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Baker family

Fictional family in a video game series

The Bakers
BakerFamily.jpg

Select members of the Baker family. From left to right: Lucas, Jack, and Marguerite.

First appearanceResident Evil 7: Biohazard (2017)
Created byCapcom
HomeDulvey, Louisiana
Family members
  • Jack Baker
  • Marguerite Baker
  • Lucas Baker
  • Zoe Baker
  • Joe Baker
  • Eveline

The Baker family consists of fictional characters featured in Capcom's Resident Evil video game series. First appearing in Resident Evil 7: Biohazard, its main family members are a nuclear family consisting of married couple Jack and Marguerite and their two adult children, Lucas and Zoe. Inspired by characters from seminal films in horror cinema such as The Shining, The Evil Dead, and The Texas Chain Saw Massacre, the Bakers reside within their bayou estate in the fictional parish of Dulvey, Louisiana in the United States. Within the game's narrative, they are under the influence of Eveline, a biologically engineered being who "adopted" herself into the Baker family, granting the family superhuman powers at the expense of twisting most of them into insane and murderous individuals prior to the events of Resident Evil 7, with the exception of Zoe who retains a benevolent personality. The 2017 Resident Evil 7: End of Zoe DLC features Joe Baker, a member from the extended family who is unaffected by Eveline, as its protagonist.

The Baker family has had a mostly positive reception from video game publications. Most commentators praised members of the Baker family as effective antagonists in Resident Evil 7, as well as the tragic backstory behind the descent of its members into villainous roles.

Concept and creation[edit]

Concept art sketches depicting early iterations of the Bakers.

Producer Jun Takeuchi made the decision to delay script writing during the development of Resident Evil: Biohazard to give the art design team more freedom to explore character designs, which resulted in the Baker family undergoing a variety of design changes. Numerous concept art sketches of the Bakers were produced in search for an image of the "terrifying family". The Bakers originally had a pet dog named Diane which would appear at the dinner table cutscene, but was ultimately cut from the game.[3][4] Game director Kōshi Nakanishi noted that Takeuchi wanted to bringing horror back to the forefront for Resident Evil 7, with The Evil Dead as its motif for a "compact but deep" experience; Takeuchi cited its intimate atmosphere set in a singular location, as well as its small cast of characters as inspirations for the game.[3]

According to writer Morimasa Sato, Jack's namesake, as well as some of his mannerisms and personality, were inspired by actor Jack Nicholson's portrayal of Jack Torrance in Stanley Kubrick's The Shining.[5] Tasked with explaining the character and giving him a role in the game, Sato developed Jack as a stalking antagonist with regenerative abilities, which enables him to repeatedly return and attack the player. A decision was made late in the game's development to create a duality with Jack as both a person and a creature; Takeuchi and Nakanishi ordered a rewrite of the dinner cutscene as they perceived the depicted behavior of Jack and his wife Marguerite to be overly normal.[5] In the final version of the game, Jack cuts off the hand of his son Lucas, verbally abuses his wife, and proceeds to hurt Ethan with a knife before he is distracted by someone at their door.

The developers designed each Baker antagonist around a horror subgenre theme: Jack is an archetypal slasher film killer; Marguerite conveys body horror through her mutated body and power over insects; and Lucas, who does not kill his victims outright but physically or psychologically tortures them through dangerous and potentially fatal puzzles, represents psychological horror as depicted in the Saw film franchise.[6][7]

The Baker family[edit]

The Bakers are introduced in Resident Evil 7 as a close-knit family of grimy and grotesque individuals, with their personalities characterized as crude amalgamations of various backcountry stereotypes, ranging from a "hillbilly father and verbally abusive mother to a comatose grandmother and a son who is as deranged as The Joker".[8] With the exception of Lucas and slight dysfunction in the family, the Bakers were previously compassionate towards one another and strangers in need before Eveline's infection turned most of them into violently sadistic psychopaths with a taste for human flesh.

Within the game, the Bakers were thought to have vanished from the local community in Dulvey, Louisiana and their estate falls into a derelict state of disrepair. This eventually leading to rumors of paranormal activity which prompted an investigation of the estate from media journalist Peter Walken and his crewmates Clancy Jarvis and Andre Stickland, where they fall victim to the Bakers. The family is noted for their enthusiasm for American football, with bobblehead figurines of football players littering the estate's premises. Their in-game roles bear some similarities to Nemesis from Resident Evil 3 as they have a tendency to make recurring and oft-times unexpected appearances to confront Ethan throughout its narrative.[8][9] As a result of the presence of a biologically engineered mold infecting their bodies, the villainous members of the Baker family gradually mutate into monstrous creatures when they are severely damaged.

Post-launch story-based DLC for Resident Evil 7 further explore the backstories and exploits of individual members of the Baker family.[11][12] The "Bedroom scenario" in the Banned Footage Vol. 1 DLC follows Clancy's attempts to escape from the bedroom he is confined in and evade Marguerite. The "21" scenario from Banned Footage Vol. 2 sees Clancy being forced to play a sadistic card game orchestrated by Lucas, while Daughters explores the Bakers' past prior to their encounter with Eveline and her caretaker Mia Winters which leads to the events of the base game. Lucas serves as the main antagonist of Not A Hero, while Jack's brother Joe Baker appears in End of Zoe to rescue his niece Zoe Baker, the only member of the nuclear family mentally unaffected by Eveline.

Jack Baker[edit]

Voiced by (English): Jack Brand (RE7)[13]
Voiced by (Japanese): Kazuhiro Yamaji (RE7)[14]

Jack Baker is one of the primary antagonists of Resident Evil 7: Biohazard. Jack is a middle-aged man who is the head of the Baker family, the husband of Marguerite, and the father of Lucas and Zoe. Jack sets him up to have a macabre dinner with the rest of the Baker family. He relentlessly pursues Ethan using a variety of weapons and is able to survive grievous bodily harm, even after being set ablaze when a car bursts into flames inside a garage or being hacked into pieces by a chainsaw. To prove to Ethan he is no longer a normal human being, he also takes his gun and seemingly dies after blowing his own head off, only to rise again and continue pursuing Ethan. Jack also brutally murders a policeman who had come across Ethan after they entered the garage. Ethan defeats Jack one last time after he has mutated into a large grotesque creature, by injecting the creature with a serum meant to neutralize Eveline's powers and influence in others, which calcifies the creature in the process. Jack later appears to Ethan in a dream like sequence as a seemingly normal man, with Ethan acknowledging his victimhood by Eveline along with the rest of the Bakers.

Jack returns as a major enemy in End of Zoe which is a downloadable content chapter that takes place after the main game. His poisoned cells mutating out of control, Jack reconstituted as a decayed but near invincible creature nicknamed the "Swamp Man" acting on his own accord following Eveline's death. He stalks after Zoe and abducts her from his estranged brother Joe Baker who tries to cure her, with Joe eventually killing Jack for good with the AMG-78 gauntlet completely obliterating his upper body.

Jack appears as a playable character in the upcoming 2021 multiplayer game Resident Evil RE: Verse, which is a companion game to Resident Evil Village.[15]

Marguerite Baker[edit]

Voiced by (English): Sara Coates (RE7)[13]
Voiced by (Japanese): Maki Izawa (RE7)[14]

Marguerite Baker is the wife of Jack and the mother of Lucas and Zoe. Marguerite was first shown in the various footage that was unveiled during 2016, including a clip featuring the scene where her family have the main protagonist Ethan Winters seated at the dinner table. Marguerite was more prominently featured in the Lantern demo, following Mia, Ethan's wife. Like her other family members, she spouts a lot of profanity. Marguerite is depicted as preoccupied with preparing meals for her family and guests, although the food she serves under the influence of Eveline has an unappetizing appearance and of questionable hygiene or origin.[16]

During the story, she is seen pursuing Mia as she attempts to record information for Ethan's benefit. When Ethan first encounters her, she summons swarms of oversized insects to attack Ethan.[17] Ethan would face Marguerite one more time at a nearby greenhouse, where she develops elongated, spindly limbs and a behavior akin to an insect queen.[18] It is later revealed that Eveline had taken control of the Baker family after they took in her and Mia from a shipwreck, and before their infection, the Bakers were just an ordinary family.

Lucas Baker[edit]

Voiced by (English): Jesse Pimentel (RE7)[13]
Voiced by (Japanese): Setsuji Satō (RE7)[14]

Lucas Baker is the son of Jack and Marguerite and Zoe's brother, a mentally unstable genius whose personality is described as an amalgamation of The Riddler, Jigsaw, and Jake Paul.[6] While infected by Eveline, Lucas received a serum from The Connections that allowed him to retain his free will in return to observe Eveline for them. But Lucas ultimately betrays his benefactors with the intent of using Eveline for his own agenda.[19] Lucas also weaponized a series of areas with traps and monsters, while Ethan managed to survive in part of watching a recording of Lucas's previous victim Clancy.[6] Lucas' fate is dealt with in a new sub-chapter entitled Not a Hero, which follows Chris Redfield and is set following the events of the base game. After losing three soldiers to Lucas' deadly machinations and traversing gas filled tunnels, Chris eventually locates Lucas and shoots him, who mutates into a powerful creature before being slain by Chris. Chris then destroyed the computers to prevent the data on Eveline from being transferred to an unknown client. Lucas also appears in the downloadable content "Banned Footage" chapters, which predate the main story.[11]

Zoe Baker[edit]

"Zoe Baker" redirects here. For the former world record holder in swimming, see Zoë Baker.

Voiced by (English): Giselle Gilbert (RE7)[13]
Voiced by (Japanese): Yū Kobayashi (RE7)[14]
Face model: Ananda Jacobs (RE7)[20]

Zoe is the youngest child of Jack and Marguerite who retained her mental faculties despite being infected by Eveline like the rest of her family. In the Daughtersdownloadable content sub-chapter in which Zoe is playable, it depicts the events that lead to Eveline taking control of her family one by one.[21] There's two possible endings: Zoe can either enter the trailer after finding out the passcode number from the attic to learn of the location of a key item, and finds Mia in her trailer, as well as an important note she wrote, or she can use the car keys given to her by her mother, which results in a poor ending due to the player choosing the "wrong path" for Zoe.[22]

Zoe serves as a supporting character of the main story, contacting Ethan Winters via telephone to provide him advice on how to advance through any obstacles. She also reattached Ethan's severed hand back on after his wife Mia had cut it off when she temporarily turned crazy. Zoe is abducted and detained by her brother Lucas, but is later released by Ethan. She explains that a serum needs to be produced and given to both her and Mia to neutralize the infection before they can escape too. Unfortunately, Ethan has to use one of the two vials to stop the Jack when he returned yet again to try to finish off Ethan, leaving only one dosage remaining. While the non-canon version had Zoe killed by Eveline after receiving the serum, the canon depicts Mia receiving the serum with Zoe angrily telling her and Ethan to leave while she remained behind and gradually calcifies.

In the End of Zoe DLC, Zoe was found by her uncle Joe along with two Umbrella operatives who claim they are trying to save her. He takes one hostage, but the operative later gets killed by a horribly mutated Jack. Joe fights his way through a marsh to locate a cure. He injects Zoe with some serum he took off a dead soldier, but it only partially heals her. Out in the swamp, he has to get the other half, and ultimately kill his brother. Zoe is eventually completely cured after Jack is killed once and for all, and then Ethan contacts her, to reveal he kept his promise to send her help.

A document in Resident Evil Village revealed that she became a rookie reporter in New Orleans.

Joe Baker[edit]

Voiced by (English): Gage Maverik (RE7)
Voiced by (Japanese): Kōsei Hirota (RE7)

Joe Baker is the main protagonist in the End of Zoe DLC chapter for Resident Evil 7: Biohazard.[23] The brother of Jack Baker, he lives in the nearby swamplands near the Baker estate, though is isolated from the rest of the family and unaffected by Eveline's control. During the chapter, Joe discovers his niece, Zoe, shortly after the events of the main game and tries to find a cure to free her from Eveline's influence. To do so, he battles against the remnants of the molded creatures created by the Bakers and a mysterious creature chasing after them, later revealed to be a resurrected Jack. Joe ultimately kills his brother and is able to cure Zoe, after which they are found and extracted by the Umbrella Corps. Although he can use firearms, Joe mostly fights with his bare hands, though later acquires an Umbrella Corps glove to increase his strength prior to his final battle with Jack.

Eveline[edit]

Voiced by (English): Patricia McNeely (RE7 (Old Woman)),[13] Paula Rhodes (RE7 (Young))[13]
Voiced by (Japanese): Yuri Tabata (RE7 (Old Woman)),[14]Sumire Morohoshi (RE7 (Young))[14]

Eveline is the main antagonist of Resident Evil 7: Biohazard. Initially presented to the player as the catatonic elder of the Baker family, Eveline is later revealed to be a geneticallyenhanced human, an "E-Class" bio organic weapon (B.O.W.) codenamed "E-001" and the first successful E-Class prototype. She infects her victims using mold and fungus, allowing her to create a legion of people that she perceives as her "family", and thereby command and convert them into the "Molded".

Eveline was created by a criminal organization called "The Connections" with the help from H.C.F, one of the late Albert Wesker’s companies, as part of their NEXBAS (Next-generation experimental battlefield superiority) initiative: creating a B.O.W. capable of blending in with the population, to indirectly neutralize combatants while converting enemies into allies. The Connections sought out Mother Miranda by offering to their assistance in her agenda to revive her long deceased daughter Eva, Miranda providing them a sample of Progenitor-enhanced fungus called Mutamycete that is infused in an embryo cloned from Eva's DNA. The project ultimately folded due to reservations regarding methodology and the difficulty of controlling the resultant product B.O.W., particularly in comparison to other projects. Due to the E-class bioweapon's destructive abilities and mind control capabilities, its project materials were sought after by rival companies. This state of affairs resulted in Mia Winters and Alan Droney, members of The Connections, travelling with Eveline upon a cargo ship alongside Miranda bound for a facility in Central America. When a hurricane hit the ship, Eveline became unstable, infecting Alan and turning the crew into the Molded. Mia has no choice but to track Eveline and fend off her Molded minions. Mia was helpless as Eveline killed Alan and subsequently infected her. Mia attempted to send Ethan a second video message prior to the ship's destruction, wish him a happy life and urging him not to search for her.

Eveline and Mia were both later recovered and taken in by the Baker family, who happened upon the ship wreckage in the Louisiana bayou. Eveline infected the Bakers within the month and placed them under her control. Two years after, Eveline's mind and body were deteriorating rapidly due to lack of her medication and the degenerative effects of her condition, prompting her to demand the Bakers to add more people to her family by kidnapping or killing them. Zoe was the only one not affected by Eveline's mind control while her brother Lucas was subsequently cured on the initiative of the Connections' leadership and pretended to work with his family, cognizant that Eveline was a threat.

Once Ethan arrives at the Baker estate, he is assisted by Zoe. When he finally learns of Eveline's origins, he used the equipment in the lab deep in the nearby Salt Mines to develop a necrotoxin using Eveline's DNA to kill her. He succeeds in injecting Eveline with the necrotoxin, disrupting the hallucination concealing the aged woman she became before mutating into a giant grotesque form as her powers spiral out of control. With the help from Chris Redfield and Blue Umbrella, Ethan kills Eveline with the B.S.A.A. quarantining Dulvey to purge the remaining traces of the mutamycete.

A ghostly apparition of Eveline appears before Ethan during the events of Resident Evil Village after Miranda ripped his heart, tormenting Ethan by revealing that he was killed by Jack Baker and only survived because he was infected with her mold.

Reception[edit]

The Bakers have had a very positive reception as characters. PC Gamer staff considered the Bakers to be "instantly, disgustingly iconic" monsters who are not only the entire franchise's most realized villains to date, but also "the vast majority of horror games in general".[24]Polygon ranked Jack and Marguerite Baker among the best video game characters of the 2010s.[25] In his review of Resident Evil 7 for Game Informer, Andrew Reiner remarked that the Bakers are as equally important to the game's story as they are to the Resident Evil franchise's re-establishment of its traditional conventions and lore.[8] He felt that while none of the Bakers stand out to him as particularly important or iconic villains for the franchise, they are nevertheless "interesting in their own disturbing ways" and emphasized that the "threat they pose is greater than their personalities" given their capabilities and their persistent reappearances.[8]IGN staff named Marguerite as one of the best Resident Evil bosses of all time.[18]GameSpot staff praised a jump scare scene involving Jack as one of the scariest moments in video game history, with Tamoor Hussain calling it "a fantastic set-piece that built tension and then expertly leveraged it for a cinematic moment".[26]

Some video game journalists credit Ethan's struggles against the Bakers, as well as the effective use of negative stereotypes of White Southerners to be effective factors behind the critical acclaim and commercial success of Resident Evil 7.[27][28][29][30] Ray Porreca from Destructoid in particular described the Bakers to be the "heart" of the game, and posited that "it's not difficult to picture them sitting around on a Sunday, chomping on raw flesh while bickering about chores", and that "Jack, Marguerite, and Lucas come across as the personification of Southern country evil".[28] Susan Arendt from GamesRadar opined that the developers subverted preconceived notions among North Americans of a common fear of rural areas and a "Southern accent with behavior that defies reason" to deliver an "immediate sense of dread and fear" and a compelling narrative twist.[30]

Audric Figuero from The Escapist and Zoe Delahunty-Light from GamesRadar found themselves moved by the late-game reveal of the Bakers as originally sympathetic figures who only commit acts of depravity as a result of Eveline's influence on their minds.[31][32] Both applauded an important cutscene which recasts Jack as a mild-mannered man who pleads for forgiveness and asks Ethan not to judge their tormentor too harshly. Figuero noted that the game's focus on the theme of family made its horror personal, and the empathy generated for a character players originally thought of as "an abusive, backwoods cannibal" became a catalyst for anguish and increases the player's emotional investment in the story.[31] Arendt noted that the game feeds the player's fears about unsavory Southern stereotypes by setting up the horrible realization that the Bakers are themselves fellow victims of Eveline due to their hospitable attitude towards strangers.[30] Delahunty-Light remarked that genuine horror is beyond the immediate threat of death, and argued that one has to be complicit in things that terrify them to be truly immersed in it. She remarked that when the player as the hunted Ethan turns the tables on his hunters Jack and Marguerite, they themselves become part of the "cycle of evil".[32]

Some commentators also described the Baker's bayou estate as an essential core element of the game. Calling the Bakers' property a "disgusting, oppressive house" littered with filth, junk, dried blood, and dirt stain faded wallpaper, Porreca praised the developers' attention to detail through the "stark contrast" between Ethan's smart attire and the Bakers' "chaotic existence"[28] Reid McCarter from PC Gamer said the level of detail which went into the presentation of the Baker home amplified Jack's effectiveness as a formidable and scary villain.[26] Reiner said that "part of the fun of the house is getting to know the Bakers from their possessions and hobbies". He considered the prominent depiction of the Bakers' love of football to be the game's "weirdest bit of fiction", noting the jarring sight of "a vibrant, purple bobblehead toy sitting in a room full of gore".[8]

The dinner table scene with the Baker family has been described as the most overt example of the game's narrative mirroring specific scenes from the 1974 film The Texas Chain Saw Massacre.[34]

References[edit]

  1. ^ abDevore, Jordan (March 23, 2017). "Early on, the Bakers had a dog in Resident Evil 7". Destructoid. Retrieved April 8, 2021.
  2. ^Hurley, Leon (March 23, 2017). "Resident Evil 7 nearly had a dog called Diane and ditched a breath-holding button after worries it'd cause hypoxia". GamesRadar. Retrieved April 23, 2021.
  3. ^ ab
  4. ^ abcSilva, Marty (June 9, 2020). "Resident Evil 7's Escape Room Puzzles Are True Survival Horror". The Escapist. Retrieved April 7, 2021.
  5. ^Clark, Tim (March 3, 2017). "The awful thing that happens to you at the start of Resident Evil 7 was almost much, much worse". PC Gamer. Retrieved May 2, 2021.
  6. ^ abcdeReiner, Andrew (January 23, 2017). "A Familiar Taste of Blood – Resident Evil 7: Biohazard – PlayStation 4". Game Informer. Retrieved April 24, 2021.
  7. ^Devore, Jordan (October 25, 2016). "Resident Evil 7's Jack Baker has shades of the Nemesis". Destructoid. Retrieved April 8, 2021.
  8. ^ abPhillips, Tom (24 January 2017). "Resident Evil 7 DLC begins rolling out next week on PS4".
  9. ^Makedonski, Brett (January 24, 2017). "Capcom's wasting no time getting to Resident Evil 7's DLC". Destructoid. Retrieved April 8, 2021.
  10. ^ abcdef"Resident Evil 7: Biohazard (2017 Video Game)". Behind The Voice Actors. Retrieved 9 May 2021. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its opening and/or closing credits and/or other reliable sources of information.CS1 maint: postscript (link)
  11. ^ abcdef"Resident Evil 7: Biohazard (2017 Video Game) Japanese Cast". Behind The Voice Actors. Retrieved 9 May 2021. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its opening and/or closing credits and/or other reliable sources of information.CS1 maint: postscript (link)
  12. ^Kim, Matt (January 22, 2021). "Resident Evil Village RE:Verse Multiplayer Announced". IGN. Retrieved April 8, 2021.
  13. ^Chiodini, Johnny (February 8, 2017). "Watch: Johnny cooks the Baker family dinner from Resident Evil 7". Eurogamer. Retrieved April 8, 2021.
  14. ^Bennett, Zach (January 24, 2018). "Resident Evil 7's real horror lies in its resonance". Destructoid. Retrieved April 8, 2021.
  15. ^ ab"The Best Resident Evil Bosses of All Time". IGN. March 14, 2020. Retrieved April 8, 2021.
  16. ^"The Latest 'Resident Evil 7' DLC Trailer Explores Lucas Baker". www.bleedingcool.com.
  17. ^"About — Ananda Jacobs". anandajacobs.com. Retrieved June 7, 2019.
  18. ^"Resident Evil 7 - How to Get the True Ending of the Daughters DLC Tape". Prima Games.
  19. ^"Resident Evil 7 Daughters walkthrough: how to get the best ending in Banned Footage Vol 2 DLC". 2 May 2017.
  20. ^Pereira, Chris (17 October 2017). "Resident Evil 7: Biohazard's Not A Hero, End Of Zoe DLC Further Detailed With New Trailer".
  21. ^"The Resident Evil games ranked from worst to best". PC Gamer. January 25, 2019. Retrieved May 2, 2021.
  22. ^"The 70 best video game characters of the decade". Polygon. November 27, 2019. Retrieved December 9, 2020.
  23. ^ abMcCarter, Reid (February 2, 2017). "How a dirty house turns Resident Evil 7's Jack Baker into a true monster". PC Gamer. Retrieved April 23, 2021.
  24. ^Vincent, Brittany (January 23, 2017). "Resident Evil 7 Review: Welcome Home". Shacknews. Retrieved April 8, 2021.
  25. ^ abcPorreca, Ray (9 February 2017). "How Ethan's sleeves saved Resident Evil". Destructoid. Retrieved 7 April 2021.
  26. ^Moyse, Chris (March 23, 2021). "Resident Evil 7: Biohazard still shipping one million copies a year". Destructoid. Retrieved April 8, 2021.
  27. ^ abcArendt, Susan (February 8, 2017). "How Resident Evil 7 uses Southern stereotypes to trick you". GamesRadar. Retrieved April 23, 2021.
  28. ^ abFigueroa, Audric (October 5, 2019). "Resident Evil 7's Focus on Family Made Its Horror Personal". The Escapist. Retrieved April 7, 2021.
  29. ^ abDelahunty-Light, Zoe (April 6, 2018). "I still haven't come to terms with the Baker family's fate one whole year later, so thanks, Resident Evil 7". GamesRadar. Retrieved April 24, 2021.
  30. ^Murphy, Richard (February 27, 2017). "7 movies that inspired Resident Evil 7 (and none of them are actually Resident Evil)". GamesRadar. Retrieved April 24, 2021.

Bibliography[edit]

  • Capcom (2020). Resident Evil 7: Biohazard Document File. Dark Horse Books. ISBN .
  • McGreevy, Alan; Fawcett, Christina; Ouellette, Marc (2020). Arno Görgen; Stefan Heinrich Simond (eds.). Krankheit in Digitalen Spielen: Interdisziplinäre Betrachtungen. transcript-Verlag. The House and the Infected Body: The Metonymy of RESIDENT EVIL 7. ISBN .
Sours: https://en.wikipedia.org/wiki/Baker_family

Zoe Graystone


Zoe Graystone was the daughter of Daniel and Amanda Graystone, killed during an act of terrorism by the Soldiers of the One. Zoe's consciousness is downloaded into a virtualavatar and later implanted into the U-87 Cyber Combat Unit, making her the first sentient Cylon, Zoe-A and Zoe-R.

Early Life

Zoe Graystone as a vital teenager.

Though she was loved by her parents, Zoe was an accident, conceived while the Graystones were busy building their careers. Following her birth, Zoe's mother Amanda Graystone suffered from postpartum depression (CAP: "False Labor").

This version of events may not have been entirely accurate as they were told to Mar-Beth Willow by Amanda Graystone, who later admitted she lied to Mar-Beth.

At the age of six, Zoe was trapped in her bedroom when a devastating fire swept through the Graystones' first home on Caprica. With her father unable to reach her, Zoe survived with the assistance of a vision of herself as an adult. Though she came away from the fire unscathed, Zoe never got over the incident, living with a fear of fire into young adulthood (CAP: "Ghosts in the Machine", "Things We Lock Away").

Zoe later fondly remembered growing up in the Graystones' first home and recalled planting a garden there (CAP: "Know Thy Enemy"). At some point during her childhood, she became an avid reader of Dragon Fighters of Kobol, a fantasy book ((CAP: "Here Be Dragons").

Adolescence

As Zoe grew up, her relationship with her mother was strained. Attributing her daughter's often rude and rebellious nature to the unhappy pregnancy, Amanda Graystone believed that her daughter hated her. She later described Zoe as "angry, defiant, rude, vulgar, obnoxious, unreasonable - just your typical 16 year old girl" (CAP: "Pilot", "Retribution").

Zoe caught wearing her holoband at school.

Attending high school at Athena Academy in Caprica City, Zoe was extremely proficient in computer programming to the point of being considered a genius. Still, she ran into trouble at school; at least once being caught and disciplined for using her holoband at school. Among her, extracurricular activities were cello and frequent visits to the virtual world where she visited group sex rooms in the "V-Club" (CAP: "Pilot", "Rebirth").

Zoe was schooled in the teachings of the GoddessAthena. Despite her polytheistic upbringing, Zoe came to believe in a singular God, telling her best friend, Lacy Rand, "There is a right and there is a wrong. But only through the One true God can we know the difference." With her boyfriend, Ben Stark, Zoe persuaded Lacy to join a secret monotheist prayer group, though she kept her activities with the Soldiers of the One terror group secret (CAP: "Pilot").

Zoe-A

Zoe-A first interacts with her creator, Zoe Graystone.

The virtual version of Zoe was created by Zoe Graystone herself using hacked rudimentary emulation software capable of duplicating her own V-World avatar. Graystone programmed the copy - a perfect copy - with roughly 100 terabytes of personal information from other databases. This allowed the avatar to access and translate information from medical scans, DNA profiles, psychological evaluations, school records, emails, video and audio recordings, CAT scans, genetic typing, synaptic records, security cameras, test results, shopping records, talent shows, ballgames, traffic tickets, restaurant bills, phone records, music lists, movie tickets, TV shows and "even prescriptions for birth control" - essentially turning raw data into personality and memory (CAP: "Pilot").

Life's A Good Start

Zoe initially conceived of the avatar program after seeing her father's designs for the U-87 Cyber Combat Unit chassis. Interacting with an illusory version of herself, Zoe realized that she could do more than create a robot body - that she could create life itself. Working from her father's workstation in his home lab, Zoe created the avatar, at first a semi-sentient being, barely aware of its own ability to speak or its own separate identity from the flesh and blood Zoe (CAP: "Things We Lock Away").

Zoe Graystone and her avatar in V-World.

Eventually, Zoe brought her discovery to Sister Clarice Willow, headmistress of Athena Academy and closet monotheist, who encouraged Zoe to continue her work - ultimately inspiring Clarice's own notion of apotheosis (CAP: "Unvanquished).

The avatar was soon programmed with a bio-feedback protocol to ostensibly allow it to respond to stimuli in real time as the physical Zoe Graystone experienced it. Despite the achievement, the avatar showed difficulty maintaining resolution, sometimes derezzing back to earlier copies in times of stress (CAP: "Pilot").

Graystone worked with her boyfriend, fellow STO member Ben Stark, to build a private space within the V-Club to house Zoe-A, loosely resembling a monotheist temple on Gemenon (CAP: "Rebirth," "Unvanquished").

Placing the finishing touches on the avatar program, Zoe and Ben prepared to leave for Gemenon; telling Lacy Rand only that there would be a "new family" waiting for them there (CAP: "Pilot", "The Reins of a Waterfall").

The details of Zoe's plan were never fully revealed, however deleted scenes from the pilot episode show that Sister Clarice actively pushed Zoe to leave Caprica for Gemenon, pointing to her recent bad behavior as hesitance to complete the mission.

As they boarded the MLMT train bound for the Caprican Spaceport, Lacy backed out, leaving Zoe and Ben on their own. Having recently argued with her mother, Zoe used her computer sheet to send a conciliatory message aboard the train. However, that message was never received as Ben Stark detonated a bomb in the name of the "One True God", destroying the Lev and killing everybody aboard (CAP: "Pilot").

Life After Death

Zoe-A experiences the real Zoe's death.

In the wake of the bombing and the resulting death of Zoe Graystone, the Zoe-A program continues to run in the virtual world. Upon being discovered by Lacy Rand still functioning within the V-Club, Zoe-A briefly appears covered in blood, fully aware of the bombing and death of Zoe Graystone. Despite initial reservations, Rand comes to treat the holographic version of Zoe as the real thing and introduces her to Zoe's real-world father, wealthy technologist Daniel Graystone (CAP: "Pilot").

At first appalled by the copy of his daughter, Daniel Graystone sees the Zoe avatar as an opportunity to bring his daughter back from the grave. Capturing the avatar's code, Graystone transfers the program to a personal virtual space for analysis. Later transferring the avatar program to the revolutionary Meta-cognitive Processor, a device stolen from the Vergis Corporation of Tauron, Graystone attempts to implant Zoe-A's consciousness into one of Graystone Industries' U-87 battle robots, giving the avatar a physical body in the real world (CAP: "Pilot," "Know Thy Enemy").

At first the experiment seems successful, with the robot taking several steps toward Graystone and speaking a single word - "Daddy" - but the datastream quickly and inexplicably destabilizes, appearing to Graystone as a catastrophic data loss (CAP: "Pilot").

Soon afterward, stored at Graystone Industries labs in Caprica City, the robot containing the Meta-cognitive Processor reactivated with the avatar's consciousness left intact (CAP: "Pilot").

Zoe-R

Awakening at Graystone Industries, Zoe-A as the prototype "Cylon" (Cybernetic Lifeform Node) becames the subject of much attention from Doctor Cyrus Xander and lab assistants Philomon and Drew Tanner. Despite the company's attempts at placing duplicate MCP chips into other U-87 robot chassis, the other robots fail to function properly. Unbeknown to the team at Graystone Industries, the Zoe avatar program had bonded to both the original MCP chip and prototype U-87 body, creating a sentient being in the fusion of technologies. Where the U-87s previously failed to prove themselves as capable battle robots, the prototype body containing Zoe-A proves to be an efficient war machine (CAP: "Pilot," "Rebirth," "Unvanquished").

Frustrated by his company's failure to perfect the Cylon technology and faced with a deadline to produce 100,000 combat units for the Caprican Government, Daniel Graystone has the Zoe robot transferred to his home lab for further study. As she is moved back into her old home, Zoe attempts to break free, but is subdued by Philomon and carted in her father's lab where she accidentally injures Drew. Zoe later recalled unease over being touched by the lab assistants: "One guy touched me, and I hurt him" (CAP: "Rebirth").

Lacy and Zoe in her robot guise reunite.

Back in her old home, Zoe-R is able to reconnect with Lacy Rand. Zoe is also able to access her father's home computer, creating a wireless link to a holoband which allows her to transfer her avatar from her robot body to the virtual world at will. Exploring her father's virtual space with Lacy Rand, Zoe stumbles upon another hacked avatar: that of Tamara Adams, a young girl also killed in the MagLev bombing (CAP: "Rebirth," "The Reins of a Waterfall").

A deleted scene from "The Reins of a Waterfall" showed Zoe working with Serge to establish the link to the virtual world after being unable to fit a holoband over the robot's head. In that scene, Serge recognized the robot as Zoe, who ordered him not to acknowledge her by name.

First of a New Race

In her Cylon body, Zoe struggles to maintain some semblance of a normal existence. Savoring the fleeting moments she is allowed by existing in her holographic "skin" in the virtual world (and indulging in simple comforts like virtual food), Zoe's life is dominated by existence as an experimental battle robot. Much of her time is spent being handled by the scientists at Graystone Industries as well as being scrutinized and studied by her father. Upon seeing the Zoe robot in Daniel's home lab, Amanda Graystone unknowingly refers to her daughter as a "monster", believing that Zoe would never have approved of "frakking killer robots" in her home (CAP: "Rebirth," "The Reins of a Waterfall," "Ghosts in the Machine").

Zoe on display at Graystone Industries.

Aside from the indignities of life as a robot - including being forced to watch her parents engage in sexual intercourse - Zoe also experiences difficulty controlling her own body. When ordered to perform specific tasks, Zoe is unable to disobey in her robot guise. Presented in front of the Board of Directors at Graystone Industries - and introduced as a new life form to be exploited by the citizens of Caprica - Zoe is forced to rip off her own arm in a demonstration of the Cylons' willingness to comply to human orders (CAP: "The Reins of a Waterfall," "There is Another Sky").

In these experiences, however, Zoe becomes close with Philomon, a Graystone Industries lab assistant tasked with repairing her. Intuitively referring to Zoe in the feminine - despite her generally male appearance - Philomon treats the robot Zoe with reverence, bordering on romantic interest. Setting a test of the U-87's motor functions to music, Philomon allows Zoe to dance - a moment of near normalcy for the adolescent girl (CAP: "Rebirth", "Know Thy Enemy," "Gravedancing").

Escape to Gemenon

With little knowledge of the original Zoe Graystone's ultimate plan for her avatar, the virtual/robotic version of Zoe knows only that she was to be transported to Gemenon where she would help in the effort to spread monotheism to the Tweleve Colonies. Fearing Sister Clarice could not be trusted, Zoe enlists Lacy Rand to join a rival Soldiers of the One cell led by Barnabas Greeley to get her to Gemenon and fulfill original Zoe's plan (CAP: "Gravedancing," "Know Thy Enemy").

As Lacy secures passage for the "package," Zoe seeks to use her connection with Philomon to her advantage. Modifying her avatar to pose as "Rachel," Zoe contacts Philomon through the personals website "V-Match" and arranges to meet him in the V-Club. There Zoe as Rachel initiates a romantic relationship with Philomon, explaining that she used Zoe Graystone's physical parameters to represent her in the virtual world. Over the course of several dates, including a Viper flight simulation, Zoe is able to get Philomon to reveal his work with top secret robotics and attempts to persuade him to release the robot from confinement, telling him to give it "fresh air". However, Zoe unwittingly leads Philomon to a revelation about the problems Graystone Industries had been having with the MCP and U-87 (CAP: "The Imperfections of Memory").

In the real world, Philomon explains his theory to Daniel Graystone who quickly comes to realize that Zoe's avatar is still inside the U-87. Determined to draw his daughter out of the robot, Graystone launches into a series of tests, attempting to elicit a response that will prove Zoe's consciousness is still within the Cylon prototype. Putting the robot through its paces and subjecting Zoe to mind games, Daniel ultimately places a gun in the robot's hand and orders it to shoot Zoe's childhood dog, Caesar. Detecting a slight difference in weight in the weapon, Zoe realizes the gun is loaded with blanks and fires on the dog. Convinced that his daughter would never try to shoot her own pet, Graystone resigns himself to believing that Zoe's avatar is gone for good (CAP: "The Imperfections of Memory," "Ghosts in the Machine").

End of Line

Zoe-R escapes from Graystone labs.

To withstand her father's psychological assault, Zoe vows to become one with the robot body she inhabits, hardening herself against a man and a world she feels betrayed by. Faced with a shortened deadline for the production of battle robots, Daniel orders Philomon to erase the data on the MCP, an act that will delete Zoe's avatar. With little time to escape deletion and permanent death, Zoe urges Lacy to hasten her departure to Gemenon by posing as Rachel, sneaking into Graystone labs, incapacitating Philomon and freeing the U-87. As the deadline approaches and Lacy fails to come through, Zoe reveals herself to Philomon as both "Rachel" and Zoe Graystone in the robot body. Incensed, Philomon triggers a security alert forcing Zoe to attack and kill him. Stealing a Graystone Industries van, Zoe breaks out of the lab and escapes into the outskirts of Caprica City. (CAP: "End of Line")

Pursued by Caprican authorities, Zoe is forced to drive her van into a barricade, causing an explosion that destroys the U-87 body (CAP: "End of Line," "Unvanquished").

Avatar Again

Following the destruction of the U-87 chassis, the MCP containing Zoe's avatar fails to reboot, allowing Graystone Industries to successfully copy it and begin production of the Defense Department's Cylons. With the robot beyond repair, the U-87 is boxed and sent to Daniel Graystone's home lab. Zoe's avatar, however, lives on, finding herself once again living in the virtual world (CAP: "Unvanquished").

New Cap City

Appearing in New Cap City, Zoe - called a "Deadwalker" by its inhabitants - battles several players branded with a unique symbol, that of the other Deadwalker, Tamara Adams (CAP: "Unvanquished").

Tracking this Deadwalker to the ruined, New Cap City version of Atlas Arena, Zoe battles Tamara in a brutal, but ultimately pointless fight. Tamara, blames the Zoe avatar for the bombing that killed her real life counterpart as well as her mother, and unleashes angry New Cap City users against her. Enduring a bloody assault, Zoe survives the ordeal - taking solace from the reappearance of the original Zoe's angelic counterpart. Finally, Tamara and Zoe battle one on one, both withstanding horrible injuries. Ultimately, however, Zoe is able to convince Tamara that she is not the original Zoe, nor the bomber, and that together they can fulfill a greater destiny in New Cap City (CAP: "Things We Lock Away).

Avenging Angels

The Avenging Angels phenomenon appearing on CAP2 TV.

Acknowledging it as a breeding ground of moral decay and corruption, Zoe and Tamara take it upon themselves to "clean" New Cap City. Appearing nightly at the den of iniquity called "Sinny McNutt's Slash & Cut," Zoe and Tamara engage in combat with its patrons, opening fire on those who are unwilling to leave and derezzing them from the game. The notion of encountering the girls at the bar is a draw to users hoping to either kill them or be killed by them - either way becoming famous. Among the users the Deadwalkers derez are Olaf and Nestor Willow who - despite their work with Clarice Willow on Apotheosis - believe the Zoe avatar is simply an anonymous user "playing dress up" (CAP: "The Dirteaters").

Indeed, the prevailing belief in the real world is that the Zoe avatar is simply a fake and the notion of Zoe and Tamara as "Avenging Angels" spreads into popular culture. As T-shirts spread throughout Caprica City bearing the likenesses of Zoe and Tamara, Daniel Graystone becomes aware of the phenomenon and suspects that it is in fact the real Zoe. Entering V-World and finding the girls at the Slash & Cut bar, Daniel is spotted by Zoe and Tamara who quickly flee (CAP: "The Dirteaters").

Afraid of being captured by Daniel, Tamara suggests they leave New Cap City for other parts of V-World. Zoe, however, rejects this idea, saying that the two had become gods there. Vowing to "forsake these motherfrakkers," Zoe and Tamara use their ability to control code to destroy and reconfigure the urban setting, turning New Cap City into a fortress upon a mountain, surrounded by dense forest - a place to hide (CAP: "The Dirteaters," "Here Be Dragons").

The Fortress

Completing their fortress, Zoe and Tamara's solitude in the new New Cap City is shortlived. Tracking Zoe's avatar through backdoor access to the virutal world, Daniel Graystone is able to locate his daughter and capture Tamara. Holding Tammy in his private virtual space, Graystone attempts to give her a message to relay to Zoe. Zoe, however, enters the private space and attacks her father, stabbing him in the chest and derezzing him. Locked out of the game, Graystone has no other choice but to enter V-World through the "front door", taking his wife, Amanda and Tamara's uncle Sam Adama with him (CAP: "The Heavens Will Rise").

Aware of their entry into the reconfigured New Cap City, Zoe transforms her parent's virtual horses into monsters from her favorite childhood book, Dragonfighters of Kobol, attempting to drive them out of the simulation. Undeterred even after losing Sam Adama, the Graystones push on, finally encountering their daughter in the virtual forest. Rather than trying to force Zoe to go with them, Amanda Graystone tearfully reunites with her daughter and invites her home, telling Zoe that she;s welcome to return to the virtual version of their home any time she wants (CAP: "Here Be Dragons").

Zoe-R Returns

Zoe returns to her robotic body.

Transferring her program back into the U-87 body being repaired in her father's home lab, Zoe discovers her parents held hostage by Clarice Willow and her spouses. Stepping in to defend the Graystones, Zoe uses her detached robotic arm to club Nestor Willow to death before chasing Clarice and Olaf out of the Graystones' home. With the robot incapacitated, Zoe transfers herself into the virtual version of her family home and agrees to work with her father on the creation of a more appropriate robotic body, one with a more humanoid appearance and skin - a "skin job" (CAP: "Here Be Dragons").

Apotheosis

Zoe destroys Clarice's virtual heaven.

Immediately following the break in, STO operative and director of the Global Defense DepartmentGara Singh uses his authority within the Caprican government to storm the Graystone residence, accusing Daniel and Amanda Graystone of planning the MLMT bombing their daughter allegedly carried out. Alone in the virtual version of the Graystones' house, Zoe is cut off from her parents who are now on the run from the authorities. Viewing CAP News coverage depicting the Graystones as wanted terrorists, Zoe realizes Clarice Willow must be involved and infiltrates Clarice's "Virtual Heaven" as the apotheosis begins (CAP: "Apotheosis").

Seeing STO suicide bombers resurrected within the V-world simulation, Zoe begins to understand her purpose: stop Clarice Willow. Having experienced the debauchery of the V-Club and New Cap City, Zoe argues with Clarice, telling her that a guaranteed virtual afterlife would result in the same kind of moral corruption, this time in the real world. Demonstrating her power to control the virtual world and declaring herself "God," Zoe destroys Clarice's virtual heaven, terminating the avatars of Willow's STO cell, including the avatar of her recently deceased husband, Olaf Willow, and forcing Clarice to withdraw to the real world (CAP: "Apotheosis").

The Shape of Things to Come

Zoe reborn in her "skinjob" body.

In the aftermath of the destruction of virtual heaven and the battle at Atlas Arena, Daniel and Amanda Graystone are cleared of the charges leveled against them, devoting their attention and resources to the development of Zoe's "skin job." As Cylons became commonplace in the Twelve Colonies, Daniel Graystone utilizes his expertise in robotics and Amanda her experience in plastic surgery to construct a robotic body, composed of a mechanical skeletal structure with human-looking skin and hair. The body is activated in Daniel's private lab - a perfect, robotic copy of the Graystones' daughter and the true rebirth of Zoe Graystone into the physical world (CAP: "Apotheosis").

Though she no longer inhabits the U-87 chassis, hints of Zoe's avatar remain on the MCP chip which is duplicated and placed into hundreds of thousands of Cylons produced by Graystone Industries. One such Cylon - a U-87 sold on the black market to the STO on Gemenon - remains at the Monotheist retreat with Lacy Rand, having taken part in the overthrow of the church. This U-87 - distinguished by red markings on its chest plating - stays with Lacy as she carries out her duties as the head of the Monotheist Church and the new Holy Mother (CAP: "The Heavens Will Rise," "Here Be Dragons,""Apotheosis").

Zoe-A appears in Clarice's virtual Cylon congregation.
With the cancellation of Caprica, it is unclear the extent to which Zoe's personality, traits or beliefs were disseminated to the other Cylons produced by Graystone Industries. It is possible, considering the revelation in "No Exit" that the Centurions believed in a singular god during the First Cylon War, that Zoe's monotheism - as well as her disdain for the moral corruption on Caprica - was the genesis of the Cylon Religion and a cause of the ultimate Cylon rebellion.

Delivering a sermon in V-world to a congregation of various Cylon models, Clarice Willow prophesies that a single individual will be instrumental in the inevitable conflict between humanity and the Cylons. Among avatars of U-87s, Cylon servants and Cylon laborers, Zoe-A sits among the congregation and smiles (CAP: "Apotheosis").

According to executive producer Kevin Murphy's audio commentary for the episodes "Unvanquished" and "Apotheosis", Zoe's journey to becoming a skin job in the period leading up to the flash forward would have been depicted if Caprica had been given a second season. In that five-year period, Zoe would have encountered the Final Five - on their way to the Twelve Colonies following the destruction of Earth by their own version of the Cylons - in the virtual world. There, the Final Five would have assisted Zoe in the creation of her humanoid robotic body. Also according to Murphy, Zoe would have joined the Caprican Legionnaires, working under the command of Jordan Duram to eradicate the Cylon threat before the inevitable uprising. [1]

Notes

  • The "Zoe-A" and "Zoe-R" monikers come from the pilot script for Caprica. [2] The character was portrayed by Alessandra Toressani with the actress playing the avatar version of Zoe, the living Zoe Graystone, as well as the robot version. For scenes involving Toressani as the U-87 Cylon, the actress was intercut with a computer-generated version of the robot. A physical model of the U-87 was also constructed. [3] The producers worked out a system by which they would indicate the presence of Zoe within the U-87 body, first establishing the robot, then cutting to or transitioning to Zoe as played by Toressani. [4]
  • According to showrunner Kevin Murphy in audio commentaries, Zoe's transition to a skin job form was necessitated by the show's budgetary limitations, unable to sustain the cost of depicting Zoe in either her robot form or the virtual world.
  • Of Zoe's appearance in Sister Clarice's V-world congregation of Cylons in the final moments of the series finale, "Apotheosis", Murphy said he had no idea why Zoe was present.
  • Murphy and Jane Espenson have stated that one of various ideas for the future of Caprica discussed, but not finalized, by the writing staff was that Zoe became the archetype for the Number Six model of humanoid Cylon.[1][2]

References

Sours: https://en.battlestarwikiclone.org/wiki/Zoe_Graystone
  1. Weather rockford al
  2. Rental cabins near dollywood
  3. Female body outline clipart
  4. Hockey news draft preview

Resident Evil 7 Biohazard Wiki Guide

There is one crucial moment where Ethan is faced with a big decision to make. This comes at the conclusion at the Boathouse and after the boss fight, where Ethan has only one Serum, and must choose between giving the final serum to Zoe, or to Mia.

Ending Differences

Ending 1 - If you choose to give the Serum to Mia, Ethan will leave Zoe behind while Mia and Ethan take the boat out towards the Wrecked Ship. Ethan will get captured, and you'll play as Mia until you reach Ethan. Mia will shove Ethan out the door while resisting Eveline's manipulation.

At the finale of the game, Ethan will be rescued and in the helicopter he'll find that Mia has survived her encounter with Eveline, and they have a presumably happy ending.

Ending 2 - If you choose to give the Serum to Zoe, Ethan will awkwardly run off with Zoe in the boat leaving Mia behind to fend for herself. As the pair reach the Wrecked Ship, Eveline will kill Zoe, and Ethan will still be captured. Surprisingly, you'll still wake up as Mia and play through the Wrecked Ship until you find Ethan. This time, the serum-less Mia cannot avoid getting manipulated by Eveline, and you'll have to attack Mia with a crowbar and kill her - for good.

At the finale of the game, you'll still be rescued in a helicopter, but Mia won't be there - only a phone recording that Ethan tosses away, and has much darker final thoughts. The logo of the game also displays with more sinister music.

Picking either ending, and you'll still be treated to the credits sequence showing a picture of the Baker family, and after the fade to black, a phone will vibrate before the sequence ends.

Sours: https://www.ign.com/wikis/resident-evil-7/Endings

Resident Evil 7: Should You Cure Zoe or Mia? Here’s What Happens

Should You Cure Zoe or Mia in Resident Evil 7? Here’s What Happens

After defeating Jack for the last time in the boat house, you’ll have a tough decision to make. With only one serum syringe left, you can choose to cure either Zoe or Mia. Saving one will leave the other person to their horrible infected fate, and they will understandably get very upset with you. Here’s who you should choose between Zoe and Mia and what happens when you do in Resident Evil 7.

Warning, spoilers ahead! There’s no avoiding this.

Whoever you end up saving, the rest of the game will play out in largely the same way, with Ethan getting to the bottom of the mystery surrounding the Bakers. However, the ending cutscenes are rather different from each other.

To get the good ending, you’ll want to cure Mia. By saving her, the two will leave on the boat. You’ll take control of Mia during the ship stage, and when Ethan is hauled out of Eveline’s cocoon, Mia will hand him the tissue sample and ask him to go on ahead to kill her. During the ending cutscene, you’ll see that Mia was saved as well, and both Ethan and Mia will depart on the Umbrella chopper.

If you cure Zoe, you’ll get the bad ending. Almost immediately after saving Zoe, the game reveals that Zoe still had traces of the virus within her, and Eveline’s control over her kills the poor girl. You’ll still play through the ship stage as Mia, but when Ethan is freed from Eveline’s control, he’ll have to kill Mia again. For good, this time.

In the ending cutscene, Ethan is alone on the Umbrella chopper. He watches the first video Mia sent him on her fancy iPhone, says goodbye to her, and throws the phone out of the chopper. His closing comments also suggest that he regrets not saving Mia when he had the chance.

That’s all there is to those two different endings! For more tips, tricks, and guides for Resident Evil 7, be sure to check out our ever-expanding wiki guide.

Sours: https://twinfinite.net/2017/01/resident-evil-7-should-you-cure-zoe-or-mia/

Zoe wiki of end

Ethan Winters

Character in the Resident Evil series of video games

Ethan Winters (Japanese: イーサン・ウィンターズ, Hepburn: Īsan Wintāzu (1984 - February 10th, 2021) is a fictional character in the Resident Evil video game series by Capcom. Ethan was introduced as one of the playable characters in the 2017 video game Resident Evil 7: Biohazard, in which he is depicted as an ordinary civilian searching for his missing wife within a dilapidated estate in Louisiana. He is also the protagonist of the 2021 sequel Resident Evil Village, where he is searching for his kidnapped daughter in a village in the middle of nowhere.

Originally designed as an unseen everyman to foster the player's identification with him as the main character of Resident Evil 7, Capcom intended to shape Ethan from a blank state into a more defined character in Village. The character is voiced by Hidenobu Kiuchi in Japanese[1][2] and Todd Soley in English.[1] The character has received a generally favorable reception from video game publications, though some commentators have expressed a preference for a more expressive or properly developed personality as the player character.

Conception and creation[edit]

In Resident Evil 7: Biohazard, players takes Ethan's viewpoint as an embodied presence as opposed to an on-screen avatar. The game's goal for players is to advance the narrative while keeping him alive with limited resources. According to Morimasa Sato, who was a writer for Resident Evil 7 and the director of the Resident Evil Village, the development team initially thought of Ethan as merely "a camera for the player" and "transparent".[5]

Towards the end of development for Resident Evil 7: Biohazard, its developers had begun planning for the next mainline Resident Evil game. A decision was made by the developers to set it as a direct continuation of Resident Evil 7 and Ethan's story arc, as they had developed an attachment to Ethan and saw potential in him as a character. Producer Peter Fabiano stated that the team wanted players to experience Village from Ethan's perspective, with Sato describing Village as the story of Ethan and "the entirety of who he is".[5][6]

Ethan's face is never shown within the gameplay for Resident Evil 7 or Resident Evil Village due to players controlling Ethan from a first-person perspective.[7] An unused version of Ethan's character model, hidden within the game's assets, has fully developed facial features.[8]

Appearances[edit]

[edit]

Ethan made his first appearance in the 2017 video game Resident Evil 7: Biohazard. He is an American systems engineer who worked in Los Angeles. Nearly three years after his wife Mia's disappearance, Ethan receives a cryptic video message from Mia that leads him to a derelict plantation in a small Louisiana town called Dulvey. He locates and rescues Mia, but she abruptly becomes hostile and attacks Ethan while attempting to flee, dismembering his hand with a chainsaw.[9] Ethan attacks her in self defense, landing a seemingly fatal blow on her before encountering Jack Baker, who incapacitates and abducts him.[10] Ethan wakes up to a dinner event where several members of the Baker family gather, but manages to escape his captors and receives assistance from Zoe Baker, a wayward member of the Baker family who had reattached Ethan's hand when he was still unconscious. She reveals that her family is under the control of Eveline, a powerful genetically engineered bio-weapon. Zoe reveals that Eveline can infect other humans, which grants them powerful regenerative abilities and super-human strength. Zoe advises Ethan to synthesize a serum from components across the plantation that can cure Mia and herself.[10]

Ethan's journey leads him to battle other members of the Baker family and the Molded, humanoid monstrosities created by Eveline. He ultimately cures Mia who successfully regains control of herself. Mia reveals she was employed by a criminal syndicate to act as Eveline's handler but succumbed to her influence. Ethan confronts Eveline and dispatches her with the assistance of a paramilitary company led by Chris Redfield. Ethan and Mia escape the plantation.[10] Ethan makes a cameo appearance in the End of ZoeDLC through a phone call following the events of the main game.

The amount of blood and gore players as Ethan are exposed to in the Japanese version of the game, Biohazard 7: Resident Evil,[11] is substantially less compared to the international release.[12] On the other hand, smaller changes made to Ethan's dismemberment, such as black blood flowing from his severed limbs, alludes to an important plot point which suggests that he may have been infected with the mold generated by Eveline.[12]

[edit]

Ethan returns in Resident Evil Village as its central character.[5][13] Set three years after the events of the previous game, Ethan lives in Europe with Mia and their newborn daughter, Rosemary. Chris Redfield storms the house and kills Mia while taking him and Rosemary under custody. The truck transporting Ethan is attacked and he is stranded in a nearby village whose inhabitants are massacred by monsters. He is captured by Karl Heisenberg, one of the four local lords who serve the village's leader, Mother Miranda, and brought before her, discovering that they have Rosemary. Miranda allows Heisenberg to dispose of Ethan, but Ethan escapes.[14][15][16]

After defeating Alcina Dimitrescu, one of the lords, Ethan discovers that Rosemary was dismembered, her remains stored in four flasks, each of the lords in possession of one of them; he learns from the local merchant, The Duke, that she can be revived should he retrieve all flasks. After obtaining them, and killing all the lords except for Heisenberg, Ethan reunites with Chris who reveals that the "Mia" he killed was a shapeshifting Miranda posing as her to kidnap Rosemary and he was trying to protect the family. Using a makeshift tank assembled by Chris, Ethan kills Heisenberg, only to be fatally wounded by Miranda as she rips out his heart. However, Ethan survives due to the regenerative abilities he developed through the effects of the mold in Louisiana.

Shortly after, Ethan begins to hallucinate. Eveline appears to Ethan, taunting Ethan that he has been dead since Louisiana, having been killed by Jack Baker in their first encounter. Ethan comes back to reality, being transported by The Duke in his carriage. Ethan confronts Miranda and defeats her, rescuing the restored Rosemary, but begins to succumb to his wounds, which prove to be too severe for his regenerative abilities to counter. Having planted a bomb to destroy the Megamycete (the source of the mold that birthed Miranda, the Four Lords, and Eveline) Chris attempts to help Ethan and Rosemary to his helicopter. However, Ethan realizes he is dying, and entrusts his daughter to Chris and asks him to watch over her. Ethan then takes the detonator from Chris as Miranda's mold spreads, separating Ethan and Chris. Ethan limps toward the Megamycete and detonates the bomb, sacrificing himself as it destroys the village while the helicopter containing Chris, Mia, and Rose flies away.

Promotion and merchandise[edit]

To promote Village, Capcom released a developer diary titled “The Making of Resident Evil Village: Winter Comes for Ethan” in September 2020, where staff members discuss Ethan's role within the game.[17]

The Resident Evil Village Deluxe Edition is bundled with an art book titled "The Tragedy of Ethan Winters".[18]

Reception[edit]

Ethan has received a mostly positive reception. Some video game journalists, such as Chris Moyse from Destructoid or Liana Ruppert from Game Informer, credit the character's role in Resident Evil 7 as a factor behind the video game's popularity and ongoing commercial success.[19][20][6] Josh West from GamesRadar suggested that Ethan's return to headline a direct sequel to Resident Evil 7 is unprecedented, and claimed that Capcom had never entrusted a single protagonist with back-to-back installments of the mainline Resident Evil series.[16]

Some commentators have positively reviewed Ethan as a relatable protagonist. Ray Porreca suggested that the unsightly environment that surrounds the sharply dressed Ethan "delineates what a modern hero can look like".[19] Porreca noted Ethan is at odds of what constitutes a conventional Resident Evil protagonist, as the franchise had usually offered highly competent police officers and military operatives as player characters for much of its history.[19] An unskilled everyman who survives against seemingly insurmountable odds subverts player expectations of Resident Evil 7, "a game that upsets tradition to restore some glory to its name" in Porreca's view.[19] Audric Figueroa from The Escapist agreed that Ethan is very different compared to previous protagonists who are portrayed as heroic law enforcement agents fighting evil corporations, as he is motivated by his personal relationship with Mia instead.[10] Figueroa suggested that a mundane family man who is eager to rescue his wife is the "perfect protagonist" for the story, where domestic violence both "literal and metaphorical" forms the core of the game's "encounter philosophy".[10]

Others have criticized Ethan for lacking in personality or character development. Andrew Reiner from Game Informer described Ethan's personality to be "as transparent as the specters he encounters", and that Ethan himself is reduced into the background as "a pair of hands holding a gun" by the end of the game, having done little to "establish a connection to the world around him".[21] Reiner noted the incongruency between the character's occasional reactions to inconsequential environment details and his mostly silent nature in the face of danger, to the point where Reiner was under the mistaken impression that a substantial amount of dialogue and exposition was missing, or that Ethan's lack of reaction to a major event during the first hour of Resident Evil 7 was the result of a software bug.[21] Reiner linked his criticism of the character to his overall criticism of Capcom's storytelling approach for Resident Evil 7, and claimed that its narrative unravels into a "voyeuristic" exploration of the estate's inhabitants instead of its protagonist's personal stake in it.[21] Hannes Rossow from German publication GamePro was highly critical of the character's perceived lack of personality in Resident Evil 7. He claimed that Ethan's prominence in Village had dampened his enthusiasm for the game and expressed a preference for another protagonist who is a properly developed character.[8] On the other hand, Andy Kelly from PC Gamer and Jade King from TheGamer opined that being "boring" or "generic" is Ethan's most positive contribution to the overall gameplay experience from the player's perspective, given the context of the dangerous or inexplicable situations he finds himself in as well as the larger-then-life villains he faces.[22][23]Den of Geek felt Ethan was the worst protagonist of a Resident Evil title and even gaming in general, citing "bad voice acting, bad writing, and questionable lore", as well as further character flaws.[24]Epic Games included Ethan along with Jill Valentine and Lady Dimitrescu in a list of characters and brands as part of a 2021 survey it distributed to Fortnite players in order to gauge interest in future crossover promotions.[25]

Ian Walker from Kotaku was amused by Capcom's persistent attempts to hide his face behind the weapons he wields within promotional art,[7] while Rossow called Capcom's attempts to maintain the illusion of Ethan as a faceless character to be absurd as the character's actual face is known to exist within the game assets of Resident Evil 7.[8] As a result of his faceless presentation and lack of background information provided by Capcom, the character is often discussed in fan theories about his true nature.[7][26]

Some critics have noted a tendency throughout the games for Ethan to suffer from serious injury or complete dismemberment of his limbs, particularly his hands, and an ability to quickly heal or re-attach them with little effort.[27][28][29][30]

Analysis[edit]

In her discussion of allusions between Resident Evil 7 and horror cinema as part of the former's use of intertextuality, Dawn Stobbart described multiple instances where Ethan's journey mirror that of specific scenes from the 1974 film The Texas Chain Saw Massacre. Ethan's predicament during the dinner table scene with the Baker family is analyzed as the most overt example: like recurring franchise character Sally Hardesty, Ethan is seated at the foot of the table as he awakens to a grotesque feast seemingly made from human entrails, while the other characters present almost identically mirror the characters Sally encounters at the table.

References[edit]

  1. ^ ab"Ethan Winters Voices (Resident Evil)". Behind The Voice Actors. Retrieved 9 May 2021. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its opening and/or closing credits and/or other reliable sources of information.CS1 maint: postscript (link)
  2. ^Capcom. Resident Evil Village. Capcom. Scene: Ending credits, 6:17 in, Japanese Voice Cast.
  3. ^ abcFeit, Diamond (September 25, 2020). "Resident Evil Village Will Focus More on Exploration than Resi 7". IGN. Retrieved March 19, 2021.
  4. ^ abRuppert, Liana (12 February 2021). "Capcom Opens Up About The Decision To Bring Back Ethan Winters In Resident Evil Village". Game Informer. Retrieved April 7, 2021.
  5. ^ abcIan Walker (January 23, 2021). "Capcom Is Still Hiding Ethan's Face In Resident Evil Village". Kotaku. Retrieved April 7, 2021.
  6. ^ abcHannes Rossow (26 January 2021). "Sorry, Resident Evil 8: Warum muss Ethan Winters so langweilig sein?" (in German). GamePro. Retrieved April 7, 2021.
  7. ^Faulkner, Jason (January 26, 2017). "Resident Evil 7: So You Got Your Hand Cut Off". Shacknews. Retrieved April 7, 2021.
  8. ^ abcdeFigueroa, Audric (2019-10-05). "Resident Evil 7's Focus on Family Made Its Horror Personal". The Escapist. Retrieved April 7, 2021.
  9. ^小笠原光 (June 21, 2016). "VRデモ「KITCHEN」ロゴでひそかに予告されていた「バイオハザード7」". IGN Japan (in Japanese). Retrieved April 7, 2021.
  10. ^ abHeather Alexandra (February 13, 2017). "Resident Evil 7 Is Way Less Bloody In Japan". Kotaku. Retrieved April 7, 2021.
  11. ^Ruppert, Liana (April 2, 2021). "New Resident Evil Village Promo Art Reveals A New Masked Figure". Game Informer. Retrieved April 7, 2021.
  12. ^Marshall, Cass (2020-06-16). "Resident Evil fans can't help but notice Village's big Chris Redfield". Polygon. Retrieved 2020-06-19.
  13. ^West, Josh (January 21, 2021). "Resident Evil 8 gameplay breakdown: 20 new details we spotted in the Resident Evil Village Showcase". GamesRadar. Retrieved April 7, 2021.
  14. ^ abWest, Josh. "Inside Resident Evil Village, Capcom's attempt to create "the best survival horror game to date"". GamesRadar. Retrieved April 7, 2021.
  15. ^Yang, George (September 25, 2020). "Resident Evil Village Is Next-Gen, but Capcom Is 'Looking into' Making a PS4/XB1 Version". The Escapist. Retrieved April 7, 2021.
  16. ^Reed, Chris (March 9, 2021). "Resident Evil Village: What Comes in Each Edition". IGN. Retrieved April 7, 2021.
  17. ^ abcdPorreca, Ray (9 February 2017). "How Ethan's sleeves saved Resident Evil". Destructoid. Retrieved 7 April 2021.
  18. ^Moyse, Chris (23 March 2021). "Resident Evil 7: Biohazard still shipping one million copies a year". Destructoid. Retrieved 7 April 2021.
  19. ^ abcReiner, Andrew (January 23, 2017). "A Familiar Taste of Blood – Resident Evil 7: Biohazard – PlayStation 4". Game Informer. Retrieved April 7, 2021.
  20. ^Dustin Bailey (May 6, 2021). "Resident Evil Village's hero Ethan Winters is painfully boring, and I love him for it". PC Gamer. Retrieved May 6, 2021.
  21. ^Jade King (April 19, 2021). "The Best Thing About Resident Evil Village's Ethan Winters Is How Boring He Is". TheGamer. Retrieved May 6, 2021.
  22. ^Byrd, Mattheq (May 10, 2021). "Resident Evil Village: Why Ethan Winters Is the Worst RE Protagonist". Den of Geek. Retrieved May 13, 2021.
  23. ^Dustin Bailey (March 23, 2021). "Fortnite devs gauge interest in Lady Dimitrescu". PCGamesN. Retrieved 7 April 2021.
  24. ^Chris Werian (January 24, 2021). "Resident Evil 7: Ethan Winters ist vielleicht doch nicht so unscheinbar, wie ihr denkt" (in German). GamePro. Retrieved April 7, 2021.
  25. ^Zwiezen, Zack (May 8, 2021). "Someone At Capcom Really Hates Ethan's Hands". Kotaku. Retrieved May 12, 2021.
  26. ^McWhertor, Michael (May 10, 2021). "Ethan Winters' poor hands are the laughingstock [sic] of the internet". Polygon. Retrieved May 12, 2021.
  27. ^Lawrence, Briana (May 10, 2021). "So Resident Evil Village's Ethan Winters Is Demi God or Something, Right?". The Mary Sue. Retrieved May 12, 2021.
  28. ^Troughton, James (May 21, 2021). "Resident Evil Village: We Counted Every Time Ethan Winters' Hands Are Injured". IGN. Retrieved May 23, 2021.

Bibliography[edit]

  • Stobbart, Dawn (2019). Videogames and Horror: From Amnesia to Zombies, Run!. University of Wales Press. ISBN .
  • McGreevy, Alan; Fawcett, Christina; Ouellette, Marc (2020). Arno Görgen; Stefan Heinrich Simond (eds.). Krankheit in Digitalen Spielen: Interdisziplinäre Betrachtungen. transcript-Verlag. The House and the Infected Body: The Metonymy of RESIDENT EVIL 7. ISBN .
Sours: https://en.wikipedia.org/wiki/Ethan_Winters
RESIDENT EVIL 7 END OF ZOE Walkthrough Gameplay Part 1 - Joe Baker (RE7 DLC)

Resident Evil 7: Biohazard

2017 video game

2017 video game

Resident Evil 7: Biohazard[a] is a 2017 first-personsurvival horror game developed and published by Capcom. A major installment in the Resident Evil series, Resident Evil 7 diverges from the more action-oriented Resident Evil 5 and Resident Evil 6, returning to the franchise's survival horror roots, emphasizing exploration. The player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzles and fighting enemies. It is the first main series game to use a first-person view.

Resident Evil 7 is the first full-length game to use Capcom's in-house RE Engine. The development was led by Koshi Nakanishi, director of the 2012 Nintendo 3DS game Resident Evil: Revelations. A year prior to its announcement at E3 2016, it was presented as a virtual reality demo called Kitchen. The team took inspiration from the 1981 film The Evil Dead, scaled back the game to one location, and used a first-person perspective to immerse players. Two downloadable content scenarios were released, Not a Hero and End of Zoe.

Resident Evil 7 was released in January 2017 for Microsoft Windows, PlayStation 4, Xbox One and in May 2018 for the Nintendo Switch in Japan. It also supports the PlayStation VR headset. The game was considered a return to form for the series; critics praised the gameplay, innovation, and uses of virtual reality, but the boss battles and final chapter received more mixed reception. As of October 2021, the game has sold 10 million copies worldwide. It was nominated for several end-of-year accolades. A sequel, Resident Evil Village, was released on May 7, 2021.

Gameplay[edit]

Using a handgun in combat

The player controls Ethan Winters from a first-person perspective as he searches a derelict estate for his missing wife.[1][2] Although Ethan is a civilian with few combat skills,[3] he is able to arm himself with a variety of weapons including handguns, shotguns, flamethrowers, explosives and chainsaws[4] against the estate's residents, the Baker family, as well as humanoid fungal creatures known as the "Molded". He can block attacks to reduce damage. Various sections of the game are spent being pursued by members of the Baker family, who, if engaged in combat, can only be temporarily incapacitated. However, these encounters are avoidable by means of stealth, or running away.[5][6]

Unlike Resident Evil 6, the gameplay emphasizes horror and exploration over action.[3][7] The inventory uses a grid-based system with an initial capacity of 12 slots, but may be expanded several times over the course of the game. An item can occupy up to two spaces, and four items may be assigned to the D-pad. Item boxes found in save rooms may be used to manage and store items, and can be retrieved from different item boxes for later use.[5][8] Items in the inventory can be used, examined, or combined with other items to increase their usefulness.[9] Many of the game's puzzles require that items be examined under certain conditions in order to reveal secrets.[10]Tape recorders can be used to manually save the game's progress, which, depending on the given difficulty level, may require the use of a cassette tape.[5][11]Videotapes are scattered for Ethan to find, which place the player in the perspective of a different character, often revealing plot information or clues needed to solve a puzzle.[5][12] The PlayStation 4 version is playable in virtual reality using the PlayStation VR headset.[13]

Plot[edit]

In July 2017, Ethan Winters is drawn to a derelict plantation in Dulvey, Louisiana, by a message from his wife, Mia, who has been presumed dead since going missing in 2014. He finds Mia imprisoned in the basement of a derelict house, and frees her. She tries to lead them out, but suddenly becomes violent and attacks him, forcing him to kill her. After receiving a call from a woman named Zoe offering assistance, Ethan is attacked by a revived Mia, who cuts his left hand off with a chainsaw. Ethan seemingly kills Mia again in self-defense, before Jack, the patriarch of the Baker family, appears and captures Ethan. After Zoe reattaches his hand, Ethan is held captive by Jack, his wife Marguerite, and their son Lucas, along with a seemingly catatonic elderly woman in a wheelchair. Ethan escapes, but is pursued around the house by Jack, who continually attacks him and displays powerful regenerative abilities. In the basement, Ethan discovers sludge-covered, mutated creatures known as Molded. Zoe reveals that she is Jack's daughter, and that the family and Mia are infected, but can be cured with a special serum.

Ethan makes his way to an old house to retrieve the serum ingredients, kills Marguerite, and has visions of a young girl. Lucas captures Zoe and Mia and forces Ethan to navigate a booby-trapped barn to find them. He chases away Lucas and frees Zoe and Mia. Zoe develops two serum doses, but they are attacked by Jack, now heavily mutated; Ethan kills him using one of the serums.[5] Ethan, as the player, must choose to cure either Mia or Zoe:

If Ethan chooses Zoe, Mia is heartbroken, despite Ethan's promise to send help. As he and Zoe flee on a boat, Zoe reveals that the Bakers were infected after Mia arrived with a young girl named Eveline when the wreck of a tanker ship washed ashore. Eveline stops their escape by calcifying Zoe, killing her, and Ethan is knocked from the boat by a creature.

If Ethan chooses Mia, which is the canonic path, Zoe gives a bitter farewell to him and Mia. As he and Mia flee on a boat, they come across the crashed tanker, where they are attacked by the creature and knocked from the boat.

In either case, Mia awakens next to the wrecked ship and searches for Ethan while experiencing visions of Eveline, who refers to Mia as her mother. Eventually, Mia's memory is restored, revealing that she was a covert operative for a corporation that developed Eveline as a bioweapon, codenamed E-001. Mia and agent Alan Droney were to escort Eveline as she was transported aboard the tanker; Eveline escaped containment, killed Alan, and sank the ship. She infected Mia in an effort to force her to be her mother. Mia finds Ethan and gives him a vial of Eveline's genetic material.[5]

If Ethan cured Mia, she resists Eveline's control long enough to seal Ethan out of the ship; if he cured Zoe, Mia succumbs to Eveline's control and attacks Ethan, forcing him to kill her. Ethan discovers a hidden laboratory inside an abandoned salt mine. He learns that Eveline is a bio-organic weapon capable of infecting people with a psychotropic mold that gives her control over her victims' minds, resulting in insanity, mutation, and superhuman regenerative abilities. Eveline grew up obsessed with having a family, driving her to infect Mia and the Bakers and lure Ethan. Lucas was immunized against Eveline's control by her creators, The Connections, in exchange for providing observations on her.

Using the lab equipment and Eveline's genetic material, Ethan synthesizes a toxin to kill her, and proceeds through tunnels that lead back to the Baker house. He overcomes Eveline's hallucinations, and injects Eveline with the toxin. She reverts to her other form, the elderly woman in a wheelchair; Eveline has been rapidly aging since escaping. Eveline mutates into a large monster and, aided by the arrival of a military squad led by Chris Redfield, Ethan kills her with an anti-bioweapon pistol. Canonically, Chris extracts Ethan and Mia in a helicopter branded with the Umbrella Corporation logo.[5]

Not a Hero[edit]

BSAA agent Chris Redfield teams up with the now reformed Umbrella Corporation, also known as Blue Umbrella, in order to apprehend Lucas Baker and uncover evidence on the mysterious group that created Eveline, called "The Connections." After rescuing Ethan Winters and sending him away on a helicopter, Chris proceeds into Lucas' lab in the salt mine, where he accidentally runs into one of Lucas' traps and has a bomb attached to his left wrist. Undeterred, Chris continues his pursuit. He tries to rescue several captured Umbrella soldiers, but they are killed by Lucas' traps. Eventually, Lucas activates a timer on Chris' bomb. Chris is forced to freeze the bomb in liquid nitrogen, disabling it long enough for him to remove it.

With the bomb removed, Chris battles his way through more of Lucas' Molded and traps. He then finds his way into a secret Connections research lab, where Lucas had killed all of the Connections researchers and plans to betray the organization. Chris manages to corner and shoot Lucas, which triggers a mutation in his body. Chris battles and eventually kills the mutated Lucas, and stops him from transferring all of his data on Eveline to an unknown party. With his mission done and Eveline's infection contained, Chris returns to the Umbrella base camp for an urgent call.

End of Zoe[edit]

Following the path in the main game in which Ethan cures Mia instead of Zoe, Zoe wanders into the swamp and is apparently killed by Eveline; however, a pair of Umbrella soldiers find her body and discover she is still alive. They are ambushed by Joe Baker, Zoe's uncle, who lives in the Dulvey swamps and has not been affected by Eveline's mold. Joe initially believes Umbrella is responsible for Zoe's condition, but a surviving Umbrella soldier claims they have a cure for Zoe stored in a nearby shack. Joe goes to the shack, finding a partial cure, and returns to find the Umbrella soldier killed by a Molded.

Joe initially flees with Zoe on a boat to find the Umbrella base but is soon forced to search for the base on foot. A powerful and seemingly unkillable Molded called the "Swamp Man" pursues them along the way. Joe and Zoe find the Umbrella base abandoned. They learn that the cure has been moved to a nearby paddle boat. Joe boards the boat and, after encountering the Swamp Man once again, uncovers a full dose of the cure. The Swamp Man captures Zoe before Joe can administer the cure. Joe gives chase into a heavily infected portion of the swamp and finds Zoe in an abandoned church. Inside, Joe is ambushed by the Swamp Man, who is revealed to be a heavily mutated Jack Baker. Jack knocks Joe unconscious and throws him into the swamp water to die.

Joe washes up near the Baker mansion and finds himself in the midst of a battle between the Molded and Umbrella forces. He recovers an Umbrella power gauntlet and enters the mansion, where he successfully kills Jack and administers the cure to Zoe just as Umbrella reinforcements arrive, including Chris Redfield. Chris assures Joe and Zoe that they are there to help, and Zoe is fully cured of her infection. She then receives a phone call from Ethan, and thanks him for keeping his promise to send help for her.

Development[edit]

Resident Evil 7debuted the use of the RE Enginein a full-length video game.

Following the release of Resident Evil 6, Capcom conducted internal discussions regarding the direction of the next installment. A preliminary version of the game, developed in 2013, featured a more action-oriented gameplay, similar to that of Resident Evil 6. Taking inspiration from the 1981 film The Evil Dead, the developers decided to scale back the game to one location and use a first-person perspective to immerse players and return the series to its roots of survival horror.[14][15] Development began around February 2014.[16] The game is built on a custom game engine, named the RE Engine, which includes virtual reality (VR) development tools.[17] The decision to make the game first-person was made well before VR was considered;[13] VR development started in October 2015, for which a separate team was created.[18] The introduction of VR demanded that textures be more detailed, discarding flat textures and inaccurate object sizes that had previously been used.[19]

A year before the game's announcement, Capcom presented to attendants of E3 2015 a first-person horror-themed VR demo, KI7CHEN, which ran on the same engine.[17][20] While Resident Evil 7 had been in development long before, KI7CHEN was seen as an opportunity to evaluate how the RE Engine and its VR capabilities would be received.[13] As a hint to the demo's relation to Resident Evil 7, the logo of KI7CHEN had the letter "T" designed so that it resembled a "7", but it went largely unnoticed.[16] In the company's Integrated Report of 2015, the Resident Evil development division of Capcom was stated to focus on creating experiences for the VR market, which included the new VR engine and games for the eighth generation of consoles.[21]

The game was directed by Koshi Nakanishi, who previously helmed Resident Evil: Revelations, leading a development team numbering at about 120 staff.[14] For the first time in the series, the narrative designer is a westerner—Richard Pearsey, writer of the two expansion packs of F.E.A.R. and one of the narrative designers of Spec Ops: The Line.[22] At the time of the game's reveal, development was around 65% complete.[16] Some of the creature models in Resident Evil 7 were first created in physical form – a number of them from actual meat – by make-up artists, to then be scanned through the employment of photogrammetry. This technology developed over half of the general assets of the game, but posed a problem in researching the setting of Louisiana because its considerable demand for equipment made it unviable for transport, which required Capcom to model by hand.[23] The game's score was composed by Capcom's lead composer Akiyuki Morimoto, Miwako Chinone, and Satoshi Hori, with additional contributions from Cris Velasco and Brian D'Oliveira.[24] Its theme song, an arranged version of the traditional American folk song "Go Tell Aunt Rhody", was written by Michael A. Levine and performed by Jordan Reyne. Levine's step-daughter Mariana Barreto was the original choice, but ended up doing the background vocals. The song went through about 20 versions until completion.[25] A soundtrack was released digitally by Sumthing Else Music Works alongside the game on January 24.[24]

Release and marketing[edit]

In October 2016, Capcom launched a 10 part video series called The World of Resident Evil 7, teasing pieces of the game's contents.[26][27] A cross-save feature between Microsoft Windows and the Xbox One was confirmed in November 2016.[28] If bought on either PC through the Windows Store or on the Xbox One digitally, it is playable on both platforms through the Xbox Play Anywhere program,[29] making it the first game published by a third-party to be a part of the program.[30]

The internal marketing team at Capcom collaborated with creative agency iam8bit to produce an escape room called Resident Evil Escape Room Experience, in which groups of six are guided through a series of rooms by Umbrella Corporation employees. It was held at a gallery space in Echo Park, Los Angeles.[31] In London, a similar event was hosted in concurrence with the release.[32]

Purchase of a GameStop-exclusive Collector's Edition included an eight-inch model of the Baker mansion, which when opened functions as a music box playing the main theme rendition of "Go Tell Aunt Rhody", a mannequin finger-shaped 4 gigabyte USB flash drive contained within a VHS tape box, a SteelBook Case containing the game, a lithograph of the Baker family, and a note.[33][34] The UK version added the Survival Pack: Action Set DLC, a 20th anniversary artbook and a seven-inch replica of the mansion, but did not feature the music box.[35] U.S. pre-orders on the PlayStation 4 and Xbox One came with a code for a free download of Resident Evil: Retribution.[36] A 4D candle with the scent of the Baker House Mansion was made to enhance the virtual reality experience.[37] The Gold Edition, released on December 12, 2017, includes previously released downloadable content (DLC) as well as the End of Zoe DLC.[38]

Resident Evil 7: Biohazard was released for Microsoft Windows, PlayStation 4 and Xbox One in North America, Europe, Australia and New Zealand on January 24, 2017, and in Japan on January 26.[26][39] For the first 12 months of its release, the virtual reality format was exclusive to PlayStation VR.[40] Over 4,700,000 players have accumulated worldwide, over 750,000 of them being VR users.[41] The PC version was tamper-protected by anti-piracy software Denuvo, which was hacked within five days of release.[42] A cloud version for the Nintendo Switch, titled Biohazard 7: Resident Evil Cloud Version, was released in Japan on May 24, 2018. Players may access the first 15 minutes of the game for free, and continue playing it afterwards by purchasing a pass allowing unlimited play for 180 days.[43] The game was also released as an Amazon Luna early access launch title in October 2020,[44] and on Google Stadia in April 2021.[45]

Playable demonstrations[edit]

Shortly after the game's reveal, a playable teaser named Resident Evil 7 Teaser: Beginning Hour was released on the PlayStation Store.[17] The demo takes place in a dilapidated house, which the unnamed male player character needs to escape.[46] Depending on the actions taken by the player, the teaser may have three different outcomes.[47] Capcom later revealed that the teaser was a standalone experience and not a segment of the game, which has more variety in its environments, and additional mechanics, such as combat.[48][49] By July 2016, the demo had been downloaded over 2 million times.[50] An update called the "Twilight Version" was released on September 15, 2016, and gave access to new rooms and items to find.[51] Along with the new version, Capcom released a trailer for the game. Another update called the "Midnight Version" was released on December 3, which unlocked additional areas of the house, along with several new items to find and a puzzle concerning a riddle in the Twilight Version.[52] The demo was released for Xbox One on December 9 and for PC on December 19.[53]

A playable demo called Lantern was made available for attendees at Gamescom 2016, as part of revealing the first Resident Evil 7story trailer. It makes use of found footage and first-person narrative as it tells the story of a young woman by the name of Mia hiding from an agitated old lady holding a lantern. The old lady is Marguerite Baker, who was first mentioned in Beginning Hour.[54][55]

Downloadable content[edit]

The first downloadable content package for the game, Banned Footage Vol. 1, was released for the PlayStation 4 on January 31, 2017. Banned Footage Vol. 1 includes two scenarios, called "Nightmare" and "Bedroom", and a new game mode, "Ethan Must Die".[56][57] On February 14, Banned Footage Vol. 2 was released for the PlayStation 4, which includes two additional scenarios, called "21" and "Daughters", and a new game mode, "Jack's 55th Birthday". Banned Footage Vol. 1 and Banned Footage Vol. 2 were released for the Xbox One and PC on February 21.[58]Not a Hero – a story chapter where players control Chris Redfield,[59] which was delayed from its Q2 2017 release date,[60][61] was released for free, on December 12, 2017, along with a new DLC called End of Zoe, that came out the same day.[38] While End of Zoe was developed by Capcom, development duties for Not a Hero were outsourced to HexaDrive.[62]

Reception[edit]

Pre-release[edit]

Due to its first-person presentation, the game has drawn comparisons to Konami's cancelled Silent Hills game and its P.T. demo. Capcom responded to this by pointing out that Resident Evil 7 was in development long before the reveal of P.T.,[63] and dispelled any rumors about staff of P.T. having been hired to work on the game.[64]Shacknews noted that Beginning Hour had several similarities with Sweet Home (1989), the Capcom horror game that inspired the original Resident Evil (1996). These similarities to Sweet Home include the plot of a film crew going to an abandoned house, a paranormal female presence in the house, and a tragic tale involving a family that once lived there.[65]Eurogamer found the element of survival horror in Lantern reminiscent of Alien: Isolation.[54]Resident Evil 7 was well-received for the dissimilarity to its polarizing predecessor, in particular the change from action-oriented combat and effects to an approach more grounded in horror.[66][67]

Post-release[edit]

Reception

The game received generally favorable reviews according to Metacritic.[68][69][70]

Destructoid's Zack Furniss felt that the primary accomplishment of Resident Evil 7 concerned its pacing, which was praised as "masterful". Furniss' apprehensive expectations of how the story would unfold were subverted to his liking, deeming the result a blend similar to the horror and comedy found in The Evil Dead films. He found a sense of finality in the combat and lauded it for having produced lasting tension. What held more sway, however, was the priority of survival horror, with the management of limited resources meeting a positive response. Furniss considered the boss fights to be "harrowing" and welcomed the consistent surreality of the game. His playthrough with the PlayStation VR inspired unease, unpredictable jump scares and ultimately an "intuitive" experience.[71] Ray Carsillo of EGMNow favored the atmosphere's constant mood of anxiety, which was partly impacted by the interiors of the main setting. The sound design was also thought to complement this sense of dread, increasing the level of player involvement. He noted the slow narrative build as the game's most substantial achievement, and likened its efficacy to that of earlier games in the series. Like Furniss, Carsillo expressed appreciation for the pacing, and opined that it brought considerable intrigue, accommodating lengthy play sessions. Playing with the virtual reality headset was "even more frightening than doing it normally", according to Carsillo, echoing Furniss' view that it made the game more immersive.[72] Writing for Game Informer, Andrew Reiner commended the "tense, unsettling, overly gory" atmosphere for providing a competent introduction to Resident Evil 7. The Baker house and the nature of exploring it posed significant interest to him, for together, they would present new aspects regarding the occupants and be enhanced by the first-person perspective.[73] Scott Butterworth at GameSpot enjoyed the narrative overall, valuing its memorable moments and the thematic consistency of the writing. He was impressed with the reliance of atmosphere as opposed to jump scares to heighten the feeling of danger. Using the Baker family to multifarious ends of gameplay was complimented as a logical extension of the established world; the interactive VHS tapes were approved of for the same reason, said to serve "beautifully as both a narrative device and a way to break up Ethan's exhausting mission". On PlayStation VR, Butterworth mentioned that, in its employment, the element of horror appeared more realistic.[74]

Leon Hurley, writing for GamesRadar+, was of the opinion that, while the "gore and guts" were sparingly effective, a number of his most favorite moments had to do with investigating the "beautifully designed" Baker house. As for the VR, it was dubbed as a terrifying experience "where the mildewy atmosphere gets into your soul".[75]Giant Bomb's Dan Ryckert referred to Resident Evil 7 as the reinvigoration of earlier components in the series while at the same time yielding a fresh outlook with a yet-unrivaled story. The main antagonists bore substantial weight to Ryckert's cause for worry, and gave way to thrills when prompted to flee them. He viewed the first-person perspective as "bold", and attributed to the PlayStation VR, an earnest addition to the "scare factor".[76] Chloi Rad of IGN endorsed the pervading tone of eeriness in the game, owed entirely to the plantation, which she thought was "one of the creepiest single settings since the Spencer Mansion". Also, she observed that the game world gave off a robust sense of place with unwavering exploration. To her, the Baker family were the most compelling of the characters because of the consequent emotional strain felt in their presence.[77] Andy Kelly at PC Gamer began his review, writing, "It's a return to the atmospheric, slow-burning horror of the original". He disagreed with Ryckert's assessment that the first-person was a bold reinvention, instead praising it for being "classic Resident Evil through and through". Kelly saw the regular state of vulnerability he was faced within the game as one of its greatest strengths, giving credit to the visuals and audio for adding to the "rumbling sense of dread". He considered flashbacks via VHS tapes to be one of his favorite features.[12]Polygon's Philip Kollar applauded Resident Evil 7's return to form, declaring that "no Resident Evil game since the first has done as good a job as RE7 at making me feel scared and helpless".[78]

Conversely, Furniss observed the final boss fight and ending as disappointing. He cited issues with the PlayStation VR, including the prospect of sacrificing graphics for improved aim and immersion, as the resolution would decrease while in virtual reality.[71] Carsillo disliked the inventory system because its restricted capacity left weaponry and ammunition with the same amount of space as other items critical to story progression.[72] The lack of character development for the protagonist Ethan Winters was disparaged as well, with Reiner stating that the plot suffered flaws of inconsistency from this approach. Also subject to criticism was the required body movements while in seated VR mode, which were described as stomach-churning.[73] Butterworth felt a loss of excitement by the end, blaming the repetition of certain assignments to be carried out. He faulted enemies for exerting less of a threat than was preferred in the given difficulty level. Unlike with other platforms, Butterworth detected inferior visual performance on the Xbox One with degraded colors and textures.[74] Hurley expressed disapproval of the decision one comes across near the end of the game, calling into question its relevance by arguing that it could be quickly resolved in the event of regret.[75] Rad criticized Resident Evil 7 for its dependence on "overplayed tropes about rural America" which would eventually resemble a cartoon, and the puzzles were appraised as the sole shortcoming of the setting.[77] Kollar accused boss battles of interrupting the inherent suspense.[78]

The game won the Gold Prize, User's Choice Prizes, and the PlayStation VR Special Award at the PlayStation Awards.[79] It was also nominated for "Best Setting" in PC Gamer's 2017 Game of the Year Awards,[80] and won the award for "Best VR Game" in Destructoid's Game of the Year Awards 2017.[81] It also won the People's Choice Award for "Best VR Experience" for which it was a runner-up in IGN's Best of 2017 Awards;[82] its other nominations were for "Best Xbox One Game", "Best PlayStation 4 Game", "Best Action/Adventure Game", and "Best Graphics".[83][84][85][86]

Sales[edit]

Capcom's pre-release sales projection for the game's launch window, through the end of March 2017, was 4 million copies.[87] The game had shipped over 2.5 million units worldwide days after the release, while the demo exceeded 7.15 million downloads.[88] The modest shipment figure had an effect on Capcom's stock price, which fell more than three percent following the Tokyo Stock Exchange.[89] It was the best-selling video game in the UK during its week of release according to Chart-Track, amounting to the third-best debut in Resident Evil history behind Resident Evil 5 (7.1 million) and Resident Evil 6 (6.6 million). 200,000 copies had also been sold through Steam during that time.[89][90][91] It ranked first in the Japanese charts for the week ending January 29; the PS4 sales totalled 187,306 copies,[92] 58.9 percent of its initial shipment.[93] In the month of January in the United States, Resident Evil 7 sold the most out of any video game.[94]

On February 1, Capcom communicated to its investors that the game had recouped its budget,[95] while it remained at the top of the UK sales chart in its second week[96] and ranked as the second best-selling video game in the United States, behind For Honor.[97] By April 2017, Resident Evil 7 had sold 3.5 million copies worldwide, short of Capcom's expectation of 4 million.[98] In May 2017, Capcom gave the game a lifetime sales forecast of ten million units, citing favorable reviews, marketing and downloadable content as contributing factors.[99] The game entered the top 10 of "Capcom Platinum Titles" that passed 1 million sold copies, and by September 2018, total sales reached 5.7 million,[100] which rose to 6 million by that December,[101] 7.5 million by March 2020,[102] 7.9 million by June 2020,[103] 8.3 million by September 2020, and 8.5 million by December 2020,[104] and to 9 million units by March 2021.[105] As of October 2021, the game has sold 10 million units.[106]

Accolades[edit]

Resident Evil 7 was included in numbered lists of the best video games in 2017: 1st place for "Best Horror Game of All Time" and 6th place in the 25 Best Games of 2017 list at GamesRadar+[107][108] and 5th place at Business Insider.Vulture.com listed it among the best video games of the year.[110]PlayStation Official Magazine – UK listed it as the 4th best PlayStation VR game.[111]Entertainment Weekly ranked the game 3rd on their list of the "Best Games of 2017",[112]Polygon ranked it 5th on their list of the 50 best games of 2017,[113] and EGMNow ranked it 7th on their list of the 25 Best Games of 2017,[114] while Eurogamer ranked it 14th on their list of the "Top 50 Games of 2017".[115]Ben "Yahtzee" Croshaw of The Escapist listed it as his favorite game of 2017,[116] and The Verge named it as one of their 15 Best Games of 2017.[117] In Game Informer's Reader's Choice Best of 2017 Awards, it came in the lead for "Best VR Game",[118] receiving the award for "Best VR Action" in their 2017 Action Game of the Year Awards.[119]

Sequel[edit]

A sequel, titled Resident Evil Village, was officially revealed during the PlayStation 5 reveal event. The game was released on May 7, 2021. Set a few years after the events of Resident Evil 7: Biohazard, it continues the first-person perspective and follows Ethan Winters.[136]

Notes[edit]

  1. ^Stylized as RESIDENT EVII. biohazard. Known in Japan as Biohazard 7: Resident Evil (Japanese: バイオハザード7 レジデント イービル, Hepburn: Baiohazādo Sebun Rejidento Ībiru), stylized as BIOHA7.ARD resident evil.

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Sours: https://en.wikipedia.org/wiki/Resident_Evil_7:_Biohazard

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I got up and she was left lying with her legs spread wide and my blood at first slowly froze between her legs and covering. Her face with her hands she sobbed in shame. What a bitch. Why are you a woman crying now, Asim said and kicked her. The girl he was fucking I could not recognize she was covered in bruises.



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