Latest final fantasy games

Latest final fantasy games DEFAULT

Final Fantasy 16 news, trailer and what we know so far

It's been confirmed: Final Fantasy 16 (XVI) is in development and it's coming to PlayStation 5. The RPG is the next mainline title in the long and storied Final Fantasy series – in every entry, developer at Square Enix completely changes the setting, characters, and how the game plays, which is no different here. As far as we know, FF16 will be a single-player experience, but no release date has been shared.

After its reveal trailer was released, Square Enix launched a new teaser website, confirming character names, the story and the location the game will take place in. In the trailer, we meet three main characters, who we now know are Clive (the main protagonist), Joshua (Clive's younger brother), and Jill, a family friend close to the two brothers.

Since the game's reveal, Square Enix has been keeping quiet and playing its cards close to its chest so, even though it's currently unclear when we'll lean more, we're hoping it won't be too much longer. 

Here's everything we know about Final Fantasy 16 so far. 

Cut to the chase

  • What is it? The next mainline single-player Final Fantasy title
  • Where can I play it? At the moment, there is no release date
  • Which console is it on? Final Fantasy 16 will definitely be released on PS5 but there's been a lack of clarity around a potential PC release

Final Fantasy 16 release date: what do we know?

At the moment, there is no fixed Final Fantasy 16 release date so we're not expecting to see it all that soon.

That said, the game's first reveal trailer was surprisingly polished – it showed cutscenes and battles running in real-time, which producer Naoki Yoshida says "represents but a fraction of what our team has accomplished since the start of development on this."

Director Hiroshi Takai suggests a long wait is in store, however, saying, "And though we’re pouring our hearts and souls into this project each and every day, it may still be some time before we can get it into your hands."

Everyone remembers the horrifically long wait for Final Fantasy 15 – it was revealed in as a completely different game before development was rebooted ahead of a release date. Don't expect that this time – Yoshida is something of an organisational mastermind. He's the brains behind Final Fantasy 14's A Realm Reborn reinvention – an extraordinary turnaround, and evidence that FF16 is in safe hands, certainly in terms of scheduling and story.

Yoshida has said says there will be a big update regarding the game in , so expecting it later than that makes sense.

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Clive (left), Joshua (middle) and Jill Warrick (right)

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Concept art of the world of Valisthea

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New key art has been released with the launch of a teaser website

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Final Fantasy 16 images

Clive Rosfield is the main playable character.

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Final Fantasy 16 images

It has been revealed the this is an older version of Clive Rosfield

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Final Fantasy 16 images

Ifrit the Eikon (or, summon) appears in the trailer.

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Final Fantasy 16 images

Different Chocobo colors confirmed!

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The Eikon, Pheonix, is held within Joshua

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Final Fantasy 16 images

The main logo for Final Fantasy 16, illustrated by the legendary Yoshitaka Amano.

Final Fantasy 16 trailers

Final Fantasy 16 has had just one trailer so far – and can watch it below. 

It's a surprisingly great teaser for the game. It isn't just some cinematics and ambiguous hints at what to come – we get a healthy does of the setting, various characters and how the game will actually play when you get into a fight. 

At the start of the trailer, we see haggard mercenary characters sitting around a campfire, who are about to charge into battle. Eventually, it changes pace to show a young boy called Joshua who appears to hold some form of magical power, seemingly linked to the Phoenix – an Eikon, or summon, in Final Fantasy parlance.

Check out the first Final Fantasy 16 trailer below:

Final Fantasy 16 news and more information

Working on it with the “utmost care”

Final Fantasy 16 producer and Final Fantasy 14 director, Naoki Yoshida, has given a brief update on his work on the game in a recent interview with Famitsu (via @aitaikimochi). Yoshida is working on both games and said that rumors that he’s too busy to work on Final Fantasy 14 are “not true” and that he’s “desperately working” on both games. Yoshida added that, “In either case, Final Fantasy 14 and Final Fantasy 16 will both be completed with the utmost care, so we hope for your support from here on out”.

Square Enix will be at Tokyo Game Show but a Final Fantasy 16 appearance seems unlikely

Square Enix has confirmed that it will be presenting at Tokyo Game Show this year with a minute stream on October 1, but previous comments from Final Fantasy 16’s development team give us the impression that it’s probably safer to not expect a showing from that game.

Speaking as part of a Final Fantasy 14 stream back in July, FF 16 producer Naoki Yoshida said (translated by Twitter user @aitaikimochi and Siliconera) that the team would rather show off the game closer to its launch instead of drip-feeding information over a long period of time. On the game's official site it still states that "the next big information reveal is scheduled for " but when that is set to happen in remains unclear.

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A chance of an Xbox release?

Final Fantasy 16 has been confirmed for PS5 and there have been rumours of a PC release. But could an Xbox release be in the pipeline too? A small disclaimer on PlayStation Australia’s website makes it seem like a possibility.

As discovered by a Twitter user, underneath Final Fantasy 16’s release date – which is still TBC – it says the game is, “Not available on other consoles for a limited time.” What’s interesting here is that if the listing said “other platforms”, we’d assume the game was coming to PC as suggested before. However, “other consoles” indicates that Final Fantasy 16 could make its way to Xbox Series X and Xbox Series S at a later date.

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Final Fantasy 16’s fate on platforms other than PS5 is yet to be confirmed so until Sony or Square Enix speaks out on the matter it remains speculation. 

Timed PS5 exclusive?

A recent trailer shared by PlayStation Brazil suggests that a PC release of Final Fantasy 16 could come after its PS5 launch, rather than alongside it. As spotted by GamesRadar, the trailer shows upcoming PS5 games, Final Fantasy 16 among them, and the fine print at the bottom of the trailer states that the game won’t be “available on other platforms for a limited time after launching on PS5.” 

There has been some confusion around Final Fantasy 16’s platforms. When the game was first revealed, its trailer showed that it would release on PC but this was quickly changed to show it as a PS5 release only. Square Enix was reticent to comment on other platforms, telling IGN ,“We have no further information on if Final Fantasy XVI will be released on platforms other than the PS5.”

Games industry analyst Piers Harding-Rolls has previously claimed that the game will be exclusive to the PS5 for its first six months and that while there's no official confirmation a PC release is on the cards, it could happen.

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Given the lack of clarity around the game’s release, it wouldn’t be surprising if the game was a timed PS5 exclusive with a PC release coming at a later date but we won’t know for sure until Square Enix confirms it. 

There’s going to be a mode with a focus on story

Final Fantasy 16’s trailer was action-packed but in a recent radio interview (via Kotaku) producer Naoki Yoshida said that while Final Fantasy 16 is going to be “action-oriented” it’s “turning into a Final Fantasy that features both story and action.” 

According to Yoshida, steps are being taken to accommodate players who prefer story to action and he’s quoted as saying, “We strongly want people to enjoy the story, so we’re preparing a mode for those who want to focus on the story.”

When pressed for details on the story, Yoshida was less forthcoming, saying “There are still only a few things I can say, but for me, I’m part of the generation that was there from the first Final Fantasy in real-time.”

It seems, though, that the story might touch on more mature themes, as he added, “I think that when you become an adult, you also understand suffering. And so, people who have grown up on Final Fantasy, also know the real world. But even then, they want to once again enjoy fantasy. They can get something out of it and are able to contemplate things. I’m thinking I’d like to make this a theme [for the game].”

The lack of news is intentional

It might feel like you’ve not heard much about Final Fantasy 16 since it was announced but don’t worry: it’s on purpose. In a February interview with The Washington Post (via VG), producer Naoki Yoshida explained that, “We don’t want to say something that’s half baked and cause speculation on the title. With any Final Fantasy fan, depending on which Final Fantasy title is your jam, the point that you get excited will tend to differ.”

Square Enix launches a teaser website

Square Enix's new teaser website launched on October 29 which shares more information about Final Fantasy

At the moment, the website is showing off new art, characters, lots of backstory and more details about the world of Valisthea.

We've now been introduced to three main characters for Final Fantasy 16; Clive, the main protagonist of the game, his brother Joshua and their family friend Jill.

As well as the teaser website, producer of the game Naoki Yoshida has shared a detailed blog post containing new information on the PlayStation Blog.

In the post, Yoshida talks about the world, which is called Valisthea, the main character Clive and the role that Eikons and Dominants have in the game.

Timeskip confirmed

The PlayStation blog confirms that the young knight and the tattooed man in the “Awakening” trailer are one and the same. His name is Clive Rosfield, and he’s the main protagonist of Final Fantasy

It seems likely the game might be split into two parts, the first focusing on a young Clive as he protects Joshua and then, over the course of the story (at least, from the trailer) we see Clive is some form of mercenary going into war against a Dominant, which could be Shiva or Titan.

Who is directing Final Fantasy 16?

As mentioned, Hiroshi Takai is in charge of directing Final Fantasy He has previously worked on the immensely successful MMOs Final Fantasy A Realm Reborn as well as Final Fantasy 11, the first online Final Fantasy title.

Both of the MMOs do a great job of wonderfully capturing the essence and charm of Final Fantasy and translate it into an online setting well, complete with compelling characters, stories and beautifully designed worlds.

Who is producing the game?

As discussed, Square Enix has set Naoki Yoshida as the game's producer, and he's the one who brought Final Fantasy 14  back from the brink of defeat, turning it into one of Square's most successful games.

Ultimately, this information will either mean a lot to you or very little depending on how much you've played or enjoyed Final Fantasy 11 and A Realm Reborn.

Final Fantasy 16 characters and story

Clive, Joshua and Jill

Clive Rosfield is the main protagonist of the game. The teaser website explains that he's the firstborn son of the Archduke of Rosaria and he's in charge of protecting his younger brother Joshua, who happens to hold the Dominant of the Phoenix. 

Thanks to Joshua's link to the Eikon Phoenix, Clive has been bestowed the Blessing of the Phoenix upon him, giving him the ability to use some of the Eikon's flame and power to make himself stronger. 

As the story unfolds, we're told that Clive is "swept up into a great tragedy."

Joshua Rosfield, the young boy from the trailer,is Clive’s little brother. 

The PlayStation blog explains that he is also the Dominant of the Phoenix — Eikon of Fire. This means that Joshua has the Eikon Phoenix inside him, giving him special abilities and powers. 

We're told that "As a Dominant, Joshua transforms into the Phoenix and fights to protect his nation." Giving us a little bit of information about the world and how they view Dominants and Eikons.

Finally, Jill Warrick is the young girl we first met in the trailer. She's friends with Clive and Joshua because, an early age, she was taken from her homeland in the Northern Territories—a nation that swore loyalty to the Grand Duchy of Rosaria—to broker peace between the two powers.

This is just our speculation, but we think it's pretty obvious from the trailer that Jill is also a Dominant, but this might be a secret to others in the game. In terms of which Dominant, we think from the trailer that she holds Shiva, the power of Ice, due to some visual similarities. We could be completely wrong, but it's always fun to guess! 

What are Eikons and Dominants?

You'll recognize the term Eikon if you've played Final Fantasy 14, A Realm Reborn, where they're referred to as Primals. 

The official website tells us Eikons "reside within special beings called Dominants. How Dominants are treated depends on the realm—in some, they are revered as royalty, while in others they are sent to the frontlines as weapons of war." Again, giving further information as to how Dominants are seen throughout the world.

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Final Fantasy 16 location and setting

Velisthea and the light of the Mothercrystals

We now know that Final Fantasy 16's story and adventure will take place in a land called Valisthea.

The world is tied to six different Mothercrystals, which have been around for generations. During this time, six powerful nations have risen up around the Mothercrystals and each place now lives in relative peace.

As is always the case with Final Fantasy, the blessings bestowed by the Mothercrystals has allowed these powers to thrive, and their people to live in comfort.

Of course, we also learn that the crystals have been the cause of "countless wars", which eventually formed the six nations now in the game.

The Grand Duchy of Rosaria, the Holy Empire of Sanbreque, the Kingdom of Waloed, the Dhalmekian Republic, the Iron Kingdom and the Crystalline Dominion.

Each place views the world differently and, obviously, this leads to some political disagreements between the nations.


Relive the excitement from the worlds of Final Fantasy in some of the franchise’s most iconic adventures. Starting next week, we’ll be adding a chapter of this beloved RPG series to PlayStation Now each month, beginning with Final Fantasy VII (the original game!) on September 7. Every month until January , we’ll add another chapter of the Final Fantasy series to PlayStation Now, so you can download or stream these titles on your PS4 or PS5 console, or stream on PC. Take a look at the full lineup below.

Final Fantasy VII | September 7

Mako—the discovery of this natural resource drawn directly from the planet’s life force marked the dawn of a new era, and now the energy sustains the lives of people across the world. However, the Shinra Company has monopolized mako production, and in doing so established a powerful hegemony&#;its influence reaching the far corners of the globe. 

Cloud, a former member of Shinra&#;s military organization, SOLDIER, joins the anti-Shinra resistance group AVALANCHE, despite caring little for their motives. During one of the group’s attempts to stop the company, they learn of the return of Sephiroth, Cloud’s nemesis, and that with his reemergence, the planet is in greater danger than anyone had expected. 

Final Fantasy VIII Remastered | October 5

It is a time of war. The Republic of Galbadia, under the influence of the sorceress Edea, mobilizes its great armies against the other nations of the world. Squall and other members of SeeD, an elite mercenary force, join hands with Rinoa, a resistance fighter, to fight against Galbadia&#;s tyrannical rule and to prevent Edea from fulfilling her ultimate goal.

Final Fantasy IX | November 2

Strange events transpire on the Mist Continent, one of the four main lands of Gaia. The kingdom of Alexandria, ruled by Queen Brahne, begins their invasion of other nations under orders of Kuja, the &#;angel of death&#; from Terra. An accidental encounter in Alexandria brings Zidane, Vivi, and Garnet together, and they set out on a journey that leads them to discover the secrets of their past, the crystal, and a place to call home.

Final Fantasy X/X-2 HD Remaster | December 7

First released on PS2, relive two of the greatest RPGs of their generation widely acclaimed for their moving stories, endearing characters, and memorable adventures.

Final Fantasy X takes you to Spira―a world terrorized by the supernatural monster Sin. The temple of Yevon teaches that the monster is a physical manifestation of mankind&#;s sins, and following the temple&#;s teachings and atoning could purge it. Yuna, a young woman from Besaid, is a summoner who embarks on a pilgrimage to defeat this terror. Tidus, a young man from another world, joins her as her guardian. The mysteries revolving around Sin unfold as they set off on a journey to save the world.

Final Fantasy XII The Zodiac Age | January 4,

Enter an era of war within the world of Ivalice. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country. Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland.

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List of Final Fantasy video games

Series of video games

Final Fantasy is a video game series developed and published by Square Enix (formerly Square). The first title in the series, the eponymousFinal Fantasy, premiered in Japan in , and Final Fantasy games have been released almost every single year since. Fifteen games have been released as part of the main (numbered) series. Sequels, prequels, spin-offs, and related video games have been published, as well as numerous titles in other media forms. Each game in the main series takes place in a different fictional universe rather than serve as direct sequels to prior games, although some titles have received sequels, or prequels, set in the same universe.

Most of the games have been re-released for several different platforms, many of which have been included in bundled releases. The series as a whole is primarily composed of role-playing video games, but also includes massively multiplayer online role-playing games, third-person shooters, tower defense games, and tactical role-playing games. Final Fantasy games have been released on over a dozen video game consoles beginning with the Nintendo Entertainment System, as well as for personal computers and mobile phones. The series is Square Enix's most successful franchise, having sold over million units worldwide as of June , across both the main series and its spin-offs.[1]Final Fantasy's popularity has placed it as one of the best-selling video game franchises.[2]

Main series[edit]

Main series-related games[edit]

Final Fantasy Tactics[edit]

Compilation of Final Fantasy VII[edit]

Main article: Compilation of Final Fantasy VII

See also: Final Fantasy VII: Advent Children and Last Order: Final Fantasy VII

Fabula Nova Crystallis Final Fantasy[edit]

Main article: Fabula Nova Crystallis Final Fantasy

Final Fantasy XV Universe[edit]

See also: Kingsglaive: Final Fantasy XV and Brotherhood: Final Fantasy XV


Bundled releases[edit]

Branded subseries[edit]

These are groups of games or system-specific releases of games that are branded or marketed together. Unlike bundles, they were made available as individual products.

See also[edit]


  1. ^Rose, Mike (June 7, ). "Final Fantasy Series Hits M Units Shipped". Gamasutra. Archived from the original on August 2, Retrieved June 7,
  2. ^"Final Frontiers". Edge. Future Publishing (): 72– July Archived from the original on May 9, Retrieved October 7,
  3. ^"Final Fantasy for NES". GameSpot. Archived from the original on June 30, Retrieved August 16,
  4. ^ abcdef"Square Enix Japan: Games " (in Japanese). Square Enix. Retrieved January 3,
  5. ^ abcdefghijk"Final Fantasy Origins for PlayStation". GameSpot. Archived from the original on April 2, Retrieved January 27,
  6. ^"Final Fantasy for MSX". GameSpot. Archived from the original on July 31, Retrieved March 29,
  7. ^"Final Fantasy for WSC". GameSpot. Archived from the original on April 2, Retrieved March 29,
  8. ^"Final Fantasy for PlayStation". GameSpot. Archived from the original on January 25, Retrieved March 29,
  9. ^ abTsukioka, Aki (February 24, ). "Square Enix to Launch DoCoMo Sites for World-Famous Game Titles". Japan Corporate News Network. Archived from the original on September 22, Retrieved October 16,
  10. ^"Final Fantasy Anniversary Edition for PSP". GameSpot. Archived from the original on September 23, Retrieved March 29,
  11. ^"Final Fantasy for iPhone/iPod". GameSpot. Archived from the original on March 28, Retrieved March 29,
  12. ^"Final Fantasy for Windows Phone". Microsoft. Archived from the original on September 26, Retrieved October 12,
  13. ^ abcde"Final Fantasy I & II for NES". GameSpot. Archived from the original on January 23, Retrieved January 27,
  14. ^ abcdef"Final Fantasy I & II: Dawn of Souls for Game Boy Advance". GameSpot. Archived from the original on April 2, Retrieved January 27,
  15. ^ abcd"Final Fantasy mobile" (in Japanese). Square Enix. Retrieved April 9,
  16. ^"Final Fantasy II for WSC". GameSpot. Archived from the original on October 4, Retrieved March 29,
  17. ^"Final Fantasy II for PlayStation". GameSpot. Archived from the original on June 2, Retrieved March 29,
  18. ^ ab"Final Fantasy II for Cell Phones". GameSpot. Archived from the original on February 21, Retrieved March 29,

Final Fantasy

Japanese video game and media franchise

This article is about the whole franchise. For the first game in the series, see Final Fantasy (video game). For other uses, see Final Fantasy (disambiguation).

Video game series

Final Fantasy[a] is a Japaneseanthologyscience fantasymedia franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The first game in the series was released in , with 15 numbered main entries having been released to date and an upcoming 16th installment announced in The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels.

Final Fantasy installments are generally stand-alone stories or role playing games, each with different settings, plots and main characters, but the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide. The mechanics of each game involve similar battle systems and maps.

The Final Fantasy video game series has been both critically and commercially successful, some entries (I, IV, VI, VII, IX, and X) regarded by many as some of the greatest video games, with selling more than million software units worldwide, making it one of the best-selling video game franchises of all time. The series is well known for its innovation, visuals, and music, such as the inclusion of full-motion videos (FMVs), photorealistic character models, and music by Nobuo Uematsu. It has popularized many features now common in role-playing games, also popularizing the genre as a whole in markets outside Japan.


Further information: List of Final Fantasy media


Main article: List of Final Fantasy video games

The first installment of the series was released in Japan on December 18, Subsequent games are numbered and given a story unrelated to previous games, so the numbers refer to volumes rather than to sequels. Many Final Fantasy games have been localized for markets in North America, Europe, and Australia on numerous video game consoles, personal computers (PC), and mobile phones. Future installments will appear on seventh and eighth generation consoles. As of November , the series includes the main installments from Final Fantasy to Final Fantasy XV, as well as direct sequels and spin-offs, both released and confirmed as being in development. Most of the older games have been remade or re-released on multiple platforms.[1]

Main series[edit]

Three Final Fantasy installments were released on the Nintendo Entertainment System (NES). Final Fantasy was released in Japan in and in North America in [2][3] It introduced many concepts to the console RPG genre, and has since been remade on several platforms.[3]Final Fantasy&#;II, released in in Japan, has been bundled with Final Fantasy in several re-releases.[3][4][5] The last of the NES installments, Final Fantasy&#;III, was released in Japan in ;[6] however, it was not released elsewhere until a Nintendo DSremake in [5]

The Super Nintendo Entertainment System (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. Final Fantasy&#;IV was released in ; in North America, it was released as Final Fantasy&#;II.[7][8] It introduced the "Active Time Battle" system.[9]Final Fantasy&#;V, released in in Japan, was the first game in the series to spawn a sequel: a short anime series, Final Fantasy: Legend of the Crystals.[3][10][11]Final Fantasy&#;VI was released in Japan in , titled Final Fantasy&#;III in North America.[12]

The PlayStation console saw the release of three main Final Fantasy games. Final Fantasy&#;VII () moved away from the two-dimensional (2D) graphics used in the first six games to three-dimensional (3D) computer graphics; the game features polygonal characters on pre-rendered backgrounds. It also introduced a more modern setting, a style that was carried over to the next game.[3] It was also the second in the series to be released in Europe, with the first being Final Fantasy Mystic Quest. Final Fantasy VIII was published in , and was the first to consistently use realistically proportioned characters and feature a vocal piece as its theme music.[3][13]Final Fantasy&#;IX, released in , returned to the series' roots by revisiting a more traditional Final Fantasy setting rather than the more modern worlds of VII and VIII.[3][14]

Three main installments, as well as one online game, were published for the PlayStation 2 (PS2).[15][16][17]Final Fantasy&#;X () introduced full 3D areas and voice acting to the series, and was the first to spawn a sub-sequel (Final Fantasy X-2, published in ).[18][19] The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy&#;XI, was released on the PS2 and PC in , and later on the Xbox [20][21] It introduced real-time battles instead of random encounters.[21]Final Fantasy XII, published in , also includes real-time battles in large, interconnected playfields.[22][23] The game is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice, which had previously featured in Final Fantasy Tactics and Vagrant Story.[24]

In , Final Fantasy XIII was released in Japan, and in North America and Europe the following year, for PlayStation 3 and Xbox [25][26] It is the flagship installment of the Fabula Nova Crystallis Final Fantasy series[27] and became the first mainline game to spawn two sub-sequels (XIII-2 and Lightning Returns).[28] It was also the first game released in Chinese and high definition along with being released on two consoles at once. Final Fantasy XIV, a MMORPG, was released worldwide on Microsoft Windows in , but it received heavy criticism when it was launched, prompting Square Enix to rerelease the game as Final Fantasy XIV: A Realm Reborn, this time to the PlayStation 3 as well, in [29]Final Fantasy XV is an action role-playing game that was released for PlayStation 4 and Xbox One in [30][31] Originally a XIII spin-off titled Versus XIII, XV uses the mythos of the Fabula Nova Crystallis series, although in many other respects the game stands on its own and has since been distanced from the series by its developers.[32][33][34][35][36][37] The next mainline entry, Final Fantasy XVI, was announced in September for the PlayStation 5.[38]

Remakes, sequels and spin-offs[edit]

See also: List of Final Fantasy video games, List of Square Enix mobile games, and Category: Final Fantasy spin-offs

Final Fantasy has spawned numerous spin-offs and metaseries. Several are, in fact, not Final Fantasy games, but were rebranded for North American release. Examples include the SaGa series, rebranded The Final Fantasy Legend, and its two sequels, Final Fantasy Legend II and Final Fantasy Legend III.[39]Final Fantasy Mystic Quest was specifically developed for a United States audience, and Final Fantasy Tactics is a tactical RPG that features many references and themes found in the series.[40][41] The spin-off Chocobo series, Crystal Chronicles series, and Kingdom Hearts series also include multiple Final Fantasy elements.[39][42] In , the Final Fantasy series' first sub-sequel, Final Fantasy X-2, was released.[43]Final Fantasy XIII was originally intended to stand on its own, but the team wanted to explore the world, characters and mythos more, resulting in the development and release of two sequels in and respectively, creating the series' first official trilogy.[28]Dissidia Final Fantasy was released in , a fighting game that features heroes and villains from the first ten games of the main series.[44] It was followed by a prequel in [45] Other spin-offs have taken the form of subseries—Compilation of Final Fantasy&#;VII, Ivalice Alliance, and Fabula Nova Crystallis Final Fantasy. Enhanced 3D remakes of Final Fantasy III and Final Fantasy IV were released in and respectively.[46][47]Final Fantasy VII Remake was released on the PlayStation 4 in [48]

Other media[edit]

Film and television[edit]

Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA), Final Fantasy: Legend of the Crystals, a sequel to Final Fantasy&#;V. The story was set in the same world as the game, although years in the future. It was released as four minute episodes, first in Japan in and later in the United States by Urban Vision in In , Square Pictures released its first feature film, Final Fantasy: The Spirits Within. The film is set on a future Earth invaded by alien life forms.[49]The Spirits Within was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb and garnered mixed reviews.[49][50][51]

A episode anime television series, Final Fantasy: Unlimited, was released in based on the common elements of the Final Fantasy series. It was broadcast in Japan by TV Tokyo and released in North America by ADV Films.

In , Final Fantasy VII: Advent Children, a feature length direct-to-DVD CGI film, and Last Order: Final Fantasy&#;VII, a non-canon OVA,[52] were released as part of the Compilation of Final Fantasy&#;VII. Advent Children was animated by Visual Works, which helped the company create CG sequences for the games.[53] The film, unlike The Spirits Within, became a commercial success.[54][55][56][57]Last Order, on the other hand, was released in Japan in a special DVD bundle package with Advent Children. Last Order sold out quickly[58] and was positively received by Western critics,[59][60] though fan reaction was mixed over changes to established story scenes.[61]

Two animated tie-ins for Final Fantasy XV were announced at the Uncovered Final Fantasy XV fan and press event, forming part of a larger multimedia project dubbed the Final Fantasy XV Universe. Brotherhood: Final Fantasy XV is a series of five tominute-long episodes developed by A-1 Pictures and Square Enix detailing the backstories of the main cast. Kingsglaive: Final Fantasy XV, a CGI movie set for release prior to the game in Summer , is set during the game's opening and follows new and secondary characters.[62][63][64][65] On February 26, , Square Enix released a short anime, produced by Satelight Inc, called Final Fantasy XV: Episode Ardyn – Prologue on their YouTube channel which acts as the background story for the final piece of DLC for Final Fantasy XV giving insight into Ardyn's past.

Square Enix also released Final Fantasy XIV: Dad of Light, an 8-episode Japanese soap opera. It features a mix of live-action scenes and Final Fantasy XIV gameplay footage. It premiered in Japan on April 16, , and became available worldwide via Netflix in September of the same year.

It was announced in June that Sony Pictures Television is working on a first ever live-action adaptation of the series with Hivemind and Square Enix. Jason F. Brown, Sean Daniel and Dinesh Shamdasani for Hivemind will be the producers while Ben Lustig and Jake Thornton will write for the series and will serve as executive producers.[66]

Other media[edit]

Several video games have either been adapted into or have had spin-offs in the form of manga and novels. The first was the novelization of Final Fantasy&#;II in , and was followed by a manga adaptation of Final Fantasy&#;III in [67][68] The past decade has seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy Crystal Chronicles has been adapted into a manga, and Final Fantasy&#;XI has had a novel and manga set in its continuity.[69][70][71][72] Seven novellas based on the Final Fantasy&#;VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended.[73] The Final Fantasy X and Final Fantasy XIII series have also had novellas and audio dramas released. Final Fantasy Tactics Advance has been adapted into a radio drama, and Final Fantasy: Unlimited has received a radio drama sequel.

A trading card game named the Final Fantasy trading card game is produced by Square Enix and Hobby Japan, first released Japan in with an English version in [74] The game has been compared to Magic: the Gathering, and a tournament circuit for the game also takes place.[75][76]

Common elements[edit]

Main article: Recurring elements in the Final Fantasy series

Although most Final Fantasy installments are independent, many gameplay elements recur throughout the series.[77][78] Most games contain elements of fantasy and science fiction and feature recycled names often inspired from various cultures' history, languages and mythology, including Asian, European, and Middle-Eastern.[79] Examples include weapon names like Excalibur and Masamune—derived from Arthurian legend and the Japanese swordsmith Masamune respectively—as well as the spell names Holy, Meteor, and Ultima.[78][79] Beginning with Final Fantasy&#;IV, the main series adopted its current logo style that features the same typeface and an emblem designed by Japanese artist Yoshitaka Amano. The emblem relates to a game's plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series.[78]

Plot and themes[edit]

Final Fantasy&#;Vis similar to the earlier games in the series, in that the heroes must attempt to retrieve crystals to save the world from an ancient evil.

The central conflict in many Final Fantasy games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions.[3][79] Another staple of the series is the existence of two villains; the main villain is not always who it appears to be, as the primary antagonist may actually be subservient to another character or entity.[3] The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight.[79]

Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.[23][80] Games also explore relationships between characters, ranging from love to rivalry.[3] Other recurring situations that drive the plot include amnesia, a hero corrupted by an evil force, mistaken identity, and self-sacrifice.[3][81][82] Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots.[79] Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force. As such, control over these crystals drives the main conflict.[79][83] The classical elements are also a recurring theme in the series related to the heroes, villains, and items.[79] Other common plot and setting themes include the Gaia hypothesis, an apocalypse, and conflicts between advanced technology and nature.[79][81][84]


Further information: Character design of Final Fantasy and Template:Final Fantasy characters

The series features a number of recurring character archetypes. Most famously, every game since Final Fantasy&#;II, including subsequent remakes of the original Final Fantasy, features a character named Cid. Cid's appearance, personality, goals, and role in the game (non-playable ally, party member, villain) vary dramatically. However, two characteristics many versions of Cid have in common are 1) being a scientist or engineer, and 2) being tied in some way to an airship the party eventually acquires. Every Cid has at least one of these two traits.

Biggs and Wedge, inspired by two Star Wars characters of the same name, appear in numerous games as minor characters, sometimes as comic relief.[23][78] The later games in the series feature several males with effeminate characteristics.[85][86] Recurring creatures include Chocobos, Moogles, and Cactuars.[87] Chocobos are large, often flightless birds that appear in several installments as a means of long-distance travel for characters. Moogles are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different roles in games including mail delivery, weaponsmiths, party members, and saving the game. Cactuars are anthropomorphiccacti with haniwa-like faces presented in a running or dashing pose. They usually appear as recurring enemy units, and also as summoned allies or friendly non-player characters in certain titles. Chocobo and Moogle appearances are often accompanied by specific musical themes that have been arranged differently for separate games.[3][23][78]


Main article: Recurring elements in the Final Fantasy series §&#;Gameplay

In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating enemies.[3][79] Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy&#;XI and Final Fantasy&#;XII. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy&#;XI, battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy&#;IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy&#;X, which implemented the "Conditional Turn-Based" (CTB) system.[3][23][88] This new system returned to the previous turn-based system, but added nuances to offer players more challenge.[19][89]Final Fantasy&#;XI adopted a real-time battle system where characters continuously act depending on the issued command.[90]Final Fantasy&#;XII continued this gameplay with the "Active Dimension Battle" system.[91]Final Fantasy XIII's combat system, designed by the same man who worked on X,[92] was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy VII: Advent Children. The latest installment to the franchise, Final Fantasy XV, introduces a new "Open Combat" system. Unlike previous battle systems in the franchise, the "Open Combat" system (OCS) allows players to take on a fully active battle scenario, allowing for free range attacks and movement, giving a much more fluid feel of combat. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items.[93]

Like most RPGs, the Final Fantasy installments use an experience level system for character advancement, in which experience points are accumulated by killing enemies.[94][95][96][97]Character classes, specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in the first game, character classes have been used differently in each game. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class.[23][78][79]

Magic is another common RPG element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies.[3][78][88] Other types of magic frequently appear such as "Time magic", focusing on the themes of time, space, and gravity; and "Summoning magic", which evokes legendary creatures to aid in battle and is a feature that has persisted since Final Fantasy&#;III. Summoned creatures are often referred to by names like "Espers" or "Eidolons" and have been inspired by mythologies from Arabic, Hindu, Norse, and Greek cultures.[78][79]

Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels. Following Final Fantasy&#;VII, more modern and futuristic vehicle designs have been included.[79]

Development and history[edit]


See also: Development of Final Fantasy (video game) and Development of Final Fantasy II

In the mids, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. In , Square designer Hironobu Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy, stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to university.[98][99][] Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles.[99][] In , Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to "FF", which would sound good in Japanese. The name was originally going to be Fighting Fantasy, but due to concerns over trademark conflicts with the roleplaying gamebook series of the same name, they needed to settle for something else. As the English word "Final" was well-known in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the "FF" abbreviation would have done.[]

The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise.[50][99] Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system.[5] Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom's Dragon Slayer series,[] with which Square was previously involved as a publisher.[] The company regularly released new games in the main series. However, the time between the releases of Final Fantasy XI (), Final Fantasy XII (), and Final Fantasy XIII () were much longer than previous games. Following Final Fantasy XIV, Square Enix stated that it intended to release Final Fantasy games either annually or biennially. This switch was to mimic the development cycles of Western games in the Call of Duty, Assassin's Creed and Battlefield series, as well as maintain fan-interest.[]


See also: Category: Final Fantasy designers

For the original Final Fantasy, Sakaguchi required a larger production team than Square's previous games. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size were established, Sakaguchi integrated his story ideas into the available resources. A different approach has been taken for subsequent games; the story is completed first and the game built around it.[] Designers have never been restricted by consistency, though most feel each game should have a minimum number of common elements. The development teams strive to create completely new worlds for each game, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as a base for entire structures.[77]

The first five games were directed by Sakaguchi, who also provided the original concepts.[79][] He drew inspiration for game elements from anime films by Hayao Miyazaki; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind, respectively.[] Sakaguchi served as a producer for subsequent games until he left Square in [79][]Yoshinori Kitase took over directing the games until Final Fantasy&#;VIII,[][][] and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy&#;V's "Job System", Final Fantasy&#;VIII's "Junction System" and the Active Time Battle concept, which was used from Final Fantasy&#;IV until Final Fantasy&#;IX.[79][] In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other.[] Ito also co-directed Final Fantasy&#;VI with Kitase.[79][]Kenji Terada was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy&#;V through Final Fantasy&#;VII. Kazushige Nojima became the series' primary scenario writer from Final Fantasy&#;VII until his resignation in October ; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy&#;VII, Final Fantasy&#;VIII, Final Fantasy&#;X, and Final Fantasy X-2. He also worked as the scenario writer for the spin-off series, Kingdom Hearts.[]Daisuke Watanabe co-wrote the scenarios for Final Fantasy&#;X and XII, and was the main writer for the XIII games.[][][]

Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy&#;VI. Amano also handled title logo designs for all of the main series and the image illustrations from Final Fantasy&#;VII onward.[]Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy&#;VII through Final Fantasy&#;X.[79][] For Final Fantasy&#;IX character designs were handled by Shukō Murase, Toshiyuki Itahana, and Shin Nagasawa.[] Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy&#;VII, and Fabula Nova Crystallis: Final Fantasy.[] Other designers include Nobuyoshi Mihara and Akihiko Yoshida. Mihara was the character designer for Final Fantasy&#;XI, and Yoshida served as character designer for Final Fantasy Tactics, the Square-produced Vagrant Story, and Final Fantasy&#;XII.[41][]

Graphics and technology[edit]

Because of graphical limitations, the first games on the NES feature small sprite representations of the leading party members on the main world screen. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until Final Fantasy&#;VI, which uses detailed versions for both screens. The NES sprites are 26&#;pixels high and use a color palette of 4&#;colors. 6&#;frames of animation are used to depict different character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than in previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are 2&#;pixels shorter, but have larger palettes and feature more animation frames: 11&#;colors and 40&#;frames respectively. The upgrade allowed designers to have characters be more detailed in appearance and express more emotions. The first game includes non-player characters (NPCs) the player could interact with, but they are mostly static in-game objects. Beginning with the second game, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama.[]

In , Square showed an interactive SGI technical demonstration of Final Fantasy VI for the then next generation of consoles. The demonstration used Silicon Graphics's prototype Nintendo 64 workstations to create 3D graphics.[][] Fans believed the demo was of a new Final Fantasy game for the Nintendo 64 console. saw the release of Final Fantasy&#;VII for the Sony PlayStation.[][] The switch was due to a dispute with Nintendo over its use of faster but more expensive cartridges, as opposed to the slower and cheaper, but much higher capacity Compact Discs used on rival systems.[][]Final Fantasy&#;VII introduced 3D graphics with fully pre-rendered backgrounds.[][] It was because of this switch to 3D that a CD-ROM format was chosen over a cartridge format.[][] The switch also led to increased production costs and a greater subdivision of the creative staff for Final Fantasy&#;VII and subsequent 3D games in the series.[77]

Final Fantasy&#;VIII, along with VIIand IX, used pre-rendered backgrounds.

Starting with Final Fantasy&#;VIII, the series adopted a more photo-realistic look.[][] Like Final Fantasy&#;VII, full motion video (FMV) sequences would have video playing in the background, with the polygonal characters composited on top. Final Fantasy&#;IX returned to the more stylized design of earlier games in the series, although it still maintained, and in many cases slightly upgraded, most of the graphical techniques used in the previous two games.[]Final Fantasy&#;X was released on the PlayStation 2, and used the more powerful hardware to render graphics in real-time instead of using pre-rendered material to obtain a more dynamic look; the game features full 3D environments, rather than have 3D character models move about pre-rendered backgrounds. It is also the first Final Fantasy game to introduce voice acting, occurring throughout the majority of the game, even with many minor characters.[19] This aspect added a whole new dimension of depth to the character's reactions, emotions, and development.[19][]

Taking a temporary divergence, Final Fantasy&#;XI used the PlayStation 2's online capabilities as an MMORPG.[] Initially released for the PlayStation 2 with a PC port arriving six months later, Final Fantasy&#;XI was also released on the Xbox nearly four years after its original release in Japan.[] This was the first Final Fantasy game to use a free rotating camera. Final Fantasy&#;XII was released in for the PlayStation 2 and uses only half as many polygons as Final Fantasy&#;X, in exchange for more advanced textures and lighting.[][] It also retains the freely rotating camera from Final Fantasy&#;XI. Final Fantasy&#;XIII and Final Fantasy&#;XIV both make use of Crystal Tools, a middleware engine developed by Square Enix.[][]


Main article: Music of the Final Fantasy series

The Final Fantasy games feature a variety of music, and frequently reuse themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in recent installments.[23][78][] Victories in combat are often accompanied by a victory fanfare, a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for each installment. A piece called "Prologue" (and sometimes "Final Fantasy"), originally featured in the first game, is often played during the ending credits.[78] Although leitmotifs are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.[50]

Nobuo Uematsu was the primary composer of the Final Fantasy series until his resignation from Square Enix in November [50] Other notable composers who have worked on main entries in the series include Masashi Hamauzu, Hitoshi Sakimoto,[][] and Yoko Shimomura. Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world.[] Once a game's major scenarios were completed, Uematsu would begin writing the music based on the story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about.[] Technical limitations were prevalent in earlier games; Sakaguchi would sometimes instruct Uematsu to only use specific notes.[] It was not until Final Fantasy&#;IV on the SNES that Uematsu was able to add more subtlety to the music.[]


Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold over 10&#;million software units worldwide by early ,[] 45&#;million by August , 63&#;million by December , and 85&#;million by July [][][] In June , Square Enix announced that the series had sold over million units,[] and by March , it had sold over &#;million units.[] Its high sales numbers have ranked it as one of the best-selling video game franchises in the industry; in January , the series was listed as number three, and later in July as number four.[50][] As of , the series had sold over million units worldwide.[] As of November , the series has sold over &#;million units worldwide.[]

Several games within the series have become best-selling games. At the end of , the seventh, eighth, and ninth best-selling RPGs were Final Fantasy&#;VII, Final Fantasy&#;VIII, and Final Fantasy&#;X respectively.[]Final Fantasy&#;VII has shipped over &#;million copies worldwide,[] earning it the position of the best-selling Final Fantasy game.[] Within two days of Final Fantasy&#;VIII's North American release on September 9, , it became the top-selling video game in the United States, a position it held for more than three weeks.[]Final Fantasy&#;X sold over &#;million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG.[][] The MMORPG, Final Fantasy&#;XI, reached over , active daily players in March [] and had reached over half a million subscribers by July [50]Final Fantasy&#;XII sold more than &#;million copies in its first week in Japan.[] By November 6, —one week after its release—Final Fantasy&#;XII had shipped approximately &#;million copies in North America.[]Final Fantasy XIII became the fastest-selling game in the franchise,[] and sold one million units on its first day of sale in Japan.[]Final Fantasy XIV: A Realm Reborn, in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded,[] and eventually gaining over one million unique subscribers within two months of its launch.[]

The series has received critical acclaim for the quality of its visuals and soundtracks.[50] In , Next Generation ranked the series collectively as the 17th best game of all time, speaking very highly of its graphics, music and stories.[] In , Next Generation listed the Final Fantasy series as number 16 on their "Top 50 Games of All Time", commenting that, "By pairing state-of-the-art technology with memorable, sometimes shamelessly melodramatic storylines, the series has successfully outlasted its competitors [] and improved with each new installation."[] It was awarded a star on the Walk of Game in , making it the first franchise to win a star on the event (other winners were individual games, not franchises). commented that the series has sought perfection as well as having been a risk taker in innovation.[] In , GameFAQs held a contest for the best video game series ever, with Final Fantasy finishing as the runner-up to The Legend of Zelda.[] In a public poll held by The Game Group plc, Final Fantasy was voted the best game series, with five games appearing in their "Greatest Games of All Time" list.[]

Many Final Fantasy games have been included in various lists of top games. Several games have been listed on multiple IGN "Top Games" lists.[][][][][][] Twelve games were listed on Famitsu's "Top Favorite Games of All Time", four of which were in the top ten, with Final Fantasy&#;X and Final Fantasy&#;VII coming first and second, respectively.[] The series holds seven Guinness World Records in the Guinness World Records Gamer's Edition , which include the "Most Games in an RPG Series" (13 main games, seven enhanced games, and 32 spin-off games), the "Longest Development Period" (the production of Final Fantasy&#;XII took five years), and the "Fastest-Selling Console RPG in a Single Day" (Final Fantasy&#;X).[][] The edition listed two games from the series among the top 50 consoles games: Final Fantasy&#;XII at number 8 and Final Fantasy&#;VII at number [] In , Final Fantasy VII was inducted as a member of the World Video Game Hall of Fame.[]

However, the series has garnered some criticism. IGN has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series."[23] The site has also heavily criticized the use of random encounters in the series' battle systems.[][]IGN further stated the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games.[11] In , Edge criticized the series for a number of related games that include the phrase "Final Fantasy" in their titles, which are considered inferior to previous games. It also commented that with the departure of Hironobu Sakaguchi, the series might be in danger of growing stale.[50]

Several individual Final Fantasy games have garnered extra attention; some for their positive reception and others for their negative reception. Final Fantasy VII topped GamePro's "26 Best RPGs of All Time" list,[] as well as GameFAQs "Best Game Ever" audience polls in and [][] Despite the success of Final Fantasy&#;VII, it is sometimes criticized as being overrated. In , GameSpy listed it as the seventh most overrated game of all time, while IGN presented views from both sides.[][]Dirge of Cerberus: Final Fantasy&#;VII shipped ,&#;units in its first week of release, but received review scores that were much lower than that of other Final Fantasy games.[][][] A delayed, negative review after the Japanese release of Dirge of Cerberus from Japanese gaming magazine Famitsu hinted at a controversy between the magazine and Square Enix.[] Though Final Fantasy: The Spirits Within was praised for its visuals, the plot was criticized and the film was considered a box office bomb.[49][50][51][]Final Fantasy Crystal Chronicles for the GameCube received overall positive review scores, but reviews stated that the use of Game Boy Advances as controllers was a big detractor.[][] The predominantly negative reception of the original version of Final Fantasy XIV caused then-president Yoichi Wada to issue an official apology during a Tokyo press conference, stating that the brand had been "greatly damaged" by the game's reception.[]

Rankings and aggregators[edit]

Various video game publications have created rankings of the mainline Final Fantasy games. In the table below, the lower the number given, the better the game is in the view of the respective publication. By way of comparison, the rating provided by the review aggregator Metacritic is also given; in this row, higher numbers indicate better reviews.


Final Fantasy has been very influential in the history of video game mechanics. Final Fantasy IV is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships.[]Final Fantasy&#;VII is credited as having the largest industry impact of the series,[] and with allowing console role-playing games to gain mass-market appeal.[]Final Fantasy&#;VII is considered to be one of the most important and influential video games of all time.[][][][]

The series affected Square's business on several levels. The commercial failure of Final Fantasy: The Spirits Within resulted in hesitation and delays from Enix during merger discussions with Square.[51][] Square's decision to produce games exclusively for the Sony PlayStation—a move followed by Enix's decision with the Dragon Quest series—severed their relationship with Nintendo.[3][]Final Fantasy games were absent from Nintendo consoles, specifically the Nintendo 64, for seven years.[][] Critics attribute the switch of strong third-party games like the Final Fantasy and Dragon Quest games to Sony's PlayStation, and away from the Nintendo 64, as one of the reasons behind PlayStation being the more successful of the two consoles.[3][][] The release of the Nintendo GameCube, which used optical disc media, in caught the attention of Square. To produce games for the system, Square created the shell companyThe Game Designers Studio and released Final Fantasy Crystal Chronicles, which spawned its own metaseries within the main franchise.[39]Final Fantasy&#;XI's lack of an online method of subscription cancellation prompted the creation of legislation in Illinois that requires internet gaming services to provide such a method to the state's residents.[]

The series' popularity has resulted in its appearance and reference in numerous facets of popular culture like anime, TV series, and webcomics.[][][] Music from the series has permeated into different areas of culture. Final Fantasy&#;IV's "Theme of Love" was integrated into the curriculum of Japanese school children and has been performed live by orchestras and metal bands.[] In , Uematsu co-founded The Black Mages, an instrumental rock group independent of Square that has released albums of arrangedFinal Fantasy tunes.[][]Bronze medalistsAlison Bartosik and Anna Kozlova performed their synchronized swimming routine at the Summer Olympics to music from Final Fantasy&#;VIII.[] Many of the soundtracks have also been released for sale. Numerous companion books, which normally provide in-depth game information, have been published. In Japan, they are published by Square and are called Ultimania books.[][]

The series has inspired numerous game developers. Fable creator Peter Molyneux considers Final Fantasy VII to be the RPG that "defined the genre" for him.[]BioWare founder Greg Zeschuk cited Final Fantasy VII as "the first really emotionally engaging game" he played and said it had "a big impact" on BioWare's work.[]The Witcher 3 senior environmental artist Jonas Mattsson cited Final Fantasy as "a huge influence" and said it was "the first RPG" he played through.[]Mass Effect art director Derek Watts cited Final Fantasy: The Spirits Within as a major influence on the visual design and art direction of the series.[] BioWare senior product manager David Silverman cited Final Fantasy XII's gambit system as an influence on the gameplay of Dragon Age: Origins.[]Ubisoft Toronto creative director Maxime Beland cited the original Final Fantasy as a major influence on him.[]Media Molecule's Constantin Jupp credited Final Fantasy VII with getting him into game design.[]Tim Schafer also cited Final Fantasy VII as one of his favourite games of all time.[]

See also[edit]



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  3. ^ abcdefghijklmnopqVestal, Andrew. "The Main Final Fantasies". The History of Final Fantasy. GameSpot. Archived from the original on July 8, Retrieved August 2,
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Games fantasy latest final

&#;Stranger Of Paradise: Final Fantasy Origin&#; will launch as an Epic Games exclusive

Square Enix has confirmed that Stranger Of Paradise: Final Fantasy Origin will launch in March as an Epic Games Store exclusive.

During the Tokyo Game Show last week (October 1) a brand new trailer debuted for the upcoming Final Fantasy title along with an official release date of March 18, Square Enix also revealed that the game will launch on PS4, PS5, Xbox One, Xbox Series X|S, and PC via the Epic Games Store.

However, the publisher has now confirmed that Stranger Of Paradise: Final Fantasy Origin will be exclusive to the Epic Games Store for PC players, meaning it won&#;t be available on any other launcher such as Steam.

It&#;s unconfirmed at this time whether the game will be arriving on other digital storefronts in the future.

A brand new demo featuring a new multiplayer element is also available to play right now on PS5 and Xbox Series X|S. The previous demo was released back in June during E3

Stranger Of Paradise: Final Fantasy Origin is a dark fantasy reinterpretation of the first Final Fantasy game and will follow the main protagonist Jack Garland and his party. The new trailer introduced a new female character called Neon who will join Jack on his journey and will be the fourth &#;Warrior of Light&#; in the party.

Right now, fans can pre-order both a physical and digital standard edition of the game or a digital deluxe version which will include the main game, an art book, a soundtrack, a DLC season pass as well as pre-order bonus content.

In other news, the PlayStation Now October lineup seems to have leaked.

Final Fantasy XV — First 45 Minutes of SPOILER-FREE Gameplay!

Every Final Fantasy Game Confirmed In Development

Square Enix has confirmed a number of Final Fantasy in development, including FF16, FFXIV: Endwalker, Final Fantasy Origin, and Ever Crisis.

There are many Final Fantasygames currently in development. A few of them are set to be released later this month, while others are likely years away. The franchise is one of Square Enix's biggest, and thanks to FF7 Remake's return to Midgar and FFXIV's ever-growing realm of Eorzea, Final Fantasy has seen a surge in interest over the past few years.

There was a long period when the Final Fantasy series was at its lowest point. The FF13 trilogy was met with a polarizing reception, especially as it was Square Enix's main focus for a time. FF15 was met with a positive response, but many were disappointed it was different from the project announced a decade earlier - and there was also the matter of its DLC being cut short. FFXIV had a disastrous start, which resulted in the game being rebooted entirely.

Related: Final Fantasy’s Most Popular Battle System Was Inspired By F1 Racing

Luckily, things have been looking up for the Final Fantasy franchise. The reborn FFXIV has been a critical and commercial success since launch, building to a recent spike in the FFXIV player base. The long-awaited FF7 Remake was also a hit and the start of a series that could last for years. There are more FF titles in the pipeline than those starring Cloud Strife and the Warrior of Light, however, as a number of Final Fantasy games are confirmed to be in active development.

Final Fantasy Games In Development - FF16

The next mainline entry in the series will be a timed PS5 exclusive. FF16 is set in a world where summons known as Eikons are connected to humans called Dominants. The protagonist is a warrior named Clive Rosfield, whose brother is the Dominant of Phoenix. The world contains six factions that live around mountain-sized crystals, but little else has been revealed about Final Fantasy 16's plot or setting. There's also no word on a release date,but producer Naoki Yoshida claimed FF16 won't be at 's Tokyo Game Show, suggesting it won't come out for a while yet.

Final Fantasy Games In Development - FFXIV: Endwalker

The fourth expansion for FFXIV is Endwalker - a fitting title, as it will mark the end of the current storyline. It won't be the end of FFXIV, however. FFXIV: Endwalker will add the Reaper and Sage classes, the ability to buy houses in Ishgard, male Viera as a playable race (with female Hrothgar coming later), and a battle against the Anima summon from FF Endwalker will be released for PC, PS4, and PS5 on November 23,

Final Fantasy Games In Development - FF7 Remake Part 2

The sequel to FF7 Remake is confirmed to be in development, but the game has no official title or release window. The first game's INTERmission DLC expanded on the ending of FF7 Remake, showing Cloud and his friends hitchhiking their way to Kalm, and a recent novel about Aerith and Tifa confirms they steal Shinra uniforms and sneak aboard the Cargo Ship, as they did in the original timeline. While no footage or further information on the sequel has been revealed, including whether it will beat FF16 to store shelves, it likely won't share the five-year development of the first FF7 Remake.

Final Fantasy Games In Development - Final Fantasy Origin

Square Enix revealed a meme-spawning trailer for Stranger of Paradise: Final Fantasy Origin during its E3 showcase, and the game got a demo shortly after. Final Fantasy Origin has more in common with Dark Souls or Devil May Cry than with traditional Final Fantasy, though its world is meant to reflect the first game in the FF series. It's a darker take on the series, too, with more violent combat and intense characters. The demo showed Final Fantasy Origin still needs some work, but it has the potential to be a solid experience. Stranger of Paradise: Final Fantasy Origin will be released for PS4, PS5, PC, Xbox One, and Xbox Series X/S in

Final Fantasy Games In Development - FF7 Ever Crisis

Before FF7 Remake, the original FF7 existed as part of its own side series called the Compilation of Final Fantasy VII. It's unclear how much of the Compilation is still considered canon, but fans will be able to experience it on smartphones in the future. Final Fantasy 7 Ever Crisis is an upcoming mobile title that aims to tell a condensed version of the original Compilation, including the first-ever English localization of Before CrisisFinal Fantasy 7 Ever Crisis is a turn-based RPG that uses loot boxes for its costumes and weapons, and it's set to release on Android and iOS devices in

Final Fantasy Games In Development - FF7 The First Soldier

The Final Fantasy series is taking a stab at the battle royale genre with Final Fantasy 7 The First Soldier, a BR that supports up to 75 players per match. It's set in the world of FF7 and shows how the SOLDIER organization was formed, with players taking on the role of either Shinra warriors or resistance fighters, though fans likely shouldn't expect a deep dive into any lore. Players will use a mixture of weapons, magic, and summons to defeat opponents. Final Fantasy 7 The First Soldier will be released for Android and iOS devices in

Final Fantasy Games In Development - Final Fantasy Pixel Remasters

The closest Final Fantasy releases are a blast from the past, as the series' first six games are being remastered. Final Fantasy Pixel Remaster is the collective name for the upcoming remakes of Final Fantasy 1 through 6which are coming to Android, iOS, and PC this year. These games contain remastered visuals that attempt to remain faithful to the look of the original games. These are also remakes of the NES and SNES versions, which means none of the additional content from past ports or remakes will be included. The remasters of Final Fantasy, Final Fantasy 2, and Final Fantasy 3 will be released for PC and mobile devices on July 29, , and the remaining Final Fantasy Pixel Remasters areset to launch in August.

Next: The Origins Of Final Fantasy 4’s Archfiends Have Been Revealed


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About The Author
Scott Baird ( Articles Published)

Scott has been writing for Screen Rant since and regularly contributes to The Gamer. He has previously written articles and video scripts for websites like Cracked, Dorkly, Topless Robot, and TopTenz. A graduate of Edge Hill University in the UK, Scott started out as a film student before moving into journalism. It turned out that wasting a childhood playing video games, reading comic books, and watching movies could be used for finding employment, regardless of what any career advisor might tell you. Scott specializes in gaming and has loved the medium since the early ‘90s when his first console was a ZX Spectrum that used to take 40 minutes to load a game from a tape cassette player to a black and white TV set. Scott now writes game reviews for Screen Rant and The Gamer, as well as news reports, opinion pieces, and game guides. He can be contacted on LinkedIn.

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Every New Final Fantasy Game And Update Currently In Development

Suffice it to say, Sony's State of Play event in April was met with mixed reception. There were no bombshells revealed on the scale that many might have hoped for, with new information regarding the new God ofWar game and Horizon Forbidden West conspicuously absent. There was one showstopper in attendance, however, in the form of Final Fantasy VII Remake.

RELATED: Final Fantasy: Every Main Protagonist's Age, Height & Birthday

Not only was the game's PS5 port announced, but also a new episode starring Yuffie and two brand new mobile games set in the world of Final Fantasy VII. Since then, several other Final Fantasy games and updates have been revealed at various events, leaving series fans with plenty to look forward to in the coming months and years.

Updated June 16, , by Tom Bowen: E3 may have been a little underwhelming in terms of big announcements and reveals, but there were at least a few things for Final Fantasy fans to get excited about. Two new Final Fantasy projects were announced at the expo, bringing the total number of games and updates that are currently in development up to seven. Several of them are due out before draws to a close, while the rest will hopefully be arriving at some point during As a result, it looks likely to be a busy twelve months or so for fans of the long-running JRPG franchise, especially with it celebrating its 25th anniversary next year.

Final Fantasy XIV: Endwalker

Platform(s): PS4, PS5 & PC

Release Date: November 23,

After a rough start to life, Final Fantasy XV has since improved dramatically and is now arguably one of the best MMORPGs around. A big part of this is down to its excellent expansions and players will be hoping that Endwalker can continue the longstanding tradition. If the recent beta test is anything to go by, all signs are looking pretty good in that regard.

Having been delayed due to the COVID pandemic, Endwalker will finally go live towards the end of Among other things, the expansion will increase the level cap to 90 while also introducing two exciting new character classes. The story will see players confronting Zenos, who has now murdered his father the emperor and has plans to destroy the world.

Final Fantasy VII: The First Soldier

Platform(s): iOS & Android

Release Date:

Final Fantasy VII: The First Soldier is a battle royal experience aimed at iOS and Android users. It’s expected to release before the end of and will take place thirty years before the events of Final Fantasy VII. A closed beta for the game has already taken place, offering fans a pretty good idea of what they can expect and, despite one or two issues, it's showing a lot of early promise.

Prior to this, Crisis Core: Final Fantasy VII had been the oldest game in the Final Fantasy VII timeline, taking place seven years before the events of the original game. Not much is known about the story of The First Soldier at the moment, assuming that it even has one, that is, but it seems safe to assume that there'll be plenty of Final Fantasy VII references included either way.

Final Fantasy Pixel Remaster

Platform(s): PC, iOS & Android

Release Date: Unknown

Though all of the eight and sixteen bit Final Fantasy games have already been released on mobile, many series fans were unhappy with some of the changes that Square Enix made to the art style in the 3D remakes. Final Fantasy Pixel Remaster seems like an attempt to appease those fans and was first announced during the Square Enix presentation at E3 A release date wasn't given, although the developer did say that the game was "coming soon."

RELATED: The Best Remakes From Square Enix, Ranked

Rather than using 3D character models or newly designed sprites like the previous releases, the Pixel Remaster project will apparently be retaining the original pixel art style while also bumping up the resolution to modern day standards. As of the time of writing, it's only been confirmed for mobile and Windows devices, but many are still hoping that a console release will be announced somewhere further down the line.

The Stranger of Paradise: Final Fantasy Origin

Platform(s): PS4, PS5, Xbox One, Xbox Series & PC

Release Date:

Rumors of a souls-likeFinal Fantasy game had already been floating around for quite some time when The Stranger of Paradise: Final Fantasy Origin was finally unveiled at E3 Unfortunately, however, the trailer was widely ridiculed due to the main protagonist repeatedly announcing his desire to "kill chaos" and the corrupted demo that released shortly afterward further damaged the game's credibility.

Whether or not there'll be much of a demand for the game remains to be seen, although the early gameplay footage doesn't look too bad. Team Ninja also has a strong track record when it comes to delivering high quality souls-likes, so even if Final Fantasy fans don't bite, there's every chance that others will; if only to help Jack finally fulfill his dream of vanquishing Chaos.

Final Fantasy VII: Ever Crisis

Platform(s): iOS & Android

Release Date:

Final Fantasy VII: Ever Crisis is another mobile spin-off, although it is not due out until The reveal trailer makes it look like a demake of Final Fantasy VII Remake, which is similar to the approach that Square Enix took with Final Fantasy XV. Final Fantasy XV: Pocket Edition was an episodic game with episodes released periodically and Ever Crisis looks like it will adopt a similar model.

RELATED: Final Fantasy: The Best Spin-Off Games, Ranked (According To Metacritic)

It's still not clear which story elements will be included in the game, although given the vast amount of material available in the Compilation of Final Fantasy VII, there's certainly plenty for Square Enix to choose from. Between the original game, Advent Children, Before Crisis, Crisis Core and Dirge of Cerberus there could potentially be hundreds of episodes, so Ever Crisis may well be around for quite some time after it finally launches.

Final Fantasy XVI

Platform(s): PS5

Release Date: Unknown

First revealed at Sony's PS5 Showcase event back in September , Final Fantasy XVI is being developed exclusively for the PlayStation 5. There's still no word on when exactly the game will be released, although some are now speculating that it could be available before the end of It didn't feature in Square Enix's E3 lineup, but could show up at Sony's next State of Play event.

Rather than being set in a futuristic world like some of the series' more recent entries, the game will instead take place in a medieval setting like many of the Final Fantasy games of yesteryear. Summons will also be making an appearance, with several of them shown in the game's reveal trailer and the main protagonist will be named Clive.

Final Fantasy VII Remake Part 2

Platform(s): PlayStation

Release Date: Unknown

Though Square Enix has remained fairly tight-lipped when it comes to the future of Final Fantasy VII Remake, it could actually be a lot closer than some people might think. According to director Tetsuya Nomura, the team began working on the second part of the remake back in late and with the release of Intergrade now behind them, one suspects they're now completely focused on the next full game.

The Yuffie DLC seems to have been designed to act as a bridge between the first and second parts of the remake and also demonstrates the progress that has been made by the team since development switched to the PS5. With so much of the Final Fantasy VII story still left to tell, a lot of questions remain as to how exactly the narrative will be broken up and whether there'll be an overworld or not. Hopefully, fans won't have to wait too much longer to get their answers.

NEXT: Final Fantasy VII Remake: Exciting Subplots That Could Be Explored Through DLC


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About The Author
Tristan Jurkovich ( Articles Published)

Tristan Jurkovich began his career as a journalist in His childhood love of video games and writing fuel his passion for archiving this great medium’s history. He dabbles in every genre, but he’s particularly fond of RPGs and portable consoles. Aside from writing, Tristan also produces a plethora of videos on his YouTube Channel, ReActionExaminer. Check it out!

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