
The Green Knight !
I do believe that the Green knight is underpowered. HE is a gold unit, the thing is he is tanky, but if the enemy has magic damage he becomes extremely squishy, which makes him a huge risk. I don't have any problems with High risk High reward units, the thing is that the high rewards is not there. He struggles a whole lot to get to his preferred targets( Lords and Heroes) and he can be bogged down extremely quickly. There is pretty much never a situation where you would want to use him. he is playable in a match up like the greenskins, but mainly because the enemy simply never expects it.
What I would propose is giving him an ability like Kroq Gar has, with recharge in melee. so he at least can get out of chaff and is not condemned to fight zombies for the entire match. HE struggles to fight chaff and he is so expensive that he must do a whole lot to pay for himself. He has nothing to support his troops, so his only utility is his fighting prowess.
I also think that WS for such an expensive unit is a bit low, maybe would be more fitting.
just a quick reminder, this is NOT a discussion about bretonnia or do they deserve a buff on a unit, this is purely a discussion about the Greenknight himself, you can for sure take into account faction synergy, but no: Bretonnia is strong enough no buffs. As balance works with nerf to OP units and buffs to UP units, thats how we achieve a good balance.
Enjoy the discussion


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The Green Knight
Category
Special cavalry hero
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The Green Knight is a uniquehero cavalry unit for Bretonnia, introduced in Total War: Warhammer when Bretonnia was made into a free playable faction. The Green Knight can be recruited in campaign once the player has achieved certain levels of Chivalry. This can only be done a limited number of times, and also the Green Knight himself only lasts a limited number of turns before disappearing.
However while he is present, the Green cannot be assassinated/wounded through hero actions, or killed in battle. His strength and ethereal ability make him quite powerful.
(As of the Doomsayers Update for Total War: Warhammer II, the Green Knight in Mortal Empires is now available for 25 turns not 15, and when at max Chivalry he has unlimited uses.)
Description[]
The Green Knight is the holder of secrets and keeper of the way, whose strength is the quester's ultimate test. He is a well-known figure of Bretonnian folklore, stories and poems about him being amongst the most popular in the Kingdom. A common character in puppet shows and plays performed for peasants and Kings alike, the Knight is bedecked in strange, ivy-covered armour and intones his famous line "None shall pass!". The traditional nemesis of the valiant Questing Knights of these tales, the Green Knight challenges them to duels so that they might prove their worth to the Lady, and thus sip from the blessed Grail. However, most folk do not realise that these stories are bound in fact; the Green Knight is the sacred protector of Bretonnia, and his spirit-essence is intertwined with the land and the Lady of the Lake herself. He has appeared to many Questing Knights throughout history, who subsequently spoke of the sky clouding over with the darkness of twilight and a green mist seeping from the earth, slowly taking the shape of a figure riding a snorting steed. Then the Green Knight appears, brandishing a glowing blade, his eyes ablaze with fey light!
Attributes[]
- ↑Ethereal: Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
- ↑Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
- ↑Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities[]
Ability | Description | |
---|---|---|
![]() | Dolorous Blade | Glowing with an uncanny light, each stroke of this sword effortlessly carves the foe clean through. |
![]() | Sacred Guardian | “None shall pass!” |
![]() | The Blessing of the Lady | The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion. |
Items[]
Mounts[]
Hero actions in campaign[]
Strategy[]
Click here to add a strategy!
With 75% Physical resistance and the ability to heal when in forest, the Green Knight is a fearsome combatant and an incredibly tanky one. Not to forget that he is unbreakable. His horse also allows him to catch the targets he wants to catch and engage with enemy lords and heroes. The Dolorous Blade gives him a decent damage boost. That being said, magic damage will reduce his survivability significantly, so be wary.
Trivia[]
Every Ethereal unit has a base physical resistance of 75%, but the Green Knight has a base of 55%. This is then bolstered by 20% from Blessing of the Lady (which is impossible for The Green Knight to deactivate because it requires leadership to be broke but the knight is unbreakable).
Media[]
- YouTube's Total War spotlight on Total War: Warhammer - Introducing The Green Knight
The Green Knight (Shadowsteed)

The holder of secrets and keeper of the way, whose strength is the quester's ultimate test.
The Green Knight is a well-known figure of Bretonnian folklore, stories and poems about him being amongst the most popular in the Kingdom. A common character in puppet shows and plays performed for peasants and Kings like, the Knight is bedecked in strange, ivy-covered armour and intones his famous line "None shall pass!". The traditional nemesis of the valiant Questing Knights of these tales, the Green Knight challenges them to duels so that they might prove their worth to the Lady, and thus sup from the blessed Grail. However, most folk do not realise that these stories are bound in fact; the Green Knight is the sacred protector of Bretonnia, and his spirit-essence is intertwined with the land and the Lady of the Lake herself. He has appeared to many Questing Knights throughout history, who subsequently spoke of the sky clouding over with the darkness of twilight and a green mist seeping from the earth, slowly taking the shape of a figure riding a snorting steed. Then the Green Knight appears, brandishing a glowing blade, his eyes ablaze with fay light!
Abilities
- Dolorous Blade
Glowing with an uncanny light, each stroke of this sword effortlessly carves the foe clean through. - Sacred Guardian
“None shall pass!” - The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee. - Ethereal
Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.



I dunno, i play allot (and i mean ALLOT) of Bretonnia, but honestly i never used green knight very much. In multi that 2k cost made it hard to fit him into a good build, normally i tried to use him as a hero killer, but people catch on quick and it makes it hard to catch up.
In the ten (yes ten complete) bretonnia campaigns ive played, i pretty much just tried using him ONLY when neccissary, but he only spawns near faction leader or capital if faction leader is dead, so usually not where i need him seeing as both are usually very safe from harm.
But what do you guys think, have you made good use of him? If so how? If not what would you change? What are your opinions of him in the game in general? :D

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Knight warhammer 2 green
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