Conan exiles soothing

Conan exiles soothing DEFAULT

Video Game / Conan Exiles

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Survive. Build. Dominate.

Conan Exiles is a open-world survival game developed by Funcom and set in the world of Conan the Barbarian. You play as an exile, one of thousands cast out to fend for themselves in a barbaric wasteland swept by terrible sandstorms and besieged on every side by enemies. They must raise above all obstacles in their way by gathering resources, growing their crops and fighting animals, and then they are able to explore the world on their own or joining others through multiplayer.

The game was released on May 8th, 2018 and is currently accessible on Steam, Xbox One and PlayStation 4.

An expansion pack, The Isle of Siptah, was announced on September 10th, 2020. It entered Early Access on the 15th.


Conan Exiles contains examples of the following tropes:

  • Anti-Frustration Features:
    • The game changed the cooling effect granted by water its own unique buff. Before it was a generic cooling effect which meant that if you were in the frozen area refilling your thirst with it could cause you to start taking freezing damage. The new buff will now stop cooling down a character if they're already cold, although the buff will remain, so people can drink water normally in the frozen part of the map.
    • The game added a new buff called "soothing" that will give you regeneration over time the closer you are to a comfortable temperature. Before you could only get regeneration from taking the Vitality tree, which also gave all players a reason to beeline to the perk that gave said regeneration before focusing on anything else. Now every character gets the benefits of regeneration if they're not in a harsh environment, or have appropriate countermeasures for the harsh temperatures, reducing food usage to heal things like minor falls or an unexpected stack of bleeding. As of the Siptah expansion, "Soothing" has been removed as part of a large overhaul of healing mechanics in general, adding several tiers of bandages and healing potions to compensate.
    • Flint arrows no longer need feathers to craft. Feathers can be gotten in abundance in specific areas, but only those areas which meant that if you were anywhere else using feathers on what are supposed to be the weak, mass-produced arrow type was a waste, as well as making them a lot more beginner-friendly as they're very resource cheep.
    • Follower Thralls don't take fall damage, so if they fall off a cliff due to their flaky A.I. you won't lose them.
    • A new menu screen was added to allow you to see a list of all combat thralls under your command, as well as their position on the map. You can also teleport thralls to you if they fall through the ground or otherwise get stuck in an unreachable area, at the cost of destroying their inventory and equipment to prevent this from being exploited.
  • Arson, Murder, and Jaywalking: At the start of the game, the player character is crucified for a series of crimes that are randomly generated which can result in this trope when among the charges include fixing gladiatorial matches, breaking oaths or defecating on statues.
  • Artificial Stupidity:
    • Even after leaving early access, for a long while the Thrall A.I. was still a buggy mess. Thralls would de-equip their weapons and fight with fists after their first combat, refused to use a shield after their first combat unless you manually re-equipped it on them, often ignored enemies that were right in front of them, if given a shield they would often just stand there blocking instead of trying to counter-attack, and they could fall through the floor and die if you had them follow you inside a player-built structure. Most of these issues were fixed over time, but a few remain. Notably, if you give a thrall a weapon type other than the one they started with (i.e. a two-handed weapon thrall being given a one-handed sword) they will often simply forget how to swing a weapon until you give them back their normal weapon. Thralls stuck in this state will follow enemies around with their weapon drawn, but never actually attack.
    • The Kinscourge is a normally somewhat difficult boss, but he will almost always choose to use his quick, damaging melee attack if you're right next to him. If you maneuver him onto a raised section of his arena, then drop down and stand right up against it, he will walk up next to you and begin spamming his melee attack despite the fact it can no longer hit you.
  • Barbarian Hero: Naturally, you can play as one, especially if you choose Cimmerian, Nordheimer, Pict or Kushite as your race. Even if you're a "civilized" race, odds are you'll be forced toembrace your inner barbarian to survive.
  • Bat Out of Hell: Foul Bat Demons make the Exiled Lands their home. A scripted encounter at the start of the game, has the player encounter one scavenging out in the dunes, before flying off once it spots the player. In the game proper, they make their home near the Forgotten City, and are an ever-present threat.
  • Bestiality Is Depraved: One of the crimes you might have been crucified for. Apparently, it's Serious Business in the Hyborian Age.
  • Blade on a Stick: Spears are one of the most common weapons wielded by players and NPC's.
  • Blood Magic: Demon blood is needed in your inventory to access a specific boss, demon blood is used to upgrade a required item, you need demon blood to build explosives and the map room... You also have to perform a blood sacrifice to access the first boss of the game. The item description for blood also invokes this trope.
  • Bonus Boss: A number of humongous King Mook versions of regular enemies can be found at certain specific locations in the overworld; these guys are apparently intended to be endgame Raid bosses for clans of multiple players to take down; attempting to fight one solo is basically pointless due to the insane amount of health they have. This is something of a Guide Dang It! moment as they sometimes pop up in areas that are frequented by lower level players.
  • Bowdlerize: Depending on where you're located, you may not be able to set the game's nudity option past "None," to comply with censorship sensibilities in different parts of the world. Other places, such as the US, allow partial nudity, but nothing beyond that. There's also a server region lock that doesn't allow you to get past what's considered acceptable by your country's rating system, presumably to avoid any lawsuits. Unless you're on a PC and edit the game's .ini files.
  • Bragging Rights Reward: You receive very little for defeating a dragon, some of the most difficult enemies in the game (a single one of which is much tougher than even the Bonus Boss Raid Boss enemies). The only really unique drop you can get is their head, which can be made into an enormous trophy and mounted on the wall at your base. You do also get dragonbone and dragonhorn, which is used to craft dragonbone weapons, but you can get those by killing the much easier infant dragons at the Spawning Pools in the Unnamed City.
  • Breakable Weapons: Weapons degrade over time with each hit. Lower tier weapons (stone) break very easily, but once you learn how to smith metal ones, degradation becomes far less of a problem due to the inherent superiority and quality of the weapons.
  • The Corruption: Its a status effect in the game caused by contact with dark magic. Exposure to it will severely damper your health. Areas saturated with corruption are almost inevitably infested with The Undead.
  • The Cameo: Conan himself briefly appears in the intro, to let you off from your cross, before disappearing into a sandstorm.
  • Cannibal Tribe: The Darfari, worshippers of Yog, a cannibal deity. You can play a Darfari and/or worship Yog yourself, making you one of these, as well.
  • Chainmail Bikini: Several available choices for Exiles of both genders; for example, the Derketo Acolyte Robe which leaves vital areas like the chest exposed, but is justified by the fact it's an outfit worn by followers of a dark Love Goddess and seduction being one of the points of wearing it. On the other hand, options like the Zamorian Dancer Skirt don't provide much protection in gameplay terms. However, most armor is covering in proportion to its effectiveness, with the more revealing options being obviously (in stats and appearance) improvised with limited materials. The best armors available tend to be full-coverage plate types.
  • Crossover: The Shining Trapezohedron from H. P. Lovecraft story The Haunter of the Dark shows up as one of the McGuffins you need to collect to win the game, linking the Conan the Barbarian setting to the Cthulhu Mythos.note Robert E. Howard and Lovecraft were friends, belonged to the same literary circle, and occasionally referred to each other's writings in their respective works. Both franchises were initially a Shared Universe, though this link has been forgotten by writers who continued the Conan franchise after Howard's death (and writers who continued the Cthulhu Mythos after Lovecraft's death). Notably, the aforementioned artifact was never mentioned in the original Conan novels, but in-game it is dropped by a Serpent-Man of Valusia, a member of a race from Hyboria which is occasionally referenced by Lovecraft.
    • Also the Sunken City dungeon is inhabited by a cult of Dagon, also a Cthulhu Mythos element, complete with Deep Ones to fight and references to R'lyeh.
  • Crucified Hero Shot: The player character is introduced crucified and naked in the desert.
  • Cruelty Is the Only Option: In order to make your crafting stations work more efficiently and unlock a few unique recipes you need to make a thrall to do it. Thralls are made by knocking somebody out, forcing them to do manual labor until their minds are broken, and then using them as you see fit. In general the only NPCs that help you are thralls and pets, which you kidnap from an early age and raise to listen to you. It's not required to beat the game, but there are several major time saving convinces that you can only get through making thralls.
  • Deadly Force Field: The "Ghost Fence" that surrounds the Exiled Lands. As long as you're wearing the bracelet, if you cross it, you die. If you take your bracelet off, you also die.
  • Dem Bones: Skeletal Soldiers haunt the Nameless City, reanimated by dark magic; damned to battle for an eternity. Additionally, there's the Priest-King in the Barrows and the Silent Legion in the north.
    • With an update the Exile can find a book in the summoning pits that lets them create skeletons, basically pets or thralls with a skeletal form, in an alchemy station.
  • Disproportionate Retribution: As noted elsewhere the crimes for which the Player Character was exiled can be very minor. Beyond this a note from an unnamed Cimmerian woman in the Forgotten Tribe's base has her confessing that, very happy to have become pregnant by her husband, she prayed to Crom for the child's health. She believes the misfortunes that led to her tribe's capture and exile (and the death of her child) were all Crom punishing them for insulting him by praying.
  • Drop the Hammer: Two-Handed Great Mauls are one of the weapon types available. They swing very slow but hit like a truck.
  • Dual Wielding: How daggers are used (a pair of daggers is considered as a single item).
    • Similarly one-handed weapons can change their combos based on what's in the other hand. Shields will add in extra moves to most movesets while a hand axe will sometimes affect combos as well.
  • Dungeon Crawling: As part of a goal to combine elements from sandbox games and traditional RPGs, Conan Exiles contains handcrafted dungeons and bosses with unique loot alongside the open world where you can build what you want.
  • Easy Logistics: Thralls and pets will happily work their assigned tasks 24/7 with no need of rest. Pets and Thralls not attached to a workbench need food (but not water) but those thralls that are on workbenches don't even need this much.
    • A patch changed it so that you don't need to feed thralls anymore. Feeding them their favored food gives them a buff now, but they will live without it.
  • Eldritch Abomination: Yog takes the form of a tentacled monstrosity, straight out of a Lovecraft story. His cultists are noted to be almost always insane increasing the parallels. Set would also qualify as an Animalistic Abomination, as he manifests as a giant serpent.
  • Everything Trying to Kill You: You not only have to contend with the many monstrous creatures and enemy factions that want you dead, but the very weather is your enemy. Taken to 11 in the August 16th update, which adds an arctic biome to the map and introduces climate effects like heat and cold, requiring insulated (or cool) clothing and even insulated buildings if you wish to remain warm in cold climates. The only non-hostile NPCs in the entire game are several lone quest-givers that are scattered around the game world, baby animals, female deer, antelopes and rabbits.
  • Evil vs. Evil: The backstory of the Exiled Lands features a war between the Giant Kings and the Lemurians, neither very morally upstanding civilizations.
  • The Exile: The player character, and human NPCs are known as Exiles, having been banished for various crimes, and are marked by a bracelet on their right arm.
  • Exploding Barrels: A buildable object that can be set off with a fire arrow.
  • Felony Misdemeanor: Crucifixion is considered one of the most brutal types of capital punishment, usually reserved for the worst of criminals, but due the randomized nature of the crimes that sentenced you, some charges can make your punishment seem excessive such as cultural appropriation, bad punctuation in phrases and so forth.
  • From Nobody to Nightmare: The player starts out as a condemned prisoner left to die in a humiliating manner in the desert, and they can turn into some really, really ruthless individuals in order to survive.
  • Full-Frontal Assault: Especially prevalent early on in the game, as you start with literally nothing, and many of the NPC exiles are not much better off. Any fights around the starting river usually involve multiple combatants with their junk hanging out.
  • Game Mod: Very unusually for an MMO, the game has legitimate mod support and an expansive Steam workshop where you can download and install mods for single player. Private servers are available which can also run mods. Many mods are actually geared towards increasing the social aspects of the MMO styling, adding player-driven economy, mail systems, tougher content encouraging group play, and so on.
  • Gameplay and Story Segregation:
    • According to its flavor text, ambrosia sometimes appears on Mitra's altars as a reward to fruit offerings. In-game, you can't make fruit offerings to Mitra.
    • Conan will refer to an Exile at the start as a soft, civilized person who probably doesn't have what it takes to survive being pulled off the cross, even if you picked a barbarian race like Nordheimer, Pict, or Conan's own Cimmerian.
  • Gang Up on the Human: Creatures will sometimes fight each other if they're natural enemies, but they are far more likely to ignore each other and attack you. It is quite possible to have a wolf, a dire wolf, a sabretooth tiger, a woolly mammoth, an elk, a bear, and a moose all attacking you at once, or to watch a wolf cheerfully ignore an entire herd of deer only to beeline right for you the instant you get close. Improvements have gradually been made to the NPC A.I. so that they more consistently attack each other instead of only aggroing against the player.
  • Giant Spider: Naturally, the game features these, with smaller (roughly wolf sized) examples as regular enemies and a few truly gigantic specimens as bosses.
  • God of Evil: Set is the straightest example, and the premier evil deity for the franchise as a whole. Yog also fits the bill.
  • God of Good: Mitra is identified as the "god of justice" in this setting, though his zealous followers are consumed with expanding his religion at the detriment of all others, making him more of a Knight Templar.
    • In a lesser sense Derketo is one, as lore found on the map indicates she is seeking to free the exiles from their cursed amulet.
  • Greater-Scope Paragon: Conan the Barbarian himself. It's his name in the title and cover, and he shows up in the opening to free the playable character before disappearing among the sands. You can find him later on in one of the NPC cities.
  • Greater-Scope Villain: The lore entries reveal that Thoth Amon is the one controlling the serpent bracelets and responsible for dumping an entire population of prisoners into the Exiled Lands, though he doesn't appear in person during the game (a final boss fight against a minion of his is referenced in the game files, but doesn't seem to have been implemented despite the game having come out as a full release).
  • Grievous Harm with a Body: When you butcher a human corpse, you can sometimes get severed arms or legs as one-handed or two-handed weapons, respectively.
  • Grim Up North: The free expansion pack titled The Frozen North takes the players out of the desert and move them to the cold, snow-capped mountains of the north, which is inhabited by Wolves, Mammoths, Ice Giants and other snowy horrors.
  • Healing Shiv: Downplayed. There's a recipe for "Healing Arrows," which are a relatively realistic version of this trope. Just behind the heads (according to the inventory icon) is the bundle of healing stuff that bursts on impact into an aerosol cloud, healing PCs and converted thralls in range, but the arrow itself still does damage (not top-tier damage, but not bottom-teir, either). The point isn't to shoot injured friends with them, but to shoot the thing your friends are fighting, damaging it and healing them (and to at least mitigate friendly fire damage).
  • Heinous Hyena: Hyenas are a ubiquitous threat throughout the desert regions, with both the spotted and striped varieties present.
  • Hero-Tracking Failure: Averted; ranged enemies will lead their shots, so to avoid their attacks you need to either change direction at the last moment or turtle up behind a shield.
  • He Who Must Not Be Seen: Crom is the only god whose physical form is unknown - all other gods manifest themselves as physical avatars, but Crom is only displayed in his symbol (a mountain surrounded by lightning). Justified since he is a god that doesn't care about humans and doesn't have any interest in helping them, let alone appearing in the mortal world. Which, to be honest, has it's own benefits. A player choosing Crom as their deity is essentially choosing not to be involved in the game's religion system at all.
  • Human Sacrifice: Deities demand their followers to sacrifice their enemies to gain their favor in different ways: Set has their hearts' cut out, Yog demands their enemies to be devoured and even the noble Mitra requests the souls of vanquished enemies. Ironically, Crom is the only one who doesn't demand it, but that is because he doesn't care about his worshipers or intervenes in anyway. The first boss of the game requires you to sacrifice an NPC on an altar to access it.
  • I am a Humanitarian: Yog, god of cannibalism, demands that his followers consume human flesh to gain their favor. This really isn't good for their sanity, and as a result most of his followers tend to be raving, borderline feral, lunatics. There's also nothing stopping the player hacking up human corpses and cooking and eating the resulting meat, though there's little reason to; the meat is less effective for filling the hunger meter (and healing) than most animals.
  • Idiosyncratic Difficulty Levels: From easier to harder: Civilized, Decadent, Barbaric.
  • Ironic Echo: Combined with Mythology Gag. When Conan pulls your character off the cross, he gives an abbreviated and rearranged version of the speech he gives Constantius in "A Witch Shall Be Born." Whereas the original speech was mocking Constantius for being a soft, civilized man more fit to inflict suffering than endure it, his speech to your Exile about being "civilized and soft" and not having "your life not nailed to your spine" is encouraging the Exile to fight and conquer in the face of adversity thrust upon them.
  • A Lighter Shade of Grey: The Relic Hunters. With every other NPC faction in the game all members will attack players on sight. With the Relic Hunters only some of them will attack you on sight and some will sell you useful things. At absurd prices but still.
  • Love Goddess: Derketo, the Stygian goddess of fertility and sex, though she focuses more on debauchery and decadence rather than love.
  • Luckily, My Shield Will Protect Me: Shields in this game have something of a dual role. Their main role is what you'd expect in that they block attacks. They will completely soak up the damage so long as the shield is pointed in the direction of the attack, and will lose durability in place of your HP. Secondly is weapons will have different attack chains based on what single-handed weapon you use. Some, like the short sword, hardly change while others, like the one-handed mace, will change up the last two attacks of the chain fairly significantly.
  • Made of Plasticine: When fighting with bladed weapons, human characters often have dying animations where they lose limbs or are chopped at the waist. Even if the weapon used is an improvised sword crafted with wooden sticks and shards of stone. You can also lop arms and legs off or even cut someone in half at the waist with a bow and arrow. Ridiculous, but oh so satisfying, to shoot an enemy and watch their top half come clean off and fall to the ground.
  • Male Frontal Nudity: The game features full-frontal nudity for both genders, with male characters even getting a genital slider during character creation.
  • Mêlée à Trois: In the full release, enemies will fight each other as well as you and your clanmates/thralls. Wandering around you can often see roaming monsters starting fights with other monsters or NPC encampments.
  • Money for Nothing: Gold and silver coins can be found reasonably often and can even be crafted but most of the game's merchants don't sell anything you can't find yourself relatively easily. And they charge through the roof for it. It can become more useful to grind down coins for gold and silver dust, which is used in several crafting recipes.
  • Never Smile at a Crocodile: Crocodiles are an ever-present threat near waterways in the desert biome, particularly the main river system; making them a constant menace for low leveled players. Several truly enormous specimens can also be found, and serve as bosses.
  • Nominal Importance: The unique highest tier human enemies that pose the most challenge (and make the best thralls if captured) get individual names while others just get descriptions plus their level.
  • Perpetual Beta: The game never quite seems able to get rid of its problems and usually has a few major bugs at any given time, such as not being able to snap and place building pieces for no reason, randomly falling off things while climbing, gathering stations like fish traps not gathering anything, star metal not spawning at all, or the many problems with thralls. The developers' success rate at fixing these varies, with some bugs having been unsuccessfully patched numerous times.
  • Production Throwback: A Desert Dogs camp named "The Ruins of Al-Merayah", and the locust model are pulled directly from The Secret World and its Egypt storyline.
  • Religion Is Magic: Choosing which deity to worship influences your character's development, granting unique boons (such as special weapons and armor sets), and also lets you summon their avatars to wreck enemy fortifications and hordes. There is a total of seven gods, four of which were initially available in early access. Choosing Crom, however, is analogous to choosing "Agnostic" in other games, as Crom does not listen to prayers, and players choosing him as their deity are essentially opting out of the religion system.
  • Religion of Evil: The worship of Yog and Set are the most malevolent of all deities presented, which include depraved acts such as human sacrifice, cannibalism and dark sorcery. Most hostile NPC cultists are followers of the above two deities.
  • The Remnant: The Lemurians (already The Remnant from their sunken civilization) used to control the entire jungle to the east of the Exiled Lands. The ancient war with the Giant Kings reduced them to a small jungle tribe occupying a single camp and an insane Dagon cult.
  • Savage Wolves: Wolves are the most common predators in the northern regions of the map, with both regular and dire wolves being present. Even the regular wolves are much larger than real life wolves, and are noticeably tougher opponents than tigers or jaguars.
  • Self-Imposed Challenge: Picking Crom opts you out of the religion system, denying you several easy Journey entries and access to the various benefits of religions. There is no advantage to doing this.
  • Shout-Out:
    • Several of the Steam achievements are named after the titles of Conan the Barbarian novels and short stories. Some others are named after quotes from the stories.
    • The Abyssal Remnant (a gigantic, bloated snake) speaks to you constantly as you progress through its dungeon in something that sounds suspiciously like parseltongue.
    • One of the Legendary weapons you can find is the "Jedias Greatsaber, a great sword that glows and hums." It does shed some meager light, but doesn't really hum.
    • A large outcrop of rock in the savannah called "Swagger Rock" area has a rather familiar shape and a lion lounging on it.
  • Thirsty Desert: The Desert Biome, the first area available to the player, is a very typical example of this trope, mostly consisting of rolling sand dunes, filled with the remnants of long-dead civilization, hungry animals, and crazed cultists. Thirst is an ever-present problem, with the only real source of water being the Nile-esque river in the middle of the map, alongside a handful of scattered oasis's. The area is dry, and the heat blistering Once you get deeper into the desert, players will stumble across the Unnamed City, which is essentially a massive dungeon. and takes this trope Up to Eleven. It once belonged to an forgotten race of giants that have long since disappeared from the world, and since then it has been corrupted by foul and blasphemous magics. Filled with blood-red sand dunes, undead soldiers, flying bat demons, and other, more ancient evils, the area is constantly eroded characters sanity.
  • Turns Red: The Champion of the Warmaker, the final boss of the Warmaker's Sanctuary dungeon, grows visibly larger, with accompanying boosts in speed and power, at 75% health, then grows larger still at 50% health. As part of the final increase, the visor in his plate-style helmet glows a fiery red.
  • Video Game Cruelty Potential: Your method of acquiring thralls means capturing people, dragging them back to your base and breaking their will on the Wheels of Pain. In short, you basically torture people into becoming your slaves. For some extra cruelty, human flesh can be used as fuel for the wheel of pain and depending on where you got it you can essentially force your thralls to eat what may have been their friends or family.
  • War God: Ymir, the Northern god of war worshiped by the Aesir and Vanir, two proud warrior races in the setting.
  • Weak, but Skilled: The dual daggers fighting style used by dancers and cooks doesn't inflict much damage, but allows them to perform acrobatic dodges as well as stack bleeding effect on you; if you don't have bandages to stop the bleeding, it's quite common to bleed to death from your wounds even after killing them.
    • This is also true of players. If a character hasn't put points into strength or ranged then the best combat option is the daggers as their strong attack inflicts bleed which will do more damage than they could with any other weapon, although they will need repairs more than other weapons.
  • Weaksauce Weakness: When the Witch Queen personally steps in to fight you she's not immune to stagger, which means that two people with spears can kill her without ever giving her a chance to attack.
  • Our Werebeasts Are Different: The Dogs Of The Desert faction feature werehyenas with the implication that the rest of the faction is planning on becoming such one day. They seem to be permanently changed into a human/hyena hybrid form and their intelligence is debatable (unlike human enemies they don't speak while attacking but this may be a physical limitation rather than a mental one). There are also a few werewolves around, though they are far less common.
  • Wheel of Pain: Not surprising given that this is a game based on the Trope Namer. Here, it is used to break the will of captured NPCs so you can make them serve you.
  • A Winner Is You: Similar to ARK: Survival Evolved, the "goal" of the game is to collect several artifacts from the game's several boss monsters in order to unlock the ending. Unlike Ark, there's not really an endgame dungeon or a Final Boss, and the ending is simply a 10-second video of your character walking out of the Exiled Lands. The ending also permanently deletes your save game instead of allowing you to transfer your character to a new server like Ark does. A final boss fight against a sorcerer working for Thoth Amon called the Mummy of the Ring or the Servant of the Ring is referenced in the game's Journey milestones but doesn't seem to actually happen, likely due to not being programmed before the release deadline.
  • Wrongfully Accused: A new opening narration in the most recent update states you may or may not have actually committed the crimes for which you've been crucified. Considering the potential for Arson, Murder, and Jaywalking and Felony Misdemeanor already present, adding this possibility can make your Exile a true Butt-Monkey.

Sours: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ConanExiles

Most Soothing Quotes & Sayings

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She went and stood at an open window and looked out upon the deep tangle of the garden below. All the mystery and witchery of the night seemed to have gathered there amid the perfumes and the dusky and torturous outlines of flowers and foliage. She was seeking herself and finding herself in just such sweet, half-darkness which met her moods. But the voices were not soothing that came to her from the darkness and the sky above and the stars. They jeered and sounded mournful notes without promise, devoid even of hope. — Kate Chopin

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You told me trees could speak
and the only reason one heard
silence in the forest
was that they had all been born knowing different languages.

That night I went into the forest
to bury dictionaries under roots,
so many books in so many tongues
as to insure speech.

and now this very moment,
the forest seems alive
with whispers and murmurs and rumblings of sound
wind-rushed into my ears.

I do not speak any language
that crosses the silence around me
but how soothing to know
that the yearning and grasping embodied
in trees' convoluted and startling shapes
is finally being fulfilled
in their wind shouts to each other.

Yet we who both speak English
and have since we were born
are moving ever farther apart
even as branch tips touch. — Carol Goodman

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There is something so settled and stodgy about turning a great romance into next of kin on an emergency room form, and something so soothing and special, too. — Anna Quindlen

Most Soothing Quotes By A.A. Milne

Nowhere can I think so happily as in a train. I am not inspired; nothing so uncomfortable as that. I am never seized with a sudden idea for a masterpiece, nor form a sudden plan for some new enterprise. My thoughts are just pleasantly reflective. I think of all the good deeds I have done, and (when these give out) of all the good deeds I am going to do. I look out of the window and say lazily to myself, "How jolly to live there"; and a little farther on, "How jolly not to live there." I see a cow, and I wonder what it is like to be a cow, and I wonder whether the cow wonders what it is to be like me; and perhaps, by this time, we have passed on to a sheep, and I wonder if it is more fun being a sheep. My mind wanders on in a way which would annoy Pelman a good deal, but it wanders on quite happily, and the "clankety-clank" of the train adds a very soothing accompaniment. So soothing, indeed, that at any moment I can close my eyes and pass into a pleasant state of sleep. — A.A. Milne

Most Soothing Quotes By Henri Matisse

What I dream of is an art of balance, of purity and serenity devoid of troubling or depressing subject matter - a soothing, calming influence on the mind, rather like a good armchair which provides relaxation from physical fatigue. — Henri Matisse

Most Soothing Quotes By Nathaniel Hawthorne

But what could be the purpose of the unseasonable toil, which was again resumed, as the watchman knew by the lines of lamp-light through the crevices of Owen Warland's shutters? The townspeople had one comprehensive explanation of all these singularities. Owen Warland had gone mad! How universally efficacious
how satisfactory, too, and soothing to the injured sensibility of narrowness and dullness
is this easy method of accounting for whatever lies beyond the world's most ordinary scope!
- The Artist of the Beautiful — Nathaniel Hawthorne

Most Soothing Quotes By Terry Pratchett

The most important thing was that time had passed, pouring thousands of soothing seconds across the island. People need time to deal with the now before it runs away and becomes the then. — Terry Pratchett

Most Soothing Quotes By Robert Burns

Oh, stay, sweet warbling woodlark, stay, Nor quit for me the trembling spray, A hapless lover courts thy lay, Thy soothing, fond complaining. — Robert Burns

Most Soothing Quotes By Rixa White

The Invisible is moving
Softly and soothing
I feel it inside
It is you
It is my feeling for you
I want to give it life
My whole life — Rixa White

Most Soothing Quotes By Seth Grahame-Smith

This is a most unfortunate affair, and will probably be much talked of. But we must stem the tide of idle chatter, and pour into our wounded bosoms the soothing balm of vengeance. — Seth Grahame-Smith

Most Soothing Quotes By Tennessee Williams

The panic disappeared under those soothing old fingers and the breathing slowed down and stopped hurting the chest as if a fox was caught in it, and then at last Mr. Kroger began to lecture the boy as he used to, Pablo, he murmured, don't ever be so afraid of being lonely that you forget to be careful. Don't forget that you will find it sometimes but other times you won't be lucky, and those are the times when you have got to be patient, since patience is what you must have when you don't have luck. ("The Mysteries of the Joy Rio") — Tennessee Williams

Most Soothing Quotes By Fergus Henderson

Do not let the word 'tripe' deter you. Let its soothing charms win you over, and enjoy it as do those who always have! — Fergus Henderson

Most Soothing Quotes By Ilona Andrews

I'm going to shoot him," I squeezed through my teeth. "No, that would be murder," Grandma Frida told me, her voice soothing. "You've had a long day. Let's put your magic away. You know what you need? A nice cup of chamomile tea and a tranquilizer . . ." I — Ilona Andrews

Most Soothing Quotes By Aleksandar Hemon

There's a psychological mechanism, I've come to believe, that prevents most of us from imagining the moment of our own death. For if it were possible to imagine fully that instant of passing from consciousness to nonexistence, with all the attendant fear and humiliation of absolute helplessness, it would be very hard to live. It would be unbearably obvious that death is inscribed in everything that constitutes life, that any moment of your existence may be only a breath away from being the last. We would be continuously devastated by the magnitude of that inescapable fact. Still, as we mature into our mortality, we begin to gingerly dip our horror-tingling toes into the void, hoping that our mind will somehow ease itself into dying, that God or some other soothing opiate will remain available as we venture into the darkness of non-being. — Aleksandar Hemon

Most Soothing Quotes By Pierce Brown

Where did you hear that song?" I ask her without sitting up.
"From the HC," she says, blushing. "A little girl sang it. It's soothing."
"It's sad."
"Most things are. — Pierce Brown

Most Soothing Quotes By Arthur Conan Doyle

Are you conscious of the restful influence which the stars exert? To me they are the most soothing things in Nature. I am proud to say that I don't know the name of one of them. The glamour and romance would pass away from them if they were all classified and ticketed in one's brain. But when a man is hot and flurried, and full of his own little ruffled dignities and infinitesimal misfortunes, then a star bath is the finest thing in the world. — Arthur Conan Doyle

Most Soothing Quotes By Arthur Conan Doyle

Goresthorpe Grange is a feudal mansion - or so it was termed in the advertisement which originally brought it under my notice. Its right to this adjective had a most remarkable effect upon its price, and the advantages gained may possibly be more sentimental than real. Still, it is soothing to me to know that I have slits in my staircase through which I can discharge arrows; and there is a sense of power in the fact of possessing a complicated apparatus by means of which I am enabled to pour molten lead upon the head of the casual visitor. — Arthur Conan Doyle

Most Soothing Quotes By Garrett Epps

The new Constitution will promote the "general" welfare, not welfare varying by condition or by place of residence. It will secure our liberties - against whom? There's an ambiguity here; liberty could be secured against foreign enemies and domestic subversives, or against the new government itself. The latter interpretation is soothing to American ears; but in this context, it seems far-fetched. The clause appears in a list of things government is to do, not things it is not to do; a list of powers, not of prohibitions. The new government, it would appear, is not the enemy of liberty but its chief agent and protector. The purpose then, in its most plausible reading, is to create a strong, active, national government, one whose benefits will flow directly to the people who create it. — Garrett Epps

Most Soothing Quotes By Debra Anastasia

So many people had tried for Blake, but so many had failed. All it takes is one to be the glue. It's going to be me. Livia moved quietly to straddle him. She put her hands on his scruffy cheeks. "I know all that you are. You almost don't belong here, your soul's so pure." Livia put a hand on his chest. "You're perfect to me. You're chivalrous to me. I adore your manners. You can't disappoint me. It's not possible." Livia leaned in and kissed him sweetly. See? See how much I can fix?
Blake became absorbed by her hair, grabbing handfuls of it. He pulled her to his chest, combing it out with his fingers as he hummed a soothing song in her ear. The liquid velvet of his voice lifted her into dreams. — Debra Anastasia

Most Soothing Quotes By Milan Kundera

She is sadder and sadder, and for a man there is no balm more soothing than the sadness he has caused a woman. — Milan Kundera

Most Soothing Quotes By Book Summary

Assumptions can blind you; hypotheses can guide you. Good negotiators expect surprises; great negotiators reveal the surprises. Negotiation should be seen as a process of discovery. If you think you're too smart to discover anything new, then you will be a terrible negotiator. Until you know who or what you are dealing with, you are actually in the dark and should proceed with caution. Listening well does not come easily to most. By truly listening, you will disarm your opponent, giving them a sense of calm and a feeling of safety. Talking about wants gives us an illusion of control; needs are required to survive and make us feel vulnerable. The biggest mistake a negotiator can make is to rush things. By slowing down the process, you are able to calm down the situation. A soothing but confident voice helps in confrontational situations. Mirroring relies on the fact that we fear what's different and are drawn to what's similar. — Book Summary

Most Soothing Quotes By Bruce Eric Kaplan

It's self-soothing for me to draw. So if I'm upset, drawing makes me less upset. — Bruce Eric Kaplan

Most Soothing Quotes By D.H. Lawrence

I never knew how soothing trees are-many trees and patches of open sunlight, and tree presences; it is almost like having another being. — D.H. Lawrence

Most Soothing Quotes By Anne Eliot

Jenna turned and shot her another worried look. Her tone was ultra soothing. Yeah. I hear you. And I'm head over heels with Harry Potter and
Peeta Mellark. Stay with me. Okay? I'm right here. I feel your love. Now feel mine and start walking. — Anne Eliot

Most Soothing Quotes By Jim Harrison

It is utterly soothing to fly fish for trout. All other considerations or worries drift away and you couldn't keep them close if you wanted. Perhaps it's standing thigh deep in a river with the water passing at the exact but varying speed of life. You easily recognize this mortality and it dissipates into the landscape. — Jim Harrison

Most Soothing Quotes By Adam Carolla

I'd be at someone's house or be up on the roof all day and I'd get lonely - stir crazy - and talk radio became this soothing voice in my life. But the idea that I was making $10 an hour and stacking drywall while these guys were making a few hundred thousand, and they were having a party, and there were Playmates and there were good times, I just couldn't imagine it. — Adam Carolla

Most Soothing Quotes By Herbie Brennan

If your doctor has warned you to avoid excitement, do not turn to exploring your past lives as a soothing and sedentary occupation ... — Herbie Brennan

Most Soothing Quotes By Vance Havner

There is great need today for the New Testament prophet who speaks to edification, exhortation, and comfort, a strengthening, stirring and soothing ministry. — Vance Havner

Most Soothing Quotes By Gillian Flynn

I spoke in a soft, soothing voice, a voice wearing a cardigan. — Gillian Flynn

Most Soothing Quotes By G.K. Chesterton

An event is not any more intrinsically intelligible or unintelligible because of the pace at which it moves. For a man who does not believe in a miracle, a slow miracle would be just as incredible as a swift one. The Greek witch may have turned sailors to swine with a stroke of the wand. But to see a naval gentleman of our acquaintance looking a little more like a pig every day, till he ended with four trotters and a curly tail, would not be any more soothing. It might be rather more creepy and uncanny. — G.K. Chesterton

Most Soothing Quotes By Holly Black

Cold?" Ravus echoed. He took her arm and rubbed it between his hands, watching them as though they were betraying him. "Better?" He asked warily.
His skin felt hot, even through the cloth of her shirt, his touch was both soothing and electric.
She leaned into him without thinking. His thighs parted, rough black cloth scratching against her jeans as she moved between his long legs. His eyes half-lidded as he pushed himself off the desk, their bodies sliding together, his hands still holding hers. Then, suddenly, he froze. — Holly Black

Most Soothing Quotes By Terry Goodkind

Back to sleep, my babies," she said in a soothing voice. "Pa just went to the privy. I'm only taking him a light to see his way back. You know how your pa stumbles his toes in the night and then curses us for it. Back to sleep, the both of you. Everything is all right. Just takin' your pa a lamp. — Terry Goodkind

Most Soothing Quotes By Robert M. Price

For the believer in divine creation, the open question of the Mystery of Being is like an open wound. It stings and gapes, and the believer cannot rest till it be healed up, closed up, smeared with the soothing balm of an answer, even if his doctrine be a sophisticated one like Aquinas's or that of the latest Liberal Protestant theologian. — Robert M. Price

Most Soothing Quotes By Stephen King

Confession may or may not be good for the soul, but it's undoubtedly soothing to the nerves. — Stephen King

Most Soothing Quotes By Katey Sagal

Anytime I am asked to use my creativity as a way to be of service, I consider it an opportunity I cannot refuse. This experience was truly a pleasure. Scott's enthusiasm is infectious His voice is soothing and beautiful at the same time. — Katey Sagal

Most Soothing Quotes By Adam Mansbach

Children crave routine and find listening to the same stories over and over again soothing. If you've grown weary of the holiday books you've read your kid 7,883 times, try adding 'dude' to the end of every line of dialogue. — Adam Mansbach

Most Soothing Quotes By James Ellroy

Silverlake-Echo was several miles due est of Mount lee, a hilly area with lots of twisting streets, greenery and seclusion, the kind of terrain a necrophiliac might find soothing. — James Ellroy

Most Soothing Quotes By Anne Rice

The Sucking [of the blood] mesmerized me; the warm struggling of the man was soothing to the tension of my hands; and there came the beating of the drum again, which was the drumbeat of his heart - only this time it beat in perfect rhythm with the drumbeat of my own heart, the two resounding in every fiber of my being, until the bet began to grow slower and slower, so that each was a soft rumble that that threatened to go on without end.I was drowsing, falling into weightlessness; — Anne Rice

Most Soothing Quotes By Ned Hayes

I felt the bark of the trees on either side of me as I walked. It was very soothing. Here in the LBA Woods, the trees grew very close together and when I did not walk on the path, I would reach out with my fingertips and touch their bark as I passed. The skin of the trees was warm in the sunlight, and rough, and I imagined that each tree contained a soul. Like an Ent. I knew this idea was not a true thing, but still I felt good that the trees were here. — Ned Hayes

Most Soothing Quotes By Gabor Mate

Addiction is pretty simple. It's what happens when peolme don't get what they need, and end up soothing themselves. — Gabor Mate

Most Soothing Quotes By Rin Chupeco

Even then I found the word fitting, soothing.

Fireflies.

Fire flies.

Fire, fly. — Rin Chupeco

Most Soothing Quotes By Hina Hashmi

Sensitive people can identify soothing and disturbing energies, and healthy and unhealthy fields of vibration. They can even feel the frequency of the future events. — Hina Hashmi

Most Soothing Quotes By T.S. Mathews

Pound was silly, bumptious, extravagantly generous, annoying, exhibitionistic; Eliot was sensible, cautious, retiring, soothing, shy. Though Pound wrote some brilliant passages, on the whole he was a failure as a poet (sometimes even in his own estimation); Eliot went from success to success and is still quoted
and misquoted
by thousands of people who have never read him. Both men were expatriates by choice, but Eliot renounced his American citizenship and did his best to become assimilated with his fellow British subjects, while Pound always remained an American in exile. — T.S. Mathews

Most Soothing Quotes By Walter Moers

There were adventure stories supplied with cloths for mopping your brow, thrillers containing pressed leaves of soothing valerian to be sniffed when the suspense became too great, and books with stout locks sealed by the Atlantean censorship authorities ("Sale permitted, reading prohibited!"). One shop sold nothing but 'half' works that broke off in the middle because their author had died while writing them; another specialised in novels whose protagonists were insects. I also saw a Wolperting shop that sold nothing but books on chess and another patronised exclusively by dwarfs with blond beards, all of whom wore eye-shades. — Walter Moers

Most Soothing Quotes By Anthony Liccione

Let the night take you. Let the stars evaporate into your dreams. Let sleep be the only comfort for you to believe. — Anthony Liccione

Most Soothing Quotes By Joseph Conrad

There must be a wonderful soothing power in mere words since so many men have used them for self-communion. Being — Joseph Conrad

Most Soothing Quotes By Brynn Myers

What's wrong? Where's Gavin?" Mabellio grabbed my shoulders as I tried to barge through the door. "He's fine." He paused. "Now."
"Oh my God," I cried. "I want to see him."
Golar spoke in a calm, soothing tone. "You may, but understand he will need time to heal before he can journey anywhere. You both are welcome to stay, along with Oliver, of course, until he is able."
I nodded my head quickly. "Thank you." I started to walk through the doorway but turned back towards Golar and Mabellio. "Do you know how or why he is even here? I am utterly confused. This is my dream. My nightmare. How is he a part of that? — Brynn Myers

Most Soothing Quotes By Stephen King

Kojak drifted down deeper, now into real sleep, now into a dream, a good dream of chasing rabbits through the clover and timothy grass that was belly-high and wet with soothing dew. His name was Big Steve. This was the north forty. And oh the rabbits are everywhere this gray and endless morning - As he dreamed, his paws twitched. — Stephen King

Most Soothing Quotes By Charles R. Swindoll

In our rough and rugged individualism, we think of gentleness as weakness, being soft and virtually spineless. Not so! Gentleness includes such enviable qualities as having strength under control, being calm and peaceful when surrounded by a heated atmosphere, emitting a soothing effect on those who may be angry or otherwise beside themselves, and possessing tact and gracious courtesy that causes others to retain their self-esteem and dignity. Instead of losing, the gentle gain. Instead of being ripped off and taken advantage of, they come out ahead! — Charles R. Swindoll

Most Soothing Quotes By Julius Lester

Silence was not the absence of sound but was itself a sound that could be loud or soft, soothing or disturbing, complex or simple. — Julius Lester

Most Soothing Quotes By Debalina Haldar

Writing is soothing, the most comforting pat on the shoulder in times of distress — Debalina Haldar

Most Soothing Quotes By Daniel J. Boorstin

There's something beautifully soothing about a fact - even (or perhaps especially) if we're not sure what it means. — Daniel J. Boorstin

Most Soothing Quotes By John Millington Synge

There is no language like the Irish for soothing and quieting. — John Millington Synge

Most Soothing Quotes By William Lindsay Gresham

The speech fascinated him. His ear caught the rhythm of it and he noted their idioms and worked some of them into his patter. He had found the reason behind the peculiar, drawling language of the old carny hands - it was a composite of all the sprawling regions of the country. A language which sounded Southern to Southerners, Western to Westerners. It was the talk of the soil and its drawl covered the agility of the brains that poured it out. It was a soothing, illiterate, earthy language. — William Lindsay Gresham

Most Soothing Quotes By Tera Lynn Childs

Admit it," He insists. "I was right."
"No." I sniff. "You were wrong." sniff. "I'm just crying"-sniff- "cause i'm so happy." My tear take that lie as their cue and start streaming down my cheeks.
"Come on, Princess," he says, "You don't need to cry over that loser."
This only makes me cry harder. We both know who the loser is in this scenario.
With a muttered curse, Quince wraps his arms around me and squeezes. It feels remarkably like a hug.
"Don't cry," he whispers in my ear. "Please."
I don't know if it's his soft words or the fact that my face is now hidden by his broad chest, but i just let go. Three years of longing and loving from a distance have built to the breaking point, and i let it out all over his west coast choppers T-shirt.
"shhh," He soothes. "He's not worth it. — Tera Lynn Childs

Most Soothing Quotes By Jane Austen

There is something soothing in the idea that we have the same friend, and that whatever unhappy differences of opinion may exist between us, we are united in our love of you. It — Jane Austen

Most Soothing Quotes By Vera Nazarian

Ice is most welcome in a cold drink on a hot day.
But in the heart of winter, you want a warm hot mug with your favorite soothing brew to keep the chill away.
When you don't have anything warm at hand, even a memory can be a small substitute.
Remember a searing look of intimate eyes.
Receive the inner fire. — Vera Nazarian

Most Soothing Quotes By Matthew T Eggemeier

Society has become well versed in the methods necessary to weaken the radicalism of the Gospel by reducing Christianity to what is viewed as reasonable by the logic of the market and by a culture committed to a largely post-Christian, consumerist vision of human life. Thus the disruptive character of Christianity is silenced and Christian spirituality is repackaged as a soothing therapeutic exercise that serves the needs of a culture committed above all else to the enjoyment of consumer activities. — Matthew T Eggemeier

Most Soothing Quotes By G.A. Aiken

She looked down at the letter she had clutched in her hand. It could wait until tomorrow.
Silently she turned and went to get something soothing to drink. Or, at the very least, some hard ale. She needed something to help her sleep because the last image she'd witnessed before turning away from the chamber would have her awake and obsessing for hours. The image of Annwyl the Bloody, known terror of the Dark Plains, lovingly running her hand down Fearghus's snout ... and Fearghus the Destroyer letting her. — G.A. Aiken

Most Soothing Quotes By Luther Standing Bear

There is a road in the hearts of all of us, hidden and seldom traveled, which leads to an unkown, secret place. The old people came literally to love the soil, and they sat or reclined on the ground with a feeling of being close to a mothering power. Their teepees were built upon the earth and their altars were made of earth. The soul was soothing, strengthening, cleansing, and healing. That is why the old Indian still sits upon the earth instead of propping himself up and away from its life giving forces. For him, to sit or lie upon the ground is to be able to think more deeply and to feel more keenly. He can see more clearly into the mysteries of life and come closer in kinship to other lives about him. — Luther Standing Bear

Most Soothing Quotes By Susan Wiggs

She knew the soothing power of a human touch on aching flesh. Knew the strange bond that formed when two creatures united in mutual need, one hurting, the other healing. — Susan Wiggs

Most Soothing Quotes By Megan Whalen Turner

I am an ambassador," Akretenesh warned me, anger bringing his confidence back. "You cannot shoot."
"I don't mean to," I reassured him, still smiling. I adopted his soothing tones. "Indeed, you are the only man I won't shoot. But if I aimed at anyone else, it might give others a dangerously mistaken sense of their own safety." I raised my voice a trifle, though it wasn't really necessary. "We will have another vote, Xorcheus."
They elected me Sounis. It was unanimous. — Megan Whalen Turner

Most Soothing Quotes By Hala Alyan

The sea was like another member of the household, a recalcitrant child at times, a soothing aunt at others. She crooned them awake; she crooned them to sleep. Everywhere, there was the smell of salt. — Hala Alyan

Most Soothing Quotes By Mary-Louise Parker

I like A&E. I like those corny intimate-portrait things. They're so kind of ingenious and artificial and soothing. — Mary-Louise Parker

Most Soothing Quotes By Debasish Mridha

It is a wonderful morning with the sun shining bright and flowers smiling. There is a sweet breeze kissing my face while a hot cup of coffee warms my heart and awakens my mind. The primordial songs of ocean waves are soothing my soul. I am not on earth; I am in heaven on earth. — Debasish Mridha

Most Soothing Quotes By Natalie Standiford

I didn't want to die. I just found death soothing to think about. — Natalie Standiford

Most Soothing Quotes By Thomas A. Edison

Life's most soothing things are a child's goodnight and sweet music. — Thomas A. Edison

Most Soothing Quotes By M T Anderson

There is no refreshment more gratifying to the soul than the sight of Nature in her summer finery, before the heat is at its most intense. She is soothing, but not soporific; intoxicating without inebriation. — M T Anderson

Most Soothing Quotes By E.M. Jade

Gawk? What is gawk?" he asked.
"You tell me. You're the one that does it." I said...
"My definition of gawking would be..." He paused as if to hold back what he was going to say. But he couldn't any longer. "...when you look at her, your heart starts slamming uncontrollably in your chest. So much that it scares you. And every other noise that surrounds you slowly fades away into absolute silence. You only hear the sounds she makes. And when she looks back at you, when her eyes meet yours, it's as if she is looking deep inside your soul. And she can see all of the hatred you're consumed in. Her eyes quench the thirst of your soul, gently soothing your damaged heart in the most alluring way... a way you could only dream of. — E.M. Jade

Most Soothing Quotes By Tae Yun Kim

Violet is the most soothing, tranquilizing and cooling color vibration. It encourages the healing of unbalanced mental conditions in people who are overly nervous or high-strung. Foods of the violet vibration are: purple broccoli, beetroot and purple grapes. — Tae Yun Kim

Most Soothing Quotes By Samuel Taylor Coleridge

Whose bells, the poor man's only music, rang
From morn to evening, all the hot Fair-day,
So sweetly, that they stirred and haunted me
With a wild pleasure, falling on mine ear
Most like articulate sounds of things to come!
So gazed I, till the soothing things, I dreamt,
Lulled me to sleep, and sleep prolonged my dreams!
And so I brooded all the following morn,
Awed by the stern preceptor's face, mine eye
Fixed with mock study on my swimming book. — Samuel Taylor Coleridge

Most Soothing Quotes By David Miller

Having a rough time on the trail is not the same as the irredeemable frustrations of urban life, such as being stuck in traffic or wading through a crowded store. Difficulty on the trail, like this long and rainy day, is usually reflected upon fondly. There is the soothing, rhythmic beat of rainfall, the feeling that the woods are being washed and rejuvenated, the odors of the woods awakened by moisture. There is appreciation for the most simple of things, such as a flat and dry piece of ground and something warm to eat. There is satisfaction in having endured hardship, pride in being able to do for myself in the outdoors. There is strength in knowing I can do it again tomorrow. — David Miller

Most Soothing Quotes By Arthur Conan Doyle

There are many men in London, you know, who, some from shyness, some from misanthropy, have no wish for the company of their fellows. Yet they are not averse to comfortable chairs and the latest periodicals. It is for the convenience of these that the Diogenes Club was started, and it now contains the most unsociable and unclubbable men in town. No member is permitted to take the least notice of any other one. Save in the Stranger's Room, no talking is, under any circumstances, allowed, and three offenses, if brought to the notice of the committee, render the talker liable to expulsion. My brother was one of the founders, and I have myself found it a very soothing atmosphere. — Arthur Conan Doyle

Most Soothing Quotes By Wilkie Collins

Nature's voice and Nature's beauty
God's soothing and purifying angels of the soul
speak to me most tenderly and most happily, at such times as these. — Wilkie Collins

Most Soothing Quotes By Johann Wolfgang Von Goethe

The sickness of the heart is most easily got rid of by complaining and soothing confidence. — Johann Wolfgang Von Goethe

Most Soothing Quotes By Virginia Woolf

So that the monotonous fall of the waves on the beach, which for the most part beat a measured and soothing tattoo to her thoughts seemed consolingly to repeat over and over again ... — Virginia Woolf

Most Soothing Quotes By Vladimir Nabokov

Feeling a bit nervous, as most people do at the prospect of seeing a doctor, I thought I would buy on my way to him something soothing to prevent an accelerated pulse from misleading credulous science. — Vladimir Nabokov

Most Soothing Quotes By M.F.K. Fisher

For me, a plain baked potato is the most delicious one ... It is soothing and enough. — M.F.K. Fisher

Most Soothing Quotes By Nile Rodgers

When I go on vacation, I take very few clothes and a whole lot of books. It's the most soothing thing in the world. Reading 'Moby-Dick' is like being in a time machine. I almost feel as excited as the first time I read it and I always find something new. — Nile Rodgers

Most Soothing Quotes By Sarah Dessen

There was something oddly soothing about working out while the rest of the world was aslep. I slipped in, scanned my membership card, and untangled my headphones from around my iPod. On the most stressful days, I hit the treadmill and ran fo three or four miles. Other days, I did the elliptical or the bike. As long as I was moving, my heart pumping for reasons I could understand, I felt better. So much so that, once all the applications were in and I started sleeping through the night more regularly, I still dragged myself out of bed to work out a couple mornings a week. — Sarah Dessen

Most Soothing Quotes By Banana Yoshimoto

It was only after my head started reeling and my body started weaving and I tumbled into bed that I'd hear that soothing voice singing ... The reverbations of that voice wandered sweetly, softly, working like a massage on the area of my heart that was the most tightly clenched, helping those knots to loosen. It was like the rush of waves, and like the laughter of people I'd met in all kinds of places, people I'd become friendly with and then separated from, and like the kind words all those people had said to me, and like the mewing of a cat I had lost, and like the mixture of noises that rang in the background in a place that was dear to me, a place far away, a place that no longer existed, and like the rushing of trees that whisked past my ears as I breathed in a scent of fresh greenery on a trip someplace ... the voice was like a combination of all this. — Banana Yoshimoto

Most Soothing Quotes By Erin Blakemore

I am here to posit that it's exactly in these moments of struggle and stress that we need books the most. There's something in the pause to read that's soothing in and of itself. A moment with a book is basic self-care, the kind of skill you pass along to your children as you would a security blanket or a churchgoing habit. — Erin Blakemore

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Conan Exiles Update 1.63 Patch Notes

Update 1.63 has arrived for Conan Exiles, and here’s the full list of changes and fixes added with this patch.

This update is for the PS4 version of Conan Exiles, although you can still play the game on PS5 via backwards compatibility. Developer Funcom officially notes the update as version 2.3, although it shows up as 1.63 when you download the update on PS4.

The new update has a ton of fixes and it’s one of the biggest patch notes released for the game thus far. You can read the full patch notes for the game posted down below.

Conan Exiles Update 1.63 Patch Notes

Performance and Stability

  • Fixed a number of client and server crashes.
  • Fixed a number of crashes upon joining a server via friends list.
  • Fixed a number of connectivity issues.
  • Improved loading times when connecting to a server.
  • Added a number of server-side and client-side optimizations, especially in regards to the building system.
  • Improved network security features on dedicated servers.
  • Fixed performance during fights with a high number of NPCs.
  • Addressed an issue that would cause the game to freeze and crash when interacting with NPCs or UI under certain circumstances.
  • Fixed an issue that would cause the game to soft-lock.
  • Fixed a number of exploits used to crash a dedicated server.
  • Fixed a number of undermesh locations.
  • Fixed an exploit in regards to obtaining infinite stamina.
  • Improved security measures against dedicated server network attacks.
  • Fixed an exploit in regards to altering character stats over normal values.
  • Optimized trebuchet effects to be less resource-intensive.
  • Added a number of engine optimizations.
  • Optimized spam in the server logs.

Exploit Fixes

  • Fixed an exploit regarding god bubbles.
  • Fixed a number of exploits that would allow a quick succession of attacks under certain circumstances.
  • Fixed a number of exploits that would allow players to have infinite stamina.
  • Fixed a dietary issue that would allow stacking bonuses on thralls.
  • Added several improvements and fixed a number of false positives in the new anti-undermesh measures.
  • Fixed a number of unintended locations where players could build.
  • Fixed an issue where avatars could be summoned in unintended locations.
  • Improved network protection against attacks for private and dedicated servers.
  • Reverted visual effects of some vulnerabilities.
  • Fixed additional Unicode characters that could be used to spoof invisible names for clans and players.
  • A new wave of improvements towards false positives and undetected locations has been added to the anti-undermesh tool.
  • Fixed a number of out-of-boundaries locations where players could build structures.
  • Fixed an exploit in regards to avoiding damage over time and death effects.
  • Fixed situations where players could attain temporary invincibility.
  • Disallowed building inside caves where it was not initially intended.
  • Fixed an exploit that allowed logged-out characters to become invulnerable and impossible to loot.
  • Fixed a false positive spot within the anti-undermesh tool at Scuttler’s Shortcut.

New Additions

  • Temperature system overhaul.
    • All clothes and armor now have two stats – Heat Resistance and Cold Resistance.
    • Added indicators for a better representation of temperature changes in-game.
    • Removed soothing buff, and simplified temperature de-buffs.
  • PVP settings overhaul. They can now be adjusted per day.
  • New Dynamic Building Damage setting. If enabled, buildings can only be damaged as long as the building owner (clan or individual) is online or after a certain period when logging off.
  • Added a new in-game setting to allow disabling camera shake.
    Added a Streamer Mode to the Gameplay Settings.
    • This will effectively hide the server details from the game menu and the player name on the inventory.
  • Added character re-customization feature!
  • Major overhaul of the crafting systems and crafting progression.
  • Added new specialized crafting stations:
    • New Alchemy Bench: This crafting station takes over the production of finished alchemical products from the Fire-bowl Cauldron.
    • New Dyeing Vat: The dyeing vat has inherited all the dyes and war-paints from the Fire-bowl Cauldron.
    • New Tanner’s Table: This crafting station has received all of the silk, hide, and leather manipulation recipes formerly present in the armorer’s bench.
    • New Tinker’s Table: This crafting station is where all the armor kits and weapon kits are now available.
    • New Casting Bench: All recipes that required molds (i.e. jewelry, coins, and glass flasks) are now available from this bench.
  • 30 new dyes added to the game (available through the new Dyeing Vat station).
  • New Tier 4 Crafting Thrall specializations: Some tier 4 crafting thrall types now have specializations. These specializations confer additional bonuses to specific item-stats. Note: T4 Crafting thralls prior to this patch should already have a specialization assigned.
    • Blacksmith Specializations
      • Edgesmith (Penetration-focused Blacksmith)
      • Bladesmith (Damage-focused Blacksmith)
      • Tempersmith (Durability-focused Blacksmith)
    • Carpenter Specializations
      • Fletcher (Penetration-focused Carpenter)
      • Bowmaker (Damage-focused Carpenter)
      • Builder (Durability-focused Carpenter)
    • Taskmaster Specializations
      • Driver (Concussion damage-focused Taskmaster)
      • Overseer (Durability-focused Taskmaster)
    • Priest Specializations
      • Confessor (Damage-focused Priest)
      • Seneschal (Durability-focused Priest)
      • Guardian (Armor-focused Priest)
    • Armorer Specializations
      • Shieldwright (Armor-focused Armorer)
      • Scoutwright (Weight-focused Armorer)
      • Temperwright (Durability-focused Armorer)
  • Revamped stamina system. More details about this are documented in the Balance Updates section.
  • Changed how shields work. More details about this are documented in the Combat Fixes section.
  • New building upgrade system. More details about this are documented in the Building and Placeable Fixes section.
  • New server setting to control how much damage Thralls do to players. It can be found under Server Settings – Combat.
  • Added new sprinting attacks to all weapon types.
  • Rejoice! The Fast Elevators and Colored Candles can now be obtained from the Library of Esoteric Knowledge on the Exiled Lands.

Building and Placeable Fixes

  • Fixed an issue in regards to Inverted Walls and Roofs not being able to be placed on top of any door frame.
  • Adjusted the placement boxes for Tanneries, Furnaces, Delving, and Alchemist Benches.
  • Fixed collisions and pivots for a number of building pieces.
  • Building pieces can now be upgraded or downgraded to other pieces of the same type. In addition, this allows DLC pieces to be cross-graded to other DLC pieces.
  • Fixed an issue in regards to building pieces not being fully removed when upgrading them to another tier.
  • Fixed the placement rules for Delving and Dyer’s benches so they don’t clip into the walls.
  • Fixed the Argossean Artisan Table’s collision box.
  • Buildings with updated pieces will no longer disappear after rejoining a session.
  • It’s no longer possible to stack foundations when attempting to replace them.
  • Fixed an issue where placeables were sometimes spawned in the world with 0 HP.
  • Fixed an issue where damaged placeables were repaired on a server restart.

Crafting Fixes

  • Fixed an issue where bonus recipes provided by blacksmith and carpenter Thralls were not available in crafting stations.
  • Crafting bonuses from thralls have been moved into workbenches:
    • Weapon and armorsmith thralls no longer provide bonuses to crafting speed, crafting cost reduction, or fuel burn time. These bonuses are now provided by the workbenches.
    • Smelters, cooks, tanners, and alchemists retain the crafting speed bonuses, but no longer provide cost reduction and fuel burn time benefits.
    • Taskmasters still provide conversion speed bonuses.
  • Crafting thralls now provide bonus stats to crafted items. The higher the Tier of the artisan, the better the benefits they provide.
  • Improved Tannery burned fuel faster than a regular Tannery. This is no longer the case.
  • The Fire-bowl Cauldron now works as a preparation station for base materials.
  • Armor padding recipes have now been streamlined (from 30 down to 6).
  • Melee Weapon Handle recipes have been streamlined into a single one.
  • Frost Giant’s Leggins and Gauntlets had their armor values and crafting materials swapped. This is now fixed.
  • Fixed Tools recipes not being available in the crafting benches after learning them from Feats Tab.
  • Fixed Grandmaster Armorsmith feat not being possible to unlock on its required level due to required feats.
  • Fixed the missing recipes for the T3 Carpenter Bench.
  • Encouraged Thralls to stop eating Legion Weapons. #whipit
  • Bows now have full durability when crafted with a T4 carpenter.
  • Fixed an issue regarding Garrison Blacksmith benches missing crafting recipes.
  • The Redeemed Legion recipe was missing. We found it. No need to call the police.
  • Fixed remaining recipe issues with T4 Alchemists.
  • Fixed an issue regarding delving some armor pieces in Delving Bench that did not give any scroll, weapon, or armor schematics.
  • Fixed the issue where paddings were still needed for repairing items.
  • Fixed an issue regarding delving Pride Of Aesir Armor not providing Frost Giant armor recipe.
  • Fixed an issue where Legendary Armor Patch Kit was unavailable for crafting.
  • Fixed an issue regarding Marksman’s Vest and Marksman’s Pants that did not provide statistics bonus.
  • Crafting Rough Wraps, Wheels of Pain, and Improved Tannery provided disproportionate amounts of XP. This has been fixed.
  • Fixed multiple recipes that did not appear under the feats tab after having learned them from a scroll.
  • Lower tier crafted Eldarium weapons can now be repaired with Master Weapon Repair kits.
  • Fixed an issue where the String of the Legion, the War-Axe of the Legion, and the Mace of the Legion would not have the Variable functionality.
  • Fixed an inconsistency in the crafting requirements for the Dune Hunter Leggings and Shoes.
  • It is no longer possible to override the delve bench restrictions by placing an item with maximum durability in the processing queue.
  • T3 Alchemist thralls now know the recipe for oil (by mixing bark and ichor, obviously).
  • Added 4 new cross-promotional recipes to the Furniture Maker feat. Gotta chop ’em all!
  • Changed the recipe requirements for Silent Legion boots to be more consistent with similar recipes: they now require Layered Silk instead of Hardened Leather.
  • Items crafted by Priest thralls at religious altars will now get the expected bonuses.
  • Fixed an issue that would cause some new items to disappear from the Artisan bench after the player dies.

Combat Fixes

  • Fixed an issue where charging with a mount would deal damage in unintended situations.
  • Fixed certain buffs replenishing themselves.
  • Blunted Javelin damage has been reduced.
  • Fixed an issue where the Arena Champion, The Watcher Above, The Captain Below, and The Ritual Keeper bosses would provide, when slain, significantly less experience to followers than other similar bosses.
  • The use of shields has been revamped:
    • When an attacker hits a blocking character or when a defender blocks an attack with a shield, they may enter a rebound stun state.
    • Blocked attacks now deal stamina damage equal to their base health damage.
    • Whenever a shield blocks an attack, it loses durability. If a shield loses all of its durability as a result of an attack, the defender may enter a shield break-stun state.
  • Increased invincibility frame on dodges from 0.2s to 0.4 seconds.
  • Fixed an issue that would cause charged bow shots to cause less damage than intended after having unlocked the “Flattening Shot” accuracy perk.
  • Non-human AI will now prioritize combo attacks over non-combo attacks.
  • Players can now trigger a dodge to interrupt healing wraps, but only 2.5 seconds into the animation. We are exploring this solution to give players some agency while not devaluing the commitment aspect of using bandages and their relationship to potions. We will continue to test and iterate on this.
  • Attack stamina consumption is now triggered on attack start instead of during the animation. This is to prevent some exploit and desync issues.
  • Using weapons while mounted should now drain stamina, as originally intended.
  • Fixed remaining instances where human NPCs decreased shield durability with their attacks at doubled values.
  • Fixed an issue that would cause healing from food items being interrupted while blocking an attack.
  • Katana combos can now be done by alternating between light and heavy combos.

AI and Thrall Fixes

  • Horses would become hostile towards everything under specific circumstances. We said ‘neigh’ to that.
  • Fixed an issue where followers’ chase and attack distances are reset upon session restart.
  • Followers should no longer teleport inside the map geometry when the player is climbing a surface.
  • Certain enemy NPCs in the Dagon dungeon and Midnight Grove can no longer hurt other NPCs with their AoE attacks.
  • Fixed a number of remaining hate list issues with world NPCs.
  • Fixed an issue where thralls would get stuck switching weapons.
  • Fixed an issue where scouting thralls could be damaged in unintended situations.
  • The Half-Child of Dagon will no longer offer level boosting services to followers.
  • Fixed an issue with NPC pathing that caused them to get stuck chasing their target.
  • Rhinos and Giant Bears would sometimes get frozen in a default pose and not attack back. This has now been fixed.
  • Fixed an issue where recipes provided by Thralls were not available in Crafting Benches if the feats were unlocked after Thrall was placed on the bench.
  • Fixed an issue where NPC AI, either enemies, followers, or bosses, was unresponsive in certain underground locations and dungeons.
  • Fixed pathfinding issues non-playable characters were having in certain dungeons and underground locations.
  • Explosive Jars no longer block NPC pathfinding.
  • Fixed an issue where followers would become unresponsive after being ordered to attack a target with the “Attack Nothing” state selected.
  • Fixed an issue where thralls would stop equipping or unequipping weapons under certain circumstances.
  • White horses now rock a white mane, as initially intended.
  • Fixed an issue where the Attack command for followers would reset after a certain amount of time.
  • Followers no longer suffer food poisoning when eating raw flesh if they have the raw food item in their diet list.
  • Thralls and followers should no longer teleport on top of the player while climbing, causing over encumbrance, death, and general distress. Because that was a tiny bit rude.
  • We also taught the general concept of personal space, especially during these trying times, to thralls and pets. They should no longer teleport or move so close that there are no secrets anymore between you and your followers.
  • Similarly, followers should no longer overlap with and push your character while on stairs and inclines. Stop it, Mufasa.
  • Fixed a number of issues where Children of Jhil would consistently fail to hit players with their attacks.
  • Fixed an issue with a certain T4 Surge Priest not being able to be KO’d.
  • Fixed duplicated spawn points of Ignatius the Greedy in the Flotsam.
  • Fixed an issue in regards to the AI hate system that would cause an enemy to bounce back and forth between targets. They should now be more consistent in selecting a valid target and sticking to it.
  • Leashing has been improved and made more gradual. Keeping aggro on an enemy will be harder the further that enemy is away from the initial leashing zone.
  • Specialist thralls are now available in more surge types.
  • Fixed an issue where certain larger creatures could get stuck in a persistent leashing state when trying to return to their spawn point.
  • You can now choose the following distance for your follower in the Radial menu, in case you would prefer not to feel their breath on your neck at all times.
  • The Giant Spider boss in Skittering Cavern should now spawn regardless of having any buildings above its location.
  • Fixed an issue where human NPCs holding a shield would remain stuck in that holding animation.
  • NPCs should no longer be able to move before recovering from a knockback.
  • Wraps can be used to heal thralls again.
  • Fixed an issue where commanding the following thrall to stop would make all active thralls move to its position.

Balance Updates

  • Journey Steps now provide less experience.
  • Combat and gathering now provide more experience and resources.
  • Reworked legacy healing effects from beverages and food. You can only heal now with dedicated healing items and potions.
  • Aloe Potions (potions) and Wraps (bandages) both now have animation requirements for their gameplay effects to trigger.
  • Potions now have a short animation before their effect is triggered and bandages have their effect applied continuously.
  • Being hot will increase your thirst-rate and at Extremely Hot, you will start taking damage over time and have a Stamina-cost penalty on your actions.
  • Being cold will increase your hunger-rate and at Extremely Cold, you will start taking damage over time and suffer a Stamina-cost penalty on your actions.
  • Increased healing amount and duration on food healing, but now breaks on damage. Players get twice the healing per tick on item use and doubled the duration. This results in a roughly 4 times increase per food item consumed.
  • Healing potions should no longer break on bleeding damage.
  • Adjusted the Fling shot bow’s durability.
  • Exceptional and Flawless item qualities and recipes have been removed. Note: Existing armor and weapon pieces will still exist, but new ones will not be able to be crafted anymore.
  • Item quality can now be improved by crafting thralls. This also applies to bonus stats provided by armor and gear (from a base value of 5 to a max. of 10). Note: Old armor pieces retain their previous values.
  • Fish traps have been completely re-balanced. They now require bait in order to operate (they no longer generate fish passively). The better the bait, the more chances to get exotic or rare fish.
  • Ichor is no longer part of the Stone Consolidant recipe. You now need resin instead.
  • Ichor is no longer produced by fish other than those of exotic rarity.
  • Resin can be harvested from trees with a Pick or Pick-Axe of Iron tier or above.
  • Bark now drops from all trees when harvested with a pick or pickaxe, regardless of tool quality.
  • Bark now has an increased drop-rate from trees when harvested with a pick or pickaxe.
  • Resin now drops from all trees regardless of location.
  • Corrected the amount of flesh provided after cooking a Turtle Hatchling as it was inconsistent with the amount obtained from harvesting it.
  • Liquid Press oil recipes have been changed.
    • 10 Unappetizing Fish now give 1 oil.
    • 5 Savory Fish now give 1 oil.
    • 1 Exotic Fish now gives 1 oil.
  • New Survival level 20 perk, “Waste Not”. This reduces the amount of water used per drink from waterskins, effectively doubling the lifespan of waterskins.
  • The “Hard Worker” perk is now a Survival level 30 perk.
  • The “Efficient Butchery” perk has been removed from the game.
  • Updated Crafting Thrall values for T4 specialized crafters so that they never go below the values of T3 Crafters.
  • Glass flasks and coins are now crafted in the Furnace rather than in the Tinker’s table.
  • Adjusted inventory sizes, cooking rates, and fuel timers for Tanneries and Furnaces.
  • The Frostgiant Armor attributes have been rebalanced. Its base value now gives 4 Vitality (down from 16) but now also provides a bonus of 5 Strength. This can be further improved with specialized crafters.
  • Herbal Tea and Honeyed Wine now provide a slight amount of healing.
  • Stamina system changes:
    • Carried Load no longer increases the cost of stamina-consuming actions. This should result in actions being more consistent in their cost.
    • Armor Type no longer increases the cost of some stamina-consuming actions such as climbing.
    • Armor Type and Carried Load now modify the rate at which you can regenerate stamina. The values of each armor type and encumbrance level are tweak-able via server settings.
    • Stamina usage can now allow you to go into negative values. While your current stamina value is negative, you are Exhausted.
    • Exhaustion is now removed when your current stamina is greater than 0 instead of being removed when you’ve regenerated your entire bar of stamina.
    • It is no longer possible to dodge when over-encumbered.
    • Stamina now regenerates while blocking but at a much slower rate.
    • New server settings:
  • Differences in stamina consumption between light, medium, and heavy armor (*):
  • Light Armour – high stamina regeneration, most affected by over-encumbrance(*).
    • Time to regenerate full stamina, in seconds: 3.0 (No load), 5.0 (Light load), 7.0 (Medium load), 9.0 (Heavy load), 18.0 (Overload).
  • Medium Armour – average stamina regeneration, least affected by over-encumbrance.
    • Time to regenerate full stamina, in seconds: 5.0 (No load), 5.5 (Light load), 6.0 (Medium load), 6.5 (Heavy load), 13.0 (Overload).
  • Heavy Armour – low stamina regeneration, somewhat affected by over-encumbrance.
    • Time to regenerate full stamina, in seconds: 7.0 (No load), 8.0 (Light load), 9.0 (Medium load), 10.0 (Heavy load), 20.0 (Overload).
  • Chilled Godbreaker now protects less against cold, and normal Godbreaker armor protects less against heat.
  • Insulation values for Debaucheries of Derketo armors have been re-balanced to be similar to other armor sets.
  • Increased expiration timers for Lingering Essence, Human Heart, Heart of a Hero, and Unblemished Human Meat.
  • Durable Light and Durable Medium sets now provide temperature insulation, as intended.
  • Equipped Warpaints are now lost on death regardless of server settings.
  • Rebalanced Yog’s Touch. This change is intended to bring Yog’s Touch to a point where it offers a unique gameplay style for a 1 handed axe user without being completely overpowered compared to other 1 handed axes in its class:
    • Health Damage changed to 51
    • Armor Penetration changed to 28%
  • Black Hand Boots now provides temperature resistance to heat and cold.
  • Slightly increased the stats of the Black Iron Bulwark.
  • Adjusted weight values for all armor paddings.
  • Slightly lowered stats for Ancient weapons.
  • Reduced weight of wraps to 0.1. (Infused Wraps still have a weight of 0.58 and it will be adjusted in a future update).
  • Penetration values of “Oil of Penetration” and “Spiked Weapon Fitting” have been lowered (down by 5%).
  • Reduced XP gain from harvesting farm-able items by 50%.
  • Reduced XP gain from harvesting coal and resin by 60%.
  • Increased XP from completing Journey events by 20%.
  • Aloe is no longer needed to craft Rough Wraps.
  • Significantly buffed the 50 Vitality perk (from 5HP to 50HP).
  • Fixed an issue that caused recipes that used Wood and Shaped Wood to grant more XP than intended.
  • Vermin hide boots and pants give +1 to every stat, as intended.

QOL Improvements

  • Items can now be used while placed in containers.
  • High-level weapons and armors can now be crafted in the T2 and above benches, allowing T2 to be the “Best in Class” in terms of size footprint.
  • Added a number of UI QoL optimizations when playing with a gamepad.

General Bug Fixes

  • Fixed an issue that would cause temperature resistances from building pieces to not be re-applied after a server restart, which could lead to player characters’ death on logging in. Yes, finally.
  • Fixed an issue where more than one avatar could be summoned at once.
  • Pet models in animal pens should no longer switch places and disappear after reloading the area.
  • Player characters should no longer be able to be killed while teleporting.
  • Removed soothing buff.
  • Fixed the broken LODs on some of the Dragons.
  • Fixed the broken LODs on certain facial hair options.
  • Receiving any type of damage while bandaging will now properly interrupt the animation.
  • Fixed the way buildings’ thermal insulation is factored into the characters’ temperature resistance.
  • Fixed an issue that would cause Infused Wraps to not spawn.
  • Fixed a texture issue with the Den boss.
  • Fixed a number of issues that would allow overriding healing animations.
  • Fixed an issue that prevented creating custom Singleplayer and Cooperative sessions.
  • Fixed an issue that would cause players that are in clans to become unable to interact with altars and braziers if the “Containers Ignore Ownership” setting is disabled.
  • Fixed an issue with the Den Boss’ mane and tail textures.
  • Fixed an issue in regards to the Conan Royal Armor not providing the intended attributes. #hailtotheking
  • Addressed an issue with shadows when playing in low-quality settings.
  • Some types of fish were unobtainable. This has now been fixed.
  • Fixed an issue where chests would not be able to be interacted with if under a small body of water.
  • Fixed an issue where players could get stuck underwater under certain circumstances.
  • Fixed an issue where fishing traps were not able to be placed on certain bodies of water.
  • Fixed an issue where Vertical Elevators would return to their default position if a player would leave their render distance. Hooray!
  • Fixed an issue that would cause the “Logged out characters remain in world” server setting not to work correctly.
  • Fixed an issue where Werehyena bosses mane would look flat.
  • Infused Aloe Extract, Stutter Wraps, and Infused Wraps provide less healing than their lower quality counterparts. This is now fixed.
  • Fixed an issue where certain aloe extracts provide higher amounts of healing than their wraps counterparts, despite having lower-level requirements.
  • Fixed a possible permanent “Heatstroke” effect caused by equipping temperature-resistant armor while affected by changes to corruption.
  • Provided further refinements to the hair shader.
  • Removed incomplete mod kits that were dropping in the Unnamed City.
  • Adjusted the Orb of Nergal camera.
  • Changing race with the Orb of Nergal no longer restores the default colors of the equipped armor.
  • Re-equipping parts of insulated armor no longer makes the temperature debuff permanent.
  • Repairing armors no longer require paddings.
  • “Craft an exceptional or flawless item” Journey Step has been removed from the game and substituted with “Craft an improved work-station”.
  • Fixed an issue in regards to the Frostgiant Armor not giving bonus attributes.
  • Fixed an issue where Vines couldn’t be harvested.
  • Fixed an issue regarding warpaints visually disappearing when changing race with the Orb of Nergal.
  • Fixed an issue where temperature resistance effects wouldn’t affect characters created after the temperature changes update.
  • Fixed an issue where stamina would drain faster if the player character had been previously in AFK vanity camera mode during the same session.
  • Some crafting tables would not emit light despite being in use. This has now been fixed.
  • The “Command a follower” Journey Step can be completed as intended again.
  • Fixed an issue where sometimes blood decals would not be visible on a character’s body after taking damage.
  • DropBackpackonDeath and DropShortcutbarOnDeath have been removed from server settings as they are obsolete. They should no longer appear on new servers.
  • Repair hammers and skinning knives – including the Jhebbal Sag and Derketo tools – now display in the weapon display racks.
  • Graceful Night legendary weapon now drops with full durability.
  • Hammer of Thag now correctly provides bonus strength.
  • Khari weapons now correctly grant the intended bonus attributes.
  • Removed xx_Simms_Kopesh from the admin panel.
  • Fixed an issue where equipping Blinsidght head armor wouldn’t show on the player character.
  • Crafter Thralls should no longer disappear from their Workstations upon session rejoin.
  • Endowment, Chest, and Breast sliders are now accessible in the character re-customization through the Orb of Nergal.
  • “Antidote of One” perk should now be applied to the correct buffs.
  • The Sandstorm effects should no longer affect characters in a dungeon.
  • Fixed an issue regarding the stamina cost multiplier causing no stamina to be used if it was set to a value lesser than 1.
  • Orbs should now bounce off certain surfaces instead of remaining suspended mid-air.
  • Fixed an issue that would make it impossible to unlock the “Obtain a Mount” and “Obtain an Animal Companion” journey steps.
  • Some server and player settings would default to initial values after game restart. This has now been fixed.
  • Fixed an issue where it was possible to drop a weapon from the shortcut bar while it was equipped under specific circumstances.
  • Fixed an issue where the wrong particles were played when hitting certain surfaces.
  • The Dynamic Building Damage Period setting should now function properly.
  • Changed the default server settings for purge time restrictions to off.
  • Fixed an issue that could cause a character to be stuck in rubberbanding upon joining a session while being mounted.
  • Fixed an issue where a player character could be stuck in a state unable to sprint after joining a single-player or coop session (listen server).
  • The Journey Step to combine orb effects can no longer be achieved by using a single type orb type.
  • Fixed an issue where buffs provided by armor pieces could persist when quickly swapping items.
  • Fixed a visual imperfection around the character’s waist when equipping certain armor items.
  • Fixed other instances where placed buildings and placeables changed their names and/or values after a server or session restart.

Terrain and Environment Fixes

  • Fixed a visual glitch on the large trees within the Jungle Biome.

Animation and Cinematic Fixes

  • Certain big enemies and bosses would flinch hysterically when being hit. We asked them to tone it down a bit.
  • Fixed an issue with the horse dismounting animation.
  • Fixed a number of issues with riding animations.
  • Updated animations when using Bindings.
  • Updated sitting animations to fix a number of problems with the character’s neck getting groovy.
  • Fixed an issue that would cause the character’s right arm to change positions when holding a torch.
  • Fixed an issue that made the wrong particle effects play when hitting certain objects with certain weapons.
  • Fixed an issue that let players visually hit themselves.

UI and Text Fixes

  • Through painful exertion, our #spellchekker team gave it all to fix a number of minor typos in-between sessions of whipping, gruesome torture, and marathon reruns of Christmas movies on Vanir Home System devices.
  • Fixed an issue that caused servers to show no active players.
  • Fixed an issue that would cause a server to list its ping as 9999 or ???.
  • Official servers should no longer be listed twice in the server browser.
  • The Close option in the Friend List tab should no longer be cut off if playing in German. #spellchekkerteamstrikesagainhoohah
  • Friends list should now be accessible with a controller.
  • Added new PVP settings and sliders to the Settings menu, under the general tab.
  • Added filter in inventory to sort blueprints by DLC release.
  • Fixed a UI issue regarding the new PvP Settings in the Server Settings tab.
  • Fixed a UI issue in the crafting section.
  • Added visual icons to identify T4 Crafting thrall specializations.
  • Fixed an issue in regards to missing food icons in followers’ diet screen.
  • Fixed an issue where the Corruption Effect would not update accordingly in the Status tab.
  • Fixed an issue that would cause the server browser to freeze when filtering by map.
  • Fixed the placeholder icons and missing recipes from Dark Templar Armor and Guardian Armor regular and epic feats.
  • When customizing through the Orb of Nergal, submenu selections now update properly after changing race.
  • DLC equipment icons are no longer overwriting resource ones.
  • Fixed an issue with the Favorites server filter not working as intended.
  • Fixed a visual issue for Weak Aloe Extract Icon.
  • Fixed the Dyer’s Bench model as it lacked collision and had stretched or misplaced textures.
  • Generalized the information about temperature damage displayed in the Character’s stats screen.
  • The Epic Reptilian Chestpiece and Gauntlets had swapped their icons. This has now been fixed.
  • Removed Epic borders from regular versions of the Marksman’s set.
  • Fixed an issue where the descriptions of some crafting benches were cut-off in the Crafting and Feats tabs.
  • Specific Improved workstations were missing a “Low Craft Time” keyword. This has now been fixed.
  • Demon-Fire orb and Gas orb now have damage values shown in the UI.
  • Fixed an issue where Feats taught by Grandmaster Tanner had incomplete descriptions.
  • Fixed a number of placeholder text issues in the description of certain workstations.
  • Corrected keyword on the Practice Great Sword.
  • Added missing Diseased keyword to the Diseased Knives.
  • Fixed missing keywords on the Blindsight armor piece.
  • Updated the long description of Brittle Edge.
  • Addressed an inconsistency in the description of the Diseased Spike.
  • Perfected Paddings had placeholder icons in their Info section. This has now been fixed.
  • Fixed a number of placeholder icons in the admin panel item list.
  • All new crafting tables should have their correct icons now.
  • Updated Strength perk descriptions to better reflect their effects on attacks.
  • Changed the DLC filtering in the crafting inventory: The None filter will now show only base game recipes. A new All filter has been added to replace the previous None filter and will show all recipes.
  • Fixed the alignment of the “Tome Restrict Avatar Summoning” server settings in the UI so that they are not overlapping text.
  • All placeables from “Nordheimer Shelvings” and “Nordheimer Walls” Feats should no longer have placeholder names after being placed on a Dedicated Server.

Audio Fixes

  • Improved music loop in the main menu.
  • Default brazier sound volume has been reduced.
  • Fixed an issue with missing SFX for hammer and 2h axe attacks.

Conan Exiles is out now for the PC, PS4 and Xbox One. You can visit the official website for more details about today’s huge patch.

Sours: https://attackofthefanboy.com/guides/conan-exiles-update-1-63-patch-notes/

Status Effects are temporary physical conditions in Conan Exiles.

Description[]

Status Effects can have either positive (buff) or negative (debuff) properties that can impact combat and survival. The Player Character can place certain status effects on themselves, their followers, fellow players, and other enemies in the game. The Player can, likewise, have status effects placed upon them by fellow players and enemies alike.

Weather and other environmental conditions can also place status effects upon the Player, with Followers immune to most environmental damage with the exception of Noxious Gas and damage caused by the extreme heat while standing in lava.

Combat Status Effects[]

Bleeding[]

  • T BuffIconBleed.png The Bleeding status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time bleed is applied, the timer resets. Can stack up to 20 times and its damage ignores armor.

Corruption[]

See alsoEnvironmental- Corruption

Crippled[]

  • T BuffIconCrippled.png The Crippled status effect is a debuff that slows movement speed by 30% for 2 seconds and can stack up to 5 times[1]
  • T BuffIconCripplingPoison.png The Crippling Poison status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.

Gouging[]

  • T BuffIconBleed.png The Gouging status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time gouge is applied, the timer resets. Can stack up to 20 times and its damage ignores armor. The Gouging status effect can be applied to the undead.
    • Note that, despite the name, the Gouging Blade does not apply the effect. This may not be intended.

Noxious Gas[]

See alsoEnvironmental- Noxious Gas

Poisoned[]

  • T BuffIconPoisoned.png The Poison status effect is a debuff that causes 2 points of damage every second for 10 seconds. Each time poison is applied, the timer resets. Can stack up to 10 times and its damage ignores armor.
  • T BuffIconCripplingPoison.png The Crippling Poison status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.

Sunder[]

  • T BuffIconSundered.png The Sunder status effect is a debuff that removes 10% of the target's armor value protection for 10 seconds. Can stack up to 5 times for a total of 50% armor value reduction.

Survival Status Effects[]

Cooling Down[]

  • T BuffIconChillingUp.png The Cooling Down status effect will appear when the Player's core temperature is being lowered through the use of drink for 90 seconds. Can be stacked with the status effect: Environmental- Cooling Down.

Warming Up[]

  • T BuffIconWarmingUp.png The Warming Up status effect will appear when the Player's core temperature is being raised through the use of drink or food for 90 seconds.

Alcohol Poisoning[]

  • T BuffIconPoisoned.png The Alcohol Poisoning status effect is a debuff received after having 5 or more alcoholic drinks consecutively. It can stack up to 4 times, dealing 2, 4, 7, or 9 points of damage every 5 seconds to the Player, and causes reduced stamina regeneration, which slowly eliminates stamina and prevents regeneration. It lasts for 3 minutes, 20 secs (200s), but it can be refreshed after losing Drunk and having 5 or more drinks again. A Icon set antidote.png Set Antidote or Icon violet cureall.png Violet Curative will cure this effect but will not remove Drunk or Headache.

Food Poisoning[]

  • T BuffIconPoisoned.png The Food Poisoning status effect is a debuff received after eating spoiled or raw food (if lacking the first Survival Perk) that damages the Player every 10 seconds for 100 seconds and can stack up to 10 times. A Icon set antidote.png Set Antidote or Icon violet cureall.png Violet Curative will cure this effect.

Headache[]

  • T BuffIconHungover.png The Headache status effect is a debuff received about 60 seconds after drinking alcoholic drinks. A Headache reduces the Player's max stamina by 50 and slightly increases their thirst rate for 60 seconds. Drinking an alcoholic drink again will dispel Headache temporarily, but it will return after 60s and last 60s.

Starving[]

  • T BuffIconHunger.png The Starving status effect appears when the Player has become severely malnourished and needs to eat something urgently to satiate their hunger or they will take damage every second.

Thirsty[]

  • T BuffIconThirst.png The Thirsty status effect appears when the Player has become severely dehydrated and needs to drink something urgently to quench their thirst or they will take damage every second.

Regenerating[]

  • T BuffIconSated.png The Sated status effect is a buff that will appear when your character is gradually regenerating health.
  • T BuffIconHealing.png The Healing status effect is a buff that will appear when your character is rapidly regenerating health.

Encumbered[]

Environmental Status Effects[]

Soothing[]

  • T BuffIconRegeneration T1.png The Soothing status effect is a buff that occurs when the Player has a neutral (neither hot nor cold) core body temperature that grants a health regeneration of 1 point of healing every second.

Entertained[]

  • T BuffIconEntertained.png The Entertained status effect is a buff that removes corruption from the Player when standing close to an Entertainer (regardless of tier) and increases health regeneration by 5%. It can be stacked up to 10 times.

Cooling Down[]

  • T BuffIconWaterCooling.png The Cooling Down status effect will appear when the Player's core temperature is being lowered through the environment such as when swimming. Can be stacked with the status effect: Survival - Cooling Down.

Cold[]

  • T BuffIconCold.png The Cold status effect will appear when the Player's core temperature is lowered to cold and hunger rate is increased slightly.

Very Cold[]

  • T BuffIconVeryCold.png The Very Cold status effect will appear when the Player's core temperature is lowered to very cold and hunger rate is increased slightly and maximum health is reduced.

Extremely Cold[]

  • T BuffIconExtremelyCold.png The Extremely Cold status effect will appear when the Player's core temperature is lowered to extremely cold and hunger rate is increased slightly, maximum health is reduced, and damage is taken every second.

Frostbite[]

  • T BuffIconFrostbite.png The Frostbite status effect will appear when the Player's core temperature is lowered to frostbitten and hunger rate is increased slightly, maximum health is reduced, and more damage is taken every 2 seconds.

Hot[]

  • T BuffIconHot.png The Hot status effect will appear when the Player's core temperature is raised to hot and thirst rate is increased slightly.

Very Hot[]

  • T BuffIconVeryHot.png The Very Hot status effect will appear when the Player's core temperature is raised to very hot and thirst rate is increased slightly and maximum stamina is reduced.

Extremely Hot[]

  • T BuffIconExtremelyHot.png The Extremely Hot status effect will appear when the Player's core temperature is raised to extremely hot and thirst rate is increased slightly, maximum stamina is reduced, and damage is taken every second.

Heatstroke[]

  • T BuffIconHeatstrike.png The Heatstroke status effect will appear when the Player's core temperature is raised to heatstroked and thirst rate is increased slightly, maximum stamina is reduced, and more damage is taken every 2 seconds.

Corruption[]

See alsoCombat- Corruption

Noxious Gas[]

  • T BuffIconNoxiousGas.png The Noxious Gas status effect is a debuff that damages every second and can be stacked up to 10 times. Wearing a mask or helmet with gas protection prior to entering an area filled with Noxious Gas will prevent damage being taken. Putting a mask on after having already entered the area will not prevent damage.

See alsoCombat- Noxious Gas

Sandstorm[]

  • T BuffIconSandstorm.png The Sandstorm status effect is a debuff that will gradually damage the Player during a sandstorm in the Desert. Wearing a Icon sandstorm mask.png Sandstorm Breathing Mask or changing the Player's status effect to Sheltered will prevent damage being taken.

Sandstorm Mask[]

Sheltered[]

  • T BuffIconInside.png The Sheltered status effect indicates the extent to which the Player has some form of cover and shelter from weather and temperature effects. The more shaded the icon is, the greater protection is being provided by the current shelter that the Player currently finds themselves. A fully-shaded icon will protect the Player from taking damage during a Sandstorm. Besides building a base, the Player may be able to stand under or between certain physical landmarks or structures around the Map to temporarily gain shelter from the elements.

Attribute Status Effects[]

Drunk[]

Increased Strength[]

  • T BuffIconStrength T2.png The Increased Strength status effect temporarily adds a bonus to the Player's strength attribute. Eating Icon Catfish cooked.png Cooked Catfish or consuming an Icon strength potion buff.png Elixir of Might, for example, will give the Player +3 Strength for 1 hour.

Increased Agility[]

  • T BuffIconAgility T2.png The Increased Agility status effect temporarily adds a bonus to the Player's agility attribute. Eating Icon Groper cooked.png Cooked Grouper or consuming an Icon agility potion buff.png Elixir of Grace, for example, will give the Player +3 Agility for 1 hour.

Increased Vitality[]

Increased Accuracy[]

  • T BuffIconAccuracy T2.png The Increased Accuracy status effect temporarily adds a bonus to the Player's accuracy attribute. Eating Icon Groper cooked.png Cooked Grouper or consuming an Icon accuracy potion buff.png Elixir of Sight, for example, will give the Player +3 Accuracy for 1 hour.

Increased Grit[]

  • T BuffIconGrit T2.png The Increased Grit status effect temporarily adds a bonus to the Player's grit attribute. Eating Icon Moray eel cooked.png Cooked Moray Eel or consuming an Icon grit potion buff.png Elixir of Enduring, for example, will give the Player +3 Grit for 1 hour.

Increased Encumbrance[]

  • T BuffIconEncumberance T2.png The Increased Encumbrance status effect temporarily adds a bonus to the Player's encumbrance attribute. Eating Icon rhino head soup.png Rhino Head Soup or consuming an Icon encumberance potion buff.png Elixir of Numbing, for example, will give the Player +3 Encumbrance for 1 hour.

Increased Survival[]

  • T BuffIconSurvival T2.png The Increased Survival status effect temporarily adds a bonus to the Player's survival attribute. Drinking Icon grog jungle.png Jungle Grog or consuming an Icon survival potion buff.png Elixir of Ingestion, for example, will give the Player +3 Survival for 1 hour.

Increased Charisma[]

  • The Increased Charisma status effect appears when a portion of the Player is visually enhanced for 60 minutes through the use of the Icon potion of endowment.png Potion of Endowment.

Ability Status Effects[]

Night Vision[]

T BuffIconNightVision.png The Night-Eye status effect appears when the Player is able to see more clearly in dark conditions through the use of the Icon sense of the hunter.png Night-Eye Potion. Lasts for 5 minutes.

T BuffIconNightVision.png The Stalkers Vision status effect appears when the Player is able to see more clearly in dark conditions through the use of the Epic icon darfari mask 01.png Night-Stalkers Mask.

Underwater Breathing[]

T BuffIconWaterBreathing.png The Water Breathing status appears when the Player uses a Icon underwaterbreathing potion.png Breathing Potion, which increases lung capacity for 60 seconds, Icon underwaterbreathing potion.png Fish Gill Potion which increases lung capacity for 120 seconds, or Icon potion of dagonbreath.png Breath of Dagon which increases lung capacity for 600 seconds.

T BuffIconThirst.pngIron Lungs: Lung capacity increased. You can stay underwater for longer periods of time.
This status effect appears when the Player is wearing the Icon male underwater mask.png Underwater Breathing Mask or the Icon drowned helm.png Aspect of the Drowned.

Wanderlust[]

T BuffIconWanderlust.png The Wanderlust status effect appears when the Player is wearing the complete Voidforged Vagabond set Icon sandstorm mask.png Voidforged Vagabond Mask, Icon shemite shirt.png Voidforged Vagabond Tunic, Icon climbing gloves.png Voidforged Vagabond Gloves, Icon shemite trousers.png Voidforged Vagabond Trousers, Icon climbing boots.png Voidforged Vagabond Boots which increases climb and swim speed.

Notes[]

References[]

Sours: https://conanexiles.fandom.com/wiki/Status_effect

Soothing conan exiles

When is the Soothing status applied? It seems inconsistent

OK, I feel kind of dumb having to ask this, but what’s the criteria for getting the game to apply the Soothing status?

I ask because simply having a neutral temperature is NOT consistently bestowing this upon my character on the PvE Official I play on. For instance, when I boot into the game, naked in my bedroom at Mounds, the temperature bar is near the top of the white thermometer inside the temperature graphic, and I have the Soothing status.

image

Yet if I run around, check my fishtraps, have some food & water, wait for the cooling effect to end and the return to the exact same spot and temperature… nothing. :man_shrugging:

image

Even with swapping various pieces of clothing to try different points on the temperature gauge:

image

In fact, I had to turn off all the fireplaces, equip my desert/volcano gear, and get to just barely above Cold before it reappeared:

image

So it seems to me that the whole middle-portion of the temperature gauge, where we would intuitively expect it to be considered a “neutral temperature” is being disregarded in favor of a couple narrow bands at the mid-high and mid-low ends of the gauge.

In case it matters, here’s my current attribute distribution, you’ll not I’ve spec’d more than enough into Vitality to get the 2nd perk. Could it be that the “diminishing” effect of Impervious is nerfing Soothing?

Note: The blue mark in the corner is because I’m using Parsec to remote into my home PC while offsite, it’s not a mod or anything like that. This is on a PvE Official.

2 Likes

Sours: https://forums.funcom.com/t/when-is-the-soothing-status-applied-it-seems-inconsistent/77913
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Conan Exiles PS4 Update 1.63 Patch Notes (Conan Exiles 1.63)

Conan Exiles update 1.63 patch notes (v2.3) released for PS4 and Xbox One players. According to the official Conan Exiles version 1.63 patch notes, the latest update resolves various issues and added Orb of Nergal, crafting overhaul, temperature overhaul, and much more. Apart from this, Conan Exiles patch 1.63 also includes stability improvements.

Previously, a big update 41 added re-balanced followers, AI fixes, gameplay optimizations, avatar fixes, and changes.

Unfortunately, since the last patch, many players are experiencing several issues when trying to play the game. Today’s Conan Exiles patch 1.63 will fix a few of these issues.

Check out more details below.

What is new in Conan Exiles version 1.63 (2.3)?

Temperature system overhaul!

We have reworked how building pieces and clothing affect your character’s environmental protection and also improved how temperature changes are relayed to you on screen. Gone are the soothing buff and insulation and temperature protection stats, and now come Heat and Cold protections and buffs.

Progression re-balance

We have normalized experience and gathering gains across the board, and making them be the new default.

Combat and PVP changes!

We are changing how healing items are consumed and work to make combat more visceral and your actions more deliberate. PVP server settings have also experienced a facelift, with new customization options, as well as a new Dynamic Building Damage setting to customize offline raiding, or disable it altogether.

Sprint attacks

The combat system in Conan Exiles has been updated and tweaked many times, and this time we are happy to introduce the brand-new sprint attacks! Carry your sprinting momentum forward as you try and hit your opponent. Each weapon has gotten its own sprint attack so feel free to try out this new improvement. Just start sprinting and activate an attack at the same time. Happy hunting everyone!

New stamina and shield systems!

The Stamina system has been revamped to be more consistent across all actions. We’ve introduced the exhausted state which will replace the old and greyed out of stamina state. Also, armor and encumbrance will no longer increase stamina costs, but will affect the regeneration rates!
Shields have also been given some love, making them a more active feature, where skilled players will have to balance their use as any blocked attacks will now drain stamina, and having an active blocking shield will regenerate it at a slowed rate!

Character re-customization

Have you wanted to change your character’s looks, hair, or makeup? Now is your chance! Build the all-new Orb of Nergal crafting bench and use it to change what before was permanent.

Crafting overhaul!

We’re adding new specialized crafting benches to make it much easier to organize a myriad of different recipes and give you many new and cool benches to build. There are also several new tiers of crafting benches, offering high-level versions with updated looks!
Crafting benches are also becoming much more important with this update. Certain bonuses to crafting are now determined by the tier and type of the crafting bench you have, instead of being determined by the tier of thrall you have.

So, what happens to your high-tier crafting thralls now that there is no Exceptional or Flawless gear and the crafting stations grant improved benefits? Many of the thralls have gotten unique specializations that give bonuses to gear. For example, an Edgesmith grants weapons additional armor penetration, while the Bladesmith grants weapons a bonus to damage. In addition, some thralls also increase the attributes granted by the armor depending on their tier.

New building upgrade system!

Building pieces can now be upgraded or downgraded to any other pieces of the same type!

Crafting thrall specializations!

tldrtldr

  • Temperature system overhaul!
  • Progression re-balancing!
  • Healing items re-balance!
  • New PVP settings!
  • New character re-customization!
  • Crafting system overhaul!
  • New specialized crafting stations!
  • New crafting thrall specializations!
  • Recipe streamlining!
  • New anti-undermesh measures!
  • Revamped stamina system!
  • Shields system overhaul!
  • New building upgrade system!
  • New setting to control thrall damage to players!
  • New sprinting attacks!
  • Many exploit fixes and Quality of Life changes!
  • A bajillion bug fixes and optimizations!

Read full Conan Exiles 1.63 Patch Notes (2.3) here

Download free Conan Exiles update 1.63 on PS4 and Xbox One

Sours: https://updatecrazy.com/conan-exiles-ps4-update-version-1-63-patch-notes/

Now discussing:

Funcom today released the Great Isle of Sipath Update for Conan Exiles. We will have all relevant information about Patch 2.0 on September 15th.

The Conan Exiles Update 1.62 can now be downloaded and installed. The patch will appear for the PC version first, the consoles will have to be patient.

 

Conan Exiles Isle of Siptah Patch Notes

 

Temperature system overhaul!

We have reworked how building pieces and clothing affect your character environmental protection, and also improved how temperature changes are relayed to you on screen. Gone are the soothing buff and insulation and temperature protection stats, and in come Heat and Cold protections and buffs. For more information on how this works, read here!


Progression re-balance

We have normalized experience and gathering gains across the board, and making them be the new default. For how this affects you, either if you play solo, in an official server or run your own private server, read here!


Combat and PVP changes!

We are changing how healing items are consumed and work to make combat more visceral and your actions more deliberate. PVP server settings have also experienced a facelift, with new customization options, as well as a new Dynamic Building Damage setting to customize offline raiding, or disable it altogether!
For how this affects you, either if you play solo, in an official server or run your own private server, read here!


Isle of Siptah DLC expansion!

Isle of Siptah is by far the biggest addition to Conan Exiles to date. You’ll have a whole new world to explore, new legends to discover, new enemies to defeat – and a completely revamped endgame, featuring surges of magic, island vaults and a new environmental challenge: the Maelstrom.
Included in this expansion is the new Isle of Siptah, a place full of new challenges and content for you and your friends to discover. Two new building sets are also included: Flotsam and Stormglass. 3 new armor sets and new weapons, as well as the new rhino mount which will allow you to tame and ride a mighty new mount: the rhino!
For a full description of what this DLC expansion contains, check out the Steam store page! 7
Access to these new features requires owning the Isle of Siptah expansion DLC.


TLOR SUMMARY

  • New expansion DLC: Isle of Siptah!
  • Temperature system overhaul!
  • Progression re-balancing!
  • Healing items re-balance!
  • New PVP settings!
  • Many exploit fixes!
  • Load custom maps!
  • Numerous fixes and optimizations!
  • …and much, much more!

 

PATCH NOTES

Performance and Stybility

  • Fixed a number of connectivity issues.
  • Improved loading times when connecting to a server.
  • Added a number of server side and client side optimizations, especially in regards of the building system.
  • Fixed a performance issue while playing the intro cut-scene on certain AMD hardware.

 

Exploit Fixes

  • Fixed a number of exploits that would allow a quick succession of attacks under certain circumstances.
  • Fixed a number of exploits that would allow players to have infinite stamina.
  • Fixed an issue that would allow stacking bonuses on thralls.
  • Fixed a number of false positives in the anti-undermesh measures. This is a feature currently in testing only on Testlive official servers.
  • Fixed a number of unintended locations where players could build.

 

New Additions

  • New expansion DLC: Isle of Siptah.
    – A whole new map full of content, points of interest, crafting materials, fiends and secrets to unravel.
    – New building (Flotsam and Stormglass), 3 craftable armor sets and new weapons.
    – New endgame gameplay mechanics, such as the Surge, Elder Vaults and Sigil for you and your clan to experience and master.
    – Rhino saddle, allowing you to tame and ride a mighty new mount.
  • Temperature system overhaul.
    – All clothes and armor now have two stats – Heat Resistance and Cold Resistance.
    – Added indicators for a better representation of temperature changes in-game.
    – Removed soothing buff, and simplified temperature de-buffs.
  • PVP settings overhaul. They can now be adjusted per each day.
  • New Dynamic Building Damage setting. If enabled, buildings can only be damaged as long as the building owner (clan or individual) is online or after a certain period when logging off.
  • Added the ability to load custom maps.
  • Added a new options in game settings to disable camera shake.

 

Crafting Fixes

  • Fixed an issue where bonus recipes provided by blacksmith and carpenter Thralls were not available in crafting stations.

 

AI & Thrall Fixes

  • Horses would become hostile towards everything under specific circumstances. We said neigh to that.
  • Fixed an issue where followers’ chase and attack distances are reset upon session restart.
  • Followers should no longer teleport inside the map geometry when the player is climbing a surface.
  • Certain enemy NPCs in the Dagon dungeon and Midnight Grove can no longer hurt other NPCs with their AoE attacks.
  • Fixed a number of remaining hate list issues with world NPCs.
  • Fixed an issue where thralls would get stuck switching weapons.
  • Fixed an issue where scouting thralls could be damaged in unintended situations.

 

Balance Updates

  • Journey Steps now provide less experience.
  • Combat and gathering now provide more experience and resources.
  • Removed legacy healing effects from beverages and food. You can only heal now with dedicated healing items and potions.
  • Aloe Potions (potions) and Wraps (bandages) both now have animation requirements for their gameplay effects to trigger.
  • Potions now have a short animation before their effect is triggered and bandages have their effect applied continuously.
  • Being hot will increase your thirst-rate and at Extremely Hot, you will start taking damage over time and have a Stamina-cost penalty on your actions.
  • Being cold will increase your hunger-rate and at Extremely Cold, you will start taking damage over time and suffer a Stamina-cost penalty on your actions.

 

QOL Improvements

  • Items can now be used while placed in containers.

 

General Bugfixes

  • Fixed an issue that would cause temperature resistances from building pieces to not be re-applied after a server restart, which could lead to player characters death on logging in. Yes, finally.
  • Fixed an issue where more than one avatar could be summoned at once.
  • Pet models in animal pens should no longer switch places and disappear after reloading the area.
  • Player characters should no longer be able to be killed while teleporting.
  • Removed soothing buff.

 

Animation and Cinematic Fixes

  • Certain big enemies and bosses would flinch hysterically when being hit. We asked them to tone it down a bit.
  • Fixed an issue with the horse dismounting animation.
  • Fixed a number of issues with riding animations.

 

UI & Text Fixes

  • Friends list should now be accessible with a controller or arrow keys.
  • Removed the Barbarian Edition button from the main menu.
  • Added new PVP settings and sliders to the Settings menu, under the general tab.

 

Source: Funcom

Sours: https://games-guides.com/conan-exiles-update-1-62-isle-of-siptah-patch-notes-2-0-on-september-15/


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