Fo76 super sledge mods

Fo76 super sledge mods DEFAULT

Fallout 76 weapon

Super Sledge

RocketHammer.png
FO42Hand.png
TypeTwo-handed melee weapon
DamageLevel 30: 65
40: 75
50: 85
Damage TypeBallistic

 

Gametitle-F76.png
Gametitle-F76.png

Super sledges are pneumatic melee weapons that can be found in Fallout 76.

Background

The following section is transcluded from Super sledge. To modify, please edit the source page.

This pre-War model was originally used by construction crews for demolition. Fitted with a rocket booster at the head, the sledgehammer would behave like a normal tool until it reached a certain acceleration point, when the booster would activate and deliver a tremendously powerful impact, easily crushing concrete. Of course, its use required carefully selecting the target area and trajectory, as while the operator was protected from the recoil by the shock dampener in the handle, everyone around them was vulnerable. Of course, it certainly didn't take much imagination to find alternative uses for the existing units after societal collapse.[1]

Characteristics

A very powerful, high-level two-handed tool. Requires level 30 and is available in two further grades at level 40 and 50.

Crafting


The above template is generated from Template:F76 co Weapon Melee SuperSledge. For corrections, edit the target template.

Modifications

Head

Cosmetic

All cosmetic skins are available exclusively through the Atomic Shop.

Name Image Description
Super Mutant Paint
  • Atx skin weaponskin supersledge supermutant l.png
  • Atx skin weaponskin supersledge supermutant c1.png
  • Atx skin weaponskin supersledge supermutant c2.png
Give your Super Sledge a Super Mutant makeover with this Super Mutant Paint.

Locations

  • Crafted from the appropriate plan.

References

  1. The Art of Fallout 4 p.234: "Chapter 5 WEAPONS
    ONE OF THE CORE Fallout experiences is surviving in the Wasteland through combat, so we set out to give the player a system that allows modification and customization of any weapon in the game. Every gun was designed with modularity in mind. Classic guns, like the plasma and laser rifles, were broken up into interchangeable components. New guns, such as the pipe set, were designed from the ground up to work with this system and provide as much variety and flexibility as possible.
    The pipe gun set is the most basic of the ballistic weapons, crudely crafted from various bits of found bolts, metal, and wood. These guns look just as likely to kill the shooter as the target, but they are plentiful in the Wasteland and a favorite of raiders. We used this early set to figure out how we wanted to break a gun down to the basic elements that all guns would share, in order to maximize interchangeability. This drove the structure of the crafting interface, with standardized slots for receiver, barrel, muzzle attachments, grip, and scope. The root identity of any gun is determined by the receiver; everything else can be swapped. This allows the player to go as far as transforming a short-range pistol into a sniper rifle.
    Luckily, given the improvised nature of most things in the game's world, weird or unusual gun combinations still look appropriate and fit into the setting. Some of our guns are based on realistic interpretations of well-known, real-life prewar weapons, and therefore their range of customization options is slightly limited. But even in these instances you can substantially change the gun's appearance to achieve some really interesting builds. The base 10 mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar.
    It's not all about the guns, of course. The melee selection was expanded as well, with a eye toward entertaining builds designed to deliver massive (and painful) physical damage. Some of these weapons were initially intended for purposes other than inflicting harm. The power first and super sledge are prewar hardware originally used by construction crews for demolition. But it certainly didn't take much imagination to find alternative uses for them."
Sours: https://fallout-archive.fandom.com/wiki/Super_sledge_(Fallout_76)

Fallout 76: The 10 Best Melee Weapons

Melee weapons are one of the core weapon types in Fallout, and they are a fan favorite category of weaponry since they don't need ammunition. You can take down your enemies without ever having to reload.

RELATED: Fallout 76: Things You Need To Know About The Abandoned Waste Dump

Although there is a plethora of different melee weapons to acquire in Fallout 76, there are only a handful that are worth using, especially during the end-game. Since there are so many different melee weapons to encounter, you should be informed about the weapons that are powerful and the ones that aren't worth using.

10 Baseball Bat

Baseball bats are a common type of weapon in Fallout 76, and they are also a fan favorite. Although baseball bats are best used during the beginning of a playthrough, they are also viable for the end game of Fallout 76, depending on how you set them up; however, there are better options for melee weapons.

The best way to fully utilize baseball bats is by using them at the beginning of a playthrough if you're creating a melee build since you can find them everywhere you go. You can equip a baseball bat with many different modifications, and it is one of the best weapons in terms of customization.

9 Grognak's Axe

Grognak's Axe is a unique weapon with a barbaric theme. The distinct appearance of this weapon comes from the Grognak the Barbarian comic book series that is present in the Fallout franchise.

RELATED: Fallout 76: Everything You Need To Know About Launching A Nuke

Grognak's Axe isn't the most powerful melee weapon in the Wasteland; however, it's useful for the beginning and middle stages of a character build, and its unique appearance also makes it stand out as one of the best-looking melee weapons. This axe only weighs ten pounds, which makes carrying one of these weapons even more enticing.

8 Guitar Sword

Almost everyone loves the guitar, so combining a guitar with a weapon creates one of the most interesting items introduced in Fallout 76. Although the guitar sword may seem like a joke, it deals a lot of damage compared to some of the weaker melee weapons found throughout the Wasteland.

The guitar sword has a medium swing speed, which makes sense considering the weight of a guitar in real life. Although you should find a better end-game weapon to use, the guitar sword has its place.

7 Pole Hook

The pole hook is themed around fishing, and it was first introduced into the Fallout franchise with the Far Harbor DLC in Fallout 4. Alongside this weapon's cool design, it is also a two-handed weapon which means that it deals a lot of damage per hit.

RELATED: Fallout 76: Everything You Need To Know About The Burrows

If you want to use a middle-tier melee weapon that is relatively easy to find, then the pole hook is a good option. It is also one of the less common middle-tier melee weapons.

6 War Drum

The war drum is an interesting weapon in Fallout 76 because of its appearance. It resembles a drum that has been stuck onto a pole to create a makeshift invention. This weapon weighs twenty pounds, and it swings slowly while you're in combat.

War drums are rare, but you can find one at the Top of the World. Obtaining this weapon is something that you won't regret because of its high damage and how easy it is to acquire.

5 Sledgehammer

Unsurprisingly, sledgehammers are one of the hardest-hitting weapons in Fallout 76 because of the massive amount of force that an enemy is impacted with upon getting hit by them.

Not only does the sledgehammer deal a lot of damage quickly, but it also has a design that many melee weapon players will appreciate since it is the exact type of item that would be a weapon in the Fallout franchise. The best part about the sledgehammer is that it deals a decent amount of damage while also being common throughout the game.

4 Shishkebab

The shishkebab weapon has been in the Fallout franchise for a long time, but it's especially powerful in Fallout 76 since you can use it against enemy players. This sword comes with a fuel tank, and it can light on fire to deal extra damage towards your enemies.

RELATED: Fallout 76: Best Perk Cards, Ranked

A lot of players like using the shishkebab because of its design; however, it also has a base damage of 54, making it one of the best melee weapons in Fallout 76. It deals both physical damage and fire damage. You can obtain one of these weapons from the Berkeley Springs Station.

3 Blade Of Bastet

There aren't a lot of unique weapons that you can find in Fallout 76, excluding legendary weapons. Luckily, the unique melee weapons that are in the game make up for the small number in the category in general.

The Blade of Bastet is a sword that deals 50 percent of extra armor penetration damage. On top of this, if you have the Eye of Ra equipped, then it grants 100 percent extra armor penetration instead. You can obtain this weapon while completing the "Forging a Legend" quest.

2 Meteoritic Sword

Another unique weapon in Fallout 76 is the Meteoritic Sword. This melee weapon has three special effects. It has a 90 percent reduced carry weight, deals 10 percent more damage toward human enemies, and has 50 percent more durability.

Although the Meteoritic Sword doesn't have the best design in Fallout 76, it's still a powerful weapon that is worth adding to your collection if you enjoy using the most unique weapons in the Wasteland.

1 Super Sledge

The super sledge is one of the strongest melee weapons introduced into the Fallout franchise to date. This weapon is an upgraded sledgehammer, and it has rocket boosters installed on the back of it so that it can hit an enemy with extra force.

A super sledge deals 85 base damage at the highest level, which is incredibly impressive compared to the other melee weapons that are encountered in Fallout 76. Legendary super sledges are some of the most powerful weapons in Fallout 76, and this weapon alone may make you consider creating a melee build.

NEXT: Fallout: The Best DLCs, Ranked

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Fallout 76: The 15 Best Melee Weapons, Ranked

War, war never changes, but game balance does and in Fallout 76, players either adapt or they become a target practice or training dummies. For many, guns are overrated and too dishonorable. Some simply prefer a more intimate method of murder such as melee weapons. Our cavemen ancestors can attest to its efficiency back in the good old days when property dispute is settled with sharp rocks and sharp sticks.

RELATED: Fallout 4: Everything You Need To Know About The Silver Shroud Side Quest

Watching the light fade out of your enemies' eyes while they bleed or writhe in pain from multiple bone traumas is also safer for the environment than polluting the already irradiated wasteland with slugs and lead casings. Unlike our cavemen ancestors though, we have become picky with our melee weapons-- they need to be elegant and luckily, Fallout 76 gives that special treatment to these big sticks.

Updated September 7th, 2021 by Russ Boswell: There have been a lot of updates and improvements to Fallout 76 since its release back in 2018. It's crazy to think it's already been 3 years, and although the title had a less-than-stellar launch, developers have been hard at work attempting to fix all of the issues plaguing the online experience. DLC and subsequent updates have changed the landscape of things quite a bit, and new players are starting to find their way into Fallout 76's vast wastelands. Those opting for up-close-and-personal combat will definitely want to get a bead on the best melee weapons in Fallout 76. To give a better look at the best melee weapon in Fallout 76 as of 2021, and better help those just starting out, the following list has been updated to include even more Fallout 76 best melee weapon suggestions.

15 Pole Hook

  • Type: Two-Handed
  • Max Damage: 75 (Unmoded)
  • Speed: Slow
  • Weight: 7

Dedicated Fallout 4 players that went through the Far Harbor DLC will definitely recognize the deadly Pole Hook. This unique and painful melee weapon makes a return in Fallout 76. It can be found at a minimum level of 10 and can be modded for extra damage with Puncturing. Not only does this weapon look pretty cool but it can hit rather hard at higher levels. It has a slow swing speed but some have found upgraded versions with a better swing speed or additional damage to compensate.

Players can get a Pole Hook by:

  • Crafting it at a workbench.

14 Ski Sword

  • Type: One-Handed
  • Max Damage: 50
  • Speed: Medium
  • Weight: 3

Some of the best and most useful weapons in the Fallout universe are a bit unconventional. After all, players are skulking through the wastelands and sometimes must be creative to protect themselves against their foes. A great example of Wastelander ingenuity is the Ski Sword, a one-handed sword made from a sharpened Ski. With a Medium swinf speed and some impressive damage numbers early on, it's a useful and hard-hitting melee weapon.

Players can find the Ski Sword:

  • In abundance near The Top Of The World and the Peak Store.
  • On a flatbed truck east of the Tygart water treatment area.
  • In White Powder Winter Sports.

13 Guitar Sword

  • Type: Unique / One-Handed
  • Max Damage: 50
  • Speed: Medium
  • Weight: 3

Another unique weapon players can find throughout their journey is the Guitar Sword, which is exactly what it sounds like. This half instrument, half one-handed blade was originally going to be playable (as seen in an animation found in the game's files) but it appears developers ultimately scrapped that idea. Still, the sword itself is rather strong and can provide Wastelanders with ample protection and some serious style.

Players can find the Guitar Sword:

  • By completing the event "One Violent Night."

12 War Drum

  • Type: Unique / Two-Handed
  • Max Damage: 78
  • Speed: Slow
  • Weight: 20

Those looking for the same instrumental flair as the Guitar Sword but prefer their weapons a bit heavier will want to opt for the War Drum. This hulking two-handed weapon also comes from the One Violent Night event as a possible drop and will punish enemies with its high base damage. Fans of Melee weapons will definitely want to add this incredibly cool-looking "sledge" to their collection. The only drawback is that it weighs quite a lot, so players need to make sure they have ample carrying capacity.

Players can find the War Drum:

  • By completing the event "One Violent Night."

RELATED: Fallout 76: Best Places to Farm Lead

11 Meteoritic Sword

  • Type: Unique / One-Handed
  • Max Damage: 31
  • Speed: Medium
  • Weight: 3

Although this sword has seen some changes and is no longer considered "Legendary," it's still pretty solid for those making their way through Fallout 76. On top of that, it looks pretty fantastic. Players who spec into Strength will get more use out of this long blade thanks to a 5% damage increase per STR point. It also comes with an array of hidden stat boosts, like a 10% damage increase against humans and a 90% weight reduction. It may not be as good as other "endgame" weapons but it's something that melee-savvy players will want to add to their collection if only for its aesthetic.

Players can find the Meteoritic Sword:

  • By completing the "Breach and Clear" event."

10 Deathclaw Gauntlet

  • Type: Unarmed
  • Max Damage: 55
  • Speed: Medium
  • Weight: 13

Okay fine, scratch the elegant part; this weapon is ugly. But what else is ugly? The target's guts after being too accommodating to this melee weapon. Even in the older Fallout games, the Deathclaw Gauntlet has been a staple top weapon, having 55 max damage and being a punching weapon with fast enough jabbing speed.

Oddly enough, it requires a crafting level of 30, as if it really takes a genius to make this one from readily available materials. If players want to save themselves the trouble, then players can find this weapon in these in-game locations:

  • A locked shack in Kerwood Mine
  • A table in the Sons of Dane Compound
  • A tree on top of a bed in Tanagra Town
  • On top of a workbench in Appalachian Antiques

9 War Glaive

  • Type: Two-Handed
  • Max Damage: 82
  • Speed: Slow
  • Weight: 9

For those looking for something a bit more civilized than two talons crudely taped together to resemble a gauntlet, then the War Glaive is a pretty weapon. It's a two-handed polearm whose damage can go as high as 82 and surprisingly, it's less heavy than the Deathclaw Gauntlet.

RELATED: Fallout 4: 10 Things Players Missed In The Castle

The weapon is in the slow attack speed category though but the damage should make up for it. It also needs level 30 crafting and process for obtaining the schematics is quite tedious:

  • Get a Plan: War Glaive as a rare reward from the Daily Op
  • Once the Plan: War Glaive is known, the weapon can be bought from Purveyor Murmrgh.

8 Blade of Bastet

  • Type: Unique, One-Handed
  • Max Damage: 45
  • Speed: Medium
  • Weight: 3

Continuing the trend of well-made weapons that are too good for a post-apocalypse setting, the Blade of Bastet is quite the charmer. Other stats it has apart from the usual is +50% armor penetration.

This is a rather good perk for a weapon, especially when stabbing enemies that like to feel comfy in Power Armor. Players can only obtain the weapon through the quest Forging a Legend, specifically in the basement of Riverside Manor.

7 Sheepsquatch Club

  • Type: One-Handed
  • Max Damage: 60
  • Speed: Medium
  • Weight: 3

Looking at the stats, one can easily mistake the Sheepsquatch Club for a two-handed weapon. That high damage is enough to make enemies worried at how sadistic the wielder is, preferring this crude instrument of death.

RELATED: Fallout 4 Vs. The Witcher 3: Which Game Is Better?

Beyond that, it's a pretty bland and straightforward weapon. Getting a hold of it requires participation in the Free Range event. Players will have to complete the event without all three brahmin dying for a higher chance of snagging this weapon as a reward.

6 Sheepsquatch Staff

  • Type: Two-Handed
  • Max Damage: 75
  • Speed: Slow
  • Weight: 12

Then again, there are players who prefer having both of their hands occupied when defying the 6th commandment in the old testament. For an extra dose of sacrilege, a weapon with ram horns is also ideal. The Sheepsquatch Staff fits the bill in this regard.

Think of it as a two-handed version of Sheepsquatch Club but with the added dread of heathen imagery. Likewise, it's also a reward from the Free Range event if players do well to ensure that none of the dairy victims perish.

5 Fire Axe

  • Type: Two-Handed
  • Max Damage: 72
  • Speed: Slow
  • Weight: 3

It's a fireman's axe, plain and simple. Ironically, what was once a pre-ward tool used for saving lives is now one of the best melee weapons in hacking enemies to death. Times have changed for these weapons as there are plenty of them scattered throughout Boston.

RELATED: Fallout New Vegas: 10 NPCs With Hidden Agendas

The damage isn't that great but players will mostly love this one for its weight though it still has a slow attack speed. Plus it actually looks like a weapon compared to the more bizarre murder handicrafts in the game. Players can find these axes in these places:

  • Charleston Fire Department
  • Hornwright Summer Villa garage
  • Skeletal remains in the Torrance House maze
  • Big Bend Tunnel campsite
  • WV Lumber Co. near the stairs inside the main building.

4 Mr. Handy Buzz Blade

  • Type: Two-Handed
  • Max Damage: 8
  • Speed: Very Fast
  • Weight: 10

Who needs axes when buzz saws exist right? Some clever post-apocalypse scrappers embraced industrialization by yanking off a Mr. Handy's arm and putting the buzz saw to better use.

The damage is worryingly low but the weapon allows for rapid strikes, making the overall DPS higher even if some of the strikes miss. The weapon modification is also exciting. To get this, players have to enter Monongah power plant and look for a fuel storage room with a cabinet.

3 Grognak Axe

  • Type: Two-Handed
  • Max Damage: Varies, but it's high
  • Speed: Slow
  • Weight: 10

Want to crush your enemies and see them driven before you while you hear the lamentations of their women? Look no further than Grognak's Axe. It's one of the best and most thematically-pleasing weapons in the game.

RELATED: Fallout Shelter: 10 Mistakes All Players Make That Ruin Their Experience

It has lots of variants though but as long as the version is legendary, players can bet that the axe is in high demand. Legendary versions can drop from legendary enemies, of course, but for those planning to craft one, they're at the mercy of the event: Holiday Scorched.

2 Power Fist

  • Type: Unarmed, One-Handed
  • Max Damage: 58
  • Speed: Medium
  • Weight: 4

The Power Fist is an unapologetic weapon both to the enemies and to the wielder as it also tends to take up a huge screen real estate but the damage output makes up for that. Besides, beating enemies to death by punching them never gets old.

Since the weapon is mechanical and modern, it's also highly moddable with a couple of fun modifications to spice up the fisticuffs. As always, players need the weapon plan to be able to craft it. It's a random reward from several events. If not, then these locations might contain a ready-made version:

  • A desk near the vine structure in Tanagra Town
  • In a church's watchtower, west of Harper's Ferry
  • Sunnytop Ski Lanes base lodge
  • Vendor bot Phoenix at Watoga Station

1 Super Sledge

  • Type: Two-Handed
  • Max Damage: 85
  • Speed: Slow
  • Weight: 20

It's one of the heaviest melee weapons in the game and rightfully so as these things were made for Supermutants. As regular wastelanders though, players can choose to forego weapon class discrimination and get to bashing skulls with this monstrous hardware.

As expected, one will have to pry it off from a Supermutants cold, dead, and filthy racist arms. They probably won't mind if they're too busy picking up their super spattered super brains on the ground due to all those VATS headshots.

NEXT: Fallout 76: All Correct Answers To The Fire Breathers Knowledge Exam

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Sours: https://gamerant.com/fallout-76-best-melee-weapons-ranked/
I have all slugger perks bloodied mess and other strength of 15 and I barely go by 234.

Switch FC:SW-0857-4415-9982, AC:NH Nebula from Hamsterdam, DA-8148-3871-7726.
https://gamefaqs.gamespot.com/catalog/acnh/nebula2?show=wishlist

@Man_the_kraut

Time for some ballistic therapy!
Nobody's perfect, that's why they put erasers on pencils.

Check some of the stuff I said in this thread

https://gamefaqs.gamespot.com/boards/240052-fallout-76/77276741

In addition to what's mentioned there I've found that adrenal reaction is suuuper good. it gives +% dmg in relation to missing hp and gives us even more damage every fight.

The damage displayed in the pip boy on my lvl 50 unupgraded super sledge without adrenaline, weapon artisan, and with full hp is 275, same for grognaks. I think with weapon artisan it is around 330 iirc with the same conditions.

nebula2 (Topic Creator)2 years ago#4
Man_the_kraut posted...
Check some of the stuff I said in this thread

https://gamefaqs.gamespot.com/boards/240052-fallout-76/77276741

In addition to what's mentioned there I've found that adrenal reaction is suuuper good. it gives +% dmg in relation to missing hp and gives us even more damage every fight.

The damage displayed in the pip boy on my lvl 50 unupgraded super sledge without adrenaline, weapon artisan, and with full hp is 275, same for grognaks. I think with weapon artisan it is around 330 iirc with the same conditions.

Ah ok thanks ^^

Switch FC:SW-0857-4415-9982, AC:NH Nebula from Hamsterdam, DA-8148-3871-7726.
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I'll say it again, this game is horribly unbalanced in favor of melee builds. There is simply no other build in the game that does more damage. Put it along side maxing out endurance special stats, you have a character that is harder to kill and does more damage than any other build in the game.

If that's the case then why did they even include perks for pistols, rifles and heavy weapons?

PEOPLE OF THE COMMONWEALTH: DO NOT INTERFERE. OUR INTENTIONS ARE PEACEFUL. WE ARE THE BROTHERHOOD OF STEEL.

deadpelican posted...

I'll say it again, this game is horribly unbalanced in favor of melee builds. There is simply no other build in the game that does more damage. Put it along side maxing out endurance special stats, you have a character that is harder to kill and does more damage than any other build in the game.

If that's the case then why did they even include perks for pistols, rifles and heavy weapons?


I'll have to completely agree.

That being said try a barbed pole hook in pvp!

deadpelican posted...
I'll say it again, this game is horribly unbalanced in favor of melee builds. There is simply no other build in the game that does more damage. Put it along side maxing out endurance special stats, you have a character that is harder to kill and does more damage than any other build in the game.

If that's the case then why did they even include perks for pistols, rifles and heavy weapons?


To be fair, I've seen people with ridiculous amounts of damage output from snipers and rifles. Especially when combined with sneaking skills. Clearing out enemy camps with little to no risk involved and pretty fast too. I'd say it's about equally ridiculous to the melee build.

If we wanted to create a society that enhances mental issues we can't do much better than this.

godslayer88 posted...

deadpelican posted...
I'll say it again, this game is horribly unbalanced in favor of melee builds. There is simply no other build in the game that does more damage. Put it along side maxing out endurance special stats, you have a character that is harder to kill and does more damage than any other build in the game.

If that's the case then why did they even include perks for pistols, rifles and heavy weapons?


To be fair, I've seen people with ridiculous amounts of damage output from snipers and rifles. Especially when combined with sneaking skills. Clearing out enemy camps with little to no risk involved and pretty fast too. I'd say it's about equally ridiculous to the melee build.


yeah, my gauss rifle does over 600 damage. Now imagine if I had bloodied and two-shot on it with a low hp build.

balance doesn't matter in single player games, but with an online persistent world it does. They should have rebuilt Special, perks and their legendary traits from the ground up for this game, but they just crammed everything from FO4 in without a second thought.

As it currently stands, from a PvE perspective, builds hardly matter in this game. You just pick your weapon of choice, get an explosive, two shot version of it and pretty much everything dies in one shot. Melee is the only build type that actually need to think about its build, and even then it's pretty obvious what you need to do to keep up. So maybe it seems like melee is OP, but really everything is OP - melee just needs to think a bit more about how to get there.

That German guy asking for friends in a topic last week sent me a picture of his 700dmg sniper. Plus all the sneaking bonus damage perks he hits well over 2k damage per shot. Probably close to 3k. And he has the armor that makes him invisible when crouched.

If we wanted to create a society that enhances mental issues we can't do much better than this.

godslayer88 posted...

That German guy asking for friends in a topic last week sent me a picture of his 700dmg sniper. Plus all the sneaking bonus damage perks he hits well over 2k damage per shot. Probably close to 3k. And he has the armor that makes him invisible when crouched.


Yeah rifles are very strong. Like others said, EVERYTHING can be OP. my wife has a 2 shot gauss that puts out around 800 even not on an optimized build.

Stronger doesn't mean objectively better, the AR displayed in our pip boy isn't the only qualifier as to what or why something is considered "OP". But consider the rate of fire and damage of a non legendary gauss or other high powered rifle, or even any ranged build (with non-legendary weapons in a solo fight) vs 20+ lvl 58 bloated glowing ones vs a melee build with a lvl 50 unupgraded super sledge. Who finishes first and with more hp left? Who did it more effeciently? (Of course with optimized builds for both) I think that's more of what the others mean. Barring a fat man explosives build I think honestly melee would finish first and more effeciently in that scenario.

Of course everything can be out of control and overpowered with the right gear but when you consider apples to apples in a comparison with non legendaries and a comparison with legendaries melee still pulls the numbers. Even in hyper mode it's objectively stronger due to two advantages ranged does not have...

1. Unyielding armor
+ str for days and days. Melee is the only class that can receive direct damage boosts from armor because str is the only special stat that directly boosts attack rating.

2. Radicool
If running hyper you are running rads, add +5 str

So it's very easy to run say 35 str in hyper and achieve 5 digit numbers with a sneak and insane 4 digits per r2.

Objectively melee has a higher damage cieling and higher available armor penetration than anything else.

Does that make it *objectively* better than ranged, explosives, etc.? No, not imo. But again I think that's just some of the reasons people make that assumption.

Sours: https://gamefaqs.gamespot.com/boards/240052-fallout-76/77282425

Super mods fo76 sledge

Of course they do, for example your Nikolai, jokingly, he answered. You are fool. You're kidding.

Oathbreaker VS The Farmhand (War Glaive vs Super Sledge) - Fallout 76 Steel Dawn

Were long, just huge men. In general, as soon as I guessed what it was, in horror I left everything in the box and shoved it. Back on the shelf as far as possible.

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Givi finally took off his musketeer hat and threw it on the floor. A stream of warm air poured over me, and dust danced again in the sunbeam. Givi gripped my thighs tighter and moved closer, the wobbly old table he had laid me down on, muffled slaps in the locked. Dressing room, uninterrupted even as someone walked down the hall.

Because it also added excitement.



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