  • Wand Stats: Speed 1.60, 39-74 Damage, 35.3 DPS
  • Damage Type: Shadow. 
Cairnstone Sliver
Cairnstone Silver

 
  • Factions: Alliance
  • Source: "The Morrow Stone" Quest available from level 42 from NPC Equinex Monolith, located in the north-western part of Feralas.
  • Level Required: This is a Level 50 Quest Reward that can be acquired quite easily around level 46.
  • Wand Stats: Speed 1.80, 52-97 Damage, 41.4 DPS
  • Damage Type: Arcane. 
Nature's Breath
Nature's Breath
  • Factions: Horde
  • Source: "Dark Vessels"  Group Quest available from level 46 from NPC Primal Torntusk, located in the south-eastern part of the Hinterlands - Revantusk Village.
  • Level Required: This is a Level 50 Group Quest Reward that can be acquired quite easily at level 46 when in a strong group.
  • Wand Stats: Speed 1.40, 40-75 Damage, 41.1 DPS
  • Damage Type: Nature. 
Smokey's Fireshooter
Smokey's Fireshooter
  • Factions: Horde Alliance
  • Source: "When Smokey Sings, I Get Violent" Group Quest available from level 54 from NPC Smokey LaRue, Light's Hope Chapel, Eastern Plaguelands.
  • Level Required: This is a Level 58 Group Quest Reward that can be acquired around level 55 with the help of a group. It is also soloable around level 58 by a Priest with clever use of the Shackle Undead ability.
  • Wand Stats: Speed 1.90, 70-132 Damage, 53.2 DPS
  • Damage Type: Fire. 
Rod of Corrosion
Rod of Corrosion
  • Factions: Horde Alliance
  • Source: Shade of Eranikus Boss in the Sunken Temple. Entrance: Lake in the middle of Swamp of Sorrows. Drop Chance: ~31%.
  • Level Required: Weapon requires level 51 to wield and the Boss is a level 55 Elite.
  • Wand Stats: Speed 1.30, 50-93 Damage, 55.0 DPS
  • Damage Type: Nature. 

Rotations

Your rotation will greatly depend on your level and will get gradually more complex as you progress through content and get access to more tools. Moreover, your Wand will be an inherent part of your rotation throughout the whole leveling journey.

Let us look at basic DPS rotations for different level ranges:

Very Early Levels

At the beginning of your journey, your rotation will change rapidly as you will gain access to new abilities very quickly. You should try to implement every new ability to your rotation:

  • At first, you will have Smite, Power Word: Fortitude and a Lesser Heal. You should maintain the Power Word: Fortitude, spam Smite, use your melee Weapon when low on Mana and cast Lesser Heal when needed.
  • At level 4 you get Shadow Word: Pain. From now on you should start all fights with the following sequence: Smite ⇒ Shadow Word: Pain ⇒ Smite.
  • At level 6 you get Power Word: Shield; pre-cast it before each combat to avoid taking too much Damage.
  • At level 8 you get Renew; use it before Combat to top yourself out on Health.
Levels 10 - 39

At this point, you should already have your Wand. You will use it to finish off mobs in order to maximize resource gain from the Spirit Tap Talent.

Before Combat Starts:

Make sure, you have all buffs active (Inner Fire especially, as it has only 20 charges), and pre-cast Power Word: Shield and Renew (if needed).

Single Target Rotation:

Smite/Holy Fire (chose the one that currently deals more Damage) Shadow Word: Pain ⇒ Mind Blast Wand Attack until a mob is dead

Multi-Target Rotation:

Smite/Holy Fire/Mind Blast (chose the one that currently deals more Damage; skip this part if you didn't have a chance to hard-cast a spell before combat) Shadow Word: Pain  on all Targets ⇒ Appropriate Rank of the Psychic Scream Wand Attack

Note: It is very important that you do not cast any spells after the initial sequence unless you really have to. This is because of the 5-second rule ⇒ your Mana will only regenerate 5 seconds after your last spell-cast. Obeying this rule will allow you to chain-kill mobs without any Downtime.

Levels 40 - 60

After your level 40 re-spec, you will have access to the Shadowform ability that will increase your Shadow Damage dealt but prevent you from using Holy spells so, from now on, you will rely on your Power Word: Shield, to keep you healthy, almost exclusively. You will also get the Mind Flay and the Vampiric Embrace that will provide you with some additional Healing without the need to leave Shadowform.

Before Combat Starts:

Make sure, you have all buffs active (Inner Fire especially, as it has only 20 charges), and pre-cast Power Word: Shield.

Single Target Rotation:

Mind Blast ⇒ Vampiric Embrace(if needed) Shadow Word: Pain ⇒ Mind Flay ⇒ Mind Flay ⇒ Wand Attack until a mob is dead

Multi-Target Rotation:

Mind Blast ⇒ Vampiric Embrace(if needed) ⇒ Shadow Word: Pain on all targets ⇒ Appropriate Rank of the Psychic Scream Wand Attack

Note: Weave in additional Power Word: Shield Cast to your rotation if you are taking heavy Damage (Weakened Soul Debuff should not be a problem if you pre-cast PW: S before the start of each combat).

Professions

Tailoring  +  Enchanting
Tailoring + Enchanting
We recommend this professions combination for one simple reason - Wands. Tailoring will enable you to get some Uncommon Items for Disenchanting, and Enchanting will provide you with your first Wand at level 10 Enchanting skill (Lesser Magic Wand). Save all dropped Linen Cloths and craft some Brown/White Linen Robes out of them and then Disenchant. There is a 20% chance for a Lesser Cosmic Essence, so ~5 robes should be enough to get you mats for your first Wand (Essence can also be bought from a Vendor, but it is in limited supply, so don't count on it). Craft it, use it, and try to level Enchanting up to 70 to get your Greater Magic Wand. After that point, feel free to respec into your desired professions or stick to this combination for some future Cloth Armor/Wand/Enchanting-related benefits.

If you want to know more about all professions available in WoW Classic, please check out our WoW Classic Professions Guide.

 

Tips and Tricks for Priest leveling

  1. Take advantage of your Spirit Tap Talent and obey the 5-second rule (Mana starts to regenerate 5 seconds after your last Spellcast). Always try to finish mobs off with your Wand (do not cast any spells when doing that) to maximize your in and out of combat Mana Regeneration.
  1. Spirit is your most important stat by far - STACK IT. This is the key to smooth leveling and quick mana regeneration.
  1. Preserve your Gold. Ideally, you should be able to progress through levels without any Auction House purchases (if you spot a great Wand upgrade, do not hesitate if it is cheap, however). When it comes to Skills - you should learn just the essentials from Class Trainers.
  1. Maintain your buffs. Don't forget about your Inner Fire and Power Word: Fortitude, these spells make your character much more resilient and allow you to save mana that would be otherwise used on Heals.
  1. Downrank your Spells. If you don't need a full heal, do not use the most powerful Healing Ability you currently have, as it is an overkill and it costs too much mana (keep lower rank abilities on your action bars, they come in handy). Moreover, always use the appropriate level of your Psychic Scream - 2 mobs ⇒ Rank 1, 3 mobs ⇒ Rank 2, and so on.
  1. Keep your Wand up to Date. Try to follow the Wand Progression route and remember that a lot of your Damage comes directly from your Wand (better Wand = faster kill times = faster leveling).


Buying WoW Classic Gold with real money is a hassle-free way to get all the items you need for your character.

 

END NOTE

Leveling process in the Classic World of Warcraft is different from leveling in the current game versions. This Guide should help you to prepare yourself for that legendary Vanilla Experience and allow you to progress through levels efficiently and with a good amount of fun.

We hope that you have found this Guide useful and informative.  If we have missed a piece of information that is important to you, please let us know! 

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.

Buy WoW Classic Gold

Sours: https://odealo.com/articles/wow-classic-priest-starter-build-and-leveling-guide

Now discussing:

As a Priest, you have the ability to heal yourself and group members as a Holy or Discipline Priest, or do damage as a Shadow Priest. Healing Priests are the typical RPG style reactive healer with many tools to keep your allies healthy. Being a Healing Priest in classic is the desired role in all forms of content.

1.

Priest Strengths as a Healer

  • Can provide some of the best single-target and AoE healing in the game
  • Brings great utility to any group
  • Good for all types of content

2.

Priest Weaknesses as a Healer

  • Lack of mobility can be punishing if not planned well, with few spells being able to be cast on the move.
  • Requires good Mana management to not go out of Mana too quickly.
  • Squishy versus physical damage, primarily an issue in PvP.

3.

Race Overview for Priest

There are 5 races that can be a Priest in WoW Classic: Human, Dwarf, and Night Elf if you are Alliance, Undead and Troll if you are Horde. In addition to the standard racials, Priests also get two abilities that are unique to the race you are playing. You get the first at Level 10 and the second at Level 20. The only thing you need to do is complete short quests each time that involve you having to talk to certain NPCs. In the table below, you will find an overview of the benefits each Priest race gets, including the aforementioned abilities unique to each race.

3.1.

Best Alliance Race for Priest

Dwarf is considered to be the best PvE and PvP race for Alliance. This is primarily due to the strength of Fear Ward IconFear Ward, but Desperate Prayer IconDesperate Prayer and Stoneform IconStoneform are also very useful in their own right. The Human and Night Elf racials do not match up to this, though this certainly does not mean that you have to be a Dwarf for groups or raids to take you.

3.2.

Best Horde Race for Priest

Neither Troll nor Undead has particularly amazing racials for PvE, but Undead has a great racial for PvP in the form of Will of the Forsaken IconWill of the Forsaken. The self-healing that Devouring Plague IconDevouring Plague provides every 3 minutes is also not bad, and it gives you a little extra damage. As a Troll, you get Berserking IconBerserking, which is decent in its own right, but the output increase overall is not that big of a deal. The utility and superior PvP racial that Undead offers is, therefore, more highly valued most of the time.

4.

Best Professions for Healing Priests

Tailoring is a very popular profession, due to the gear that can be crafted. Of particular interest is the Truefaith Vestments IconTruefaith Vestments which are a Bind on Pickup item crafted using a recipe that drops from Balnazzar in Stratholme. This is a very powerful item that you will not replace for some time, some people choose to drop Tailoring once this item has been crafted. Tailoring pairs up well with Enchanting as you can Disenchant IconDisenchant your crafted items, and create enchants which can be sold to other players.

Engineering has many perks that are useful in Dungeons, Raids, and PvP. It can be expensive to level, so taking Mining with it initially is advised to be a bit more self-sufficient.

Another really popular combination, especially for first-time characters, is Alchemy and Herbalism. This combination allows you to level Alchemy, and sell the consumables you create to fund the other aspects of your gameplay.

5.

Viability of Priest

Priests are very sought after in all content, and your playstyle can vary wildly depending on what your group needs you to do. In WoW Classic, you can hardly ever stick to only playing one role, and this is true for Priests as well. As a healing Priest, you are very useful for both PvE and PvP content, while a Shadow Priest is very good for PvP, but not as good for PvE. For example, Shadow Priests were mostly brought to raids to buff the damage of your Warlocks through Shadow Weaving IconShadow Weaving, so you never needed more than one Shadow Priest in your raid. Your raw damage was not as good as what a Warlock could do, even when we take away the inhibitions of threat and Mana, on top of taking up too many debuff slots in the process. For raiding, you would generally be much more useful if you could heal instead.

6.

Changelog

  • 02 Dec. 2020 (enchants page): Updated for Phase 6 release & added common consumables section.
  • 02 Dec. 2020 (gear page): Updated for Phase 6 release.
  • 09 Aug. 2020 (gear page): Updated for Phase 5 with BiS alternatives.
  • 28 Jul. 2020 (enchants page): Updated for Phase 5 AQ release.
  • 16 Apr. 2020 (gear page): Updated for Phase 4 ZG release.
  • 16 Apr. 2020 (enchants page): Updated for Phase 4 ZG release.
  • 09 Mar. 2020 (gear page): Reworked format of guide.
  • 14 Feb. 2020 (gear page): Fixed some missing gear options.
  • 11 Feb. 2020 (gear page): Updated for Phase 3 BWL release.
  • 11 Feb. 2020 (enchants page): Updated Arcanum enchant.
  • 11 Dec. 2019 (gear page): Added link to PvP BiS.
  • 14 Oct. 2019 (gear page): Updated for Dire Maul release and added Raid BiS.
  • 14 Oct. 2019 (enchants page): Updated consumables.
  • 23 Sep. 2019 (gear page): Healing BiS list updated.
  • 09 Aug. 2019 (this page): Guide added.
  • 09 Aug. 2019 (enchants page): Page added.
  • 09 Aug. 2019 (stats page): Guide added.
  • 09 Aug. 2019 (rotation page): Guide added.
  • 09 Aug. 2019 (talents page): Guide added.
  • 09 Aug. 2019 (spells page): Guide added.
  • 09 Aug. 2019 (gear page): Guide added.

Show more

Show less

Sours: https://www.icy-veins.com/wow-classic/priest-healer-pve-guide


633 634 635 636 637