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Inside Out ( film)

American computer-animated film produced by Pixar

Inside Out is a American computer-animated film produced by Pixar Animation Studios and distributed by Walt Disney Studios Motion Pictures. It is directed by Pete Docter and co-directed by Ronnie del Carmen, written by Docter, Meg LeFauve, and Josh Cooley, and stars the voices of Amy Poehler, Phyllis Smith, Richard Kind, Bill Hader, Lewis Black, Mindy Kaling, Kaitlyn Dias, Diane Lane, and Kyle MacLachlan. The film is set in the mind of a young girl named Riley (Dias), where five personified emotions—Joy (Poehler), Sadness (Smith), Fear (Hader), Anger (Black), and Disgust (Kaling)—try to lead her through life as she and her parents (Lane and MacLachlan) adjust to their new surroundings after moving from Minnesota to San Francisco.

Docter developed Inside Out for five and a half years. He devised the idea after noticing changes in his daughter's personality as she grew older. Based on Docter and del Carmen's remembrances, the emotions were repurposed for use in the film, which Docter agreed on making it. The filmmakers convinced some psychologists to consider its story by researching the mind for accuracy. The film faced a difficult production due to its changes.

Inside Out debuted out of competition at the 68th Cannes Film Festival on May 18, , and was released in theaters in the United States on June It was well-received by the media for its craftsmanship, screenplay, subject matter, plot, and vocal performances (particularly those of Poehler and Smith). Organizations like the National Board of Review and American Film Institute named Inside Out as one of the top 10 films of It earned $&#;million worldwide, and became the seventh highest-grossing film of Inside Out led the 88th Academy Awards season with two nominations (winning one), and received numerous accolades.

Plot[edit]

Within the mind of a girl named Riley are the basic emotions that control her actions—Joy, Sadness, Fear, Disgust, and Anger. Her experiences become memories, stored as colored orbs, which are sent into long-term memory each night. Her five most important "core memories" power aspects of her personality which take the form of floating islands. Joy acts as the leader, and she and the rest of the emotions try to limit Sadness's influence.

At the age of 11, Riley moves from Minnesota to San Francisco for her father's new job. She at first has poor experiences; the new house is cramped and old, her father hardly has any time for her, a local pizza parlor only serves pizza topped with broccoli (which Riley dislikes), and the moving van with their belongings ends up in Texas and will not arrive for weeks. On Riley's first day at her new school, Sadness retroactively turns joyous memories sad, which causes Riley to cry in front of her class and creates a sad core memory. Joy tries to dispose of it by using a vacuum tube but accidentally knocks the other core memories loose during a struggle with Sadness, disabling the personality islands. Joy, Sadness, and the core memories are sucked out of the Headquarters.

In Joy and Sadness's absence, Anger, Fear, and Disgust are left in control, with disastrous results, distancing Riley from her parents, friends, and hobbies. Because of this, her personality islands gradually crumble and fall into the "Memory Dump", where memories are forgotten. Finally, Anger inserts an idea into the console, prompting Riley to run away to Minnesota, believing it will restore her happiness.

While navigating the vast long-term memory area, Joy and Sadness encounter Bing Bong, Riley's childhood imaginary friend, who suggests riding the "train of thought" back to Headquarters. The three, after extreme inconvenience caused by the islands' dissolution, eventually catch the train but it halts when Riley falls asleep, then derails entirely with the collapse of another island. In desperation, Joy abandons Sadness and tries to ride a "recall tube" back to the Headquarters but the ground below the tube collapses, breaking and sending Joy and Bing Bong plunging into the Memory Dump. A crestfallen Joy discovers a sad memory that turned happy when Riley's parents and friends comforted her. Joy finally understands Sadness's purpose: alerting others when Riley is emotionally overwhelmed and needs help. Joy and Bing Bong try to use Bing Bong's old wagon rocket, which gets energy when the rider sings, to escape the Memory Dump, but are unable to fly high enough due to their combined weight. On their last attempt, Bing Bong jumps out to allow Joy to escape as he fades away.

Joy reunites with Sadness and they return to the Headquarters, but arrive too late as Anger's idea has disabled the console, rendering Riley apathetic. To the surprise of the others, Joy hands control of the console to Sadness, who is able to reactivate it and prompt Riley to return to her new home. As Sadness reinstalls the core memories, transforming them from happy to sad, Riley tearfully confesses to her parents that she misses her old life. Her parents comfort her and admit they also miss Minnesota. Joy and Sadness work the console together, creating a new core memory consisting of happiness and sadness; a new island forms, representing Riley's acceptance of her new life in San Francisco.

A year later, Riley has adapted to her new home, made new friends, and returned to her old hobbies while acquiring a few new ones. Inside the Headquarters, her emotions admire Riley's new personality islands, and all work together on a newly expanded console with room for them all.

Voice cast[edit]

Inside Out features Paula Poundstone and Bobby Moynihan as Forgetters Paula and Bobby, respectively; and Paula Pell as the dream director and Mom's Anger. Dave Goelz and Frank Oz appear as Subconscious Guards Frank and Dave, respectively. Other cast includes Josh Cooley as Jangles, Flea as Mind Worker Cop Jake, John Ratzenberger as Fritz, Carlos Alazraqui as a helicopter pilot, Peter Sagal as Clown's Joy, and Rashida Jones as Cool Girl's emotions.[4]

Themes and analysis[edit]

A major aspect of Inside Out is the way emotions and memories are portrayed in the film. The core memories in the film allow Riley to recall previous experiences which control her emotions, and can allow "mental time travel". In the film, memories are shown as translucent globes that encapsulate its events, with a different hue depending on the mood of each memory.[5] Natasha Moore of the Australian ABC News detailed that "as Riley's carefree life gets more complicated, [] Joy's attempts to deliver uninterrupted happiness become increasingly neurotic."[6]

Another theme was forgetfulness, representing a "common but unsupported theory." The memories became "less colorful and more dim" which turn "dark and gray" due to the progressive age length and can not be recovered. Those were sent to "Memory Dump", where they turn to dust and disappear, which was corresponded to a "decay theory of forgetting," leading to a "permanent loss of information."[5] Antonia Peacocke and Jackson Kernion of Vox mentioned that forgetfulness had records that did not "vanish into thin air at the bottom of your subconscious", and referring the theme sometimes as a "matter of letting a memory record fall into disuse, so much so that the neural pathway to that record gets lost."[7] Emily Yoshida of The Verge described the character Bing Bong a "logical successor" to "forgotten, unloved toys" of the Toy Story franchise.[8]

Production[edit]

Development[edit]

Inside Out was a project Pete Docter had been developing since late , when the director perceived anxiety made by himself to his adolescent daughter, Elie, as her introversion progressed.[9][10][11] He imagined what happened in the human mind when emotions set in and felt that animation was the ideal form to portray personalities which were biased and caricatured.[12] After working on the animated film Up (), Ronnie del Carmen was given an option of becoming a co-director at Docter's invitational request.[13] Docter and del Carmen remembered their past experiences and histories, and the emotions were repurposed for use in the film,[14] with del Carmen considered most of its aspects were narrow, so he stated to have an idea. Docter agreed on that, and began making it.[15] Docter, del Carmen, and producer Jonas Rivera researched the mind with the help of psychologist Paul Ekman and the University of California, Berkeley professor of psychology Dacher Keltner,[12] while Pixar animator Dan Holland and his team allowed some psychologists and specialists to accurately develop the film's story.[16]

In Keltner and Ekman's opinion, they emphasized the emotions' formation of social lives and interactions, which can moderate themselves.[17] While Keltner focused on sadness that strengthens relationships,[12] Ekman identified seven emotions with "universal signals": anger, fear, sadness, disgust, happiness (who was renamed to joy), contempt, and surprise. Docter corroborated that surprise and fear were similar, leaving the latter retained in Inside Out, and contempt and surprise removed from it.[12][18] A total of 26 emotions, including irritation, envy, greed, gloom, despair, depression, love, schadenfreude, ennui, shame, embarrassment, and hope, were considered for the film before being reduced to their possible value.[19][20][21] The final film's scope featured a condensed story and the emotions' traits, as it was eventually streamlined.[19]

Chief creative officer John Lasseter received little input for Inside Out due to his focus on restructuring Walt Disney Animation Studios, and it was the first Pixar film without involvement of co-founder and former Apple CEO Steve Jobs, who died in [10] Executives at Disney and Pixar were positive at the proposal of making the film, but acknowledged it was difficult to advertise. Lasted for three years on the film's production,[18] Docter felt its development dealt his complex storytelling after spending five and a half years[N 1] on it. Docter also described it as difficult for himself, and did not believe that afterward.[23]

Writing[edit]

In , Docter and the filmmakers held a production meeting. They have questions over Inside Out's aspects that included the setting's design, the rules, and the reels. Following this, the story team start working on them, who was recruited by Docter to help develop its plotline.[26] For an attempt to have more diverse input, he referred the story crew having women in their half of its population, as the animation industry being mostly worked by men. The choice to focus the film on a girl came from research that shown females age 11 to 17 were more attuned to expressions and emotions than others. The idea to have Riley play hockey came from del Carmen, who observed that the sport is very popular in Minnesota.[27] Initial ideas for the film, including one which saw Riley falling into a deep depression. Docter removed them as inappropriate.[10] In a discussion with Pixar filmmakers, any changes to the film's storyboard caused the schedule of its production to modify.[28]

Creation of Inside Out through storyboards took two to three years, with seven to eight screenings for Pixar's "brain trust", a small group of creative leaders at Pixar who oversee development on all films. After multiple screenings and suggestions from other filmmakers, it was put into production, and was again evaluated to three months. Editor Kevin Nolting acknowledged that seven versions of the film were created before the production began.[29] The filmmakers oversaw development on the characters' personal traits, talents,[28] and contrast.[27] For Joy, the filmmakers described her the most complex one to write for, as she illustrated a broad range of happiness.[30]Amy Poehler helped them to write the character after facing a difficult production. They considered Joy was vulnerable and intangible with LeFauve's help because she was "unapologetically positive". One of the early ideas remained in the film was Joy manipulating youth excessively that set Riley's "social storm".[31] She was included at a Thanksgiving Day pageant, where Riley wanted to cast as the film's lead role, the turkey. Docter deemed that as unfamiliar, and took a replacement.[32] In October , Diane Disney Miller convinced Docter that the film's distractions to be reduced and have a greater focus to its story.

Docter estimated that the development for Inside Out to achieve success in unifying the architecture of Riley's mind and her personal troubles. The concept of personality islands helped develop the film's emotional stakes. Several drafts, each offered different scenes, including the characters had new ideas cultivated after they fell to "Idea Fields"[32] and Bing Bong was part of a refugee camp inside Riley's mind. The difficult part was to have the film's better tone; for example, viewers were attentive by Joy's nature or feel negative about the mess that manipulated Riley. Rivera credited the casting of Poehler for such actions.[31] Production designer Ralph Eggleston recommended the film's depiction to take place at the mind instead of the brain, believing that the usage of their aspects were undeniable.[33] This resulted the removal of some scenes complemented the brain.[28]

An early version of Inside Out focused on Joy and Fear getting lost together. In July , Pixar filmmakers held an evaluation screening of the film. Docter gradually felt the story nonfunctional, and was reluctant to have himself fired. He considered his failure to resign from the film,[12] influencing his stroll. In , Docter was unaware of where Joy had learned from Fear, who helped her to develop her characterization.[28] He overlooked his co-workers and friends, before doing so for Pixar. Even so, Docter reached a breakthrough by covering emotions and relationships to the film. Its storyboarding was rewritten for his epiphany caused Sadness had a "much juicier" role,[28] and he decided to replace Fear with Sadness. He met with Rivera and del Carmen to inform the change of plans, and they reacted positively to it much to his surprise. At the screening, he told his superiors that new plans for the film were in order. The film remained in production despite a fearsome moment.[12]

Screenwriter Michael Arndt initially worked for a year on Inside Out's script, calling it "brilliantly creative" but "incredibly challenging". Arndt received an "Additional Story Material" credit after he left the project in early [34][35] Over the course of storyboarding, it had 27 sequences and , outlines, with , of them were finished.[28] In early , the filmmakers made seven to eight distinct openings for the film. Cooley and Meg LeFauve were credited as co-writers of the screenplay following their contributions during the rewrite. Docter, Cooley, and LeFauve included experiences with raising their own children into the screenplay. Cooley highlighted those as emotions and subsequently created them.[36]

Casting[edit]

Inside Out's voice cast of emotions, Amy Poehler, Lewis Black, Mindy Kaling, Bill Hader, and Phyllis Smith, were first announced in August [37] With the release of the film's first trailer in December , it was revealed that Diane Lane and Kyle MacLachlan were cast in the film as Riley's parents.[38]

Hader was cast as Fear based on his feeling that weaseled the way, as he was interested at Pixar.[39] He took a studio tour over a week, and was benefited in the story room. Hader's casting was assumed by the end of his stay, but he asked to contact fellow Saturday Night Live (SNL) veteran Poehler, whom the team viewed as perfect for the character of Joy. He phoned Poehler and told the story to her whose role was the driving force in Inside Out.[40] When the story was pitched to Kaling, she broke down in tears, said that it sounded "really beautiful" and agreed to join the cast.[12]

Rivera chose Smith after watching a lunch scene in Bad Teacher (), in which Docter remarked, "I think we found our Sadness."[41] As Inside Out contained several veterans of SNL, the film's team spent a week at that program for research on a live television sequence.[39]Richard Kind was cast to voice Bing Bong, who tried to convey the same "sort of innocence" of his previous Pixar roles, and wound up not taking part in pre-release promotion as the producers decided to keep the character a secret.[42]

Animation[edit]

Inside Out was produced by a team of 48 animators, including Shawn Krause, Victor Navone, and Jamie Roe (directing); and approximately artists (35 of whom for lighting, which was led by cinematographer Kim White, and 10 for layout) and technicians. Two other animation teams were also produced: one was separate for abstract sequence and another was crowded for the character process.[18][24] Docter imagined that with emotions for characters, they could "push the level of caricature" to both design and "style of movement" to degrees. To this end, they emulated the styles of animators Tex Avery and Chuck Jones.[32] Docter informed Krause and Navone to push the graphic caricature of each character rather than sticking to the rigid behavior of each RenderMan model. This required an artist to draw over characters in the film during dailies, using a Wacom Cintiq.[43] The team worked on its first scenes was the dinnertime one for over three years.[29] The emotions acted as sketches were superior to the filmmakers, despite the rules broke within such boundaries.[18]

Through the simulation department, the motion of the characters' hair and their garments were added.[28] Eggleston's production design arrived, moving forward for added placements that included their original inspiration for lighting Joy. His diagram made of pastels shaped her, considering that she had increased illumination.[44] Each emotion had the carbonated movements[45] that were made out of energy and particles instead of "skin and solid".[46] Pixar co-founder Edwin Catmull believed their characteristics have a lesser extent of humanoid forms, brighter colors, and strange shapes due to their possession of force fields.[47] For the character Joy to be lighten up, the RenderMan team turned real light from a geometry.[44] They worked for eight months on Joy's aura, but encountered difficulties related to time and budget; however, Lasseter requested that it be applied for each emotion as Eggleston recalled, "You could hear the core technical staff just hitting the ground, the budget falling through the roof".[48] The rendering process took 33 hours.[47] The majority of Inside Out were all unified to a single image.[28]

To accommodate international audiences, two scenes in Inside Out were changed in numerous countries, as Docter stated that the technology can allow transition of scenes' aspects to become easier. A Japanese version showed Riley being disgusted by green bell peppers, rather than broccoli, to reflect the fact that broccoli is generally less undesirable to Japanese children. Many countries showed a soccer game instead of hockey, as soccer has wider global popularity. Within the film, 28 graphic changes over 45 individual shots were made for all versions.[49][50] The animation process lasted for one and a half year.[18]

Design and cinematography[edit]

The characters in real world and design of Inside Out resembled Pixar films Toy Story 3 () and Up. Navone described that as more natural; however, it was unsatisfactory, so he decided to tightened the aspects.[18] Within the mind, the layout and cinematography took inspiration in Casablanca (). Pixar researched films within the Hollywood's golden age for set constructions. They do "moving master shots", combining them to one scene, the longest of which were 48 seconds or 1, frames.[44] Art design of the film was intended to reflect s Broadway musicals.[10] In envisaging how the mind's interior would be depicted, the filmmakers concentrated on the word "electrochemical" and was considered for various options using electricity.[51]

Director of photography Patrick Lin elaborated Inside Out's camera language to place the mind and real worlds. In the process, two languages can determine and differentiate such universes. As such, the mind world was described as superior, while the real one was inferior, in which the flaws were encompassed through lens distortion that was first used in WALL-E () and out-of-focus shots; however, it was unused due to the directorial changes. Both respective worlds used two types of camera lens: S4s and Ultra Prime, as well as distinct camera movements and predetermined paths. These worlds include a purposeful and refined mechanical procedure using dolly, track, crane, and boom for the mind one; and biological cameras such as zoom, Steadicam, and hand-held for the real one.[52]

Music[edit]

In May , Michael Giacchino was announced to compose Inside Out's score.[54] In late , Docter felt its score "bittersweet" and "nostalgic" while in the music session after he "grew up playing the violin and bass". The producers first met with Giacchino to discuss the film's concept and screen it for him. In response, he composed an eight-minute suite of music, unconnected to the film, based on his emotions viewing it. Rivera remarked that as both Giacchino and Docter were musicians, and they discussed the film in terms of story and character.[32] Docter took a four-year discussion where his piano sessions considered forgetfulness, and a chewing gum advertising jingle was disturbing.[55]Walt Disney Records released the soundtrack on June 16, [56]

Release[edit]

Context[edit]

Inside Out debuted out of competition at the 68th Cannes Film Festival on May 18, ,[57] followed by a premiere on June 16, at the El Capitan Theatre in Los Angeles.[58] Disney spearheaded the marketing campaign. Their strategy entailed aggressive social media engagement,[59] a worldwide publicity tour,[60] and the creation of five colorful character posters.[61]Inside Out was originally scheduled to be released on May 30, ,[62] but in April , the film was pushed back to June 19, [63]

Released in 3D,[64]Inside Out was one of the first films to use Dolby Vision format in Dolby Cinema.[65] Before the film's release, it underwent a test screening for children, since executives were concerned that it was too complicated for younger viewers.[30] In theaters, it was accompanied by a short film, Lava ().[66]

Home media[edit]

Walt Disney Studios Home Entertainment released Inside Out through digital download on October 13, , and on Blu-ray and DVD in November.[67][68] Physical copies contain behind-the-scenes featurettes, audio commentary, deleted scenes,[69] and two shorts: Lava and Riley's First Date? ().[70][71]

In its first week, Inside Out sold , DVDs and &#;million Blu-rays as the most sold film on both formats in the United States.[72] That same week, Inside Out topped the Nielsen VideoScan First Alert chart, which tracks overall disc sales, as well as the dedicated Blu-ray sales chart with 57% of unit sales coming from Blu-ray.[73] Overall, Inside Out sold &#;million DVDs and &#;million Blu-rays, adding them up to get a total of &#;million copies, and made $&#;million through home media releases.[72]

Reception[edit]

Box office[edit]

Inside Out earned $&#;million in the United States and Canada and $&#;million in other territories for a worldwide total of $&#;million,[3] making it the seventh highest-grossing film of [74]Deadline Hollywood calculated the net profit of the film to be $&#;million, accounting for production budgets, marketing, talent participations, and other costs, with box office grosses, and ancillary revenues from home media, placing it sixth on their list of 's "Most Valuable Blockbusters".[2]

Released alongside Dope on June 19, , Inside Out made $&#;million on its first day, including $&#;million from Thursday night previews. It went on to take second place at the opening weekend with $&#;million from 3, theaters, 3, of which were in 3D,[75] making it the first Pixar film not to debut at first.[76] The film's successful opening was attributed to its Cannes premiere, CinemaCon press screening, its critical reception, good word-of-mouth, Father's Day weekend, and a successful Tuesday night Fathom Events screening.[77][78] Its second weekend saw the box office drop by 42% to $&#;million,[79] and Inside Out grossed another $&#;million the following weekend.[80] By July 19, the film topped $&#;million domestically.[81]Inside Out completed its theatrical run in the United States and Canada on December 10, [82] In July , due to the COVID pandemic closing most theaters worldwide and limiting what films played, Inside Out returned to theaters (mostly drive-ins) and grossed $,, the third-highest for the weekend behind The Empire Strikes Back () and Black Panther's () re-releases.[83]

Worldwide, Inside Out made $&#;million in its opening weekend in 37 markets.[84] On its opening weekend elsewhere, the top countries were China ($&#;million), the United Kingdom ($&#;million), Mexico ($&#;million), Russia and the CIS ($&#;million), Italy ($&#;million), Germany ($&#;million), and South Korea ($&#;million).[85] In Russia, it was the first Pixar film to gross more than one billion rubles.[86] By September 20, , the film's offshore gross exceeded $&#;million.[87] The film's top international markets were the United Kingdom ($&#;million), Japan ($&#;million), South Korea ($&#;million), Germany ($&#;million), and France ($&#;million).[72]

Critical response[edit]

On the review aggregator website Rotten Tomatoes, Inside Out holds an approval rating of 98% based on reviews, with an average rating of / Its critical consensus reads, "Inventive, gorgeously animated, and powerfully moving, Inside Out is another outstanding addition to the Pixar library of modern animated classics."[88]Metacritic, which uses a weighted average, assigned Inside Out a score of 94 out of based on 55 critics, indicating "universal acclaim".[89] Audiences polled by CinemaScore gave the film an average grade of "A" on an A+ to F scale.[77] It was listed on many critics' top ten lists in , ranking fourth.[90] Before the release of Inside Out, fans and critics concerned Pixar with the sequels' overdependence, which occurred the announcement of Toy Story 4 (), and their films declining in quality.[10][91] Likewise, DreamWorks Animation's competition with Pixar was disappointed within the latter's absence, leading to speculation that computer-animated films were "in a funk".[10]

Several journalists praised Inside Out for its craftsmanship, which they saw as an exercise of Docter's expertise,[92] as the film was considered a return of Pixar's form by numerous film critics.[93] Peter Debruge (Variety), Kenneth Turan (Los Angeles Times), and Todd McCarthy (The Hollywood Reporter) received consistent praise of the film: Debruge and Turan described it as the best while Debruge encouraged its creativity, and McCarthy considered it "audacious". Turan also felt the film was "sophisticated and simple", packed with engaging visuals and being responsible to emotions.[94][95][96] From The New Yorker, Anthony Lane acknowledged the originality of the film was "hard to top",[97] and Richard Brody described that as "sentimental", presenting solutions and narrow aspects of Riley's imagination.[98]

The scriptwriting, plot, and subject matter were sources of praise.[99] Scott Mendelson, writing for Forbes, believed its qualities of narration provided a purpose, calling the film "a remarkably successful telling of an uncommonly complicated yarn."[]Ann Hornaday (The Washington Post) and A. O. Scott (The New York Times) impacted its subject matter to be entertaining,[][] and these were summarized for exemplifying the human movements by Brian Truitt (USA Today) and Kurt Loder (Reason).[][]Matt Zoller Seitz of RogerEbert.com emphasized the film's script, which had clear connections to its aspects, that Joy's comprehension should "what things mean, and what the other emotions ought to 'do' for Riley".[]

Reviews for the actors' performances were very positive in the media,[64][] often singling out Poehler and Smith for further praise,[][] with their work described as "wonderful" and "excellent".[][] Joy was viewed as a heartful character and Sadness was a superfluous disapproval to the "secret side" by Tim Grierson of Paste,[] whereas Vox's Alex Abad-Santos felt that because of its appealing voice cast.[64] While Seitz took Sadness to have more value of her contribution,[] others, such as Jessica Kiang (IndieWire) and Tasha Robinson (The Dissolve), cited character development as one of its strengths.[][]

Inside Out was included in multiple best-of lists. It appeared on professional rankings from BBC, The New York Times, Empire, and The Independent based on retrospective appraisal, as one of the greatest films of the twenty-first century.[] The film appeared on several lists of the best films of the s in , by outlets including: IndieWire,[]The A.V. Club,[]The Independent,[]RogerEbert.com,[]/Film,[]Time Out London,[] and the Los Angeles Times.[] Similarly, it has appeared on several lists of the best animated films, including: USA Today (),[]Rolling Stone (),[]Esquire (),[]Parade, Complex, and Empire ().[][][]

Accolades[edit]

Main article: List of accolades received by Inside Out ( film)

Inside Out led the 88th Academy Awards season with two nominations (including Best Original Screenplay). The film received Best Animated Picture.[] Aside from fourteen nominations earned at the 43rd Annie Awards, the film won ten awards (including Directing in an Animated Feature Production for Docter, Voice Acting in an Animated Feature Production for Smith, and Best Animated Feature).[] At the 73rd Golden Globe Awards, it won Best Animated Feature Film.[] Among the film's nominations include three Critics' Choice Awards (winning one)[] and two British Academy Film Awards (winning one).[] It was named one of the ten best films of by the National Board of Review (which won Best Animated Film) and the American Film Institute.[][]

Cultural impact[edit]

An Internet meme reaction sparked AlDub's reference to Inside Out, using Joy and Disgust to emphasize their differentiations.[] During the COVID pandemic, it was one of the 35 films recommended people watch by The Independent.[]

Other media[edit]

Disney Infinity () includes an Inside Out playset featuring the emotions as playable characters,[] with each of those have a different special ability that allows them to pass through obstacles. The playset is the follow-up to the film and describes as a platform game.[] A mobile Puzzle Bobble-style game, Inside Out: Thought Bubbles, was released in for some app stores.[] Lasting for three levels, Google started a Made with Code event for the film that December, named "Inside HQ", with fans wishing to start a programming on the tutorial to recreate scenes using Blocky, a mini-game whose snippets used to resolve issues.[]

Emotions at Play with Pixar's Inside Out is an exhibit at the Children's Museum of Pittsburgh, that has been in operation since It features activities based on set pieces from the film.[]

Possible sequel[edit]

Discussions of a sequel began in June , as Docter had no plans for it and he wanted to improve Pixar's originality.[] However, the sequel was likely realized by Docter in January , so he and Pixar began exploring new ideas.[] That July, Pixar president Jim Morris said this, subjected to the sequel's increased budget. He forged a reason cited the company's commitment on its resources to several original film concepts, with no sequels to any of Pixar's other films, including Inside Out, were being contemplated at that time.[]

Lawsuits[edit]

In June , Denise Daniels, a child psychologist from Minnesota, filed a lawsuit against Disney and Pixar for breach of contract. She had been working on a television series, The Moodsters, which had similar aspects to Inside Out. Daniels had discussed prospects of the series with Disney and Pixar executives, including Docter.[] Daniels said that she elaborated her idea for the emotional characters. The discussions were held between and , and Daniels argued that they carried an implied contract for her to be compensated if the ideas were used by Disney. In January , her suit was dismissed by judge Philip Gutierrez, who ruled that since Daniels had released materials related to the project publicly at the time of the conversations, with no grounds for an implied contract between Disney and Daniels.[] Daniels appealed to the Ninth Circuit, who upheld the District Court's ruling in March that Inside Out did not infringe on Daniels's characters. The decision stated that simply creating these characters was not enough to be copyrighted, but instead would have required them to carry similar characterization elements, as they had previously determined in DC Comics v. Towle in []

In , an Ontario federal court accepted a lawsuit from Canadian filmmaker Damon Pourshian over alleged plagiarism of a film he made around as a student at Sheridan College, which is about a boy whose emotions are controlled by five of his internal organs and is also titled Inside Out. He noticed that Disney and Pixar have close ties to Sheridan College, and have subsidiaries in Ontario that would place the case under jurisdiction of a Canadian court.[]

Notes[edit]

References[edit]

  1. ^"Inside Out ()". British Board of Film Classification. Archived from the original on February 23, Retrieved February 23,
  2. ^ abFleming, Mike Jr. (March 23, ). "No. 6 'Inside Out' – Most Valuable Movie Blockbuster Tournament". Deadline Hollywood. Archived from the original on March 26, Retrieved March 24,
  3. ^ ab"Inside Out". Box Office Mojo. IMDb. Archived from the original on November 5, Retrieved January 24,
  4. ^"Inside Out Cast and Crew". Fandango Media. Archived from the original on March 19, Retrieved March 19,
  5. ^ abTalarico, Jennifer (June 23, ). "Pixar's "Inside Out" is a surprisingly accurate representation of how memory actually works". Quartz. Archived from the original on June 16, Retrieved June 16,
  6. ^Moore, Natasha (April 3, ). "Three times Pixar helped us understand being human". ABC News. Australia. Archived from the original on July 18, Retrieved July 18,
  7. ^Peacocke, Antonia; Kernion, Jackson (June 25, ). "Two philosophers explain what Inside Out gets wrong about the mind". Vox. Archived from the original on June 16, Retrieved June 16,
  8. ^Yoshida, Emily (May 18, ). "Pixar's Inside Out plays with our emotions both effectively and recklessly". The Verge. Archived from the original on June 16, Retrieved June 16,
  9. ^Blair, Andrew (July 19, ). "Inside Out: co-director Ronnie del Carmen interview". Den of Geek. Archived from the original on August 27, Retrieved August 27,
  10. ^ abcdefBarnes, Brooks (May 20, ). "'Inside Out,' Pixar's New Movie From Pete Docter, Goes Inside the Mind". The New York Times. Archived from the original on February 8, Retrieved June 16,
  11. ^Bishop, Bryan (June 17, ). "Inside Out: how the director of Up made Pixar's wildest movie yet". The Verge. Archived from the original on September 8, Retrieved September 8,
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Sours: https://en.wikipedia.org/wiki/Inside_Out_(_film)
inside out figures

Released on May 4th at the Disney Store, here we have the new Disney&#;Pixar Inside Out Deluxe Figurine Playset- featuring 10 great characters from the film! I've been collecting most of these Disney Store figure sets for a while now (see my posts on the Finding Nemo, The Incredibles, Wall&#;E, Up, Toy Story: Hawaiian Vacationand Braveones) since they are usually a pretty fun way to get a variety of my favorite characters from each Pixar film released.

Honestly though, the figures in these types of sets aren't always the most quality made (sometimes the figures have poor sculpts or sloppy paint jobs), but I do enjoy collecting and displaying them nonetheless. In my opinion, the best of these figurine sets has been the Upone released in I consider those figures nearly perfect with great detail, awesome likenesses to the characters, and a nice, solid weight to them (not to mention they're a little bit bigger than figures in the other sets).

Like with the Upset, the figures here in this Inside Outset are spot on and fantastically made! They are not sloppily done in the slightest and are some of the best Disney Store figures I've ever seen released. I love the size (2"- 4 1/4" tall), the sculpts, the paint jobs (emotions have cool metallic paint) and the overall make of each of the characters included here.

inside out figures

Speaking of characters, the 10 beautifully designed figures included with this set are: Joy, Rainbow Unicorn, Anger, Subconscious Guard Frank, Subconscious Guard Dave, Bing Bong, Sadness, Disgust, Fear and Forgetter Bobby. Each figure stands up great on their own as each is attached to a base for stability (with the exception of Anger; but he's so square that he doesn't need a base to stand up right).

For young kids who may be more rough with their toys, I can probably see the stands breaking off if tossed around too much. For older kids and adult collectors however, it shouldn't be a problem at all.

inside out figures
inside out figures

Anyway, lets get to checking out each of the figures in more detail!

Joy

inside out figure joy

Rainbow Unicorn

inside out figure rainbow unicorn

Disgust

inside out figure disgust

Subconscious Guard Frank

inside out figure frank

Subconscious Guard Dave

inside out figure dave

Bing Bong

inside out figure bing bong

Sadness

inside out figure sadness

Anger

inside out figure anger

Fear

inside out figure fear

Forgetter Bobby

inside out figure bobby forgetter

There we have it- a great Inside Out figure set available now at the Disney Store! If you are/ know a big fan of the film, then I highly recommend this set. You'll love it, especially if you're trying to track down the core characters to collect for play or display. If you don't have a local Disney Store, you can always purchase it online HERE. It retails for $ (a pretty decent price if you ask me since that averages out to be about $2 per figure).

What do you think of these figures? Have you also had a positive experience with them? Who's your favorite one? Let me know your thoughts in the comment section below and be sure to check back daily for more from my ever expanding Pixar collection! 

Sours: http://www.danthepixarfan.com//07/inside-out-deluxe-figurine-playset.html
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Disney Inside Out Figure Play Set

Disney Inside Out Figure Play Set

Disney

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Product Details

  • Genuine, Original, Authentic Disney Store
  • Six fully sculpted figures
  • Characters include: Joy, Sadness, Anger, Disgust, Fear, and Bing Bong
Package Dimensions x x inches ( x x cm)
Item Weight ounces ( grams)
ASINBBDDV2R
Manufacturer recommended age3 years and up
Cartoon CharacterInside Out
BrandDisney
ColorMulticolored
What is in the boxDisney Inside Out Figure For more details, please check description/product details

Description

Enjoy a full range of emotions with your favorite colorful characters from Disney and Pixar's Inside Out, including Joy, Sadness, Anger, Disgust, Fear, and Riley's best imaginary buddy Bing Bong.

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Sours: https://www.ubuy.co.in/product/BUX9FPG-disney-inside-out-figure-play-set

Anger Inside Out Disney Pixar Figure TOMY

Enter the exciting world of Disney Pixar's Inside Out, the movie that delves inside the mind of year-old Riley Anderson and her emotions. When others upset her, Anger sends the other emotions running for cover. Much as he tries to keep his cool, he finds it difficult when the headlines in his daily paper carry so many stories about injustice in the world. But let him vent his anger and everyone will soon be smiling again. Press your Anger action figure's tie and you'll see his plastic flame pop out of the top of his head just as sounds from the movie start to play! Beautifully detailed, he carries a copy of "The Mind Reader", his favourite newspaper.

CONTENT:
- Anger figure 13cm - " (17cm - " with flame pop out)

- The Mind Reader Newspaper

RECOMMENDED AGE: From 4 years old

WARNING: Not recommended for children under 3 years because it contains small parts that could cause asphyxiation if ingested.

Sours: https://www.puppentoys.com/epages/sf/en_GB/

Inside figures disney out

Tenaciously squeezing elastic, like marmalade, flesh. I whisper: - Well, quietly, bitch. Do not twitch, or it will hurt even more.

INSIDE OUT 6 CHARACTERS GLITTER GLOBES How to Disgust Fear Joy Sadness Anger Bing Bong Disney Toys

I have it. I grabbed the beam and climbed onto the cement floor, barely breathing with joy. After catching my breath, I decided to go to the river to clean up.

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Asked HC. The usual procedure began: HC copied the data into his notebook, subtracted and multiplied. His strong hands, as always, abruptly displayed something on the pages. - Would you like some coffee.



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